How to change a Kickstarter from a Fail to a Win
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This list was started as a progression from this thread:
Kickstarter EPIC FAIL
I hope to point out a few things you should generally avoid at all costs in designing as well as marketing a game on Kickstarter (KS). Some of these are things that will almost guarantee that you will get little to no funding at all. Few exceptions exist, but they're like an ant compared to a tidal wave. So good luck with that, ant!
The point of this list is not to berate those who make these poor choices, but to explain why those are bad choices, and also offer solutions (at least, that is my hope).
So, please, if you have any links, comments, suggestions or anything at all to add towards this aim, then add a comment. I want this to be a critical geeklist for budding kickstarter designers to read and learn from. Your contribution may be the one that matters and leads to the creation of a great game, instead of sending one to kickstarter Hades.
If you think I should add a new item to this list, let me know, either by comments at the end or a geekmail. If it adds something worth adding, I'll add it on - or I might create a discussion thread to hash the idea out first.
Thanks for reading and any contributions you give!
Thank you for your patience and input. I've listed all the main important aspects I could think of (or find). Please let me know if there is anything I should add.
If you wish to add any more great examples of KS projects, please feel free to add them in the comments.
This is a very useful (and similar) list of KS issues that should be considered.
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- Edited Wed May 22, 2013 5:09 pm
- Posted Mon Apr 8, 2013 10:22 pm
- [+] Dice rolls