What with all the attention given to the latest fad in gaming, I figured it was about time that we all looked back to our roots and gave some credit where credit was due. Yeah, that's right - it's time to stand up and recognize the Ameritrash game. So what exactly makes an Ameritrash game? Find out below.
Tons of them. Ameritrash games prefer a bunch of cubes to go rolling across the table instead of all this auction nonsense. Am I going to bid to try and take out your Titan? No way, he's going to be crushed under a tide of rolling cubes!
Speaking of Titans, Ameritrash games don't mess around on the themes. There are only like three acceptable themes for Ameritrash games, and fantasy is one of them. Where would we be without good old J.R.R. Tolkien?
Rules that might occur in 2 out of every 400 games. Still, when they happen they are damn cool because they're straight out of the freakin book! Who doesn't remember the game where Jonathan Harker actually killed the Count?
Wooden cubes are for sissies! Back in the day miniatures were pathetic little toys but thanks to advances in technology and a company called Fantasy Flight, they really should be called maxis now. On second thought, scratch that.
OK, so we haven't got this market cornered what with Splotter being out there, but the Euros tend to lean towards conservatism or at least quality when it comes to artwork. Amertrash games really go all out.
OK, so this one was supposed to come before Horror Themes but I forgot it. Cue Richard Irving to call me on the fact that I can't count. Anyhow, Sci Fi themed games. There are a lot of them. This one has fluorescent minis. How much more Amertrash can you get?
Awesome list, and it is nice to know that all my favorites are on here. But, you forgot one of the key complaints of all the "I'm concerned about...." Euro fans: Player elimination.
I enjoy winning, but I get a particular amount of glee by crushing my enemies, seeing them driven before me, and hearing the lamentation of their women! There is nothing finer than wiping out someone's last straggling group of soldiers, and then as they sadly remove their dead from the board, you demand that they go fetch you a soda, since they aren't doing anything else right now! The whole Eurogame "feel good" aspect of "Everyone is in the game until the end" is a bunch of crap. If I wipe you out, you are no longer a threat to me. Nothing is more annoying than the Eurogames with hidden bonus victory points at the end where some schmuck with a few route ticket cards can come back to win it all. A pox on your houses. I want to know who is a threat to me at all times. Like in Dune (book/movie): Duke Leto could threaten my power, so I will work to eliminate him.
Regardless of theme, almost every Amertrash game is going to feature conflict as noted by esteemed scholar MBarnes. Risk set the standard way back in the 50's and we're still slugging it out 50 years later.
I'm going to make a stand and say it - Randomness is fun! How awesome is it to roll a D20 and hit that 1 you needed to send the Party Chief to an early grave? Nothing adds excitement and drama to a game like some randomness. Sure, the most deserving player won't always win, but who cares? Games should be more about fun and less about winning.
Sports themes kind of fell out of favor at some point in the 80's or so, but they used to be huge. Look at all the stuff Avalon Hill and 3M did back in the day. This one combines pizza and football - how much more apple pie can you get than that?
How about adding CREATIVITY, SENSE OF ADVENTURE, and IMAGINATIONto the list? Eurogames reward efficiency and strict adherence to procedure and if you really break it down, a lot of Euros are about doing a _job_. Whether you're a "master builder" trying to impress a king or planning postal routes, you represent a working joe punching the clock. Who the hell wants to do that? I play games to escape real life! I'd much rather be a sex-changed, grief-stricken, beastformed, penniless version of Sinbad! There's another level to it as well...Ameritrash games allow for creative and imaginative play, offering a much wider range of choices and options whereas Euros reward you for following procedure efficiently given a limited set of decisions. TotAN is the exact opposite of a Euro- it's all about imagination and creativity while the minimal mechanics completely take a back seat. When I play TotAN, I feel like I've participated in an epic adventure- contrast to Beowulf, where I feel like I've done nothing but participate in auctions in an attempt to "befriend" the titular character.