Spiel 2013 Preview
W. Eric Martin
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Spiel, held in the town of Essen each October, is one of Germany's two major game conventions, the other being the Nürnberg International Toy Fair in February. While Nürnberg is a trade show – and therefore strictly business – Spiel is open to the public, drawing roughly 150,000 people over four days. Hundreds of new games will be introduced at Spiel 2013, which takes place October 24-27. This preview covers games that publishers plan to release at Spiel or in the months leading up to it. In most cases, these games will be new for most Spiel attendees. Some smaller publishers show all titles released since Spiel 2012.

Details about the Spiel 2013 Preview:

-----• This Preview is organized alphabetically by publisher, with games ordered alphabetically under a publisher's heading. Click on a game's name to head to its dedicated page to see more images, read the forums, and so on.

-----• In most cases, if a game appears in multiple versions, typically due to it being released in multiple languages, each version will appear under its own publisher.

-----• This information is pulled directly from the game pages in the BGG database. Thus, as those pages are updated, this Preview will be updated, too. Yay, automation!

-----• If you subscribe to this Preview, you'll receive update notices whenever an item is added or edited.

-----• If you don't care to read about a game and are logged in, click the red X to hide the game listing for both now and future visits. Choose "Personal" for the reason when doing so. You cannot hide a publisher due to this Preview's special set-up.

-----• Publisher booth numbers, preorder information, game designer and artist signings, and more will be added once that info comes available.

Note that this information has been cobbled together from dozens, nay, hundreds of sources, so inaccuracies may have crept in despite my best efforts. I will update game pages as I receive additional information, and your fellow BGG users will undoubtedly do the same, thereby keeping this Preview as up-to-date as the BGG database itself.

If you're a designer or publisher with information to share – or if you have details about an upcoming Spiel 2013 release – please send me email (wericmartin @ gmail.com). I'll respond as best as I can given the tidal wave of data flowing through the game world in anticipation of the most exciting game convention in the world: Spiel!
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Board Game Publisher: Asmodee
Games from A to Z
• Hall-booth 3-B108 for Asmodee's primary booth and demo area
• Hall-booth 3-K106 for the smaller, secondary demo area

• Asmodee is both publisher and distributor, so it has both its own titles for sales and demo at Spiel 2013 in addition to titles from publishers it distributes in Germany. In addition to what's listed below, the titles and publishers that Asmodee will feature at Spiel 2013 includes the following, with some publishers also having their own booths:

Cool Mini Or Not
Zombicide (MSRP €75)

Days of Wonder
Relic Runners (Spiel 2013 Preview link)
Ticket to Ride Map Collection: Volume 4 - Nederland

Hobby World
Berserk (Preview link)

Lautapelit.fi
Eclipse: Ship Pack One (Preview link)
Nations

Libellud
Dixit 4 (Preview link)
Seasons: Enchanted Kingdom

Obey the skull!
Lookout Games
Agricola: Noch mehr Ställe für das liebe Vieh (Preview link)
Bremerhaven
Caverna
Karnickel
Náufragos: Die Schiffbrüchigen

Ludically
Dungeon Twister: Das Kartenspiel (Preview link)

Lui-même
Skull (Preview link)

Marabunta
Ascension: Aufstieg von Vigil (Preview link)

Repos Production
Concept (Preview link)
Mascarade
Rampage
Sag's mir! Familie
Sag's mir! Filme
Sag's mir! Personen
Sandwich

Treefrog Games
Die Hexen (Preview link)

WizKids Games
Trains and Stations (Preview link)

Ystari Games
Prosperity (Preview link)
Spyrium

Z-Man Games
Pandemie
51. Board Game: Spyrium [Average Rating:7.11 Overall Rank:559]
Designed by:
Published by:
Number of players: 2 − 5
Playing time: 75 minutes
Suggested ages: 12 and up
Categories:
Mechanics:
Language:
English
Description:

Spyrium is set in an alternate world, an England set in a steampunk-based universe. Players build factories, needing workers to manage the production of a commodity previously unknown to us called "Spyrium". Producing Spyrium in one factory, then processing it in the next results in victory points (VPs) for that particular player. Alternatively, Spyrium can be purchased, but the material is rare and expensive, and players are constantly scraping for money.

Only those who from the beginning of the game manage to increase their regular income or their base of permanently employed workers (who can be used again and again to raise money) will be flexible enough to get their hands on the important end-of-game buildings to generate many VPs.

The circular nature of the game is flexible as each player can decide for himself when to move out of the placement phase and into the activation phase. With the two tracks in the game, those involved with delivery during the worker phase can then be used to raise money, to purchase an adjacent card, or to work on their own in an idle factory. All of these things are important, but in the end only the player who has dealt best with the lack of money, workers, and Spyrium will win.

Other Information: • MSRP €29

• Designer William Attia will be at the Asmodee booth on Thursday and Saturday at 16:00 to sign games, answer questions, perform handstands, etc.
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52. Board Game: Suburbia Inc [Average Rating:8.00 Unranked] [Average Rating:8.00 Unranked]
Designed by:
Published by:
Number of players: 1 − 4
Playing time: 90 minutes
Suggested ages: 8 and up
Categories:
Mechanics:
Expands:
Language:
German
Description:

Your borough has decided that it's time to incorporate. What does that mean for you, as its city planner? Well, lots more paperwork, that's for sure – but it also gives you great new possibilities for your little town.

In Suburbia Inc, an expansion for the award-winning Suburbia strategy game, you get to develop your city in new directions: Define borders that are unique and provide you with all-new benefits; build more than a dozen new, powerful buildings to optimize your income and reputation; and take advantage of new Bonuses (to increase your income) and Challenges (to boost your reputation) by achieving mid-game goals.

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Board Game Publisher: Asylum Games (Board Games)
• Hall/booth 3-P107

• If any first edition copies of Polis: Fight for the Hegemony remain available, Asylum Games plans to have them on hand for sale at Spiel 2013. Why is this an "if"? Nacho at Asylum Games says that his distributor in Spain has the final fifty copies of the game, and if those sell before October 24, then he won't have any!
53. Board Game: 21 Mutinies: Arrr! Edition [Average Rating:6.69 Overall Rank:5106]
Designed by:
Published by:
Number of players: 2 − 5
Playing time: 45 minutes
Suggested ages: 10 and up
Categories:
Mechanics:
Language:
English
Spanish
Description:

"I remember when the Caribbean was a place where any kid could become rich if he did the right thing in the right moment," said the old man sitting in the rocking chair near the door of a white hovel, paint peeling off its sides. "Oh, yes! Things were different then. Now there are no fights in the tavern of Tortuga, nor galleons that can be raided, nor rum because its trade is restricted. You couldn't loaf about in cities because you had a reward on your head and the shipwrecks weren't exhausted. Those days were different!" Suddenly the elderly man opened his eyes and leaned over in his seat. "But don't go thinking that it was an easy life! Because sailing on a pirate boat required you to sleep with a knife under the pillow or else walk the board the next day. You had to be clever to not be interfered with in a mutiny! Think about it, boy – could you do that these days?"

In 21 Mutinies Arrr! Edition, players try to earn victory points and money by taking different actions on the board. One player, the Captain, starts the round and decides which action is performed that round. The other players can either perform it along with the captain or mutiny to become the Captain for the next round. The game ends after 21 mutinies, i.e. 21 changes of the Captain role. Then the player with the most victory points wins the game. This version of 21 Mutinies includes event cards, a total adaptation to the pirate theme (with rum, treasures, shipwrecks, boardings, etc.), a new design, and games for two players.

Be the greatest pirate on the Caribbean Sea – if your sailors let you win, that is...

Other Information: • Price €35-ish
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54. Board Game: Banjooli Xeet [Average Rating:6.46 Overall Rank:4169]
Designed by:
Published by:
Number of players: 2 − 5
Playing time: 30 minutes
Suggested ages: 8 and up
Categories:
Mechanics:
Language:
English
French
German
Spanish
Description:

The Wizard of the Tribe has died. As it has been recorded by our ancestors, for thousands of years wizard-wannabes made their predictions for the ostrich race in the Holy Cave, the one making the more accurate predictions becoming the new Wizard. Which ostrich will win the race? Who will become the new Wizard? The answers are not easy since it is an open secret that candidates are not limited just to making predictions...

In Banjooli Xeet players become Wizards who must predict the order of arrival of racing ostriches in order to gain points, while dodging obstacles, collecting berries, avoiding the dreaded Lion, and not waking the sleeping crocodiles. Banjooli Xeet is a fast-paced race game for 2 to 5 players with a lot of bluffing, crazy predictions and hilarious fun.



El Brujo de la Tribu ha muerto. Tal como dejaron escrito nuestros antepasados, miles de años atrás, los aspirantes realizarán sus predicciones para la carrera de avestruces en la gruta sagrada y el que realice la más exacta será el nuevo Brujo de la Tribu. ¿Qué avestruz ganará la carrera? ¿Quién se convertirá en nuevo brujo? Son respuestas difíciles, ya que es un secreto a voces que los aspirantes no se limitan simplemente a hacer predicciones…

En Banjooli Xeet los jugadores son Brujos y deben predecir el orden de llegada de los avestruces para ganar puntos, sortear obstáculos, recoger bayas, evitar al temido León, no despertar a los dormidos cocodrilos. Banjooli Xeet es un juego rápido de 2 a 5 jugadores con mucho faroleo, locas predicciones y diversión hilarante.

Other Information: • Price €17-ish

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Board Game Publisher: ASYNCRON games
• Hall-booth 3-P106 in space shared with the publisher's French distributor, Blackrock Editions.
55. Board Game: L'Aéropostale [Average Rating:7.01 Overall Rank:4635]
Designed by:
Published by:
Number of players: 2 − 5
Playing time: 70 minutes
Suggested ages: 12 and up
Categories:
Mechanics:
Language:
English
French
Description:

L'Aéropostale (a.k.a. "The Airmail") mixes competition and conquests while retracing the epic history of the first airline companies. As the head of one of these airline companies, your objective is to give it the most prestige possible by creating stopovers and by exploiting commercial lines. Participating in meetings, beating records, and having more and more successful planes will serve your strategy. It contains 5 scenarios.

Other Information: • Price €55

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56. Board Game: Pentos [Average Rating:5.92 Overall Rank:8921]
Designed by:
Published by:
Number of players: 2 − 5
Playing time: 30 minutes
Suggested ages: 7 and up
Categories:
Mechanics:
Language:
English
French
Description:

The cards in the game Pentos represent ingredients and special actions. To set up the simmering cauldrons at the start of the game, you place the top six cards of the deck into three columns of two cards. The special actions consist of jokers and enchantments, and two of these cards are placed face-up; a joker can replace any ingredient, while an enchantment allows you to:

  • Select one ingredient of your choice
  • Switch up to five ingredients of the same color with an opponent
  • Steal one ingredient from the cauldron
  • Discard up to five ingredients

During your turn, you take one of three actions:

  • Add ingredients: Place one ingredient in each cauldron, after which if each cauldron has two ingredients of the same color or value, you can take one ingredient from any cauldron.
  • Taste a potion: Take all the ingredients of the same color or value from one cauldron.
  • Cast a spell: Discard the proper mix of ingredients in order to cast a spell. The big Megalos, for example, is composed of nine ingredients of a single color and is so rare that casting it allows you to win the game instantly. The Pentos requires five different ingredients of the same value, and casting it ends the current round. The Mikkros, composed of three ingredients of the same value or three of the same ingredient in consecutive values, allows you to take two special action cards.

When a player casts a Pentos or the ingredient deck runs out, the round ends, although players with ingredients in hand can still play card suits of the same color. Each ingredient in a suit earns you 1 Koâ, while an isolated ingredient is worth its value in Koâs.

After three rounds or a Megalos spell, the game ends. In the latter case, the Megalos-casting player wins; in the latter, the player with the most Koâs is immediately turned into a toad.

Other Information: • Price €10
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Board Game Publisher: Australian Design Group
• Hall-booth 1-D106, although note that this stand is for The Slitherine Group and Matrix Games, not ADG. See the note below the game listing for details.
57. Board Game: World in Flames [Average Rating:7.54 Overall Rank:1064] [Average Rating:7.54 Unranked]
Designed by:
Published by:
Number of players: 2 − 7
Playing time: 120 − 6000 minutes
Suggested ages: 12 and up
Categories:
Mechanics:
Language:
English
Description:

(from ADG website :)

World in Flames is Australian Design group's international award winning game that is the strategic game of World War II. Five full-colour maps portray all the theatres of war: Europe, Russia, Africa, the Middle East, India, Asia, the Pacific, the Atlantic and (most importantly) Australia.

[...]Counters represent the armies and corps, the aircraft carriers, the naval task forces and the air groups that took part. Everything you need to re-fight the greatest conflict in history.

Two to six players make the strategic decisions that decide the fate of nations. What forces to produce, where to commit them, when and how? No two games of World in Flames play the same, no strategy is foolproof, any decision may have unforseen, long-term consequences.

World in Flames contains all the latest top quality components, 1400 counters, 5 maps, 2 combat charts, one Production Circle and the comprehensive rules and scenarios booklets, that have been extensively updated and revised based on 2 million playing hours of the world's greatest game.

Other Information: • I'm cheating with this item as I can't add video games to this preview. As a result, World in Flames the board game stands in for the PC version of World in Flames from Matrix Games and Slitherine Ltd. While it carries a Nov. 7, 2013 release date, Filippo Chianetta from Slitherine tells me that the PC version of the game will premiere at Spiel 2013 "and you can be the first to put your eyes and hands on it". In addition, World in Flames co-designer Harry Rowland will be on hand in Essen.

Update, Oct. 19: In case you needed more of an incentive to get to the booth quickly, Chianetta has informed me that "only fifty exclusive copies of an Early Access version will be available for a few lucky wargamers... The game is totally unique and comes as a set of three hardback books enclosing the disc and includes a ginormous world map."

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Board Game Publisher: Axel
• Hall-booth 3-S112
58. Board Game: Might & Magic Heroes: The Board Game [Average Rating:6.69 Overall Rank:3288]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 180 minutes
Suggested ages: 12 and up
Categories: Show More »
Mechanics: Show More »
Language:
English
Description:

In Might & Magic Heroes: The Board Game, each player becomes a leader of one of four different factions hoping to conquer and govern the realms of Ashan.

At first, players control just one hero, a small army, and a city — but with every passing round, their heroes gain experience and grow in power, armies become more numerous, and small towns turn into enormous capitals. Players recruit new characters, take control of mines that produce resources and gold for their factions, defeat monsters prowling the game board, and search for magical artifacts. As time passes, they inevitably approach the final confrontation of great, magical kingdoms. The winner must prove that his faction is the best developed, boasting many heroes, multiple armies and a large capital. Whoever manages to acquire the most power becomes the new heir and the supreme ruler of the realm of Ashan — and by achieving this wins the game!

Other Information: • MSRP €50, with a special Spiel 2013 price of €35.

Preorder through the Axel website, and when picking up the game at Spiel 2013, you'll receive a "unique, bonus Hero Sheet and Hero Marker along with his special rules".

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Board Game Publisher: Backspindle Games Ltd.
• Hall 1 – booth F-142
59. Board Game: Luchador! Mexican Wrestling Dice [Average Rating:6.48 Overall Rank:2642]
Designed by:
Published by:
Number of players: 2 − 6
Playing time: 15 minutes
Suggested ages: 8 and up
Categories:
Mechanics:
Language:
English
Description:

The fast-rolling, hard-hitting, body-slamming, neck-crunching, chair-smashing, table-slapping dice game for 2 or 4 players...

Luchador! Mexican Wrestling Dice is a two-player dice game (with optional rules for four-player tag-team play) based on the popular world of professional Mexican wrestling, or "Lucha Libre" (a.k.a. free fighting). Players start with 21 points of health (or 18 in a tag-team match) and roll custom dice to try to either reduce the opponent's strength points to zero to win by a knock-out (KO) or hold the opponent down on the mat for a "count of three" to win by a pin.

The player sitting near the 'red' corner of the wrestling ring uses 4 'red' wrestling dice, the player near the 'blue' corner, the 4 blue wrestling dice.
Each player also has a HIT die and a PIN die.

Players begin by each rolling their own set of 'wrestling dice' at the same time, trying to ensure that they land in, or touching the wrestling ring.
The results of HITs, BLOCKs, COUNTERs, and MISS rolled are played off against each other then the HIT dice can be rolled to see what damage they did. i.e Drop Kick, Forearm smash, Table slam etc. Damage is recorded on the Strength Score Card of the player being hit.
If a player rolls two HITs in one round, instead of rolling the HIT dice twice, they can take a chance on the Luchador! die once which may result in their wrestler's trademark moves and inflict much more damage on their opponent.

Any PINs rolled in a round may be re-rolled, once only. However once an opponent is reduced on their strength to where they are pinable, the PIN die is held until after the HITs have been inflicted then the PIN die is rolled. If PIN comes up, the 'three count' begins. The player being pinned has three attempts to save, using their wrestling dice or lose the match.

In a tag-team match players have the choice of trying to tag-out to regain slight strength, but it can also cost them..., if they fail to tag and get dragged back into the ring by their eager opponent.

Other Information: • MSRP €30, discounted to €25 for Spiel 2013.

• Designer Mark Rivera will be at the Backspindle Games booth from Thursday through Saturday.
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Board Game Publisher: Battlefront Miniatures Ltd
60. Board Game: Firefly: The Game [Average Rating:7.40 Overall Rank:294]
Designed by:
Published by:
Number of players: 1 − 5
Playing time: 120 − 240 minutes
Suggested ages: 13 and up
Categories:
Mechanics: Show More »
Language:
English
Description:

Players begin with a ship, and travel from planet to planet, hiring crew, purchasing ship upgrades, and picking up cargo to deliver (jobs) all in the form of cards. Some crew and cargo are illegal, and can be confiscated if your ship is boarded by an alliance vessel. Travelling from planet to planet requires turning over "full burn" cards, one for each space moved. Most do nothing, but you can also encounter an Alliance ship, have a breakdown, or even run into Reavers. Completing jobs gets you cash. First player to complete the story goals wins.

Game description from the publisher:

In Firefly: The Game – based on the popular Firefly television series created by Joss Whedon – players captain their own Firefly-class transport ship, traveling the 'Verse with a handpicked crew of fighters, mechanics and other travelers. As a captain desperate for work, players are compelled to take on any job — so long as it pays. Double-dealing employers, heavy-handed Alliance patrols, and marauding Reavers are all in a day's work for a ship's captain at the edge of the 'Verse. Firefly: The Game is a high-end thematic tabletop boardgame from Gale Force Nine (GF9) and the first in a series of tabletop hobby board games and miniatures games from GF9 set in the Firefly Universe.

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Board Game Publisher: Beautiful Disaster Games
• Hall-booth 2-F105
61. Board Game: Assault on Doomrock [Average Rating:7.11 Overall Rank:1782]
Designed by:
Published by:
Number of players: 1 − 4
Playing time: 150 minutes
Suggested ages: 10 and up
Categories: Show More »
Mechanics: Show More »
Language:
English
Description:

Assault on Doomrock is a co-operative adventure game set in a humorous fantasy world. Players start the adventure by generating random heroes from two cards. Combinations like sadistic paladin, stinky warrior, frustrated mage or impatient rogue are only few of the possibilities.

The unique party of heroes will venture forth into a randomly assembled world map. While gaining crazy abilities, and searching for gold and ridiculous items, heroes must face three increasingly difficult encounters. These battles play out in a grid-free, highly tactical battle system that uses character positioning, dice and ability cards.

The goal of the game is to defeat the third epic boss encounter. In order to do that, heroes must carefully exploit the map to grow as powerful as possible before they run out of time.

Feature highlights:

  • Fully cooperative board game, with card driven artificial intelligence.
  • Variable heroes and scenarios, generated from over 300 cards.
  • Grid-free, highly tactical battle system, with dice allocation planning phase.
  • Fully randomized adventure on the world map, with quests, events, shops and rewarding exploration.
  • 6 Heroes with 8 random traits. 74 unique ability cards. 70 item rewards.
  • 9 possible battle encounters, each with their unique artificial intelligence deck, which gives over 30 battle encounter combinations.

Other Information: • Available for demo games ahead of an Indiegogo crowdfunding campaign scheduled to begin in early 2014.

 
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Board Game Publisher: BeWitched Spiele
• Hall-booth 3-L107
62. Board Game: Funstir [Average Rating:7.00 Unranked] [Average Rating:7.00 Unranked]
Designed by:
Published by:
Number of players: 4 − 6
Playing time: 40 minutes
Suggested ages: 13 and up
Categories:
Mechanics:
Expands:
Language:
English
German
Description:

Funstir, an expansion for Frigiti, plays much like the base game: In a round, the active player rolls all ten dice – seven of which have consonants on all sides, and three of which have only vowels – then creates a word by using at least three dice. (This word cannot be real, and if anyone claims it is, reroll the dice and try again.)

What Funstir adds to the game are marketing slogans, and players are now trying to create brand names to match those slogans, along with an explanatory phrase. Once players read off their phrases, everyone will then each distribute three tokens to the answers they thought best, with one of those tokens going to the player's own answer. (This self-congratulatory vote aids in the scorekeeping process.)

After each person has been the active player once, the game ends and the player with the most tokens wins.

Other Information:
• Okay, listing this item is a cheat as BeWitched Spiele has announced on its website that it has no new published games for Spiel 2013, but BeWitched's Andrea Meyer does mention that she'll be testing Countdown, a new game in which 4-8 individual players or changing teams are presented with only two clues to explain associated words, with everyone trying to guess those words as quickly as possible.

Meyer says that anyone who plays the prototype and offers feedback has a chance to win one of three copies of Sauschwer, a game she's co-designer with Martin Schlegel that Zoch Verlag will have on hand at Spiel 2013.

(The item is a cheat as I have to list something from BeWitched Spiele in order to list the publisher at all, but since details of Countdown are vague and it's not clear whether the game will be published in the future, I don't want to create a placeholder entry in the database. Thus, this workaround.)
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Board Game Publisher: Bézier Games
• Hall 1 – booth G-147
63. Board Game: Suburbia Inc [Average Rating:8.00 Unranked] [Average Rating:8.00 Unranked]
Designed by:
Published by:
Number of players: 1 − 4
Playing time: 90 minutes
Suggested ages: 8 and up
Categories:
Mechanics:
Expands:
Language:
English
Description:

Your borough has decided that it's time to incorporate. What does that mean for you, as its city planner? Well, lots more paperwork, that's for sure – but it also gives you great new possibilities for your little town.

In Suburbia Inc, an expansion for the award-winning Suburbia strategy game, you get to develop your city in new directions: Define borders that are unique and provide you with all-new benefits; build more than a dozen new, powerful buildings to optimize your income and reputation; and take advantage of new Bonuses (to increase your income) and Challenges (to boost your reputation) by achieving mid-game goals.

Other Information: • Designer/publisher Ted Alspach has been previewing components of this expansion on his Twitter account and on BGG, such as the new building tiles—


—new goals—


—the introduction of borders, which provide a special ability like the building tiles and give you a framework beyond which you can't build—



—and the introduction of bonuses (with one of ten going on top of stack B and which each player can achieve) and challenges (with one of ten going on stack C and ditto):

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64. Board Game: Ultimate Werewolf: Inquisition [Average Rating:6.59 Overall Rank:2609]
Designed by:
Published by:
Number of players: 3 − 12
Playing time: 30 − 60 minutes
Suggested ages: 8 and up
Categories:
Mechanics: Show More »
Language:
English
Description:

A terrible thing is happening in a local village: Werewolves are responsible for the deaths of many villagers. Unable to determine who amongst themselves are werewolves, they've called in a group of master inquisitors to help sort out this mess before it's too late. That's where you and your team come in. No stranger to werewolf infestations, you know that the best thing to do is to start lynching suspects.

You no sooner get started on this project when you discover that there's a problem – Werewolves have also infiltrated your team of inquisitors! Now you're in a serious pickle: You need to save the village while thwarting the werewolves whom are working alongside you...

Ultimate Werewolf: Inquisition is a standalone game of deduction, secrets and betrayal with no elimination. Part of the fun is figuring out who the werewolves are on your team, but even then, you've still got to outsmart them!

More specifically, the humans need to rid the town of werewolves in order to win, while the werewolf players need to eliminate human villagers so that the werewolves can overrun the town. To do this, each round players either use the power of a villager's hut or take two votes from the supply. Each player then places one vote on a resident, and the resident with the most votes against him is lynched, with him and his hut being taken out of play. The werewolf players then secretly choose to kill a resident – but only one of those chosen by the Grand Inquisitor, a role that passes hands each round. Who will live? Who will die? It's in your hands...

Other Information: • Price €20
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65. Board Game: You Suck [Average Rating:6.02 Overall Rank:9533]
Designed by:
Published by:
Number of players: 2 − 6
Playing time: 30 minutes
Suggested ages: 8 and up
Categories:
Mechanics:
Language:
English
Description:

All your life all you've wanted was to have the best, the biggest, and the most awesome tick collection in the world. With You Suck, that dream is close to becoming a reality.

Using a suited deck, you and your opponents will play cards onto seven different ticks, each with a unique power. Take advantage of these powers to ensure that you'll match your bid and capture even more ticks. You'll score points for bidding correctly and for capturing special bonus point ticks!

That's right – it's a tick-taking game, a close cousin of "trick-taking" games, but oh-so-much better because it has cute ticks. And it's more fun.

Other Information: • Price €15
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Board Game Publisher: Black Box Games Publishing
• Hall-booth 3-P118 in space run by the Polish company LocWorks.
66. Board Game: Lords of War: Elves versus Lizardmen [Average Rating:6.98 Overall Rank:4398] [Average Rating:6.98 Unranked]
Designed by:
Published by:
Number of players: 2 − 8
Playing time: 30 minutes
Suggested ages: 12 and up
Categories:
Mechanics:
Language:
English
Description:

Like its predecessor Lords of War: Orcs versus Dwarves, Lords of War: Elves versus Lizardmen is a dual-deck strategic card game for two-plus players. The game sees fantasy races engage in dynamic, tactical card battles, with the armies in this set particularly focused towards cavalry and ranged combat.

During Lords of War battles, players use hands of six cards (called units) drawn from their army deck of 36 cards. A player turn starts with one card placed onto a gridded board. With the exception of ranged units, cards must be placed adjacent to an enemy unit. An elimination phase follows in which you check for the elimination of opposing cards and the one you just placed. Cards have unique formations of attack arrows on their edges and corners signifying which adjacent cards they attack once played and the damage they will do. Each card also has a defense value which when exceeded by opposing cards sees that card defeated. Once combat has been resolved, the player can then either draw a new card from his army deck or retrieve a unit from the board that has not engaged in combat during that turn. Play continues until one player has eliminated twenty units or four commanders.

The game is playable out of the box and contains two complete armies: the Elves and the Lizardmen. These factions are differentiated by their unique cards and strategies; the Elf faction is based around strong cavalry units and archers, but has a relatively weak infantry. The Lizardmen army is the most flexible Lords of War army released so far and is best used to disrupt and counter enemy attack strategies.

Elves versus Lizardmen is compatible with Orcs versus Dwarves, meaning that all the Lords of War armies can be used to battle one another. The armies can also be blended together, using a strict ranking system, to create mercenary decks for tournament play.

Other Information:
• Price €14

• In addition to the title above, Black Box Games' Lords of War: Orcs versus Dwarves (€14) will also be available at Spiel 2013. You can preorder one or both games through LocWorks' Small Wooden Cube Shop, with a 5% discount for preordering and package deals on certain game combinations.
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Board Game Publisher: Blackrock Games
• Hall-booth 3-P106
67. Board Game: Armadöra [Average Rating:6.39 Overall Rank:2978]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 30 minutes
Suggested ages: 8 and up
Categories: Show More »
Mechanics:
Language:
Dutch
English
French
German
Show More »
Description:

In Nuggets (2003), players try to surround the "gold mines" (numbered cylinders) on an 8x5 grid board. On a turn, a player either places a numbered tile face down or places two fence sections on the board; these fences determine the borders of each claim, and each claim must be at least four spaces large. At the end of the game, all tiles are revealed, and each gold mine is awarded to the player whose tiles in that claim have the largest sum, with ties resulting in an equal division of points. Whoever collects the most mine points wins.

Armadöra (2013) uses the same gameplay as Nuggets for the base game, albeit with the players themed as orcs, elves, mages and goblins on the hunt for dwarven gold. Armodöra also adds advanced rules to the game, with each player receiving one reinforcement token and 1-2 special power tokens. Instead of placing a warrior or erecting palisades (fences), a player can place a reinforcement token on one of his warriors in a territory that's already filled, boosting the strength of that warrior by one. A player can use his special power before taking one of the three normal actions, with the elf shooting an opposing warrior in an unfilled territory (lowering his strength by one), the orc placing an additional palisade that turn, the goblin placing a second warrior (with this one being face-up), and the mage looking at the value of an already placed opponent's warrior.

Other Information:
• MSRP €20, but available for €18 (with bonus goodies) if you preorder through the Blackrock Editions website.

• A preorder package deal is also available, with you getting either The Boss or Blackrock City for only €12 more.
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Board Game Publisher: Blast City Games
• Hall/booth 3-Q101
68. Board Game: The Mushroom Eaters [Average Rating:7.03 Overall Rank:4901]
Designed by:
Published by:
Number of players: 2 − 5
Playing time: 90 minutes
Suggested ages: 18 and up
Categories:
Mechanics:
Language:
English
Description:

The Shaman is old. A future practitioner must be chosen to guide the others into their altered states of consciousness for the purpose of physical and psychic healing. As part of an ancient tradition, apprentices gather around a fire to drink a strong mushroom potion. The Shaman's quarters are warm and comfortable. The fire burns in the middle of the hut. Smoke moves through a hole in the roof. The sun will set soon.

The Shaman and each apprentice drink from the bowl simmering near the fire. The taste, bitter and revolting. The Shaman's assistant does not drink; he stands calmly beside her. The assistant is invisible. Adorned in animal skins and strange ornaments, the Shaman begins to guide the ritual. A drum is tapped with elderly fingers, creating a primitive disjointed rhythm. The weathered drum is played for some time, then stops abruptly. The Shaman looks about the room. She looks up to the ceiling, observing the smoke escaping into the sky.

"The plants now speak to us."

In the adventure board game The Mushroom Eaters, 2-5 players are apprentices who have consumed a drink of the psilocybin mushroom. Each player enters into a psychedelic state together. The Shaman is guiding and observing the group, trying to understand who would be the wisest to replace her. While the group travels together, some may wander into faraway realms of their own mind, but when the mushroom wears off everyone will return. The wisest apprentice is chosen to guide the village in the future.

This is the first game in a series to incorporate an "Action Path". Each player uses a hand of cards to help the group advance along this path. If cards are played correctly, the path may help the individual or the group entirely; if cards are played poorly, the entire group could be affected by the changes in the environment. Players aim to gain Experience by awakening to new understandings, centering one's self in the oblivion of the moment, gaining intense realities witnessed in the Great Paradox, and building wisdom from profound revelations.

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Board Game Publisher: Blue Orange (EU)
• Hall-booth 1-C143

• In addition to what's listed below, Blue Orange (EU) — formerly Jactalea — will have new editions of games from its U.S. partner Blue Orange Games with rules in seven languages: English, French, German, Dutch, Italian, Spanish and Portuguese. These games are Gobblet! (€30), Gobblet Gobblers (€25) and Bendomino (€25)
69. Board Game: Battle Sheep [Average Rating:6.70 Overall Rank:1286]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 15 minutes
Suggested ages: 7 and up
Categories:
Mechanics:
Language:
Dutch
English
French
German
Show More »
Description:

In Battle Sheep (first released as Splits), players start the game by constructing the board from identical four-hex tiles, then each player places his/her tall stack of discs on one of the border hexes. Players take turns removing some number of discs from the top of one of their stacks, moving that new stack of discs as far away as it can go in a straight line. Players must leave at least one disc behind when moving, so the board gradually fills up and movement opportunities become more and more scarce. The player occupying the most spaces at the end of the game wins!

Other Information: • Playable at Spiel 2013, but not yet available for purchase. The U.S. branch of Blue Orange Games will also release Battle Sheep at some future date.

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70. Board Game: Full Moon [Average Rating:5.88 Overall Rank:12759]
Designed by:
Published by:
Number of players: 2
Playing time: 10 minutes
Suggested ages: 8 and up
Categories:
Mechanics:
Language:
English
French
German
Description:

In Full Moon, the players each want to get all the wolves together to howl in the night. To set up, the players line up the twelve wolf tiles in a random order; the wolves come in four colors, with the wolves in each color having 1-3 prints.

The first player, sitting "below" the row of tiles, moves any one wolf tile one space to the left or right, placing it below the wolf tile in that location to form a column. The only restriction on movement is that two wolves of the same color can never be in the same column. (The row of tiles then contracts so that it has no empty spaces in it.) This player then places a moon token above or below the column; the next player has to move a tile that matches the color or number of the tile adjacent to the moon.

When a column of tiles is present, a player can move either the single wolf closest to his side of the table or the entire column of tiles. (This wolf closest to him must be a legal move.) If a player can't move, he loses his turn and the other player can move any wolf of his choosing.

The first player to place four wolves in a column wins!

Other Information: • Price €10

 
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71. Board Game: Nada! [Average Rating:5.61 Overall Rank:12241]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 10 minutes
Suggested ages: 7 and up
Categories:
Mechanics:
Language:
Dutch
English
French
German
Show More »
Description:

In Nada!, you want to claim as many matching dice as possible – until no matching dice remain, that is, at which point you can yell "Nada!" to claim what's left.

In each round, you start by taking six white dice and six orange dice, with each die having six different symbols on it. Someone rolls all the dice in the center of the table, then players race to be the first to yell out a symbol that is on at least one white and one orange die. If correct, the player collects all the dice showing this symbol; if not, the player collects nothing and sits out the next turn. Once a player has claimed dice, this player rerolls all the remaining dice. If no match can be found, the first player to yell "Nada!" and cover the dice with her hand claims all the remaining dice. Players tally their scores – one point for each die collected – then play another round. Whoever has the highest score after three rounds wins!

Nada! includes variant rules for two other games. In one, the players use all 36 dice at once, playing as above but most likely scoring more points each time since more dice will be in play. The round ends after all dice of one color have been claimed, and the player who collects the most dice wins.

In the other variant, players start the game by secretly drawing 8, 12 or 16 dice from the bag (with the number based on the number of players). On a turn, each player chooses 2-4 dice from his stock, then all players roll their dice simultaneously, claiming dice as explained above. The players take back any unclaimed dice, then choose 2-4 dice again for the next turn. Once a player has no more dice in hand, the game ends, and the player who has collected the most dice wins.

Other Information: • Price €15

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Board Game Publisher: Blue Orange Games
72. Board Game: Longhorn [Average Rating:6.57 Overall Rank:2045]
Designed by:
Published by:
Number of players: 2
Playing time: 15 minutes
Suggested ages: 8 and up
Categories:
Mechanics:
Language:
Dutch
English
French
German
Show More »
Description:

1870 – Somewhere deep in Texas, the rearing of Longhorn cattle from northern Mexico is booming. It has now become a major source of income for the Texan farmers, while at the same time attracting cattle thieves of all kinds.

In Longhorn, the players assume the roles of two particularly feared outlaws: Eagle Perkins and Jessie Artist Byrd. The aim of the game is simple: to steal cattle (and a few gold nuggets, if possible) to see who can amass the most money by the end of the game — or who can get his opponent arrested by the sheriff!

The game is set up by shuffling the 9 locations and setting them up in a 3x3 grid, selecting 9 tokens randomly and assigning one to each location (if the sheriff token is in play, it must be placed on Nugget Hill), and finally randomly distributing the coloured longhorn cattle meeples to each location, with the number required being shown on each location. The start player then chooses a location with 4 cattle and places the player piece in it.

The game ends in one of three ways:
- If a player takes the sheriff token, they lose immediately
- If a player takes all 9 cattle of any one colour, they win immediately (if they did both in the same turn, they lose)
- If no legal move can be made, the players score; gold nugget tokens are worth their face value and each colour of longhorn is worth $100 for each cow of the same colour still on the board. For example, if the Perkins player has 4 black cattle and 5 are left on the board, each of his 4 black longhorns are worth $500. If there are no black cattle (because the Byrd player has them, or through drought) then they are worth nothing. The player with the highet total wins.

On a players turn, they choose a colour of longhorn present in their location and steal all of that colour. For each longhorn stolen, the player moves the player piece that many spaces and then flips it, to signify that it is now the other player's turn.

If a location is cleared of longhorn cattle, the player who took the last longhorn must take the token present and activate it. Some are positive and some are negative. Once a space is cleared, it can not be moved to in a future turn, though it can be moved through.

Other Information: • Price €20

• Only fifty Longhorn — copies of the game, mind you, not actual Longhorn cattle — will be available at Spiel 2013.

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Board Game Publisher: Bombyx
73. Board Game: Les Bâtisseurs: Moyen-Âge [Average Rating:6.52 Overall Rank:1488]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 30 minutes
Suggested ages: 10 and up
Categories:
Mechanics:
Language:
French
Description:

In The Builders: Middle Ages, the cards represent buildings or workers. Players score points (and gain money) by completing the construction of buildings, while placing a worker on a construction site costs money. Each building has four characteristics (carpentry, masonry, architecture, tilery) rated between 0 and 5, and the workers have the same characteristics valued in the same range. To complete a construction, the player must add enough workers to cover the four characteristics of the building.

Each player starts the game with 10 ecu and an apprentice. Five workers and five buildings are placed face-up on the table, with the others set aside in separate decks. On a turn, you can take three free actions, then pay 5 ecu for each additional action. The possible actions are:

  • Open a site - Take one of the five buildings, place it front of you, then draw a replacement from the deck.
  • Recruit a worker - Take one of the five workers, place it front of you, then draw a replacement from the deck.
  • Assign a worker to a building - Pay the cost of the worker (as he won't work for free!), then place him on a building; when the building's needs are met, you earn the points and coins indicated, then flip the building over. The workers return to your pool of available labor.
  • Get money - Forgo one, two or three actions to earn 1, 3 or 6 ecu.

Some completed buildings join your labor pool as they can be used to complete other buildings. As soon as a player reaches 17 points, players finish the round so that everyone has the same number of turns, then you tally points, with each completed card having a point value and each 10 ecu being worth 1 point. Whoever has the most points wins.

Other Information: • Available for demo games in the Asmodee booth. Why? The German version of the game won't hit the market until Q2 2014, and since the Asmodee branch running this show is German (no surprise there), it doesn't have French copies on hand for sale.
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74. Board Game: Sultaniya [Average Rating:6.61 Overall Rank:2784]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 45 minutes
Suggested ages: 8 and up
Categories:
Mechanics:
Language:
English
French
German
Description:

The sultan has issued a decree: Whoever can build the most amazing palace in the city of Sultaniya will be made Grand Vizier. Become a character from 1001 Arabian Nights and build graceful minarets, dazzling gates and soaring cupolas to draw the eye of the sultan and carve your name in history. Players will carefully select the best building tiles to erect the most impressive structures, scoring points for following patterns and fulfilling secret objectives. Earn sapphires, and use them to secure the services of the mighty Djinn, whose aid will be invaluable in your quest to create the most stunning palace the city has ever seen.

Game play:

Players start out with a board, with a "triangle" of 3-tiles worth built, and have to expand that out to make the best (most VP-earning) palace. There are separate stacks of tiles for each layer of the palace, color coded (blue, red, green, and sky). Besides the color-coded levels, there are attributes that have to match up, like doorways and columns.

To get tiles, players reveal tiles from one pile and display them in front of the pile (up to 3 can be showing - the top of the pile is face up but can't be taken) and then choose a tile from any of the available tiles in any color. You try to choose a tile that will give you points and/or gems. The gems let you buy genies, which have special powers like building twice in one turn, or moving a tile you previously placed.

Players are limited by the edges of the starting board, including the bonus tiles (question marks). You have to have at least one tile beneath you to build, and you can't make a hole in the palace, so things are somewhat constrained. The tiles are two-sided and can be flipped if you need the mirror-image tile.

Each player board has attributes that score points, like windows or plants. You also have 2 hidden objectives/bonuses, which might be points for making a column of windows. The game ends when someone builds their fifth sky tile. The player that scores the most points is the winner.

Other Information: • Available for demo games in the Asmodee booth. Why? The German version of the game won't hit the market until Q2 2014, and since the Asmodee branch running this show is German (no surprise there), it doesn't have French copies on hand for sale.

• Since the description is weak for now, here's a look at the game in play:

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Board Game Publisher: Brain Games
• Hall/booth 1-G139
75. Board Game: Dig Mars [Average Rating:6.12 Overall Rank:7537]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 30 minutes
Suggested ages: 8 and up
Categories:
Mechanics:
Language:
Dutch
English
Estonian
French
Show More »
Description:

#Captains Log, Entry 37

When we set out, I thought this mission is a wild goose chase but now, when we are so close I think this actually might be worth all the effort the Corporation has made. I have been looking over the photos the probe sent and I must admit, there definitely is something buried under the surface. I am glad the Corporation trusted me with this endeavor. The crew is a bit on the edge, but it is understandable, this has never been done before. We should be landing in a few days, and I cant wait for the digging to begin. Sadly other corps have also found the resources to make the mission a reality so this will be kind of a race. I am certain we will win.

#End of entry 37

In Dig Mars, players perform different actions to dig out discovery tiles. Discovery tiles are worth varying numbers of fortune points, but fortune points can also be used to upgrade a player's equipment. When to do what? Timing is key. The different actions are:

  • Move – move one of your tokens to an adjacent stack in a horizontal or vertical direction.
  • Dig - reveal the top tile of the stack with at least one of your tokens on it.
  • Carry out – choose any revealed tile with at least one of your tokens on it and take it into your possession, giving you fortune points.
  • Upgrade – pay the corresponding number of fortune points (by discarding tiles) to boost your equipment tile to the next level (e.g., from 2 to 3).

When a player has collected a certain amount of fortune points, depending on number of players, the game ends and he wins!

Other Information: • Price €25, but discounted to €20 if you preorder. How does one preorder? Check out this BGG thread from Brain Games' Janis Grunte. You dig?

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