Holy Crap! I have been playing a rule wrong this whole time?
Dorks GoneWild
United States
Wheat Ridge
Colorado
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This list for any game you have played more than 10 times and realize that a rule (major or minor) was incorrect.
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1. Board Game: 7 Wonders: Leaders [Average Rating:7.83 Unranked] [Average Rating:7.83 Unranked]
Board Game: 7 Wonders: Leaders
Dorks GoneWild
United States
Wheat Ridge
Colorado
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So after 20 plays, we realize that you keep 4 leaders and play 3 (1 after each age). We had always discarded the 4th leader for some reason.
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2. Board Game: Quarriors! [Average Rating:6.77 Overall Rank:821] [Average Rating:6.77 Unranked]
Board Game: Quarriors!
Dorks GoneWild
United States
Wheat Ridge
Colorado
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This one is chalked up to the other deck bulding games. We had always ended the game when 3 creatures were gone (ala Dominion) when the rules clearly state 4 creatures have to be gone. Many a fun game ended too soon.
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3. Board Game: King of Tokyo [Average Rating:7.20 Overall Rank:287]
Board Game: King of Tokyo
Dorks GoneWild
United States
Wheat Ridge
Colorado
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Embarrassed to say this one because it is such a simple game, but we totally missed how to yeild. Once a monter hit another one, they always went into the middle, we didn't give the option to stay in.

Shamed!
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4. Board Game: Warhammer: Invasion [Average Rating:7.23 Overall Rank:563]
Board Game: Warhammer: Invasion
For the first 20 games or so I thought that when you had developments in a zone that they took the damage and were destroyed. Store the zone took damage
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5. Board Game: Lord of the Rings [Average Rating:6.75 Overall Rank:830]
Board Game: Lord of the Rings
Matt Connellan
United States
Binghamton
New York
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Wait a minute... since when does the ringbearer get to draw two cards after every map!? No wonder I keep losing!

I played this about 5-10 times before I was perusing the rules and saw this little tidbit snuggled away. Would have helped a little bit.
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6. Board Game: Summoner Wars: Master Set [Average Rating:7.53 Overall Rank:197] [Average Rating:7.53 Unranked]
Board Game: Summoner Wars: Master Set
Ed
United States
San Antonio
Texas
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Played about 18 times with hits on 4+, when it should of been 3+!!
Have not played since I found out my mistake. Cant wait to see how fast a game will go now.
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7. Board Game: Puerto Rico [Average Rating:8.02 Overall Rank:24]
Board Game: Puerto Rico
Tim Thornhill
United States
Ashland
Oregon
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Rule: The person using the Craftsmen privilege can only take an extra good which he can already produce.

This definitely created some balance issues (early money via trading house, the factory)!
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8. Board Game: 1812: The Invasion of Canada [Average Rating:7.36 Overall Rank:801]
Board Game: 1812: The Invasion of Canada
suPUR DUEper
United States
Villa Hills
Kentucky
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Almost too embarassed..... Not a rule but....

In this game you use special colored dice to resolve combat. You also use the same dice to draw from a bag to determine turn order. Well almost. The turn order dice have 6 blank sides. The regular dice only have few blank sides. If you are not careful (or careless like me) you will throw the combat dice into the draw bag and use the blank dice for combat.

Bummer that I didn't realize my mistake until the last turn..... Thankfully we screwed up one die from each side so the impact was not tragic.
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9. Board Game: Lost Cities [Average Rating:7.17 Overall Rank:306]
Board Game: Lost Cities
Jens www.spielefreun.de
Germany
Neudrossenfeld
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You wouldn't think that you could play a game as simple as this one wrong.


But who knew you get an extra 20 points if you lay out at least 8 cards in one color? I only found out about this very recently.
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10. Board Game: Stone Age [Average Rating:7.58 Overall Rank:96] [Average Rating:7.58 Unranked]
Board Game: Stone Age
Paul Roberts
United States
Independence
Missouri
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We played this wrong for a couple years at home. Actually only learned of our error recently. We never payed for the added meeple from the baby making hut until the subsequent round. So we played it as free for the round we picked it up. I recently played at a friend's house and learned of the error we had been making. I do not know where I got that from in the beginning, but it had stuck as the way to play.
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11. Board Game: Stronghold [Average Rating:7.19 Overall Rank:720]
Board Game: Stronghold
Evil Bob
Canada
Montreal
Quebec
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In Stronghold, a "breach" of the walls of the Stronghold ends the game immediately. In order to resolve melee at a wall section, subtract the Defender's strength from the Attacker's strength and apply damage to the corresponding army. If the Attacker still has units on the wall and the Defender doesn't, it's considered a breach.

The way we played, if the Attacking force and the Defending force are both eliminated (via goblin beserking), the Attacker would breach and would end the game. Our Attacker players were winning too quickly and too often. Now the Defenders have a MUCH greater chance of holding out.

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12. Board Game: Friday [Average Rating:7.17 Overall Rank:374]
Board Game: Friday
Brandon Kempf
United States
Jefferson City
MO
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Yup, a game as simple as this one.

I skimmed over the rules and started playing, getting more and more frustrated that I would never get much further than 1/4 of the way through the yellow and I couldn't figure out what I was doing wrong.

Well it turns out in my haste to get through the instructions and get to playing, I missed that all so important part about destroying cards if you lose an encounter. I thought the only way to destroy cards was with the +destroy ability.

/facepalm
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13. Board Game: Agricola [Average Rating:7.97 Overall Rank:29]
Board Game: Agricola
Lito Carmona
United States
Burlington
North Carolina
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No worries about not having room for another animal after this harvest. I have a fireplace... What? You mean I can't slaughter the newly bred baby for food?

Didn't learn about this rule until playing online, and having it pointed out to me. Now the struggle to eat is even harder (which I have since found actually makes the game even better).
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14. Board Game: Twilight Struggle [Average Rating:8.31 Overall Rank:8] [Average Rating:8.31 Unranked]
Board Game: Twilight Struggle
Chris Ferejohn
United States
Mountain View
California
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When playing an opponent's event for OPS, the phasing player can *choose* whether the event happens before or after the OPS are used. Having learned 1960 first (where the event always happens afterwards), we missed this for our first half-a-dozen plays or so).
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15. Board Game: Carson City [Average Rating:7.26 Overall Rank:423]
 
Tony Hamen
United States
Austin
Texas
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I didn't realize that on the red sided Sheriff role, you do not use this guy:

Board Game: Carson City


Instead every one of your meeples that round becomes a sheriff (deputy?) of which NONE can initiate fights and all gain 3 points if defeated. This changed the game fairly substantially, and I thought my friend was full of crap when he told me I was playing it wrong, since I had 15 or so games under my belt at that point.
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16. Board Game: Sherlock Holmes Consulting Detective: The Thames Murders & Other Cases [Average Rating:7.76 Overall Rank:81] [Average Rating:7.76 Unranked]
Board Game: Sherlock Holmes Consulting Detective: The Thames Murders & Other Cases
We break this out the first time a couple of weeks ago. We're going through the clue book one clue point at a time in ORDER! We're like what the? Who could solve a mystery this way. The clues just don't make sense.

Well, it wasn't until we came up with our "solution", that we figured out why we blew it. Yes, we were way off on solving that case.

Basically, you're supposed to look up people or places that you want to go to related to the case in the "Directory" first. Find the location number in the directory, then use that location number as the clue point number in the clue book. Duh!

Next case made a whole lot more sense, and we actually solved it. Of course we didn't beat Sherlock, but at least we went from like -35 to 60 points.

BTW, best mystery game EVAR!!
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17. Board Game: San Juan [Average Rating:7.27 Overall Rank:261]
Board Game: San Juan
Matt Brown
United States
Okemos
Michigan
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Since the game is about earning VP, selling goods seemed like a logical way to earn VP. I mean, so many other euros use this for scoring. I assumed it during my initial playthrough and got about halfway through when a card stumped me and made me look up the rules since the wording of drawing an additional card for selling goods seemed off. Oops. You draw cards and don't earn VP. I started over and suddenly hand management got a lot better and the idea of using a Tower made sense.
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18. Board Game: Monopoly [Average Rating:4.36 Overall Rank:18708]
Board Game: Monopoly
Blazing Apostle
United Kingdom
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I didn`t realize first rule............ replace box lid immeadiately whistle
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19. Board Game: Carcassonne [Average Rating:7.42 Overall Rank:165] [Average Rating:7.42 Unranked]
Board Game: Carcassonne
Ahmad Lokman Ishak
Malaysia
JERTEH
TERENGGANU
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For two years, I played this game wrongly. The way I played it, once you put a meeple, it stays on the tiles until the end of the game even after the road/castle/chapel has been completed.

A friend bought the game after a few sessions of gaming with me and upon checking the rules, told me of my mistake.
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20. Board Game: Masons [Average Rating:6.52 Overall Rank:1816]
Board Game: Masons
Solomon M. Green
Australia
Armadale
Victoria
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. Tower If both ends of the just-placed wall have empty tower spaces, the player chooses freely from the supply which color of tower to place on the second end of the wall

We omitted this in error. Including this leads to a quicker game as the supply of towers can run out sooner.

. Score Players in last place may swap cards.

Leaving this out eliminates a great levelling aspect of the game.

Once both these elements had been included, general agreement is that this is a great game which plays in just over 30 minutes.
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21. Board Game: Stone Age [Average Rating:7.58 Overall Rank:96] [Average Rating:7.58 Unranked]
Board Game: Stone Age
Solomon M. Green
Australia
Armadale
Victoria
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3. The players feed their people.
When all players have taken all their people figures back to their player board, they must feed their people. Each people figure requires 1 food.
First, each player takes food from the supply according to the postion of his marker on the food track. Then each player returns 1 food to the supply for each people figure on his player board.

Fairly nifty this, and overlooked by many who know the game, it is possible to increase your food stocks each turn as "First, each player takes food from the supply according to the postion of his marker on the food track".

These sort of errors come from people teaching games from memory rather than from the rules.
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22. Board Game: Carcassonne [Average Rating:7.42 Overall Rank:165] [Average Rating:7.42 Unranked]
Board Game: Carcassonne
In scoring completed cities, where a tile that has two discrete city sections is part of the one city, I have been double counting.

Although, I now see in the rules (quite clearly) that you are suppose to only the count tiles and not the city sections.
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23. Board Game: Small World [Average Rating:7.28 Overall Rank:230] [Average Rating:7.28 Unranked]
Board Game: Small World
Zack Stackurski
United States
Mankato
Minnesota
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I had to correct a rule for someone who's owned Small World for over two years. They were only allowing conquests of regions you were adjacent to at the start of your turn. They were amazedat how much more you can do when you can conquer and interact with your opponents when you play properly and can attack anything you are adjacent to *during* your turn.
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24. Board Game: Catan: Cities & Knights [Average Rating:7.46 Unranked] [Average Rating:7.46 Unranked]
Board Game: Catan: Cities & Knights
Matti Saarenketo
Finland
Rovaniemi
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Every Wednesday at 16:00 in the library.
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I'm going to love and tolerate
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Microbadge: Good job, Reference Pear!Microbadge: This is so exciting! I've never been so excited! Well, except for that time when I went "Oh my gosh, I'm a microbadge!", but I mean, really, who can top that?!Microbadge: Lucky Owner of a War of the Ring Collector's EditionMicrobadge: Super Mario fanMicrobadge: Mage Wars Fan
We thought that when using this expansion you place 2 cities at the start of the game. After many plays we realized that the other one is a village.
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25. Board Game: Formula Dé [Average Rating:6.99 Unranked] [Average Rating:6.99 Unranked]
Board Game: Formula Dé
Jim Allard
United States
Dover
New Hampshire
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My game group has been starting every game night with a quick one-lap race from a vast storehouse of courses. We have a yearly season winner and have been doing this for some 12 years.

It was only two or three races ago that we realized that when your car moves adjacent to more than one other race car - you roll once for body damage for each adjacent car. Now rolling three die for body damage, using a die that seems stuck on 1, is a lot more stressful.

JimA
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