My first game, a small 100 points dogfight against Mal, who taught.
I played the rebels with an A-Wing, an X-Wing and a Y-Wing, all with named pilots. The imperial side flew two TIEs, one TIE Advanced and one Lamda Shuttle. My A-Wing got shot down fairly early, followed by my Y-Wing, which at least managed to all but immobilise the shuttle. The X-Wing managed to finish it off but was severely outnumbered by that point and was destroyed soon after.
I enjoyed the game but can imaging tiring of the dogfight fairly quickly. I'll definitely play scenarios from now on.
Myself, Mal and Karl played a three player game of this fantastic card game. It was the first time I got to try the new (non orb) cards from the Alien Artifacts expansion. I used one of the new Start Worlds which gave me a very useful explore bonus. I ended up winning by draining the victory point pool. This was Karl's first time trying Race For The Galaxy and I think he liked it
We were joined by Aaron for a second game, which Mal won by scoring a lot of points from two six cost developments.
Myself and Karl played two games of this, all with new decks.
Firstly, I played a Miskatonic deck against a very tricky Hastur deck. I was really impressed with some of the Miskatonic cards, as it was my first time playing them. Hastur still won though, with three stories to my two I think, although I might have only had one.
Next I played with Shub Niggurath, a rush deck mostly made up of Dark Young. I managed to get some good cost reducing cards into play which allowed me to get Shub herself out fairly early. Despite the agency deck I was playing against getting some powerful high-cost cards out towards the end of the game, I had the upper hand and won with three stories to one.
Two great games of a really varied and tactical card game.
Next myself, Mal and Pete tried to save the world just enough to make a lot on money in this great deep euro. It was both Mal and Pete's first time playing, but they picked it up pretty quickly. I really love this game, and wish I had the opportunity to play it more.
I ended up winning, mostly as I claimed the majority of the UN Goal Cards, which my Company Goal gave me an additional bonus for.
For the final game of the night Tim taught Jason, Nathan and myself this light worker placement euro. A clever mechanism that makes previously claimed action spaces still available as long as you can put one more worker than is already present sees priorities and plans shift as each turn evolves. Including teaching, the game took just over an hour, so with everyone familiar I think this would be a really nice 45 minute game. Tim ended up winning by a decent margin, with Nathan second and myself and Jason tied for last place.
First off we played one of the hottest games out of this years Essen, Nations.
Steve taught Myself, Peter, Michael and Jacob this fantastic, large, but still quite streamlined civilization game.
Each player has a nation with a unique power, and you spend rounds building up your card tableau and placing workers.
I really enjoyed the game, even though I came dead last. I certainly felt like I was doing a lot of interesting (and annoying to some of the other players) things, and look forward to exploring it more when my copy arrives.
Peter won quite decisively, basically by accumulating a whole lot of points early and smartly avoid most of the punishing events.
Next up we (Myself, Mal, Michael, Peter and Jacob) played a game of Legendary using mostly cards from the Dark City expansion. This is the Marvel super hero deck building semi-co-op game. (Which I really enjoy a lot!)
It was a really weird game. Jacob and Peter managed to get a decent engine going and were able to do things while the other three of us just sat and spun our wheels.
There was an unfortunate sequence of cards out of both decks - The heroes only revealed really low cards or really high cards for the most part, meaning you either could only afford underpowered cards or nothing.
The villain deck produced a lot of master strikes and twists early.
The new Scheme was really tense, and we were teetering on losing quite early in the game. (It was Rescue Baby Hope, who kept getting kidnapped over and over again)
I manged to get only one decent move in the whole game, but it was so good I rocketed me to second place! (OK, maybe games should normally do that, but like I said, it was a weird mix in the way things came out)
I believe it was Peter who won in the end? Or was it Jacob. Sorry It was one of those two.
Iron Fist is now a favourite hero to play with though. And I liked Daredevil quite a lot too.
Next up I taught Tim H, Michael, Peter and Jacob this new Kickstarter game. I thought it looked good before hand, but I was super impressed with this game.
The players are all trying to become the most influential person in a dystopian future. You recruit people from different factions, who grant powers and bonuses. You want to mostly keep your workers dumb, because if they figure out what's going on, they will run out on you.
It's a really fun worker placement game with some clever, thematic touches.
Early in the game, simply through player order, I was the player who missed out on constructing a market which gave me the penalty of being unable to construct other markets if there were already other players there. So the other players, of course, went nuts building the other markets while I tried to cancel that effect. I spent so long catching up, and having more and more punishments heaped on top of me.
I probably should have ignored it and just tried to throw down my influence stars as quickly as possible.
I was also unlucky in that I never rolled a double the whole game, but I think the same could be said of the winner, Michael too.
I was surprised that this was my favourite game of the day. Which is not a knock on the others, which I enjoyed too, especially Nations, but this was fast, and fit together so well...
Highly recommend, and you can expect me to be trying to get it played and the next few meets I make it to too.
Tim, Peter and I ended with two quick games of this very underrated card game.
It's very difficult to describe the game play quickly, but you are playing cards in front of you, drawing from the stacks on the table, and scoring the card underneath the one you took. Can be difficult to take a card you actually want AND causing a scoring that you actually want.
I'm tired. Have no memory of who won what, but I'm confident it wasn't ever me
After being severely damaged in a space battle the Star Destroyer Imperial Fist is ordered by Lord Vader to retire to a location near an asteroid field to await the arrival of repair vessels. Vader is aware that a hidden Rebel base is nearby and hopes to use the Imperial Fist as bait to draw the Rebel forces out. The rebels are unaware of the fact that
and put together a strike force with a view to destroying the Star Destroyer with multiple proton torpedo hits. Meanwhile, Lord Vader had arrived at the Imperial Fist and is ready to join the fray should the attack go ahead. He has sensed the presence of a powerful force user amongst the Rebels.
Imperials Mark - Shuttle and Tie escorts Rowland - Ragtag Tie Squadron Nathan - Vader and Interceptor escorts Tyrone - Boba Fett, mercenary hired for this battle
Rebels Vince - Y-Wing and B-Wing Proton strike force Greg M - Escort including Luke Skywalker Dave - Mixed proton and escort force Greg K - Han Solo in the Millenium Falcon
Although the Imperial Fist was not defenceless it was vital that as few proton torpedo armed craft get through the Imperial fleet of fighters as possible. An initial attack run of close formation flying Tie Fighters caused the Rebel proton strike force to turn away whilst the rest of the rebels engaged. The Falcon was mauled and the Ties suffered surprisingly few losses before their formation was broken up and the survivors scattered. As this battle died down Vader and his escorts arrived. Vader picked off an A-Wing with a long range missile shot despite the obstructing presence of an asteroid before he was targeted and quickly destroyed. The Millenium Falcon was proving to be surprisingly resilient but eventually succumbed to multiple hits from a barrage of Imperial fire. As this melee was going on the rebel strike force (which had earlier turned away in the face of the Tie Fighter charge) had been making its way quietly along the edge of the battlefield, hoping to slip past and get to the Imperial Fist unnoticed. Colonel Jendon had been observing their progress however and ordered his shuttle and the attending Tie Fighters to turn and engage. It was perhaps fortuitous for the Imperials that Boba Fett had so effectively hindered the progress of the shuttle group by blundering in its path that Jendon had not been caught up in the swirling melee and was therefore free to turn on the proton strike force. The rebel survivors of the Tie and Darth Vader attack had obviously planned to distract the Imperial forces whilst the strike force made its way to the Imperial Fist. Unfortunately all of them bar Luke Skywalker were taken out in short order, and this meant that the surviving Ties were able to race off in pursuit of the strike force unmolested. Their speed meant that they easily overhauled the lumbering Y and B wings. It was all too much for Dutch Vander who had set an escape course into his flight computer just in case things became a little too hot. He accidentally activated the automatic disengagement plan leaving behind his two other strike force team members to face the combined forces of the shuttle, numerous Tie Fighters, and Boba Fett (who had finally got into a decent firing position). With their leader having seemingly abandoned them the remaining strike force members also disengaged leaving just Luke and one Interceptor duelling on the other side of the battlefield. Luke recognised that all was lost for this particular mission and also disengaged, leaving the Imperials as the victors.
Results For this game the survival or destruction of the Imperial Fist was all that mattered for victory or defeat. However each player had their own set of objectives that could alter their final level of success.
Mark (Shuttle + Escorts) - Decisive Victory (Shuttle undestroyed, escorts survived) Rowland (Ragtag Tie force) - Marginal Victory (Didn't destroy enough, lost over half his forces) Nathan (Vader and escorts) - Marginal Victory (Vader died, Luke survived) Tyrone (Boba Fett) - Strategic Loss (Didn't care about the Star Destroyer, was being paid by the kill - killed nothing)
Greg M (Escorts) - Marginal Loss (Vader died, Luke survived) Vince (Strike Force) - Marginal Loss (No losses) Greg K (Falcon) - Decisive Loss (Destroyed, didn't attack the Star Destroyer) Dave (Mixed Force) - Decisive Loss (lost over half craft, no attack on Star Destroyer)
So although the Imperials won the day the Rebels did claim some successes. My thank you to all of the participants. I am looking forward to running another big scenario, possibly when the Rebel Transport or Imperial Aces come out...