Games played WABA Mt Claremont 8 March 2014
Ian O'Toole
Australia
Queens Park
WA
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Please add your plays for the March Mt Claremont meet.

WABA's guild can be found here.

The metalist of WABA games played can be found here.
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1. Board Game: Glass Road [Average Rating:7.46 Overall Rank:231]
Ian O'Toole
Australia
Queens Park
WA
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Tegan, Pete and myself started with Uwe Rosenberg's other game from Essen last year. This is a much quicker and simpler game than he's generally known for, and has some interesting card play mechanisms. Both Tegan and myself had played before and it was Pete's first game.

I think Glass Road is pretty good, but it's not a home run for me. The card play is interesting enough but I didn't find it as engaging as I though I would when I heard about it. The decisions that you make based on what you think other players are going to play fall a little too much on the guesswork side for me, although I can't say that with any conviction after only two plays.

I won my building sand pits as far as the eye could see.
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2. Board Game: Firenze [Average Rating:7.28 Overall Rank:743]
Ian O'Toole
Australia
Queens Park
WA
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Next Karl joined us for this medium(?) weight euro about building wobbly towers in Renaissance Florence. This is really beautiful game that I'm terrible at. Pete won pretty convincingly I think.
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3. Board Game: Sekigahara: The Unification of Japan [Average Rating:8.06 Overall Rank:142]
Ian O'Toole
Australia
Queens Park
WA
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This was the main event of my day. Myself and Greg have been trying to arrange a game of this for a few months now, and it finally happened.

I'm not sure how light this is on the scale of war games, but it's definitely towards the lighter end, having a very approachable ruleset and a short playing time (our game took about four hours, although we both knew the rules when we sat down).

This is a block game, meaning that your forces are represented on the board by wooden blocks, with the strength and allegiance of each being visible only to you. This very elegantly creates a fog of war effect as you have a good indication of how large a force might be, but you don't know it's real strength until you engage them in combat.

The game is card driven, with cards discarded for movement and forced marches as well as being played during combat. The combat in this game is fantastic, it's all about bluffing and timing. Playing a card with one faction's symbol (each side has four or five factions, called Daimyo) allows you to deploy one block into a battle. The strength of that block increases your attack strength, and is bolstered by blocks you've previously deployed from the same faction.

The game also has a great loyalty system were a loyalty challenge card can be played after a block is deployed into combat, forcing your opponent to reveal another card of the same faction from their hand or lose that block as it defects to your side.

I managed to dominate the resources on the board for most of the game, and had some early combat successes, but after the half way point things swung steadily back in greg's favour as I had some defeats in battle and lost some ill-advised gambles.

In the end my leader attacked Greg's forces in a die or die attempt for glory, and was killed on the last turn of the game (after which Greg would still have won due to owning the most castles / resources on the board).

I really loved the game and can't wait to try it again. It's also quite a beautiful object on the table and attracted a decent amount of attention. Very happy to have gotten this to the table.
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4. Board Game: Dominant Species [Average Rating:7.85 Overall Rank:51]
Luke Phillips
Australia
Perth
Western Australia
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This was ok, lots of steps to get to grips with.
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5. Board Game: Thunderstone Advance: Towers of Ruin [Average Rating:7.41 Overall Rank:395] [Average Rating:7.41 Unranked]
Luke Phillips
Australia
Perth
Western Australia
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I could be wrong about this being the specific version I was kindly taught. But it looks right from the images.

It was a tough setup apparently with a steady stream of dragons keeping us out of the dungeon. I would try it again though.
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6. Board Game: Alhambra [Average Rating:7.03 Overall Rank:428]
Luke Phillips
Australia
Perth
Western Australia
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I also gave this a burl. Not sure if I liked it that much. Each player pretty much just looks after them selves with very little interaction.

I was glad to try it though
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7. Board Game: Kemet [Average Rating:7.75 Overall Rank:80]
Eric
Australia
Nedlands
Western Australia
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I taught Gary and John to a 3p in my only game at waba last weekend. It was fairly simple to teach and both my foes picked it up quickly being their first play. So much that I came last and Gary came first in a fairly convincing manner.
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8. Board Game: Hive [Average Rating:7.32 Overall Rank:219]
Tim Kirkwood
Australia
Perth
Western Australia
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First up for me was a game of hive which Adrian kindly taught me. It's a pretty quick and interesting abstract. Which somehow I won. Will definitely be happy to play again.
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9. Board Game: Tichu [Average Rating:7.59 Overall Rank:134]
Tim Kirkwood
Australia
Perth
Western Australia
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Next up Adrian, Amy, Peter and I played a few teaching hands of this fun filler while waiting for another group to join us.
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10. Board Game: Nuns on the Run [Average Rating:6.52 Overall Rank:1459]
Tim Kirkwood
Australia
Perth
Western Australia
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We then played a big 8 player game of nuns on the run. If you enjoy hidden movement games like letters from white chapel or mr x then I think you will enjoy this game as all the players get that bit of adrenalin of trying to outwit the abbess in the race to fulfil their secret wish. Play surprisingly didn't take too long with 8 players. Good game will be happy to play again.
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11. Board Game: Cosmic Encounter [Average Rating:7.55 Overall Rank:122]
Tim Kirkwood
Australia
Perth
Western Australia
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David and Adrian and Amy then took me and one other player (apologies I can't remember your name) through cosmic encounter. I thoroughly enjoyed it even though I came stone last and definitely see the replay ability come through with all the different aliens though some do seem more powerful than others in breaking the rules.

I think this one may be added to my wish list and definitely will be replayed.
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12. Board Game: Goa [Average Rating:7.60 Overall Rank:131]
Tim Kirkwood
Australia
Perth
Western Australia
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Lastly Jan and lihua taught myself and Pete, a game of Goa. It was fun, though a bit long and a bit rushed to the end so that we could finish before closing. There were some interesting parts but you can also be royally stuffed by some of the randomness when it comes to card flipping when attempting to establish colonies. Will I play it again I don't know maybe...
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13. Board Game: Logistico [Average Rating:6.20 Overall Rank:4436]
Neil Bloomfield
Australia
Perth
Western Australia
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I joined with Jocelyn and Prya, Lihua and Jan playing this. I had played once before, it was new to the others. Using my previous experience, I grabbed three cubes for my ship near the end of the game. The holding costs pushed me to the back of the field, but when I then delivered, I moved to the front, only to be pipped (by one point) by, I think, Prya and Jocleyn.

I have mixed feelings about this game. I like the basic idea, but trying to coordinate the different transport methods is almost impossible. I think the game would be more interesting if you could put your truck on your plane or ship. (I haven't read the rules, but I am assured this is not mentioned, and thus presumably not allowed.) Without this, some goods are simply not worth transporting. You might be able to use the truck to get them to an airport, and the plane to get them to the right island, but you then need the truck to finish off the delivery, and this is not sensible - the cost of moving the truck is going to be more than the delivery is worth.
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14. Board Game: I'm the Boss! [Average Rating:6.81 Overall Rank:1065]
Neil Bloomfield
Australia
Perth
Western Australia
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Raymond joined me, Jocelyn and Prya, Lihua and Jan for this. I think folks are playing this totally wrong - joining in deals at very low rates, which means that the boss makes a killing for each deal. Needless to say, I stormed home last (only saved by a deal where I didn't actually have a participant, but still made a great profit) with a miserable $16 mill, and Ray, who charmed everyone with his deal-making skills, came first, with something like $44 mill. Ouch.
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15. Board Game: Middle-earth [Average Rating:7.26 Overall Rank:1045]
Magister Ludi
Australia
Fremantle
Western Australia
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Jason kindly offered to teach a game of this to interested players. Mark (isolator) Greg (breaker) and myself took up the offer. I had played previously, but my cards had been gathering dust so it was a chance to get this classic CCG another run.

This is one of the more complex CCGs but develops a very good narrative as it plays out. Each players deck is constructed with a preferred wizard (Gandalf, Radagast, Saruman and the lesser known Pallando and Alatar), a set of starting characters, generally a mix of Hobbits, dwarves, elves and men and then a deck of artifacts and events which work in your favour and a 'hazard' deck which are played on an opponent. This ensures that there is continuing interaction throughout play.

An additional deck of various middle earth locations also provides the places to visit and collect items, allies, armies etc.

The game took about four hours to complete following a good tutorial session and the game played pretty smoothly once the key concepts were grasped. My party seemed to spend most of the time doing a grand tour of ME, without accomplishing a great deal, apart from attracting numerous enemies each time they stirred from a haven. Jason stepped in for Greg about half way through and started to build up a good collection of armies, but in the end game Mark managed to garb a couple of key dwarven artifacts and seal victory with a tally of something like 28 points to Jason's 22. While I managed to head up my party with Gandalf, and had the big scoring individual cards such as Aragorn and Cirdan in play, I struggled to recruit armies and Allies...

Overall a great re introduction to the game and one that I would look forward to playing again.
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16. Board Game: Wits & Wagers [Average Rating:6.95 Overall Rank:569]
Ernest Chua
Australia
Western Australia
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I think we played this version. According to my notes, Richard won on 94 over Oliver 86, Ernest 18, Mark 3 and Jason 0. Such is the range of scores possible when betting correctly or incorrectly on the right answers!
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17. Board Game: Battlestar Galactica: The Board Game – Daybreak Expansion [Average Rating:8.26 Unranked] [Average Rating:8.26 Unranked]
Ernest Chua
Australia
Western Australia
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I believe it was me, Roger, Richard, Oliver and Jason who played this, with my memory only good enough to remember that the cylons won on population after a failed FTL jump left behind the last human survivors, I think I played as Cain, and Jason and Roger as the winning cylons.

I think the combination was base + Pegasus, base Exodus, CFB, without CL going to Kobol. When it gets down to a die roll to win (or loose), it makes for another great session.
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18. Board Game: Spot it! Party [Average Rating:6.33 Overall Rank:9808]
Ernest Chua
Australia
Western Australia
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I also taught and played 3 games of this light party game. Everyone seemed to enjoy it.
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