Games Played WABA Thornlie 23 November 2013
Robert Forrest
Australia
Embleton
Western Australia
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Add the games you played and let folks know what you thought of them.

WABA's guild can be found here.
The metalist of WABA games played can be found here.
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1. Board Game: Terra Mystica [Average Rating:8.19 Overall Rank:11]
Robert Forrest
Australia
Embleton
Western Australia
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Ian taught first timers Tim H & I the game that seemed to be the best game out of last year's Essen, and we and experienced player Tegan selected our fantasy races and started terraforming the land.

I was the giants which meant I paid the same amount to tranform all land types to the type I needed to build on (meaning some were more expensive, but most were cheaper). A fun power that lead me to optimizing my terraforming skills early to make expansion really cheap.

Ian managed to win as the witches though, flying around the board and terraforming whatever he chose.

A fantastic game with very easy to grasp rules. Don't let folks scare you away by saying it's too heavy or too long - With rules teach we got it in under the three hour mark, so I would guess we could shave at least half an hour off that, maybe more.

Can't wait to try some more of the races!
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2. Board Game: Russian Railroads [Average Rating:7.79 Overall Rank:70]
Robert Forrest
Australia
Embleton
Western Australia
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And now one of the hottest games out of this year's Essen fair, Russian Railroads.

This was everyone's first game but, though thick, the rulebook is very straight forward, and you've seen most of the ideas here in other worker placement games, so it was a very easy to teach and play game.

That is not to say it's not a unique feeling game - It's a gem! An instant hit with me, and well received by everyone at the table. I think it reminded me most of The Manhattan Project, of the other worker placement games I have played.

It has spaces where if you play one worker, you get one benefit, or for stronger benefit, you could play more workers.

Though there are many ways to go about it, you have essentially two potential ares to concentrate on - Either building railroads or industry.

Tim pretty well ignored the railroads and took an impressive early lead.

Unfortunately, we all pretty much ignored that tactic, so he was fairly well free and uncontested. We made comebacks by improving our railroads in the end game, and me by hiring almost all of the engineers, but it wasn't enough - Tim just managed to hold his lead that would have crumbled had there been just one more round.
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3. Board Game: Rococo [Average Rating:7.58 Overall Rank:204]
Robert Forrest
Australia
Embleton
Western Australia
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After dinner the four of us tricked Warren into joining this game of dress-making and ball-attending.

Yes, you are collecting the materials to make (or build, as Warren insisted) dresses to fancy folk to attend a ball. You score more points by making fancier clothes and having your master sew them, and then you either sell the clothes for a large hit of money (harder to come by in the game than it seemed) or rent it to the folks who hopefully get plum positions in the mansion.

At the end of the game, if you staked out a position, some folks can also go watch the fireworks to multiply their value.

And there is an area majority in each of the halls.

All of this with a minor deck-building-style action selection.

A unique and fun game. Possibly a little too chaotic for some with five (it was very tightly contested, people constantly sniped each others patterns and materials) but it was a blast!

And, though he couldn't tell you how, Warren squeaked out the win.
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4. Board Game: Ghost Blitz 2 [Average Rating:6.79 Overall Rank:1723] [Average Rating:6.79 Unranked]
Robert Forrest
Australia
Embleton
Western Australia
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Ian unwrapped his new copy of Geistblitz 2.0, where you are trying to grab either the object that is NOT represented on a card, or the object that is represented EXACTLY on the card.

Silly, fast and very fun.

Also my win of the day.
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5. Board Game: Takenoko [Average Rating:7.30 Overall Rank:240]
Robert Forrest
Australia
Embleton
Western Australia
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Finally we wrapped up with the light, and beautifully produced, Takenoko.

Grow bamboo in the configuration you secretly need, and have the panda eat it again.

Fast and fun.

Tegan won by a mile!
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6. Board Game: Dominion [Average Rating:7.64 Overall Rank:76] [Average Rating:7.64 Unranked]
Steve Walker
Australia
Perth
WA
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First up, Tim, Elaine and I played 3 games of Dominion. The reason for this extravagance is that Flayne joined the group after the first game and we taught her to play. She was pretty pumped and declared she’d quite happily keep playing Dominion until 11pm.

The third game was a fairly brutal affair. We got the witch and thief in the random draw and no moat to block the attacks which came thick and fast. There was also a distinct lack of +1 action cards, too - with the village being the only option. The curses ran out, then the estates which we were remodelling the curses into, and finally the remodels went. At that point I think we were only halfway through the provinces! Like I say, brutal, but good fun
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7. Board Game: 7 Wonders [Average Rating:7.78 Overall Rank:47]
Steve Walker
Australia
Perth
WA
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Next we played a 6 player game of 7 Wonders, with Peter and David joining us. It was the base game only, as we were teaching Flayne, and Tim won with an impressive score of 63 which included a hefty dose of science points.
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8. Board Game: Dixit: Odyssey [Average Rating:7.48 Overall Rank:186] [Average Rating:7.48 Unranked]
Tim Kirkwood
Australia
Perth
Western Australia
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Elaine, Flayne, David and I played a round of Dixit. THe artwork is fantastic however my story telling is not.

Good fun though!
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9. Board Game: Wizard's Brew [Average Rating:5.79 Overall Rank:11177]
Tim Kirkwood
Australia
Perth
Western Australia
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Again Elaine, Flayne, David and I entered the fray and played a couple of games of Wizards Brew.

An interesting auction game where you collect ingredients for your brew, and are helped and hindered by spells you cast along the way.
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10. Board Game: King of Tokyo [Average Rating:7.23 Overall Rank:264]
Tim Kirkwood
Australia
Perth
Western Australia
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Finished the night off with a couple of games of King of Tokyo.

I won the first game in a rare points wining victory but was deemed too powerful and was quickly eliminated in the second game with only 4 points.

As usual a great day of gaming thanks for all the games guys.
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11. Board Game: Forbidden Desert [Average Rating:7.20 Overall Rank:307]
Mike Minutillo
Australia
Stratton
Western Australia
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I arrived a little late and nearly subbed into a TI3 game (my 7pm X-Wing commitment made this a shaky proposition though). Instead I sat down with Natasha and Owain to a game of Forbidden Desert. We played on the novice level and managed a win but I can certainly see where without careful cooperation and coordination this game could be quite difficult. I like the game a little better than Forbidden Island. It could be because it is shiny and new but I think there is more direction than there is in island (where you are just holding back the flood until the correct cards come up). All in all, great fun.
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12. Board Game: Race for the Galaxy [Average Rating:7.76 Overall Rank:50]
Mike Minutillo
Australia
Stratton
Western Australia
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After Forbidden Desert we were joined by a fourth player (whose name escapes me sorry) and Natasha taught Race for the Galaxy. I pursued a warfare strategy (as my homeworld strongly pushed in that direction) and found myself starved for cards for most of the game. I can certainly see the appeal in the game. The new guy won!

Having played one game of each I feel I lean towards Eminent Domain but that's likely only because I actually managed to get my engine going in that game. I suspect that in the long run the strategies in RftG are more varied and that you might exhaust the decision space of ED pretty quickly. Either way, lots more games of both to decide are in order!
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13. Board Game: Santiago [Average Rating:7.12 Overall Rank:604]
Mike Minutillo
Australia
Stratton
Western Australia
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After Race for the Galaxy we were joined by a fifth person (I should really write names down as I'm terrible at remembering them) who taught us Santiago. This is a great game of cooperation and backstabbery. I felt that there were a lot of interesting decisions that were all highly influenced by what you thought the other players around the table would do. I got stiffed out of the big chili patch and sadly did not win but I had fun and that's what matters
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14. Board Game: Star Wars: X-Wing Miniatures Game [Average Rating:7.75 Overall Rank:77] [Average Rating:7.75 Unranked]
Mike Minutillo
Australia
Stratton
Western Australia
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After dinner I joined in one of Jasons epic Star Wars X-Wing games. In this mission Tim, Peter and myself played the plucky rebellion crew attempting to test a theory about the death star while Mark, Terry and (another guy whose name I can't remember) played the evil imperial forces assigned to stop us.

An unnecessary and (in hindsight) stupid turn from my fleet of Y-Wings threatened to sink our chances from early on after we set up to tear up Marks Interceptor fleet in the opening move. That gave me leeway to make a run for one of the turbolasers (one of our objectives) while Tims A/B-Wing force and Peters X-Wings cleaned up the mess. Lots of collisions and cramped manoeuvring space made this feel exactly like that scene in Return of the Jedi ("Its a Trap!") and an ominously reluctant lambda shuttle made it that much scarier.

A misunderstanding about what was required to win the scenario (objectives are just things you should try to accomplish) led to some despondency on the part of the rebel force at the 75% mark but once we cleared that up we had a blast finishing up the scenario. A quick handbrake turn around Grand Moff Tarkin's shuttle (I can't believe that worked!) and I had a clear run the communication array that was supposed to be our excuse for attacking. Tim managed to put an A-Wing directly on line too and despite hitting it over and over it just would not die.

In the end it was Peters Wedge Antilles (who had been sidelined for most of the game for fear of being Turbo-laser fried) flying an X-Wing that struck the killing blow and the rebels took home a partial victory.

As an added bonus I was voted by the other players to win the prize for the night which included a medal (no really), some cool plastic shield tokens and some alternate art cards.

A thoroughly enjoyed scenario and a huge thanks to Jason for coming up with these. Not just the ideas for the mission but the massive death-star play mat and the little paper folded turbo-lasers all added up to an awesome spectacle.
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