DVG (Dan Verssen Games) P500 List for August 2012
Andrew Kluessendorf
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Waukesha
Wisconsin
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Welcome to the August edition of the DVG P500 update list!

July was a big month for DVG. The biggest news is probably the incredible reception that Thunderbolt Apache Leader has received. The number of reviews, session reports and overall positive response to this game has really been impressive. I know there are a lot of fans of

Marco Arnaudo
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Bloomington
Indiana
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game reviews. He has said that this game finally answers the question for him - If I were trapped on a desert island, what one game would I want to have with me? Now that's a great review! See his full video review here:

http://www.boardgamegeek.com/video/19031/thunderbolt-apache-...

RISE OF THE ZOMBIES! reached its funding goal on Kickstarter (as well as a stretch goal to add an additional card deck) and now is up for pre-order on DVG's website.


So here is this month's summary:

Releases:

- N/A (3 games released the previous month, including Thunderbolt Apache Leader, Down in Flames: Wingmen Expansion and the re-print of Hornet Leader: Carrier Air Operations).

At the Printer:

- Modern Naval Battles: Global Warfare – Campaign Expansion

New on the List:

- Rise of the Zombies!



I've also asked you to add links to your new pictures, reviews, session reports, after-action reports (AARs), etc. of your recent Dan Verssen Games gaming experiences to the monthly P500 Geeklist - and I would select a favorite. Last month's winner went to a session report for Hornet Leader. This month my favorite was for a review of Thunderbolt / Apache Leader.

And this month's winner is:

James Dalley
United States
Plano
Texas
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James Dalley linked a review for Thunderbolt Apache Leader to last month's Geeklist - check it out here at Overall review of TAL and comparison to HL and PL.

However, right before I published this list, Tracy Baker

Tracy Baker
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Omaha
Nebraska
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also entered his review for consideration ([Lonely Meeple Reviews] Thunderbolt Apache Leader: There Ain't No Warts on this Hog) - which was also one of my favorites for the month. So I've decided to also choose him as an additional winner!

Congrats to both of you! As the winners, they will be receiving a pair of the following Leader Series dice that I had commissioned:



They will also both receive 8 Geekgold for a new microbadge - hopefully for their favorite DVG game!

And the offer still stands! Link your pictures, reviews, session reports / AARs to this list and you too may win the dice and some Geekgold! Remember, it doesn't have to be for a game on the list - any of your favorite DVG games will work for this.


And in case you want to subscribe to the monthly announcement list, it can be found here: DVG (Dan Verssen Games) P500 Subscription List.


Thanks for taking the time to check out this list - so Kick the Tires and Light the Fires!

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1. Board Game: Rise of the Zombies! [Average Rating:6.42 Overall Rank:5155]
Andrew Kluessendorf
United States
Waukesha
Wisconsin
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Description (from 30,000 feet): A fast-paced card game of zombie survival. Players play Location cards to form a path from the Safe House to the Rescue Helicopter, while fighting off hoards of zombies. The players must also play fast because they are racing a real-world timer. You'll start the timer at the start of the game. If you run out of time, the Rescue Helicopter flies away, and everyone dies.

Number of Players: 1 - 6

Pre-orders: 1st month available for pre-order on the DVG website. Completed a successful Kickstarter project including stretch goal in July.

Overview: From the DVG website:

A game lasts for 30 to 90 minutes. You'll start a timer at the start of the game. If the timer reaches 0, the Rescue Helicopter flies away, and everyone dies.

GAME PLAY

All players play cards during a common "Survivor Turn". At the start of the Survivor Turn, all players can discard and draw until the number of cards in their hands is equal to their Hand Sizes. There are no player turns. Declare what you are doing, which card you are playing, and which zombie you are attacking, and roll dice. This simulates the chaos of combat. Most cards can be used to perform more than 1 function. You can perform as many actions during the Survivor Turn as your cards can support. You can even trade weapons and items with other Survivors in your Location. Once all players have resolved their actions, the Zombies get to attack.

It then starts again with the common Survivor Turn. You'll need to not only act like a hero, but also work well as part of your team if you hope to survive. If you go running off ahead and no one else has the cards to follow, you'll be fighting a herd of Zombies on your own - and probably dying.

On the other hand, if you can't keep up with the other Survivors, you'll soon hear words like, "You wait right here, we'll come back for you." Um, yeah.

COMBAT

Combat is fast and easy.

Roll a 6-sided die, add your bonuses and check your Weapon card to see how many Wounds you inflicted. The higher you roll, the more Wounds you inflict.

If you inflict the killing attack on a Zombie card, you claim the card and its Experience value.

EXPERIENCE

Turn in your Zombie cards to upgrade weapons, buy items, and purchase skills.

You can also pay to equip a weapon or item and then give it to another Survivor to help them out of a tough situation.

CO-OP... ish (smile)

How you play the game is up to you. You don't gain anything by having other Survivors die, but if you spend too much time trying to help others, it might cost you your own survival.

Help them? Leave them behind? It's all up to you.

Components:
168 Game Cards
2 6-sided dice
6 Plastic Stands for Survivor Characters
1 Sheet of Counters
1 Digital Timer
Rulebook
Game Box

Pre-order Price / MSRP: $31.99 / $39.99 MSRP

Link to DVG website: http://www.dvg.com/.sc/ms/dd/ee/60/Rise%20of%20the%20Zombies...

My take: Rise of the Zombies! completed a successful Kickstarter project on July 6th. It reached its original funding goal as well as a stretch goal that added an extra deck of game cards. It's now available for pre-order on the DVG site. The text rules are also available on the DVG site for review and comment. The Kickstarter page indicates that this is scheduled for a November 2012 release.

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2. Board Game: Modern Naval Battles: Global Warfare – Campaign Expansion [Average Rating:7.15 Unranked] [Average Rating:7.15 Unranked]
Andrew Kluessendorf
United States
Waukesha
Wisconsin
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Description (from 30,000 feet): Modern Naval Battles: Global Warfare – Campaign Expansion is the second expansion for the award-winning Modern Naval Battles game. The first one, Modern Naval Battles: Global Warfare Ship Expansion #1, added extra ships for bigger battles. This time around you get more ships, mission cards, strategy cards, target cards and counters. Everything you need to run a MNB Campaign!

Number of Players: 2 - 6

Pre-orders: At the Printer (in only its 4th month on the list!)

Overview: From the DVG website:

Build a Modern War Fleet!
Carry-Out Vital Missions!
Lead your Nation to Victory on the High Seas!

The Campaign Expansion puts you in command of a nation fleet in a series of linked battles. Each battle has its own parameters and victory conditions. Between each battle, you’ll have the chance to reinforce, repair, and rearm your fleet for the next battle. Master your tactical and strategic options and lead your fleet to victory!

Each mission lasts 3 to 6 game turns and a complete campaign consists of 2 to 8 missions.

This expansion adds a total of 112 Ship, Mission, Strategy, and Target cards to your Modern Naval Battles - Global Warfare game!

More Ship Cards! - More ships for: USA, USSR, UK, France, China, Argentina, Taiwan, Norway, Japan, Germany, Italy, and Canada! Plus, the new navy for India!

Mission Cards! - Each Mission card modifies the upcoming battle for each side and sets the battle’s victory conditions.

Strategy Cards! - You can purchase these cards to expand your strategic and tactical options.

Target Cards! - Some Mission cards utilize Target cards as part of their victory objective. You will be responsible for either destroying or defending these key objectives.

Counters! - Damage counters to record the hits inflicted on ships. The game also includes rules and counters to track the expenditure of missiles when ships perform huge missile volleys.

You must have Modern Naval Battles - Global Warfare to use this expansion.

Components:
112 Full Color Cards
1 Full Color Counter Sheet

Pre-order Price / MSRP: $19.99 / $24.99

Link to DVG website: http://www.dvg.com/.sc/ms/dd/ee/57/Modern%20Naval%20Battles%...

My take: If this is a typical print run, I would think that we will probably see this one in October.
 
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3. Board Game: Gato Leader [Average Rating:7.64 Overall Rank:7770]
Andrew Kluessendorf
United States
Waukesha
Wisconsin
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Description (from 30,000 feet): Gato Leader moves the Leader series to Pacific waters, letting players lead a group of American submarines against the Empire of Japan. The core system of the game is built on U-Boat Leader and will be familiar to players of other Leader games, allowing them to get into the game quickly. It includes 4 campaigns, listed below, spanning 1942 to 1945.

Number of Players: 1

Pre-orders: 53 of 250 (3rd month on the list.)

Overview: From the DVG website:
"It was to the Submarine Force that I looked to carry the load until our great industrial activity could produce the weapons we so sorely needed to carry the war to the enemy. It is to the everlasting honor and glory of our submarine personnel that they never failed us in our days of peril."
- Admiral Chester Nimitz.

"Execute unrestricted air and submarine warfare against Japan."
- Admiral R. Stark, Chief of Naval Operations, December 1941.

The American submarine campaign in the Pacific during World War II was a major contributor to the ultimate defeat of Japan. During the war, American submarines comprised less than two percent of the U.S. Navy, but sank almost 60 percent of the Japanese merchant marine and more than 30 percent of Japan's navy, including eight aircraft carriers. A major portion of the game is determining where to send your submarines. Do you send your boats to the distant, better-defended, merchant-rich Japanese Home Waters, or do you hit the convoys supplying the far-flung Japanese bases? You can spend Special Operations Points to upgrade your submarines, concentrate intelligence resources, and send your submarines on special missions, such as mine-laying and hunting the Imperial Japanese Navy.

When a patrolling submarine encounters an enemy force the action then shifts to the tactical display where the submarine tries to close with and attack merchants while avoiding the escorting warships. When an attack starts you will have an idea of the number and general type of ships in the group, but you have to close with the ships to identify the ships and decide which ones are worth firing torpedoes or guns at. In addition to fighting the enemy, your submarines also have to deal with your own torpedo problems, including dud torpedoes and ones that turn on your submarine.

Gato Leader includes the following U.S. Navy submarine types:
S Class
Narwhal Class
Permit Class
Salmon Class
Tambor/Gar Class
Gato/Balao/Tench Class

Gato Leader includes four campaigns covering different stages of the Pacific submarine war:
- Holding the Line: Submarine operations from Australia during 1942
- Against the Sun: Submarine operations from Pearl Harbor during 1942
- Turning the Tide: Submarine operations from Australia and Pearl Harbor during 1943
- Setting Sun: Submarine operations from Pearl Harbor during 1944 and 1945

Components:
110 Full Color Cards
176 Full Color Counters
Tactical Display Sheet
Ship Display Sheet
Player Aid Sheet

Pre-order Price / MSRP: $55.99 / $69.99

Link to DVG website: http://www.dvg.com/.sc/ms/dd/ee/58/Gato%20Leader

My take: Continued strong growth for this one - almost 20 pre-orders a month. At least one of them is mine!

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4. Board Game: Fleet Commander: Nimitz [Average Rating:6.98 Overall Rank:4600]
Andrew Kluessendorf
United States
Waukesha
Wisconsin
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Description (from 30,000 feet): This is the 4th entry in the Field Commander Series of solitaire games, but the 1st naval one. The game spans the Pacific War from January 1942 until the September 1945. It consists of 4 campaigns ('42, '43, '44 and '45) that can be played as stand-alone games or as part of a linked series.

Number of Players: 1

Pre-orders: 229 out of 300 (+14, +30 last 3 months)

Overview: From the DVG website: At the start of the war, Nimitz faces a Pacific Ocean on the brink of disaster. The Imperial Japanese Navy has just delivered a devastating attack against the US fleet at Pearl Harbor, and little stands in the way of total defeat for the US in the battle for the Pacific. In the months to come, the situation will spiral from bad to worse. Nimitz will see the Japanese score one victory after another as they march across the Pacific, until only Midway and Hawaii stand between them and the West Coast of the US.

Success depends on the vital balance between strategic and tactical focus. You must move your forces across the maps to achieve your strategic goals, but you mus also out-think your opponents on the battlefield.

Each campaign has its own unique set of force counters that accurately detail the ships, air groups, and army units that participated in the war. The ship counters are a rectangular 0.625" by 1.25". Air groups and land units use 0.625" by 0.625" counters. Each ship counter represents 1 named aircraft carrier, 2 named battleships, 2 named cruisers, or a destroyer or submarine group. Each air counter represents 1 named fighter or bomber group. Each land counter represents 1 named division.

Components:
1 Super-sized Full Color Mounted Map (25.5" x 22") - 6 panels!
6 Full Color Counter sheets
1 Full Color Battle Map Board (8.5" x 11")
1 Full Color Player Log Sheet
1 Rulebook
1 10-sided die

Pre-order Price / MSRP: $74.99 / $99.99

Pre-order Bonus: Get a deluxe mounted Battle Map Board fit for a Fleet Admiral! If you pre-order Nimitz through the DVG web site, you will also receive a deluxe mounted version of the Battle Map board. The mounted Battle Map Boards will not be available later.

Link to DVG website: http://www.dvg.com/.sc/ms/dd/ee/51/Fleet%20Commander%20Nimit...

My take: Continued strong and steady growth for this one. It sounds like this might be next up for the printer after Modern Naval Battles: Global Warfare – Campaign Expansion.
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5. Board Game: Phantom Leader [Average Rating:7.52 Overall Rank:1731]
Andrew Kluessendorf
United States
Waukesha
Wisconsin
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Description (from 30,000 feet): Part of the Leader Series, Phantom Leader places you in command of a US Air Force or US Navy Tactical Fighter squadron in Vietnam between 1964 and 1972. You must not only destroy the targets but you must also balance the delicate political repercussions of your attacks. If you strike too hard, your air offensive might be put on hold, strike to light, and you’ll be blamed for losing the war.

This is the Deluxe re-print of this game. So what exactly makes this edition Deluxe? Updates include:

Increase the cards from 165 to 330
- All pilots get all 6 experience levels
- Add new aircraft: Air Force F-5, Air Force A-7, Navy A-5
- Add more pilots for all aircraft types
- Add more Target cards
- Add more Special Event cards
- Revise the 6 original Campaigns to include the new Targets and Aircraft


Add Air Force and Navy Campaigns for the 1962 Cuban Missile Crisis

Upgrade to a mounted 11"x17" Tactical Display


Number of Players: 1

Pre-orders: 72 out of 250 (+6, +18 last 3 months)

Overview: Welcome to the Vietnam Air War!

Each of the campaigns can be played with either an Air Force or Navy squadron. The targets assigned to each service are different and change the complexion of the campaigns. Each campaign can be played with three different durations of: Skirmish, Conflict, or War. Each mission takes roughly 30 minutes to set-up, plan, and resolve.

Each of your pilots has their own skills. Selecting the right pilots and weapons for a mission is vital to its success. As you fly missions, your pilots will gain experience and fatigue. With experience, their skills improve, but as their fatigue increases, their skills decrease and they might not be able to fly for several missions.

For those of you familiar with the modern era Hornet Leader series of games, you might be wondering what’s different about Phantom Leader:

The freedom of being able to select the best mission based on military objectives is something that is commonplace for today’s military. Back in Vietnam, the military was responsible for carrying out their orders, while at the same time being extremely limited in the weapons and tactics they were allowed to use to complete those orders. In many cases, the specific weapons, approach paths, and bombing altitudes were generated target-by-target at the White House. The mission specifics were then sent down the chain of command to the individual pilots flying the mission. As you can imagine, this was not the best way to run an air campaign.

Every target has a Political value. If you destroy it, you move the Political counter to the right a number of spaces equal to its value. As the counter gets moved to the right, your future target choices are reduced to those that are less politically sensitive. Which target you choose not to attack is also important. You get to move the Political counter to the left a number of spaces equal its Political value.

This means that while you might like to flatten a big enemy target and rack up the victory points, it might be better for you to choose a pointless target and move the Political counter in your favor instead.

Another difference is in combat power. For the last couple decades, the US Air Force and Navy have enjoyed air superiority due to training and technology. Such was not the case in the skies over Vietnam. The enemy had different, but just as capable, equipment. They also had the training and will to use it to its utmost.

They soon became aware of the limitations placed on the US forces by the politicians, and used those limitations to their advantage.

For example, at times, US pilots were not permitted to fire on enemy aircraft until they were visually identified. This negated any range advantage conveyed by the radar-homing AIM-7 Sparrow missiles. It was also a common limitation that enemy aircraft could only be attacked in the air. US pilots were not allowed to attack enemy airbases. US aircraft were also limited to flying predictable flight paths, at set times. This made setting up ambushes much easier for the enemy.

Scheduled Aircraft:
F-4 Phantom IIs (USAF)
F-105 Thunderchiefs (USAF)
F-100 Super Sabers (USAF)
F-104 Starfighters (USAF)
F-105G Wild Weasels (USAF)
F-5 Freedom Fighters (USAF)
A-7 Corsair IIs (USAF)
EB-66 (USAF)

F-4 Phantom IIs (USN)
A-4 Skyhawks (USN)
A-6 Intruders (USN)
F-8 Crusaders (USN)
A-7 Corsair IIs (USN)
A-5 Vigilantes (USN)
EA-6 (USN)

Scheduled Campaigns:
1962 Cuban Missile Crisis (USAF)
1964 War in the South (USAF)
1967 Rolling Thunder (USAF)
1972 Linebacker (USAF)
1962 Cuban Missile Crisis (USN)
1964 War in the South (USN)
1967 Rolling Thunder (USN)
1972 Linebacker (USN)

Components:
330 Full color Cards
Full Color Rulebook
2 Full Color Counter Sheets (176 - 5/8" counters)
8 Full Color Campaign Sheets
1 11" x17" Full Color Mounted Tactical Display
2 Full Color Sheets
1 Ten-sided die
1 Full Color Player Log

Pre-order Price / MSRP: $71.99 / $89.99

Link to DVG website: http://www.dvg.com/.sc/ms/dd/ee/56/Phantom%20Leader%20-%20De...

My take: With all the attention that Hornet Leader: Carrier Air Operations and Thunderbolt Apache Leader have been getting, I wouldn't be surprised to see this go to the printer before it reaches its P500 (or in this case P250) number.
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6. Board Game: Israeli Air Force Leader [Average Rating:8.62 Unranked]
Andrew Kluessendorf
United States
Waukesha
Wisconsin
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Description (from 30,000 feet): The latest addition to the Leader Series series of games, Israeli Air Force Leader (IAFL) puts you in the cockpits of the Israeli Air Force from 1948 through modern day, and into the near-future. The game includes the following campaigns: 1948 Arab-Israeli War, 1956 Suez Crisis, 1967 Six-Day War, 1973 Yom Kippur War, 1982 Lebanon War, 1991 (hypothetical) Desert Storm, 2006 Lebanon War, 2013 (hypothetical) Syria. Included are all the IAFL aircraft used throughout the years from P-51s to F-35s!

Number of Players: 1

Pre-orders: 93 out of 250 (+6, +9 last 3 months)

Overview: From the DVG website: A major part of the game is mission planning. You decide how to arm your aircraft and which pilots are best for the mission. Pilots are rated for skill level. Deciding which pilots to fly each mission is a major consideration. Your pilots will become fatigued with every mission. If you fly a pilot too often, his skills will degrade. Your pilots also gain experience with every mission flown. This makes for some great decision-making. Should you keep flying the top pilots and further fatigue them to get the job done, or fly the new guys to prep them for the tough missions ahead?

Missions are quickly resolved using an area movement system to display tactical combat over the target. Priority is placed on speed and realism. You get to resolve every missile launched at enemy bandits, and every air to ground attack against the enemy target. You also get to resolve the enemy SAM, AAA, and Bandit attacks against your aircraft.

While performing each mission, you get to decide how your pilots engage the enemy Bandits, SAMs, and AAA Sites. This makes for some tough choices. The more suppression munitions you haul to the target, the safer your pilots will be, but you will be able to load fewer munitions to destroy the target.

Included are cards for every pilot to progress in experience from Newbie, to Green, Average, Skilled, Veteran, and Ace! If you’ve played Hornet Leader or Phantom Leader, you’ll make an easy transition into IAFL.

Special Features:
Invasion Targets - Some target cards, such as tank formations, have an Invasion rating. If you do not destroy these targets quickly, they will overrun Israel and end your campaign.
Escalation Targets - These targets are worth extra VPs and bonuses, but you risk international backlash if you attack them.

Components:
330 Full Color Cards
2 Full Color Counter Sheets (352 counters)
8 Full Color Campaign sheets
11" x 17" MOUNTED Tactical board
Full Color Player Aid Sheets
Rulebook
10-sided die

Pre-order Price / MSRP: $69.99 / $89.99

Link to DVG website: http://www.dvg.com/.sc/ms/dd/ee/53/Israeli%20Air%20Force%20L...

My take: Slow but steady growth the last couple of months - maybe it will get a bigger boost from the other Leader Series games and all the reviews and session reports for Thunderbolt Apache Leader and Hornet Leader: Carrier Air Operations here on BGG.
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7. Board Game: Down in Flames: Locked-On [Average Rating:10.00 Unranked]
Andrew Kluessendorf
United States
Waukesha
Wisconsin
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Description (from 30,000 feet): Down In Flames turns on the Afterburners! Down In Flames - Locked-On expands the game series into the jet-era. Locked-On retains the fast-paced game play of WWII Down In Flames and adds the high-speed excitement of jets.

Down in Flames is DVG's tactical air combat card game. Down In Flames places each player in the cockpit of a fighter as they enter combat against other aircraft. By playing cards, you gain advantageous positions on your targets, fire your guns, launch your missiles, and send them down in flames!

Number of Players: 2 - 6 (It was pointed out to me that I had listed this as 1 - 6, sorry for any confusion)

Pre-orders: 100 out of 250 (+0, +9 last 3 months)

Overview: From the DVG website: The game is based on a unique action-reaction card mechanic. Each card can be countered by specific other cards. At the bottom of every card is the list of cards it is allowed to cancel. This makes for exciting card play back and forth between players...

Player #1: "I Play an In My Sights. If you don’t stop it, you’re going down."
Player #2: "I counter with a Barrel Roll."
Player #1: "I react with a Yo-Yo."
Player #2: "You got me."

Each aircraft is accurately simulated with several ratings including: Performance (the maximum cards you can hold), Thrust and Afterburner (the maximum cards you can draw each turn), Guns (how good your gun is), Electronic Warfare (your passive dfensive electronics capability), Counter-Measures (your active defensive electronics capability), and missiles (the number and types of missiles you carry).

The air combat is simulated using a Positioning system that allows aircraft to be Advantaged, Tailing, Disadvantaged, or Tailed in relation to other aircraft. An aircraft’s position determines if it can attack, and which types of missiles it can launch.

The game uses a simple Altitude system to add this vital aspect of air combat. Aircraft get to draw cards when diving, and must discard cards when climbing.

So, how do missiles work in Down In Flames?
In most air combat games, the game grinds to a halt when a missile is launched. Charts must be referenced, complex calculations must be performed, etc. Not so in Down In Flames!

There are 2 types of missiles: Heat Seeking and Radar Homing. Heat Seeking missiles do better when fired from behind the target, and Radar Homing do better when fired from in front of the target. Each missile draws a mini-hand of cards when launched. The number of cards it gets is based on your Position and the EW rating of the target.

The targeted played must play cards to defeat your missile’s hand or get destroyed.

Here’s an example:

My Israeli F-4 Phantom is on the tail of an Iraqi F-1EQ. I play a Tone card. The opposing player looks through his hand for a card that will respond to a Tone card. He plays a Break card. I respond with a Break of my own. He does not respond. I now have a choice. I can choose to launch a missile or not. I look at my Israeli F-4 card and see that I have 2 Shafrir II missile counters. He might be bluffing. Maybe he has a great card that will defeat my missile shot once it’s off the rail. I decide to take a chance and launch one at him. I move a missile counter from my F-4, place it by his F-1, and declare "Missile Launch!"

I draw a hand of cards for my missile. From the Tailing position, the missile gets 3 cards. However, his F-1 has an Electronic Warfare (EW) rating of 1. So I only draw 2 cards. All missile attacks also have an inherent "Missile" card that is the first card always played for them.

I declare "Missile". He responds by discarding one of his two Counter-Measures counters from his F-1. Counter-Measures will respond to Tone and Missile cards. I reply with a Scissors from my missile hand to defeat the Counter-Measures. He searches his hand in desperation, but does not have a card to play in response to my Scissors. My Shafrir explodes in his tail pipe, sending him, Down In Flames!

The game also includes Bombers that are used in the historical campaign games.

Components:
100 Full color Action Cards
110 Full Color Aircraft Cards
Full Color 24 Page Rulebook
Full Color Counter Sheet
Full Color Campaigns
Full Color Player Log Sheet

Scheduled Aircraft Cards:
ARGENTINA: A-4C Skyhawk, Dagger A, Mirage III

ISRAEL: A-4N Skyhawk, Nesher S, Mirage III, F-4 Phantom, F-16, F-15

USA: A-6 Intruder, A-7 Corsair II, F/A-18 Hornet, F-14 Tomcat, F-15 Eagle, F-16 Fighting Falcon, F-22 Raptor, F-4 Phantom, Harrier, F-86, F-100, F-104, F-5, F-80

USSR: MiG-15, MiG-17, MiG-19, MiG-21, MiG-23, MiG-25, MiG-29, Su-22M, Su-27

FRANCE: Mirage 2000, F-1

IRAQ: F-1, F-4
and more!

Scheduled Campaigns:
Korean War
Vietnam (Rolling Thunder)
Vietnam (Linebacker)
Yom-Kippur War
WWIII (1985)
Falkland Islands
India-Pakistan (1965)
India-Pakistan (1971)

The aircraft and campaign list is still a work in progress. In the end, there will be at least 55 different types of aircraft totaling 110 cards, and at least 6 campaigns.

Pre-order Price / MSRP: $47.99 / $59.99

There is also an option with an extra set of the 220 cards for a pre-order price of $63.99. The perfect choice for playing monster jet air battles!

Link to DVG website: http://www.dvg.com/.sc/ms/dd/ee/31/Down%20In%20Flames%20-%20...

My take: No growth this month, even though it sounds like this one is moving up the list for production.
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8. Board Game: Modern Land Battles (MLB): Target Acquired [Average Rating:7.51 Unranked]
Andrew Kluessendorf
United States
Waukesha
Wisconsin
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Description (from 30,000 feet): Modern Land Battles (MLB) - Target Acquired uses the core game mechanics from the award-winning Modern Naval Battles game. MLB takes you to the front lines in both historical and hypothetical conflicts ranging from the Arab-Israeli Wars to the present day.

Number of Players: 2 - 6

Pre-orders: 97 out of 250 (+2, +2 last 3 months)

Overview: From the DVG website: This new game features forces from 8 different nations: USA, USSR, UK, France, China, Vietnam, Israel, and Arabian Multinational. This gives you the forces you need to play out battles during the Cold War, Six-Day War, Iran-Iraq War, Vietnam War, Lebanon War, Yom Kippur War, Falkland Islands War, and Gulf War.

The game system maximizes player decision making to make every turn exciting. At the start of the game, you get to select a nation's ground forces to command. Then, you get to select the specific armor, infantry, and artillery forces that you think is the best battle force. Once selected, you'll get to battle the forces selected by the other players in order to capture and secure vital objectives!

The cards will be beautifully printed with full color on both sides with rounded corners. The box size is 9" x 12" x 2".

Components:
110 Full Color Action Cards
110 Full Color Unit Cards
Full Color Counter Sheet
2 6-sided dice
Full Color Rulebook

Pre-order Price / MSRP: $39.99 / $54.99

Link to DVG website: http://www.dvg.com/.sc/ms/dd/ee/24/Modern%20Land%20Battles

My take: This game saw a big jump in pre-orders in April, but has slowed considerably since then. It sounds like this one will probably follow Fleet Commander: Nimitz, Israeli Air Force Leader and possibly Down in Flames: Locked-On.
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9. Board Game: Frontline: Guadalcanal [Average Rating:1.00 Unranked]
Andrew Kluessendorf
United States
Waukesha
Wisconsin
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Description (from 30,000 feet): This is the 2nd game in the DVG Frontline series of tactical WWII ground combat card games. It covers small unit action during the battle for Guadalcanal. Take the fight to the Pacific!

Number of Players: 1 - 6

Pre-orders: 54 out of 250 (-1, +0 last 3 months)

Overview: From the DVG website: Each player commands a squad of 4 to 10 American or Japanese soldiers and vehicles. Each card represents one soldier or vehicle. Each unit has inherent actions each turn including moving and attacking with different modes of fire. An action card deck enhances basic actions, and provides units with spur of the moment options.

The game uses counters to illustrate vital game information such as wounds, range, ammo, command, and morale. The range system is easy to use and simulates the movement of forces on the battlefield.

Frontline can also be played solitaire using the enemy Tactic cards. These cards give general, specific, and conditional orders to the enemy troops based on the current battlefield situation.

You can create battles by purchasing your starting forces, playing pre-made scenarios, or using the balanced randomized engagement rules.

Game Art: Wan Chiu has created the outstanding artwork seen throughout the game.

Components:
165 Full color cards (63mm x 88mm)
1 Full color counter sheet
Rulebook (Full Color)

Pre-order Price / MSRP:
$47.99 / $59.99

Link to DVG website: http://www.dvg.com/.sc/ms/dd/ee/43/Frontline%20-%20Guadalcan...

My take: This is the first negative number I've seen for any of the DVG games since I started doing this Geeklist earlier this year. There was some discussion last November that the rules may get updated based on feedback from Frontline: D-Day, but that with slow pre-orders, the focus was really on other games currently in development.
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10. Board Game: Global Domination [Average Rating:7.00 Unranked]
Andrew Kluessendorf
United States
Waukesha
Wisconsin
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Description (from 30,000 feet): The year is 2021. Environmental upheavals, accelerated resource depletion, and escalating warfare have destabilized world politics past the point of no return. Political alliances have long since dissolved as each power block struggles for survival. In this declining world, technological advancement has ground to a halt, while the world’s armed forces make do with the weapons available from bygone decades. You enter this desperate struggle for survival as the leader of one of the six remaining factions.

Global Domination uses the "deck Building" game mechanic used by some popular recent games like Dominion.

Number of Players: 2 - 6

Pre-orders: 36 out of 250 (+1, +1 last 3 months)

Overview: From the DVG website: Global Domination has an Axis and Allies level of difficulty, so it is easily playable by new people or experienced gamers. Each game lasts about 1 to 2 hours and supports 2 to 6 players.

The game also plays very intensely because a game only lasts 6 turns. This means that everyone knows they have to make each turn count. You score points at the end of each of the 6 game turns, so game play is very intense.

Deck building is very cool. It takes all the good and none of the bad from collectible card games. In a deck building game, you lay out the different types of cards on the table, and everyone starts with the same handful of cards. As the game plays, you get to select which cards on the table you wish to add to your individual deck, thus creating your own means of winning the game.

To add an additional decision point, deck building games might come with 20 card types in the box, but you randomly select 12 for any given game. Figuring out the best strategy based on the cards in play, and what your opponents are doing is the challenge.

Game Fiction: Well-known author and friend, Matt Forbeck has been kind enough to create the flavor text for the cards and the background story included in the rulebook. (www.forbeck.com)

Game Art: Paul Hoefener has done an outstanding job creating the game’s retro science fiction look. (www.paulhoefener.com)

Components:
110 Full Color Cards
22" x 17" MOUNTED game map
2 Full Color Sheets of Counters
Rulebook

Pre-order Price / MSRP: $39.99 / $49.99

Pre-order Bonus?: If you pre-order Global Domination through the DVG web site, they’ll include 150 Doomsday markers with your order. You can use these markers instead of the cardboard counters included in the game

Link to DVG website: http://www.dvg.com/.sc/ms/dd/ee/44/Global%20Domination

My take: Very slow growth on this one even with a rough cut of the rules being posted on the DVG website a couple of months ago. Maybe a completed sample of play in the rulebook or a couple of session reports, etc are needed to spark some pre-orders for this one.
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11. Board Game: Blitzkrieg In The West [Average Rating:0.00 Unranked]
Andrew Kluessendorf
United States
Waukesha
Wisconsin
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Description (from 30,000 feet): This is scheduled to be the 1st in a new series of "Blitzkrieg Campaigns" - two player wargames covering the great mobile campaigns of World War II. It was designed by Joseph Miranda.

Number of Players: 2

Pre-orders: 25 out of 300 (+0, +0 last 3 months)

Overview: From the DVG website: Blitzkrieg in the West puts you in command of either the German armed forces, or the Allies, during the epic campaign for the Low Countries and France in 1940. The system uses a combination of counters, maps and cards to give players the full range of options in emerging modern warfare, with a new twist: each player has different operational capabilities, generated by cards picked in secret before start of play.

This allows for tradeoffs between additional mobile capabilities for armor, enhanced fortification effects, specialized types of air missions, and even airborne special operations. This allows for a wide range of game strategies, and ensures that every play of the game will be different. It also allows players to explore the various "what if" options of the original campaign. Players will be in the position of their historical predecessors, who can exploit new forms of warfare.

Mechanized ground unit are represented as divisions, while infantry are corps level. Headquarters can provide non-divisional support. Air units are different types of groups, differentiated by aircraft models. Special rules include shock effect, national morale, flooding lowland areas, establishing bridgeheads across rivers, open cities, and much more.

The counters are beautifully printed and die cut with full color on both sides. The game box is 9" x 12" x 3".

The game comes with extensive historical notes, providing some new insights into the climactic campaign of 1940 which changed the fate of Europe.

Components:
1 Huge Full Color Campaign Map (34" x 22") with two (8.5" x 11") Map Extensions
528 Full Color counters
1 6-sided die
Rulebook
Scenario folder
Game charts
28 German Operational cards
27 Allied Operational cards

Pre-order Price / MSRP: $55.99 / $69.99

Link to DVG website: http://www.dvg.com/.sc/ms/dd/ee/42/Blitzkrieg%20In%20The%20W...

My take: (Insert cricket chirping noises here...)
 
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12. Board Game: Battle for Stalingrad [Average Rating:6.89 Overall Rank:4760]
Andrew Kluessendorf
United States
Waukesha
Wisconsin
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Description (from 30,000 feet): The Battle For Stalingrad puts you in the rubble-strewn streets as the German forces fight through one block of the city after another. The only hope for both sides is to secure the city before they run out of blood and food.

Number of Players: 2

Pre-orders: 55 out of 250 (+0, +6 last 3 months)

Overview: From the DVG website: The Battle for Stalingrad lasted 200 days, from July 17, 1942 to February 2, 1943. Hitler himself had ordered the capture of the key Soviet city, and his armies were determined to carry out his orders. Opposing the German armies were the civilians and armed forces of Russia. In desperate house-to-house fighting the two sides fought, bleed, and froze in the chilling Russian winter.

As the game unfolds, you’ll see one section of the city after another ground into rubble by your ceaseless fighting. As the city deteriorates, the amount of supplies generated for your men decreases. Supplies are the lifeblood of your army. Without them, you cannot move or attack, and you’ll suffer higher casualties in combat.

In the end, you’ll be scrambling through the ruins, as much in search of food as the enemy.

Key Design Features:
An excellent 2 player game.
Low complexity rules that are perfect for both serious and casual gamers.
Intuitive, fast-playing game system
Play time: 60 minutes

Components:
165 Full Color Cards
1 Full Color Counter Sheet
Full Color Rulebook

Pre-order Price / MSRP: $31.99 / $39.99

Link to DVG website: http://www.dvg.com/.sc/ms/dd/ee/36/Battle%20For%20Stalingrad

My take: Averaging about 2 pre-orders a month - at that rate it's going to take a while for this one to see the light of day.
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13. Board Game: Vendetta [Average Rating:6.97 Unranked]
Andrew Kluessendorf
United States
Waukesha
Wisconsin
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Description (from 30,000 feet): Vendetta - New York Style is a card game for 2 to 6 players. Each player is a mob boss trying to take over the top spot in New York City. Vendetta is a low complexity "family" game. You can complete a game in 45-60 minutes, and the tone is very light and very socially interactive.

Number of Players: 2 - 6

Pre-orders: 22 out of 325 (+0, +0 last 3 months)

Overview: From the DVG website: Hey! Look who’s here! Sit down, sit down! I gotta say a few things before they bring out the pasta. Have you ate here before? I know the owner. We go way back. Anyway, you’re a boss now, so there’s some things you gotta know or you’re gonna get yourself whacked. As you might have heard, the old man in charge of New York is, ah, gone. Ya know what I mean? So you, me, and our associates have gotta sort out who moves up the ladder. To move up, you gotta make a reputation so the other bosses fall in line. They ain’t gonna follow nobody who hasn’t gotten his hands dirty. Ah, wait a second, here comes the Spaghet...

...So, like I was sayin, you gotta smack around a few guys, earn their respect, and you’ll come out on top. Otherwise, well, it was nice knowing ya! Hey, pass the meatballs already. I’m starving over here!


By taking control of different places and wise guys in the "Neighborhood", you’ll build up your power. By Whacking (destroying) the opposing places and people, you’ll weaken your opponents. If you’re good enough, you’ll be able to Whack one of their Bosses and win the game.

Here's the cool part of the game... The cornerstone to the game is the "Vendetta" mechanic. If I take control of the local Delicatessen, I gain its income and card drawing ability. If you then come and Whack (destroy) the Deli, you weaken me.

But wait! - There's more! When you Whack my Deli, you must give me some of your Vendetta counters. The specific number is noted on the Deli card. If I attack your places and wise guys in the future, I can spend your Vendetta counters to pump up my attack.

So, the more you Whack a player, the more bonuses they have in the future to Whack you back. This does 2 cool things. First, you get the "Grudge" and "Now it's personal" aspect of mob warfare. Second, even if a player gets Whacked hard, he still has the resources to make a comeback. This means that until a player wins, everyone has a shot (pun intended) at winning.

The design came together very fast, and the artist, Jerry, is doing a great job of capturing the light feel we're going for.

Components:
110 Full Color Cards with very cool artwork
1 Full Color Counter Sheet
2 Custom Engraved Vendetta "Whack" Dice
Rulebook

Pre-order Price / MSRP: $31.99 / $39.99

Pre-order Bonus?: Own a Piece of the Neighborhood: If you pre-order through the DVG website, you can have your name printed on the boxes, like normal. As a special bonus, for every 3 Vendetta games you pre-order, you can have your first or last name appear on one of the Neighborhood cards! (ie Dan’s Delicatessen, or Verssen’s Crew) This offer is limited to the first 50 people who pre-order 3 games. Disclaimer: As always, all names must be family friendly and we reserve the right to reject a name for replacement if we deem it inappropriate.

Link to DVG website: http://www.dvg.com/.sc/ms/dd/ee/34/Vendetta

My take: It looks like there haven't been any pre-orders for this one in months. It was also the subject of a failed Kickstarter attempt in 2011 - it appears that this one is dead in the water unless it gets some kind of boost (a look at the rules, some session reports, etc.).
 
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14. Board Game: Ragnarok [Average Rating:0.00 Unranked]
Andrew Kluessendorf
United States
Waukesha
Wisconsin
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Description (from 30,000 feet): The action-reaction card mechanic of Down in Flames goes all Norse mythos! Ragnarok is Upon Us!

Number of Players: 2 - 6

Pre-orders: 20 out of ??? (+0, +0 last 3 months)

Overview: From the DVG website: You gaze across the once peaceful lands as you strap on your heavy armor and weapons. The leather creaks and steel clangs as you gird yourself for war. Overhead, storm clouds gather and the lightning slams into the earth in great forking bolts all around you. A howling north wind scourers the lands clean in preparation for the final conflict that will decide the fate of the world

You know in your heart that of all the battles that have come before, this will be the last, and greatest. This is Ragnarok, the final battle between the gods of men and the dark forces of the night.

With a wave of your massive hand you summon forth the heroes and Valkyrie that will fight at your side. The ground trembles under the footsteps of your mighty foes. There they are! On the horizon, grim giants, fell beasts, and the undead of countless battlefields approach in unending waves. Above the clatter of their weapons and armor a clear deep note pierces the sky. It is Heimdall’s horn! He is calling forth the gods and heroes to stand fast at the rainbow Bifrost Bridge and do battle.

Without hesitation, you stride forward to stand at his side with your brothers and sisters. You are an Aesir, a god and defender of humanity, and this is the time of legends!

Game Play: A few years ago, DVG realized that the core action-reaction card mechanic of Down In Flames would also be perfect for other interactive combat situations, but could never think of the right setting. Finally, a couple months ago, DVG came up with the idea of designing a game based on the Norse gods, their foes the Jotun, and the mythical battle to end all battles, Ragnarok. In this game, they’ve given the action-reaction system a twist in that the turn sequence is interactive, so as each attack is played, the next card played is actually a counter-attack that can inflict damage. This makes for a very intense battle system where every card can both attack and defend.

In this fact-paced card game, you take on the role of one of Norse mythologies greater gods such as Thor, Odin, Heimdall, or one of their Jotun enemies like Thrym, Fenrir, or Loki.

Once you are girded for battle, you will hack, slash, thrust, and grapple your way to victory!

Ragnarok is designed and packaged to be an economical social game. Instead of DVG's normal 9" x 12" box, this game comes in a 4" x 6" box. This is an ideal game for people who would like to socialize while playing a game. Each game takes only 30 to 60 minutes, so the game play is fast and furious.

The game’s components are designed to be language independent. The card titles are in English, but all the other game information is represented with iconic symbols and numbers.

Artwork: The game features the amazing artwork of Mike Campeau! Here’s a link to his web site: http://mikecampeau.cabanova.com

Components:
110 Full color cards (63mm x 88mm)
1 Full color counter sheet
Rulebook (Full Color)

Pre-order Price / MSRP: $31.99 / $39.99

Link to DVG website: http://www.dvg.com/.sc/ms/dd/ee/27/Ragnarok

My take: No new info.
 
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