What game would you have designed when you were 13? Here's what my students did (again!) with pictures!
Thanks so much to everyone who posted comments and questions. After such a long semester, seeing such a positive response is so rewarding for my guys. As for now, we are on winter break. I have a few more comments to post from them, but otherwise, we are finished for the semester. I really appreciate how generous the BGG community is in supporting my students' work. Look for a new batch in the spring! Thanks so much!!!
Every semester I am fortunate to teach board game design to my middle school students in our gifted class. This semester, I have three classes for a total of 51 student prototypes. As always, I am eternally surprised by the creativity and difficult choices my students make in developing their prototypes.
The process that I take is always being refined. This year, I started by talking about mechanics first, about 30 or so. Then they played games. Each student was assigned a game to learn and taught that game to the other students. Then, each student brainstormed themes, then researched their chosen theme. We discussed conflict and how conflict must be present in a game. Then, we brainstormed victory conditions, dividing it into game ending conditions and actual victory conditions.
After all that processing, students began working on prototypes, playtested them, and then worked on their rulesets. They reviewed other players' rulesets and playtested when they could. Finally, they finalized their prototypes and rules, wrote these blurbs, did a little self-evaluation, and then, a well-deserved break at the end of the week.
A mountain of work in a semester, and these fantastic students deserve every bit of credit you can sling their way.
For their blurbs below, they had to provide the following information:
1. Provide a short Description:
2. Describe the gameplay—what do players do on their turns, how do the components of the game interact with each other?
3. Why did you choose this theme?
4. Game Mechanics:
5. How do players win and how the game ends?
6. WHY IS YOUR GAME AWESOME AND AMAZING?
I will be adding pictures to each student's blurb as they submit them to me. I've been having some trouble uploading them so check back please.
Please feel free to thumb games you like. My students definitely pay attention to this. You can thumb all of them (please try to make it through all of them, if you do) or just thumb the ones you like. Or none of them. However, the thumbs are the easiest way for my students to see that others are paying attention.
Special thanks to two fabulous local game designers for coming in to my classes to talk to each one about their games and to answer questions. Thanks to my soulmate, Spin Monkeys and thanks to my great friendAaron BelmerUnited States
My classes and I am better for knowing both of you.
I created a Meta Geeklist for all my former posts about my students' work. You can subscribe to it, if you'd like to see what we've done and get updates on future posts. http://www.boardgamegeek.com/geeklist/156902/meta-geeklist-f...
Also, I have a website where I am putting all my game design materials. Please note I am a little behind, but my goal for Winter Break is to push out all the materials I've been updating this semester, so take a look at http://www.kathleenmercury.com. I welcome collaboration, comments, and suggestions.
Thanks so much for supporting my students and their work!
- [+] Dice rolls