Games Played WABA Thornlie 22 March 2014
Robert Forrest
Australia
Embleton
Western Australia
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People took advantage of the longer running time to get a lot of bigger/heavier games played. Saw a few Fantasy Flight games out on tables!

Please add your plays for the March Thornlie meet.

WABA's guild can be found here.
The metalist of WABA games played can be found here.
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1. Board Game: Sid Meier's Civilization: The Board Game [Average Rating:7.45 Overall Rank:205]
Robert Forrest
Australia
Embleton
Western Australia
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Ian's had a copy of this sitting on his shelf for a while now, and it's one we've meant to get to, but of course it's a large undertaking. Pete also had a copy, and when I asked if he was up for teaching it - Well, it turned out he hadn't played a full game himself, and it had been a little while.

Still, the ball was rolling, so we (Ian, Pete, Tim H and myself) all watched the how to play tutorials and/or read the rulebook and busted the game out. We added most of one of the expansions (Not sure which one it was, but the one that makes the culture track a more viable option), so Ian had to quickly run through the slight changes added by that, and we were playing fairly quickly.

Long story short, we were all a bit too timid this first time around, with no one engaging any other players until the very last turn. And that only happened because I counted out the last four turns and realized Ian was going to beat me in the tech pyramid simply due to turn order, so I had to quickly switch to military and try to defeat a city.

Luckily, since I was so far along the tech pyramid already, my military was pretty advanced, and I was the only player to get airplanes, so I was doing OK. I had all of my military grouped together and picked Pete's city, simply because it was the exact number of spaces away that my army could move* and attempted to take him down.

Turned out Pete was sitting on a power that could stop my movement and he just blocked me turn after turn. On the last turn he let it happen to see how it played out (with much pressure from the rest of the table) and it then turned out he wasn't ever in danger as he was also sitting on a power to give him a massive defense. It was closer than I thought it would be, but not really that close, and then Ian won with a tech victory.

It was a great game, though that last hour wasn't much fun when I was just counting down the clock. Still, it would play differently next time.

And then there was THE INCIDENT.

Towards the end of the game, Ian nuked Tim. Not because he was a threat, completely unprovoked, he just wanted to. (Fair enough, I'd have nuked someone too) It turned out at the end though, Tim had the power to change the player order and take the victory away from Ian (and give it to me).

He chose not to. He didn't hear the end of that all night. He is now moving to Brisbane in shame.
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2. Board Game: A Study in Emerald [Average Rating:7.21 Overall Rank:686]
Robert Forrest
Australia
Embleton
Western Australia
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The rulebook makes this new Wallace game seem tough than it is, but that's because there a lot of individual situations that need to be covered. It plays quite easily in the end.

I taught it to Tim H, Tim K and Pete.

The game is themed after a Neil Gaiman story that pits Sherlock Holmes against Lovecraft's Old Ones. In the game there are two teams - The loyalists who want to keep the Old Ones in power and the Restorationists who would like to cause a war and rise up against them.

Players have hidden loyalties, and depending on the number of players it's possible you all are on the same team. At the end of the game, the player with the lowest score eliminates their entire team. So it's in your best interest to only target players you are sure are on the other team.

The game uses deckbuilding and area control. Most cards can be used for a few things (to place or collect influence cubes, to buy more cubes or travel the board etc). Players also control agents, who increase influence and can assassinate or protect the Old Ones (depending on your affiliation), but interestingly all of the players also have potential double agents that can be revealed at any time, even interrupting another players move.

Unfortunately no one ever achieved that (Pete later told me I fed the agent that he had the double agent power for to one of the Old Ones). I also blocked Tim from unleashing zombie hell, even though it would have been pretty cool (and it turned out he was on my team).

I was the only player who really tipped their hand to what team they were on early, and since none of the other players backed me up, I assumed I was on my own. Oh well!

In the end, Tim and I were disqualified and Pete took the win.

Tim, Tim and I all said it was our favourite game of the day, and I can't wait to play it again (I can't remember if I asked Pete - Oops!)

I also need to read up to make sure we had assassination exactly right, though I think we got it right in the end.
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3. Board Game: Keyflower [Average Rating:7.85 Overall Rank:49]
Robert Forrest
Australia
Embleton
Western Australia
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Tim K requested this one, and I am a fan, so I brought it along and played with Tim K, Tim H, Pete, Amy and myself.

The game is an interesting mix of auction, tile laying and worker placement. Bid on the tiles each season with workers, but you have to match the colour of the workers already assigned to the tile. Or you can play the workers on any of the tiles (even ones in other players villages or ones still up for auction) to take the actions.

At the end of the fourth round, whoever has the highest points wins.

Though the games goes up to six, I think maybe five is too many. Four is probably the sweet spot. It was still a good game, but perhaps a little too long for what it is.

Pete took the win, and as always, I did terribly.
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4. Board Game: Coup [Average Rating:7.03 Overall Rank:439]
Robert Forrest
Australia
Embleton
Western Australia
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To end the night we played at least ten hands of Coup. Quite likely was more as they were all very quick.

It was a rotating group of players - Myself, Tim and Tim to begin, then Ian and Tegan joined. Tim called it a night. Jacob joined for the last hand.

I think most people that played a few rounds had a win - It seemed like Tim won the most though? Who knows.

Such a fun, fast game.
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5. Board Game: Brass: Lancashire [Average Rating:8.13 Overall Rank:22]
Malcolm King
Australia
Mount Hawthorn
Western Australia
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I taught this to Peter, Tegan and Tim. It's a heavy economic game set in the industrial revolution where you're placing 5 varieties of industry tiles (coal mines, iron mines, cotton mills, ports and ships) on a map of England and you score income and points when the tiles are flipped. Each type of tile has a different condition for flipping it and if you're not careful about your placement you can get locked out of the board quite easily.

It's also card driven so play tends to be quite tactical with your plans often changing from turn to turn.

Pete pipped me by one point with Tim and Tegan another 5-15 points behind.
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6. Board Game: Spyrium [Average Rating:7.11 Overall Rank:565]
Malcolm King
Australia
Mount Hawthorn
Western Australia
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Spyrium has an interesting worker placement mechanic where people can crowd around the actions and drive up the price of the action, but also increase the income a player can derive from skipping that action.

I played with Peter, Tegan, Tim and Amy, the latter 2 being new to the game. I hadn't played with 5p before so I was interested to see how packed the board would get. Most turns we saw at least one card that had 7 or more workers surrounding it so money was very tight but Amy managed to get a very good points engine going, often keeping workers on the board until everyone else had played out their turns and then picking up what was left over quite cheaply.

I spent much of the game just saving my money for the final turn when the big point buildings come out and I was very surprised to find that in final scoring I overtook Amy by just a few points.

I can now highly recommend playing this with any number of players.
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7. Board Game: Qwixx [Average Rating:6.89 Overall Rank:704]
Warren Adams
Australia
Mt Lawley
Western Australia
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Tim taught and beat me twice at this fun dice filler.

The first time we played a fan designed variation and after Tim corrected the rule we played the proper rules the second time.

I then later taught it and lost again.
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8. Board Game: Bruxelles 1893 [Average Rating:7.65 Overall Rank:271]
Ian O'Toole
Australia
Queens Park
WA
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Mal, Tegan, Pete and myself played this great new euro. It was Pete's first game. The players take the roles of artists in the Art Nouveau period, collecting resources, creating works of art and selling them, finding patrons and completing your masterpiece. It's all pretty abstract but the mechanisms are really great.

It's pretty standard worker placement stuff for the most part, except that when you place a worker on the Art Nouveau board (which is a semi-randomised grid of action spaces which changes size every round, limiting or expanding possibilities), you have to place money with them. At the end of the round, each player's money in each column of action spaces goes towards an auction for an action card, one of which is placed at the bottom of each column. As well as that there are bonus points for having the majority of workers in each set of four workers placed in a square on the board.

This all leads to very tactical placement, where you need to weigh up the value of the action you want against the value of the placement on the board and the auction for the bonus card.

I've played this game twice and done pretty poorly both times (came last this time), Mal has won both times, by a pretty decent margin. I'm still really eager to play more of it though.
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9. Board Game: Libertalia [Average Rating:7.20 Overall Rank:349]
Ian O'Toole
Australia
Queens Park
WA
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Tegan, Mal, Pete and myself played this pirate-themed card game next. This has been on my radar for quite a while, but I finally picked it up this week and was eager to try it. Mal had played once before and hadn't had a very good experience, but I think this play brought it up in his estimation.

Each round the first player randomly draws role cards from a deck of 30 (nine in the first round and six in the two subsequent rounds, as everyone retains three), and everyone uses those roles for that round, drawn from their own personal decks.

Each turn all players simultaneously select a role and they are all added to the ship in order of rank. Cards have abilities that trigger either at day (after all cards are placed, in ascending order of rank), at dusk (after all day effects have happened and while players are collecting booty from the ship board), at night (after all role cards are removed from the ship and placed in each player's den) or at the end of the game.

The object of all this is to collect the most valuable booty each round, which is represented by tokens on the board. Playing the highest rank character will give you first choice, if they survive the day effects of the other characters.

It's a really clever system and I love that each time you play you're going to have a different mix of roles. Mal ended up winning this as well, thus ending International Let Mal Win Day.
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10. Board Game: Condottiere [Average Rating:6.79 Overall Rank:826]
Warren Adams
Australia
Mt Lawley
Western Australia
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Followed up my unsuccessful forays into Qwixx by teaching this one to two new players.

Another really good game where no one was really sure who was winning when as the balance continually shifts.

Experience played a part in getting me across the line in this one.
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11. Board Game: King of Tokyo [Average Rating:7.23 Overall Rank:263]
Peter Di Girolami
Australia
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Got in a little late to the meet this week but just as I arrived I saw Tim introducing himself to some potential new members John and Alichia, Flayne came over and suggested we try a game King of Toyko? I mentioned I knew how to play this one so Tim asked if I could run a teaching game. Yep no problem so we saddled up for a 4 player game.

After running over the rules we launched into it and before long I had to chance to wipe out the newbie (John of Toyko whom overstayed his welcome in that city) but my niceness gene kicked in (always seems to do that for newbies, think Warren has this gene, well that’s his excuse for coming last in teaching games). Anyway let him slide out of Toyko with tap on the back rather than a slap to the face which would have seen a crumpled heap of monkey meat hit the pavement. That started a trend of taking it easy on one another and ended up being a long rush to get the 20-pt victory.

Flayne in the end prevailed with using up her ample supply of energy cubes to purchase cards which sapped everyone's vital points (most being 15 and over at that stage), fatigue & wounds kicked in by then and left her standing alone in Toyko victorious.
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12. Board Game: Flash Point: Fire Rescue [Average Rating:7.23 Overall Rank:287]
Peter Di Girolami
Australia
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Next up we ventured in for some fire fighting & rescuing people out of a burning building with Flash Point.

In trying to not make the 1st game too easy I started hacking my way thru walls to get to victims, with most following suit we ended up having half the building on fire. By the time we changed tack and tried to get the fires under control it was too late the building collapsed upon us. Not a disaster though but good enough to tempt everyone into another game. This round ended with a similar fate but it was a very close call with only one more rescued victim needed to win. We had a lot of fun even though we didn’t beat the game, that’s one reason why I like this game (especially when it’s right on a knifes edge of crashing down on you).
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13. Board Game: For Sale [Average Rating:7.22 Overall Rank:278]
Peter Di Girolami
Australia
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Almost dinner time now so enough time for a short filler, so we pulled out For Sale. We were joined by Alistair and another lady (my apologies I didn’t catch the name and I am utterly useless at remember names so apologies all round if I stuffed in that regard with anyone involved with my games). I can say she was nice and picked up the game quick. As with most auction games it takes a couple of rounds to figure out the bidding and values, 1st game I took out the win with Alichia taking out the 2nd. This game is great value and worked really well with 6 (although I usually play with 4) so it was interesting to see how the bidding worked with the extra numbers.
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14. Board Game: High Society [Average Rating:6.95 Overall Rank:657]
Peter Di Girolami
Australia
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After dinner John, Alcihia Flayne and I were joined by Elaine for a game of High Society. Another auction game with a bit of fake posh accents put on for the bidding wars. I mastered the Warren teaching game manoeuvre this time round finishing dead last with Flanye pipping John in a tie breaker.
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15. Board Game: Dixit: Odyssey [Average Rating:7.48 Overall Rank:186] [Average Rating:7.48 Unranked]
Peter Di Girolami
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The same 5 also ended up with a game of Dixit which Alichia took out in a fairly close contest. Fairly straight forward game but always interesting to see how people mind's tick, I felt like a spectator for most of the night with many of my cards not even remotely close to the stories being told. whistle
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16. Board Game: 7 Wonders [Average Rating:7.78 Overall Rank:47]
Peter Di Girolami
Australia
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Somewhere along the night we were joined by Stevie and another lady for a game of 7 Wonders. (Again apologies for missing the name, which is a shame really cause she was my neighbour in the game and we got along swimmingly without any nasty militaries between us. Until the last round that is when I pretty much had no choice but to play one for the sake of some points over none).

It still wasn’t enough though with Stevie taking out the victory over me on the back of his impressive science score. The rest trailing away and the new players were left rueing their decision to go the arms race route.

Still all in all a nice selection of games to give an overview of what’s at WABA, hope to see you guys down at another meet.

Thx to Jason, Elaine and Tim for lending us your games over the time.
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17. Board Game: Sushi Go! [Average Rating:7.08 Overall Rank:389]
Peter King
Australia
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Tegan taught this one to Amy, Tim and I. I enjoyed this fun little drafting game. Unfortunately I don't remember who won, I think it was between Amy and Tim.
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18. Board Game: Coup [Average Rating:7.03 Overall Rank:439]
Eric
Australia
Nedlands
Western Australia
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Arrived near dinner time when everyone else are either eating or gone to dinner. So played this short filler with Ernest, Mark and Andrew.

First time for Mark and Andrew. This is a very light bluffing game and always good fun to play. Even though by three quarters of the way through you have a good idea who will win.

We played this four times, I've won none.
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19. Board Game: Kings of Air and Steam [Average Rating:6.93 Overall Rank:1553]
Eric
Australia
Nedlands
Western Australia
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Mark left us to visit a certainCursed Island, so we are joined by Alastair for a game of this. Me and Ernest played this once while none for Alastair and Andrew taught.

We played the advanced version where all our characters have some special abilities.

I really need to unshrink my copy as this is a great pick up and deliver game. Lighter than Railways but still tons of decision and planning.

I won the game with 160, Andrew and Alastair on 155, and Ernest on 151. Really close game.
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20. Board Game: Suburbia Inc [Average Rating:8.00 Unranked] [Average Rating:8.00 Unranked]
Eric
Australia
Nedlands
Western Australia
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My last game of the night involves a first play of expansion. Me, Ernest and David played this, with David being the first time. So I took out the border tiles but kept everything in as it's more of the same anyways.

I liked the extra options with extra tiles, although it does make looking for combo harder and a bit more random tiles to come out. I went for a heavy residental/reputation strategy (which is not possible with base game) and bought the PR firm which meant I was churning 14 pop a round. + extra pop. not good to income but by then it didn't really matter.

David came second though only 15 points behind thanks to the law firm which won him 3/4 objectives. Ernest is like 70 points behind devil

Still a great game, glad to have this in collection.

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21. Board Game: Caverna: The Cave Farmers [Average Rating:8.07 Overall Rank:23]
Ernest Chua
Australia
Western Australia
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I was new to this game, and it is possible that others were too. Tim started to teach and play this, but had to duck out midway and Mark generously stepped in. In the end, Jason won on 94, over Mark/Tim on 92, Andrew 84 and myself 78.
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