World at War Magazine issues 1-50
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World at War magazine focuses on WWII themed games in a similar format to Decision Games other magazine, Strategy & Tactics, which has a wider historical base for its games.

Games (and feature articles) rotate through four categories, covering the Western and Mediterranean Theatres, the East Front, the Pacific Theatre, and a category for other battles and campaigns (such as the Battle of the Atlantic, Spanish Civil War, what-if battles such as Sealion or Moscow 1941).

http://worldatwarmagazine.com/

World at War 51-100 geeklist
World at War Magazine Issues 51-100


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1. Board Game: Barbarossa: The Russo-German War, 1941-45 [Average Rating:7.07 Overall Rank:9701]
Board Game: Barbarossa: The Russo-German War, 1941-45
Javier Romero
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Premiere issue. Redesign by Ty Bomba of the SPI game of the same title.

There is Japanese edition (Command Japan #89, 2009)

External image
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2. Board Game: The Solomons Campaign (Second Edition) [Average Rating:5.89 Unranked]
Board Game: The Solomons Campaign (Second Edition)
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Reprint/redesign of the 1973 SPI game by Joe Miranda
 
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3. Board Game: The Bulge [Average Rating:7.16 Overall Rank:9781]
Board Game: The Bulge
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Ty Bomba's redesign of the 1978 SPI title.
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4. Board Game: USAAF: US Strategic Bombing Operations Over the Third Reich, 1944 [Average Rating:6.79 Unranked]
Board Game: USAAF: Strategic Bombing Operations Over the Third Reich, 1944
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Air war over Europe, 1944-1945. Ty Bomba.

Best estimates today have it that the war in Europe most likely would have continued for about 24 months after February 1944 had it not been for the cumulative effects of the Allied strategic aerial offensive against the Germans. That means the war was most likely shortened somewhere between 13 and 15 months by the effects of that campaign. We say "most likely" and "somewhere between" because we can't be more certain. That is, starting at the end of 1944, the Western Allied and Soviet ground advances began to add their resource-denying effects to the successes being scored by the bombers. Where precisely the effects of the one effort picked up and the other left off is, and will likely always remain, a matter of debate.
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5. Board Game: The Finnish Front, 1941-42 [Average Rating:6.69 Overall Rank:11743]
Board Game: The Finnish Front, 1941-42
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Fifth game of the "Died with their boots on" series.

Finnish Front, 1941-42 (TFF), is the fifth game to be published in the “They Died With Their Boots On” series (S&T#236 & S&T#242).

TFF’s “Boots” system simulates what might otherwise appear to be hopeless campaigns, in this case the first stage of what the Finns call the “Continuation War.” It was fought between Axis (Finnish and German) forces and the Soviets during 1941-42, much of it north of the Arctic Circle. During that war the Finns recaptured the territory they’d lost to the Soviets in the Winter War of 1939-40. They failed to take Murmansk, however, which would have seriously hindered Allied Lend-Lease shipments to the Soviet Union.
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6. Board Game: Greater East Asia War [Average Rating:6.78 Overall Rank:11291]
Board Game: Greater East Asia War
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Greater East Asia War (GEAW) is a two-player, intermediate-complexity, strategic-level simulation of the World War II campaigns waged across China and Southeast Asia. Uses the much-liked system pioneered in the earlier Twilight of the Ottomans: World War I in the Middle East design in Strategy & Tactics magazine.
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7. Board Game: Greek Tragedy [Average Rating:6.24 Overall Rank:12758]
Board Game: Greek Tragedy
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Reprint of Richard Berg's DTP game of the same name.

Covers "the woefully sorry invasion of Greece by Italy during WWII". One version of the game is historically accurate but unbalanced. It is good for study and solo play. The other version is a best case scenario that pretends the Italians were not as incompetent as they were historically, making the game more balanced and better for two players. The one and two-thirds sheets of counters that have to be mounted (good cardstock provided with game) and cut-out are simple and attractive, same for the map. 7.5 miles/hex, 1 mo/turn, battalions-divisions.
 
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8. Board Game: ¡Arriba España! [Average Rating:6.50 Overall Rank:8734]
Board Game: ¡Arriba España!
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Brian Train' simulation of the Spanish Civil War. Reprint of the game published by Fiery Dragon in 1997.
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9. Board Game: Destruction of Army Group Center (Second Edition) [Average Rating:6.83 Overall Rank:9947]
Board Game: Destruction of Army Group Center (Second Edition)
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Ty Bomba's redesign of the game originally published by old-SPI in the early 1970s (in S&T#36).
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10. Board Game: Coral Sea Solitaire [Average Rating:5.35 Overall Rank:16474]
Board Game: Coral Sea Solitaire
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Coral Sea Solitaire (CSS) is a purpose-designed one-player wargame covering the aero-naval battle that took place between the US and Imperial Japanese Navies in May 1942. It was the first of the Pacific War

CSS is based on the game system used in World at War number three Solomons Campaign; however, there are significant differences owing to the smaller scale of this operation and the systemic necessitates inherent in a solitaire design. The player controls various US and Allied forces; the game system controls Japanese forces. The player may utilize his forces as he pleases within the structures of the rules, while Japanese forces are moved and fought by the system.
 
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11. Board Game: Afrika Korps: Decision in the Desert, 1941-42 [Average Rating:7.45 Overall Rank:8191]
Board Game: Afrika Korps: Decision in the Desert, 1941-42
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The campaigns in the Western Desert, 1941-1942, in which Italo-German forces under the command of Erwin Rommel took on the forces of the British Empire.

The game map shows the Egyptian/Libyan coastal area as it was in 1941-42. Each game turn represents one month. Each hexagon on the map represents 12.5 miles (20 km). There are two scenarios, short (May-November 1941) and long (May 1941 to November 1942).

Afrika Korps is a two-player game of intermediate complexity. Experienced players can finish the short scenario in about four hours. Solitaire play is doable.
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12. Board Game: 1940: What If Germany Went East? [Average Rating:6.67 Overall Rank:12794]
Board Game: 1940: What If Germany Went East?
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The Germans attack Russia in early 1940 instead of France. There is a Japanese reprint by Command Japan (published 2012).

The conjectured departure from the historic timeline that resulted in this alternative history wargame is assumed to have taken place in mid-September 1939.

At that time, as his forces are completing the conquest of Poland, Hitler receives a flash of intuition. That is, he can’t help but notice the strategic paralysis of the Anglo-French, who do nothing to try to prevent the downfall of their fast-disappearing eastern ally Poland. From that he concludes it would be a waste of time to redeploy the Wehrmacht to the western front in 1940. He tells his generals: “The time will never be better to destroy the Bolshevik power than in the coming year. We will continue to have nothing to fear in the west. The British and French simply do not want war; they are afraid of it. Once we’ve taken Moscow, we’ll take Paris and London by telephone.”
 
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13. Board Game: Guards Tank: The Battle of Prochorovka, July 1943 [Average Rating:6.50 Unranked]
Board Game: Guards Tank: The Battle of Prochorovka, July 1943
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First installment of Joe Miranda's East Front Battles Series.

That series will present operational simulations of medium-to-large-sized battles fought during World War II on that front. There will be two players in each game, and solitaire play is easily doable. There are two general types of units in the counter-mix: maneuver (non-artillery) and artillery. In addition, certain units are classed as “armored.”

Individual units vary in organizational size from platoons to regiments.
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14. Board Game: Invasion: Pearl Harbor [Average Rating:6.58 Overall Rank:13228]
Board Game: Invasion: Pearl Harbor
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Ty Bomba's what-if simulation of what would had happened if the Japanese had launched a follow-on land invasion after the Pearl Harbor attack.

What If the Japanese Invaded? (IPH). It’s a low-to-intermediate complexity, strategic/operational-level, alternative history wargame of the campaign that could've resulted had the Japanese decided to launch an amphibious invasion of Oahu at the same time as their historic air raid. The game is intended for two players, one commanding the Japanese and the other commanding the US forces. The game system is focused so as to present the ground-commanders’ views of the campaign. Aero-naval operations – though certainly important in play – are presented more abstractly than would be the case in a design centered on those aspects of the campaign.

Each hex on the 34x22 large-hex map equals one mile (1.62 km) from side to opposite side. Each game turn represents about four hours of daylight or an entire night. Playing pieces (176 iconic counters) represent ground units of approximately company size, or individual aircraft carriers or battleships, or enough aircraft sorties (about two to three dozen) needed to affect battlefield events at this scale. The rules contain a little less than 11,000 words. Two experienced players can finish a match in less than four hours.

The single counterfactual assumption underlying the game is Adm. Yamamoto decided to back the plan he scrapped historically in September 1941. That plan had called for an amphibious invasion, conducted by about two regiments, to land on Oahu at the same time as the air attacks were begun. The further supposition then is, the Japanese, once ashore, would’ve had no more than about three days in which to achieve their now more ambitious goal: either secure the whole island or at least fight their way across enough of it – while thoroughly wrecking facilities as they came to them – to ensure the American recovery would be delayed as long as possible. The three-day limit is due to the fact that, by the end of that period, the Japanese carrier strike group would had to have withdrawn and the ground force’s initial load of combat supply would be used up.
 
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15. Board Game: Soft Underbelly: Italy 1943 [Average Rating:6.15 Overall Rank:14416]
Board Game: Soft Underbelly: Italy 1943
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Adaptation of Ben Knight's Victory in Normandy system (XTR Corp., 1993) simulating the invasion of Southern Italy in 1943.

It is an intermediate-complexity, two-player wargame simulating that historic World War II campaign. It may also be used to explore the “what ifs” inherent in the situation had the German high command chosen to react to the Allied landings in a much different manner: making that effort’s defeat Berlin’s main strategic goal for late 1943 (Operation Wacht am Tiber). The design therefore combines factual historical detail with studied counter-factual analysis to present players with a situation that will be familiar to most of them, while at the same time allowing for an easy and seamless transition into the less certain realm of alternative history.

A complete game of SU generally takes from four to five hours to complete, and it’s suitable for solitaire play. Rules cover such things as: Allied end-run second invasions, Luftwaffe seaport raids, reinforcements, withdrawals, paratroop drops, naval gun support, both sides’ army and corps organizational schemes, German tactical superiority, tactical and strategic airpower and much more.
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16. Board Game: Partizan [Average Rating:7.32 Overall Rank:9481]
Board Game: Partizan
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Guerrilla warfare in Yugoslavia, 1941-1944.

Partizan is a two-player, intermediate-complexity, historical simulation of the struggle between the Communists and the Axis occupation forces for mastery of Yugoslavia from 1941 through 1944. It starts with the first uprisings against the Axis in Bosnia, Serbia and Montenegro in late 1941, and ends in late 1944 just before the Soviet Army entered the country. The game is won by the Partisan player by waging an aggressive guerilla war: harassing the occupiers and destroying infrastructure that may be of use to them: warehouses, fuel dumps, bridges, dams, depots, railroads, viaducts, motor pools, etc (each represented by variably placed counters). “Resource hexes” represent strategic mineral deposits, such as bauxite, copper and chromium, which the Axis player must protect, along with routes from them back to Germany, while also guarding possible invasion beaches along the coast.
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17. Board Game: Leningrad '41: What If Manstein had Attacked? [Average Rating:6.44 Unranked]
Board Game: Leningrad '41: What If Manstein had Attacked?
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Leningrad ’41: What If Manstein had Attacked? (L’41), designed by Joseph Miranda, is a two-player alternative history wargame of intermediate complexity that simulates a hypothetical German attempt to seize the city of Leningrad in late July through August 1941. The assumption is Manstein, rather than pausing for two weeks as he did historically, simply charged ahead into the city immediately upon crossing the Luga River.

To control complexity and present an overall-force-commander’s-view of the battle, the game uses a tactically scaled map and units of maneuver coupled with an operationally scaled game turn length. The German player is generally on the offensive, trying to clear the Soviet defending force from the city prior to the end of the game. L’41 uses the system originally created for our earlier published Manila’45 game.

Each game turn equals three days. Each hexagon on the map represents 0.3 miles (0.5 km) from side to opposite side. The units of maneuver for the Germans are mainly battalions, while those for the Soviets range from battalions to regiments and brigades. Thus each unit may represent anywhere from 100 to 5,000 men and their equipment.
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18. Board Game: The South Seas Campaign, 1942-43 [Average Rating:5.95 Unranked]
Board Game: The South Seas Campaign, 1942-43
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19. Board Game: The Hardest Days [Average Rating:7.53 Overall Rank:9021]
Board Game: The Hardest Days
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20. Board Game: Famous Divisions: Grossdeutschland Panzer [Average Rating:6.81 Overall Rank:12378]
Board Game: Famous Divisions: Grossdeutschland Panzer
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21. Board Game: The Rhineland War, 1936-37 [Average Rating:7.40 Overall Rank:9864]
Board Game: The Rhineland War, 1936-37
Javier Romero
Spain
Cerdanyola
Barcelona
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22. Board Game: Minsk '44: East Front Battles, Volume II [Average Rating:6.64 Unranked]
Board Game: Minsk '44: East Front Battles, Volume II
Javier Romero
Spain
Cerdanyola
Barcelona
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23. Board Game: Pacific Battles: Guadalcanal [Average Rating:6.19 Unranked]
Board Game: Pacific Battles: Guadalcanal
Javier Romero
Spain
Cerdanyola
Barcelona
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24. Board Game: Sedan: The Decisive Battle for France, May 1940 [Average Rating:6.48 Unranked]
Board Game: Sedan: The Decisive Battle for France, May 1940
Javier Romero
Spain
Cerdanyola
Barcelona
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25. Board Game: Keren [Average Rating:6.06 Unranked]
Board Game: Keren
Javier Romero
Spain
Cerdanyola
Barcelona
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