$20.00
Games with a catch up mechanism.
Peter Marchlewitz
Canada
Unspecified
flag msg tools
designer
mbmbmbmbmb
Recommend
8 
 Thumb up
 tip
 Hide
There are a few clever ways that games include mechanisms and rules to try and keep people "in it" throughout the game.
Please add to the list, and say what it is about them that makes them belong on the list.
Although helpful to even out the beginning of the game, please don't include games that simply change the start components for the players based on the position that they begin play.
For example in Reef Encounter the amount of polyp tiles given at the start of the game is different for the various players with the first player getting the fewest. Although a good starting balancing feature, this alone doesn't make it applicable to the list.
Your Tags: Add tags
Popular Tags: [View All]
  • [+] Dice rolls
1. Board Game: Dreamblade [Average Rating:7.15 Overall Rank:1183]
Peter Marchlewitz
Canada
Unspecified
flag msg tools
designer
mbmbmbmbmb
Well this game allows you two large catch up features. First of all, if you play second in the round and you get clobbered by the first player and some of your creatures die, they are allowed a deathblow to inflict damage or disrupt others in their cell before they are sent off the dreamscape. The first person's creatures are not allowed a deathblow if they are killed by the second player.
Also, for all of your creatures that are killed in a given round, you get that many more spawn points at the beginning of your next spawn phase.

 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
2. Board Game: Tempus [Average Rating:6.52 Overall Rank:1298]
Peter Marchlewitz
Canada
Unspecified
flag msg tools
designer
mbmbmbmbmb
In Tempus, if you haven't progressed to the previous turn's New Era, you automatically catch up to the leader(s) by moving your era cube down to the era of the most advanced player(s). This is done before determining who advances to the New Era.

 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
3. Board Game: YINSH [Average Rating:7.68 Overall Rank:122] [Average Rating:7.68 Unranked]
フィル
Australia
Ashfield
NSW
flag msg tools
designer
Pushing a lesbian old growth union-approved agenda since '94.
mbmbmbmbmb
Scoring a point costs the player a ring, giving the leader less options than the laggard.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
4. Board Game: Power Grid [Average Rating:7.95 Overall Rank:19]
Tom Rosen
United States
Arlington
Virginia
flag msg tools
admin
mbmbmbmbmb
The player with the most cities (or best power plant if there is a tie for most cities) gets to buy resources and additional cities last.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
5. Board Game: Age of Steam [Average Rating:7.70 Overall Rank:95]
Tom Rosen
United States
Arlington
Virginia
flag msg tools
admin
mbmbmbmbmb
Two words: Income reduction

Players with income of 21-30 lose 4 per turn, whereas players with only 11-20 lose only 2 per turn, and it gets even more pronounced if you manage to get more than 30 income, which I have yet to do.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
6. Board Game: History of the World [Average Rating:7.13 Overall Rank:516]
Aaron Tubb
United States
Fuquay Varina
NC
flag msg tools
mbmbmbmbmb
Every turn, the player with the least points gets first pick at empires for the next turn, with the player witht the most points picking last.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
7. Board Game: Hoity Toity [Average Rating:6.54 Overall Rank:1088]
Paul Imboden
United States
Evanston
Illinois
flag msg tools
designer
publisher
mbmbmbmbmb
The detective scores based on board placement (e.g. 1st place player would move only 1 space, while a 6th place player would advance 6). Definitely an equalizer.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
8. Board Game: Masons [Average Rating:6.55 Overall Rank:1295]
Adam Daulton
United States
Indianapolis
Indiana
flag msg tools
designer
mbmbmbmbmb
After a scoring round, the person in last place has the option of exchanging any number of their cards for the same amount of cards from the deck.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
9. Board Game: Eschnapur [Average Rating:5.73 Overall Rank:8378]
 
Big Woo
Scotland
state:
running out of space...
flag msg tools
In Eschnapur, a love-it or loathe-it treasure collecting game set in a cramped Indian temple, the player who is last on the scoring track gets handed the Buddha figure. When this player scores, the points are doubled.

I'm always quite taken with the scenic routes to victory, and have played many a game targeting the Buddha, not to catch up, but for a final turn victory from behind. It usually spectacularly backfires, but when it does work, boy is victory sweet.

It has more mechanisms than treasures to collect, but each play a valid role. What probably attracts me most is getting your auction offers pitched right. You get to make only one offer, so even though there is a much to consider as in Tadsch Mahal or Chinatown, pricing it right is harder, even more so if you make the opening bid. The only problem I have with this game is that it depends a lot on the quality of the two revealed tiles that are up for auction (sell one, keep one), that determine how much you are likely to rake in. Over the length of a game it evens out a bit, but if that could be tweaked this would be even closer to my shortlist of all time gems.

Yes, I'm probably team leader of the love-it camp, but I know plenty of people who have this very low on their lists with some valid points. I do have a higher threshold for chaos than others in our group.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
10. Board Game: Around the World in 80 Days [Average Rating:6.58 Overall Rank:1181]
Jim Cote
United States
Maine
flag msg tools
mbmbmbmbmb
The last player to reach a given city gets the 2nd bonus chit there. Of course, the "last" player may not be in last place time-wise.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
11. Board Game: Torres [Average Rating:7.17 Overall Rank:362]
Jim Cote
United States
Maine
flag msg tools
mbmbmbmbmb
The player with the lowest score after each scoring round gets to place the King.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
12. Board Game: Ave Caesar [Average Rating:6.64 Overall Rank:959]
Big Woo
Scotland
state:
running out of space...
flag msg tools
In Ave Caesar the race leader is not allowed to play a 6-card from his hand (the highest speed card), which probably is needed to reach the finish-line.

This triggers hand-blocking for the leader and also self-restrain as you need to fall back to get rid of these cards.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
13. Board Game: Nexus Ops [Average Rating:7.26 Overall Rank:288]
Tony D.
United States
Waterloo
Iowa
flag msg tools
Nothing like family, friends and games...and music and beer...and pizza and bean dip...
mbmbmbmbmb
If you lose a battle on an opponent's turn, you get to draw an Energize card. These have a variety of one-time effects, usually having to do with movement or combat.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
14. Board Game: Catan [Average Rating:7.27 Overall Rank:230] [Average Rating:7.27 Unranked]
Big Woo
Scotland
state:
running out of space...
flag msg tools
If it wasn't for the robber in Settlers, leaders would be much harder to keep in check. We played one of the historical variations that didn't have a (land) robber, and the increased run-away rate was staggering.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
15. Board Game: Café International [Average Rating:6.28 Overall Rank:1850]
Ingo Schildmann
Germany
Stuttgart
Baden-Württemberg
flag msg tools
mbmbmbmbmb
The more nation tables you complete, the less tiles you have to choose from.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
16. Board Game: RoboRally [Average Rating:7.16 Overall Rank:287]
Jim Ruddy
Canada
Hamilton
Ontario
flag msg tools
mbmbmbmbmb
Catch up mechanism AKA shoot the leader, which isn't to say bash the leader...
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
17. Board Game: Snakes and Ladders [Average Rating:2.79 Overall Rank:13530]
Bryan Stout
United States
Annandale
Virginia
flag msg tools
mbmbmbmbmb
In many roll-and-move children's games, where there is little actual decision-making, the game has occasional traps which delay players or change their relative placing. A classic example is Snakes/Chutes & Ladders, which makes players zoom ahead or slide backwards on occasion. It also requires reaching the final square by exact count, which can delay the leader.

Candyland sometimes rearranges players by sending them to special squares, which can be good or bad, depending on their relative position. It also traps players on some squares until a special card is drawn. From a kid's viewpoint, I think the Chutes & Ladders approach is more fun, because you never spend time not being able to move, and the way you get sent forward or backward is more exciting -- both climbing ladders and sliding down slides are fun -- and has a little story with each one, giving a reason why you go up or down.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
18. Board Game: Mars 2020 [Average Rating:5.64 Unranked]
Bryan Stout
United States
Annandale
Virginia
flag msg tools
mbmbmbmbmb
Mars 2020 is another roll-and-move family game, and its traps are cards you draw that often require you to make a pitstop at the space station on your orbit level before you can move to the next higher orbit.

Something different about this game is that the traps are its most interesting part, especially for the adults playing with the kids. You fix a repair by correctly answering a space science question in the category involved. To balance things further, each card has 2 levels of questions, and the level 1 questions have multiple-choice answers to choose from. The questions also add a bit of long-term strategy: you can stay at a space station for as long as you want and stockpile answer cards which automically eliminate future problems (better to do early on since the lower orbits are smaller), or just zip ahead and deal with problems as they arise.

It does say you can play this without the questions, just automatically fixing your problems when you stop at a space station, but that removes most of the fun.

 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.