Games Played WABA Mt Claremont October 2012
Robert Forrest
Australia
Embleton
Western Australia
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A huge turn out with a lot of new faces at this meet - Thankfully the new folks stuck around till the AGM was done and a lot of games were played!

Congrats to the new committee member, David, and for the re-election of everybody else.

Blah, blah, blah - What games did you play?!
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1. Board Game: Colossal Arena [Average Rating:6.78 Overall Rank:849]
Robert Forrest
Australia
Embleton
Western Australia
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First up, Ian taught Kylie and Jacob, and refreshed my memory of, Colossal Arena.

Ian and I played this for the first time at the Thornlie meet (where I did much better than this time).

Basically you lay numbers down on particular numbers - the last number played determines the monster's strength and you bet on the monsters(s) you think will make it through the battle. If you have the most bets on a single monster, you can also use its special power.

Ian observed that it's maybe a little bit too fiddly for new players, (we still had to look in the rulebook a few times) but I imagine would be especially rewarding if the same group played it a bunch.

I'm not sure why, but I really enjoy this game - It's a little bit card draw dependent - particularly in the later rounds, but it's fun and moves along fairly quickly.

Ian and Jacob tied the game, and we foolishly didn't play out the last couple of cards in the deck for a round that wouldn't have counted, but would have been the tie breaker. So they rejoiced in their shared victory.
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2. Board Game: Seasons [Average Rating:7.44 Overall Rank:180]
Robert Forrest
Australia
Embleton
Western Australia
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Next up I taught Ian and Pete Seasons.

A new card game where you are all wizards and attempting to earn the most crystals over a period of three years. The season wheel and season dice that grant different energy depending on the season make the game really interesting, sort of like Mana cards creating energy to cast spells in Magic the Gathering, but they change with the season, so you need to try and plan around that as best you can.

It isn't too clear to me how much control you have yet, but the game has a good way of slowly increasing the difficulty and allowing you to tailor it to your level - beginners can use a set hand of cards, more experienced players can draft them, and expert players can add another deck of cards that I haven't looked at yet, but assume add more interaction and probably conflict.

For the most part, the beginner version isn't very interactive, though there are a couple of nasty cards that can deplete your opponents crystals (points and another form of energy), which I managed to use to take the win - Though Pete was very close behind! (Had he played his last move differently, we would have tied - though he would have lost the tie breaker)

Really fun and quick game.
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3. Board Game: Vikings [Average Rating:7.27 Overall Rank:355]
Robert Forrest
Australia
Embleton
Western Australia
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We saw another group playing Vikings, and we were looking for a quick game to play before my wife showed up, so I taught Ian, Pete and Jacob this fantastically cutthroat Euro.

It's a tile laying game where you buy your tiles and vikings and try to place them in the best way to earn points. The problem is the tiles are all islands and they need to be placed so that start/middle/end tiles fit together correctly, and certain coloured vikings will only live in specific areas. Plus, other ships will come and attack your islands if you don't have warriors out to protect you.

It's a really tough balancing act - You need to feed the vikings or lose points, you need to earn gold or you won't be able to choose your tiles as effectively.

The tiles and vikings draws came out very strange and meant that a) starting tiles were very difficult to come by at the start of the game (and Ian as the last player in the first round was constantly denied them) and the gold vikings who earn you money were also scarce (meaning Ian and I were the only ones earning money to begin with).

Despite Ian's troubles landing start tiles, he won the game!

A fantastic and competitive little game.
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4. Board Game: For Sale [Average Rating:7.22 Overall Rank:278]
Robert Forrest
Australia
Embleton
Western Australia
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Jess walked in just as we had set up For Sale, so she joined us for this little gem.

First you bid on houses, then you try and sell them for the most money.

Quick game (15/20 minutes) and fun.

Pete won by quite a lot in the end.
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5. Board Game: Lancaster [Average Rating:7.45 Overall Rank:280]
Robert Forrest
Australia
Embleton
Western Australia
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And finally, Jess and I played our second game of Lancaster, teaching Ian, Jacob and Pete.

The mechanisms that make the game up are all very familliar, yet the game feels very unique.

There's a area control element with placing your knights in counties - the stronger knights kick other knights out. There's a kind of worker placement element as well. There's voting on laws, which really brings a lot to the game (at least to me) where the laws, when passed, change scoring and goals, and you have to be very careful what you allow to go through.

Anyway, there's a lot going on, but it all fits together so nicely. The game is fairly fast too - I think we were a bit slower, but experienced players should be finishing the game in about an hour!

Jess had a sneaky win because she managed to get the most nobles to come sit at her table, pushing her over at the end. I came a fairly distant last

This designer has become my favourite now, I think, having designed Glen More and Helvetia previously! I can't wait to see what he does next!
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6. Board Game: Dominant Species: The Card Game [Average Rating:6.01 Overall Rank:3756]
Misha Nosiara
Australia
Como
Western Australia
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Oliver, Opalina, Karl and I sat down to a 4 player game of this relatively new release. I was the only player with experience but only 1 games worth. Lots of fun with this more than filler, bit not a lot more. Lots of changes in the lead as people started grasping optimum strategies. One thing, the event can really change the game, so if I taught it next time, I'd go through some of the events to let people know what is possible.

I really enjoy this one, especially with 4 or 5.

Misha
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7. Board Game: Biblios [Average Rating:7.21 Overall Rank:320]
Karl Schreiber
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Opals and I have been loving this game lately! I taught Tom, Seng, Peter and James how to play in a 4 player game.
It's a very easy game, but can be hard to explain. You are trying to attain as many of 5 coloured dice as you can by collecting or buying (in the auction phase) coloured cards of varying values. The player with the highest value of a card colour wins the die of the corresponding colour at the end of the game in the scoring phase. The value shown on the dice may be changed during play according to how players use the cards available to them.
Basically there are two phases of play, the 'gift phase' and the 'auction phase'. In the 'gift phase' cards are allotted into players' hands and an auction pile by the alternating active players who choose where the cards will go. In the 'auction phase' players bid money for the cards that were played into the auction pile.
Once all cards have been attained they are scored, and the player who wins the highest value of dice wins.
It's a very smooth card game, seems well-balanced, and is great fun. The monk/church theme is very tacked on, but adds some nice artwork.

James won both games!
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8. Board Game: Last Night on Earth: The Zombie Game [Average Rating:6.97 Overall Rank:613] [Average Rating:6.97 Unranked]
Karl Schreiber
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Opals, James, Tom, Pete, Ivan, Seng and I played about 4 games of this. I like the idea of the game and the different scenarios, but find the search option a bit too conducive to hoarding.
It's great fun with a large group!
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9. Board Game: Tales of the Arabian Nights [Average Rating:7.23 Overall Rank:361]
Karl Schreiber
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Opals got this game on WABA day, so we broke it out for a two player perusal.
Opals beat up on a friendly hag, shaved her head and painted herself at the bequest of a crazy wizard, then freed an evil efreeteh. As just reward she became accursed and scorned. This actually allowed her to attain huge amounts of story points! She then drank some liquor while watching a house burn down before drunkenly stumbling into the firebug, exposing him as the perp, and and being hailed a hero! Oh, she also turned into an ape...
My exploits were less rewarding. I prayed with a merman out in the Mediterranean, was imprisoned in Baghdad, escaped from Baghdad with the help of some ants, robbed a hermit who turned out to be superhuman, then was trampled by an elephant.
Opals won by miles!!!
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10. Board Game: Star Wars: X-Wing Miniatures Game [Average Rating:7.75 Overall Rank:77] [Average Rating:7.75 Unranked]
 
terry chilvers
Australia
Greenwood
Western Australia
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http://mylittlesandbox.blogspot.com/2012/10/played-it-x-wing...

Good fun to play - we were blessed to have Tim's collection on hand.

I look forward to playing again, perhaps giving the Rebels a few more points to play with as their faction seems to have the steeper learning curve.
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11. Board Game: 2 de Mayo [Average Rating:6.94 Overall Rank:1215]
Eric
Australia
Nedlands
Western Australia
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Got there a little late, so while waiting for everyone had a 2p game of this with Judson.

This recount the Dos de Mayo Uprising, in 1808, by the people of Madrid against the occupation of the city by French troops, provoking a brutal repression by the French Imperial forces and triggering the Peninsular War.

Judson was the spanish rioting while I represent the French troops (this is probably the closest I will get to commanding Napoleon's army!) trying to crush spanish resistance.

The best way to describe is that this is kind of a chess game with assymetical movement rules and special power cards. It's a quick little that's quite enjoyable.
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12. Board Game: Air Race [Average Rating:4.00 Unranked]
Alicia Smith
Australia
Perth
Western Australia
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A friend who is travelling in Europe sent me back this retro game. It's from the thirties.

Rob, Steveg, ariaflame and I broke it out expecting a fairly mundane roll and move scenario, but it's quite a challenge.

You are delivering mail to various cities in the world. The catch is, that you must pre plan your route. Several times we were forced to double back on ourselves, having not planned too well. And because you have to land on London exactly at the end, that enabled some of us to catch up.

A surprisingly tricky little game. I lent it to some other folks to try, and they played intently and reported "It got quite tense toward the end!"

A pleasant surprise.
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13. Board Game: Vinci [Average Rating:7.10 Overall Rank:685]
Alicia Smith
Australia
Perth
Western Australia
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We had space in our Vinci game for three more players, so we played with some new people and some of the usual suspects.

The new lady looked like she was going to win there for a bit, but with a lot of hard work, and some luck I managed to claw my way up from a very trailing third to snatch the victory.
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14. Board Game: 7 Wonders [Average Rating:7.78 Overall Rank:47]
Alicia Smith
Australia
Perth
Western Australia
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Had a game of this with some of the new folk and some of the old folk.
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15. Board Game: Red November [Average Rating:6.33 Overall Rank:1621]
Alicia Smith
Australia
Perth
Western Australia
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We had a very, very short and fatal game of this. We had two timed events come up, one we could deal with, one we could not, and strive as we might, with a lot of very heroic quaffing of vodka - it gets hot in that sub, we could not avoid the disaster.
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16. Board Game: Combat Commander: Mediterranean [Average Rating:8.51 Unranked] [Average Rating:8.51 Unranked]
Magister Ludi
Australia
Fremantle
Western Australia
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You are a paradox to me, a contradiction You're a predicament for me, and a prediction
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Not standard fare for WABA meets I admit ( 3 hrs for a 2 player game afterall), but Greg and I have been playing a few games of this again and due to our last home game, which saw an Italian hero taunting a line of dug in British, a rematch was planned...this time in Crete, with some tough Kiwi's facing off against some equally tough German Paratroops.

Greg drew the Axis and duly set up in every tough defensive position and objective hex..the Kiwi's were going to have their work cut out for them.

The Kiwi's should have been thinking about exiting as many troops off the map without a fight as possible, but as usual, one gets carried away in the heat of the moment and as a result, a bunch of Kiwi's charged up the central hill, to be met with a variety of nasty wire obstacles, mines and a tough German pillbox. I think I won a close comabt by a whisker after Greg forgot to use his initiative card to force a reroll.

At this point Roger wandered over to remind us "that this game is primarily about hand management...". Er..absolutely right. Which meant that the initiative card got a severe workout for the rest of the game, at one stage changing hands about 6 times during one combat. ( The relinquishing of the card to the other player allows you to re roll a bad set of die rolls...nifty mechanic, which although adds something of a cartoon element to the game seems to work).

The New Zealanders then lost a few critical hand to hand fights and saw the Victory point count go against them ( got up to 14 or 15 German VP)...time was also running out, at which point some General or other reminded the Kiwi troops to pull their fingers out and exit the bloody map!

On the last possible turn I managed to exit enough units to get the count down to 1 victory point in the German favour, but still not enough for the win...then my enemy had a rush of blood to the head and advanced out of a strong position to take me on...this way I managed to bag another German squad for 6 squads eliminated which gave me an automatic win...

Despite a few rulebook consultations along the way, the scenario flowed pretty smoothly and it was a very exciting game. It can sometimes seem that no matter how well you plan, some random event will ruin your day, but the game develops a great narrative during play and both sides can still win even at the 11th hour...
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17. Board Game: Drakon (third edition) [Average Rating:6.50 Overall Rank:1698]
Magister Ludi
Australia
Fremantle
Western Australia
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Warren offered to teach Greg, myself and Richard (?) this game as an end of the day filler...ended up being pleasantly suprised by this one.

Took about 5 mins to learn and 30 mins for our first game. Being a practitioner of the right honourable art of screwage, I made sure I played tiles to dog Warren's adventurer thru the maze, but got my comeuppance in the end...Greg won this I think, being the first to collect his 10 gold coins through a variety of nefarious means.

Would look forward to some more plays of this.

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18. Board Game: The Bridges of Shangri-La [Average Rating:6.78 Overall Rank:1330]
Eric
Australia
Nedlands
Western Australia
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Ernest and Ivan joined us for this game. I have played this once before a long while ago while it's new for everyone else. However the rules are fairly simple so I am able to teach this without referring to the rule book too much.

I like this game, it is fairly abstract, but quite a cut-throat area control game. There are many possibility for good plays as well.
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19. Board Game: Troyes [Average Rating:7.76 Overall Rank:68]
Eric
Australia
Nedlands
Western Australia
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We finished off with a game of Troyes. I reckon this is really an underrated game and well worth playing despite the steep learning curve regarding the symbols.

I taught Ivan this game and we played a 3 player game. Good use of activity cards saw me won this game from beginning to end.
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20. Board Game: 7 Wonders: Cities [Average Rating:7.84 Unranked] [Average Rating:7.84 Unranked]
Nathan
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Vancouver
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Two consecutive games of this expansion to 7 Wonders was played, first with 5 then with 6. It was the first time using this expansion for everybody, so we were all on even footing with not knowing what the new cards entailed.

It was fun enough, but certainly not a deal breaker for me in regards to playing with just the vanilla base set alone. The "promised" increased player interaction between all players that I had been long hearing about, was largely limited to cards that required everybody at the table to pay a once off gold fee or suffer point penalties. A little bit underwhelming in my opinion. Definitely nice for a new take on a well trodden game, but in my mind it is just another expansion for the sake of having another expansion. A phenomenon becoming increasingly ubiquitous in this hobby. 6.5 out of 10.
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21. Board Game: Descent: Journeys in the Dark (Second Edition) [Average Rating:7.73 Overall Rank:87]
Renato Bruno
Australia
Perth
Western Australia
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Continued the Campaign with the Heroes Christophe, Andrew and Ben. I played the ever so beatable Overlord. We're still on our Act I quests and this time it was Fat Goblin that got a spin. An easy victory for the heroes as Splig just failed miserably on too many occasions to successfully interrogate the prisoners. Oh Splig, such a gentle torturer, but I think the feather will need to be replaced with branding irons if the OL wants a chance at winning.
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22. Board Game: Dominion [Average Rating:7.64 Overall Rank:76] [Average Rating:7.64 Unranked]
Nathan
Canada
Vancouver
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5 players I think from memory. Luke, Oliver, Richard, Jason and myself. Richard ended up winning with a runaway lead after multiple turns of marketplace combo after marketplace combo, or something like that. My insight into this game is usually limited on account of no cylons being present or little to no requirement for players to battle it out for control of central planets with names like Mecatol Rex. Jason's knights saw my few useful cards and 8 point provinces leave my deck before games end. I ended up with a whopping 18 points to Richard's 4 million and 25. The other players had respectable scores, well above mine.
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23. Board Game: Powerboats [Average Rating:6.73 Overall Rank:1493]
Nathan
Canada
Vancouver
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I always get excited when the opportunity to play this arises. Again, Luke, Oliver, Jason, Richard and I took to the everglades (I don't care what anybody says, that board is definitely very everglade like) for power boating glory.

Some brilliantly close race like moments were interlaced with the odd boat meandering off on random sight seeing tours, seemingly indifferent to the task at hand.

A very close finish after race 3 with my final score being only 1 above Oliver in second place. It is the first time I have finished this game without my boat ending up a fiery inferno on the banks alongside sun bathing gators.

9.5 out of 10 for this game.
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24. Board Game: Ca$h 'n Gun$ [Average Rating:6.61 Overall Rank:1009]
David Hammond
Australia
Joondanna
Western Australia
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Played this light and fun party game for the first time with 6 others (remnants from a game of 7 Wonders) at this meet.

Premise: Robbers are meeting up after a successful heist to divvy up the loot.

Gameplay: Each round five random tiles of different values of loot are revealed on the table. Players then elect to play a card secretly from their hand which has one of three types: click < bang < (or) bang-bang-bang. Once used, the card is removed from the game - so there is a some strategy and bluffing involved here.
On the count of 3, players then point their gun at another player. On another count of 3, players may opt to drop out of this round and receive a token of cowardice. Those who stay in yell a battlecry, cards are revealed, you see who has shot who, who shot who first, and who is unscathed. Unscathed people in that round can take the loot if it (or part of it) can be divided EVENLY between the active players. You are out of the game if you get shot three times (in three separate rounds, i believe). Game ends when all the tiles are gone.

I'd been keen to play this for many months after seeing Tom Vasel's reviews. It's got an enjoyable theme coupled with the visceral thrill of pointing bright orange foam guns at people. The caricatured la cosa nostra type identities which players assume add a bit of fun. Rob (who I believe owns and brought the game there?) showed us some optional pieces and special rules to play with which sound like fun.

Congratulations to Russell who won this one, edging me out by $5k! As a show of good sportsmanship I'll have to take him out for some fresh new concrete shoes, then a drive to the local bridge. ninja

An entertaining light game which caters well to 6 players.

Give it, and your partners in crime, a shot.
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25. Board Game: Justinian [Average Rating:5.87 Overall Rank:6085]
Neil Bloomfield
Australia
Perth
Western Australia
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Lisette talked me into a two-player game of Justinian. It took a few minutes to work out the mechanism, but after that, was plain sailing. After a slow start, I won comfortably. I was surprised at the low BGG rating - on the strength of one playing I would have given it a rating of 7.5. Much of the angst towards this game seems to be from the small number of influence tiles you have access to, but this seems to me to be a silly grumble - everyone has the same resources, and you cut your cloth accordingly. I'd like to have a crack at a 4-player game of this - would be interesting to see how it pans out.
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