Boardgames and expansions with unpainted miniatures
- Butlerian AtreidesNetherlandsAre you eyeballing me?
I would like to create a list of boardgames and expansions which have unpainted miniatures just waiting to be painted. I've started painting my miniatures and love to play boardgames. The combination of the two is great. I don't like the miniature wargames like e.g. warhammer. So it has to be a real boardgame. Or it can be miniatures that must be added to real boardgames (e.g. promofigures or replacement miniatures for tokens or something like that)
Must be a boardgame (no warhammer or something like that)
Must have unpainted miniatures
State the number of miniatures in the game/expansion
State the material of which the miniatures are made of
Size of the miniatures would be appreciated (not every miniature seperatly,but more a general range e.g. 28 mm)
Size of the base or footprint would also be appreciated (see below)
If not a boardgame please add the sort (e.g. Promo figure, expansion, replacement)
Has to have minis that have some detail sculpted into them and would enhance the game play rather than hinder it (e.g. Ticket to ride NO, Gears of war YES)
No mass produced duplicate token-style minis (e.g. Ticket to ride)
Please add every game and expansion seperatly.
If you wish to have more criteria added please say so and explain why.
Scale 1/72 = 20-22 mm
For other Scale to mm conversion click here: TABLEUNDER REVIEW
For inches to mm converter click here: CONVERTOR
Ow and please feel free to add any information that is missing.
Also images are appreciated.
Not sure what size? Get out your measuring tape an follow the following ( ) tips:
Measure the longest part of the main body (not including some weapon extension or such). Usually that's height for human(oids), or use the length from nose to ass, for ships/tanks/siege.
Another size which could be useful is the base of the model. Or if it doesn't have one, then measure the models footprint, which can also be its longest body dimension.
(This is useful for using one game's models with another game and knowing they should work together in tight fits.)
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