The scheme of the game that will become Wings of War and then Wings of Glory, on a scrap leaflet on the right. Handmade prototype drawn on the same night - early February 2002 - with felt pens on Carta Mundi blank cards, with a rope used as a ruler. On the right, scheme of graphics from Andrea Angiolino to Dario Calì to develope a more professional prototype.
Prototype made the 12th of March, 2002, to be shown to would-be publishers. It includes both WW1 and WW2 planes: the name is "Cockades and Crosss" to fit both periods. Graphics by Dario Calì with illustrations taken from Italian aviation books. In front, a two-seater added to show both fields of fire. Each maneuvre deck and damage deck is printed on cardboard of a different color to help sorting them; damage cards are smaller for the same reason. Notice that some are corrected with a ballpoint pen after playtesting. On the right, a scaled down version made with a xerox copier on suggestion by Nexus Editrice to reduce the gaming surface needed. The ruler is now made of cardboard. Notice the Me.262 jet, that used a row of two cards for each move.
Graphic studies for the release of the game by Dario Calì (left) and then Fabio Maiorana (right). On the foreground a first study for a Fokker Dr.I tought as a kind of wargame miniature with a realistic background and non-invasive game characteristic so not to spoil the illusion. The background was taken from "La Squadriglia degli Assi", a previous boardgame. A first proposal of damaged card was all canvas with a bullet hole for each point of damage, the number summarizing them and possibly an indication of special damages below. The two crossed out arrows to the right mean a rudder jam, that lasted two turns; later the damage effect was restricted to a single turn to simplify accounting.
"La squadriglia degli assi" boardgame by Gregory Alegi and Andrea Angiolino, published by the Italian Air Force Ministry on their "Aviazione Giovani" magazine. The poster map with counters and the magazine with the rules. The drawing of the map has been used for the background of Wings of War cards.
On the left, mock-ups of Famous Aces and Watch your Back made by Nexus to be shown at fairs to would-be partners. Boxes are from Lord of the Rings gamettes, with the layout for the WoW boxes printed on color and glued over. Notice the cards with squared corners and the rulers, broader than in the final edition. On the right, first edition of Famous Aces.
In 2007, a miniature version of the game is introduced. Here a confrontation between prototypes and released minis: they are first approved unpainted, then in each color scheme. On the foreground the Belgian Camel proposed by the factory with no green triangles on the nose, no metal tips on the propeller, no Belgian motto behind the head of the pilot and so on. This was meant to cut producton costs, but Nexus preferred to face them and to restore all the details.
WW1 & WW2 airplane packs, and the largest miniature ever - the balloon in Balloon Busters, coming together with a rocket armed Ni.16. WW1 miniatures in these two packs are a golden SPAD and a silver Albatros D.Va, from ano out of commerce small print run used as prizes.
First prototype for the WW2 version of the game. Notice double arrows for low/high speed and damage cards with statistic on 4 sides to get an A, a B, a C and a D "damage deck" with only a single deck of cards, to save on materials and costs so to keep a reasonable sale price with a b6 players game instead than 4. On the right, some cards for the published first WW2 version: "Wings of War - Dawn of War" (2007).
A black & white playing prototype for the Wings of War - Flight of the Giants expansion set (2010), introducing multi-engine bombers. Besides, a Caproni bomber for Wings of Glory that is the final evolution of that set.
Next release: WW1 Airplane packs with the famed Fokker Dr.I, Sopwith Camel, SPAD XIII and Albatros D.Va. New moulds with some corrections to the old "Series 1" Wings of War releases. Some classic color schemes as the all-red Richthofen's triplane or Barkler's Camel on the Italian front (the single WW1 plane scoring most victories) are kept, some are replaced with new ones. On the right, the WW2 heavy fighters can be seen.
The next developement of the system will be the Sails of Glory game, by Andrea Angiolino and Andrea Mainini, set in the golden age of sail. Here the first prototype made by Andrea Mainini to test the rules: maneuvre decks and ship card. On the background a model of a ship, again handmae by Mainini, to fully test the game in 3D.