Games Played WABA Thornlie 26 April 2014
Robert Forrest
Australia
Embleton
Western Australia
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The metalist of WABA games played can be found here.
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1. Board Game: Discworld: Ankh-Morpork [Average Rating:7.22 Overall Rank:422]
Robert Forrest
Australia
Embleton
Western Australia
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Pete's been sitting on an unplayed copy of Ankh-Morpork for a while, and we needed a quick game to start, so we broke this out.l Karl made his usual, brief check in to a WABA meet on his way to do something else, and this game was the perfect length, so he joined us.

Everyone has a hidden objective they are trying to achieve. It's largely an area control game, though it possible to have a character that doesn't care about that. You play a card and resolve its effects. Quite random and fun.

Karl won with Lord Vetinari by have minions in ten of the districts. Had he not won, I'd have had the win after his turn with control of six areas on the board. So close!

Karl has decided to purchase the game, and Pete and I already own it, so it's safe to say it went over very well!
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2. Board Game: Port Royal [Average Rating:7.14 Overall Rank:425] [Average Rating:7.14 Unranked]
Robert Forrest
Australia
Embleton
Western Australia
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I don't remember the exact order of my plays this week - Partially because I played several of the games multiple times.

I think next was Pete, myself and Carl (who replaced Karl. I'm not sure if the new Carl spells his name with a C or a K, so I just used a C to make it clearer. Please correct me if I'm wrong, Carl. This was Carl's first meet, though he was familiar with designer boardgames already) playing Port Royal while we waited for Tim T to finish his game.

This is a push your luck card game where you are racing to get 12 points. You reveal cards until you decide to stop OR until you reveal two ships of the same colour. If you reveal matching ships, you bust and it moves on to the next player. Otherwise, you then have the opportunity to buy or trade a card from the revealed pile.

You can buy a person for the cost on the bottom for the card, or you can trade a ship for the money listed on the card. People provide a power and points. After that, the next player may buy one of the cards you revealed, but they must pay you a coin as well.

There's a few more wrinkles, but the game is quite simple, and fun.

I won this play.

We also played it twice more at the end of the night - Myself, Tegan, Nathan, Mark and Warren. I remember Tegan won one of the games. Not sure who won the other?

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3. Board Game: Prosperity [Average Rating:6.74 Overall Rank:1664]
Robert Forrest
Australia
Embleton
Western Australia
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I played this twice. I hope I get the line-ups right.

The first play was me, Carl, Pete and Tim.

The second was me, Amy, Aidan and Tegan.

It's a tile laying game where you are building up your nations (though to be honest it feels like it is smaller - more like you are building up a city) trying to balance your income, energy production and environmental output. Researching to reduce the cost of better tiles and buying tiles to place in your nation.

It feels like a less swingy, random Suburbia to me (Not knocking Suburbia at all - I love it, this just feels more constrained).

Also, I am terrible at it.

It was either Pete or Tim that won the first game? Pete I think?

And I'm pretty sure it was Aidan that won the second.
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4. Board Game: Helios [Average Rating:6.81 Overall Rank:1503]
Robert Forrest
Australia
Embleton
Western Australia
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This is a new, fairly abstract where players are building a civilization on a distant world and praying to a sun god to control the orbit of the sun.

I taught it to Carl, Alex and Pete.

I had played it with two previously and it was over in 45 mins. The game felt like you barely started before it was over compared to the amount of things you wanted to do. This took about twice that, with three new players. It'd be under an hour when everyone knew the game I'm pretty sure.

It also felt more brain-burny with more players, possibly because it was way easier to be blocked from an action, or to lose the particular tile you wanted before it came back around to your turn.

The game is four rounds, with four actions each and a 'character phase.'

You choose one of three actions, but only if there is an action tile available to take. Place a land tile. Build a building in your city or a temple tile. Move the sun. If the sun illuminates land, a resource grows on that land, if it illuminates a temple, you get points. The buildings int he city grant certain powers. And there are characters you can buy too.

I really enjoy the game. It's a multi-player solitaire game - The most you can do to interfere with another player is buy a character they want or maybe take a tile that would have granter them an extra turn (but to do that, you will probably not be taking an action you would want to take, and there just aren't enough turns to throw away an action).

I thought Pete had the game in the bag by maximizing the points he earned from his temple and scoring piles and piles of points in the game, while the rest of us relied on end of game scoring. Turns out Carl had left us all in the dust!
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5. Board Game: Rise of Augustus [Average Rating:6.75 Overall Rank:862]
Robert Forrest
Australia
Embleton
Western Australia
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I played three games of this. I don't remember exactly when the first play fell, but I finished with two more plays of Gamer's Bingo.

The first was me, Tim, Andrew, Billy and Pete. Was Carl in this game too? If so, sorry.

The last two plays were myself, Tim, Ian, Warren, Nathan and Tegan.

I have no memory of who won any of the games, I think maybe I won one of them? Bleh. Am I going to have to start taking notes as I play?
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6. Board Game: Istanbul [Average Rating:7.60 Overall Rank:98]
Robert Forrest
Australia
Embleton
Western Australia
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One of the last games I played was this new one from Rudiger Dorn. Was very excited to finally get this tot he table after enjoying his recent il Vecchio so much, and this didn't disappoint.

Amy, Aidan and Tegan joined me while I worked through my first play. Easy and quick, but there are a lot of individual rules to get straight. We had a couple of confusions that came up as we went.

The game is a race to collect five rubies, which are earned in various different ways around the 'board.' (a four by four grid of tiles)

Players have a stack of discs. The top one is their merchant, the ones below are his assistants. You move from tile to tile but you must either leave an assistant or pick one up that you had left on that tile previously to be able to take the tile's action.

If you move onto a tile with another player's merchant, you have to pay that player two coins. Tiles have various different actions, such as taking goods, selling goods, gambling for money etc.

This was my favourite game of the day. It was very close between Aidan and I, but I managed to grab the last ruby, mostly due to a few unlucky rolls for Aidan.
 
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7. Board Game: A Game of Thrones: The Board Game (Second Edition) [Average Rating:7.66 Overall Rank:99]
Ian O'Toole
Australia
Queens Park
WA
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Tegan, Mal, Daniel and myself started the day with this. We used the Feast for Crows four player expansion which uses public and hidden objectives to score victory points. Tegan had a really hard time as the Starks as she didn't have access to her mustering token, and the mustering card didn't come up until a lot of damage had been done to her forces. Daniel played as the House Arryn and got off to an early lead by having the most power tokens and fulfilling some of his hidden objectives. Mal (Lannister) and myself (Baratheon) both had public objectives which involved holding King's Landing, which Mal started the game occupying. In turn two I sent my fleet into Blackwater Bay and in turn three I took King's Landing. I also managed to score a few hidden objectives which put me in the lead. Mal managed to take King's Landing back for a turn but it was too late as I was able to retake it and also score a hidden objective which won me the game.

The objectives are an interesting way to play, they shorten the game but also really cut down on the table talk and alliance making/breaking, because you don't really know what value everything has to everyone.
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8. Board Game: Rise of Augustus [Average Rating:6.75 Overall Rank:862]
Ian O'Toole
Australia
Queens Park
WA
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Next myself, Tegan and Mal played two games of this simple filler. Tegan won both games but a mile as far as I remember.
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9. Board Game: Glory to Rome [Average Rating:7.49 Overall Rank:164]
Ian O'Toole
Australia
Queens Park
WA
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The same group then played this, one of my favourite card games. Oddly, for a three player game, the game ended with the deck running out (Mal having the vomitorium helped with that). We all ended up with pretty full vaults and a decent amount of buildings. I won (by just two points ahead of Tegan!), mainly by filling my vault with high value materials.
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10. Board Game: Lewis & Clark [Average Rating:7.52 Overall Rank:161]
Ian O'Toole
Australia
Queens Park
WA
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After dinner Myself, Mal and Pete played this race / resource management game. It was a learning game for everyone, but Pete locked into the strategies before anyone, and I had a lot of trouble in the early game.

The goal is to move your camp to the end of the trail. To do this you first must move your scout, which is done by playing cards to gather resources and convert those resources into canoes and horses and such things to travel up the river and across the mountain sections. When you can't play any more cards, and if you have no indians (who can take special indian actions or make your cards more powerful) left, you have to make camp. Your camp marker moves to where your scout is, but not before your scout moves BACKWARDS a space for every card still in your hand, and for every excess resource or indian you're still carrying. This means that, if you're as rubbish as I am, you can actually end up further back down the river than where you started.

Pete was particularly good at avoiding these penalties and it saw him racing ahead early, a lead that he kept for the whole game which he eventually won.

The card play is really interesting in this game, as you use cards to "boost" other cards, the higher the card value the higher the boost, but you are sacrificing that cards actual ability to do that. Also, how many resources you gather depends on how many cards everyone has played with the same icon.

I was pretty bad at this but I would like to try it again, it definitely feels like a struggle to get up the river, with a decent amount of improvising, especially when you hit the mountain sections.
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11. Board Game: Zombicide: Toxic City Mall [Average Rating:7.74 Unranked] [Average Rating:7.74 Unranked]
Stephen Roberts
Australia
Perth
WA
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Aaaargh. Steve, Steve, Jasmine and Ethan attempted to keep the hordes at bay in the zombicide expansion "Toxic City Mall".

Most of the play went to plan, but alas as the zombie horde numbers increased the chances of winning quickly slipped away.

One tasty/heroic/masterful player (Steve) had to be recklessly abandoned as zombie bait along the way, but the rest of the crew made it to within a bloodstained fingernail's breadth away from salvation, only to be fed to the shambling hordes that followed as they tried to negotiate the final rooms to freedom.

One of the better zombie games to play.

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12. Board Game: Quantum [Average Rating:7.30 Overall Rank:413]
Ian O'Toole
Australia
Queens Park
WA
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Next myself, Mal and Pete played this abstract sci-fi game. This game is very customisable, as the board is modular and there are a lot of different ways you can approach the dice (which represent your ships) you have rolled.

I ended up winning this one.
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13. Board Game: Race for the Galaxy [Average Rating:7.76 Overall Rank:50]
Ian O'Toole
Australia
Queens Park
WA
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The same group then played what is probably my favourite game. We played with the base game + Alien Artifacts cards (but not the stupid Orb bullcrap). Unfortunately I did TERRIBLY by taking a risk with my opening hands that didn't work out. Pete ended the game by rushing to 12 points with a card that allowed him to spend the change from his military strength on a second world. Mal ended up winning with a goods-for-VP strategy.
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14. Board Game: King of Tokyo [Average Rating:7.23 Overall Rank:264]
Warren Adams
Australia
Mt Lawley
Western Australia
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Well of course we played one of these and of course I got eliminated.

Six of us started out and, although I was afforded a rebirth because I had a child I was among the first eliminated.

I had to catch an urgent flight from Tokyo to Port Royal so I left before the game concluded but there was a winner I am sure.
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15. Board Game: Santiago [Average Rating:7.12 Overall Rank:604]
Warren Adams
Australia
Mt Lawley
Western Australia
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Set about introducing this one to three new players after saying it can be a bit brutal with five players.

We scanned the room for a fifth player to no avail and then, halfway through the explaining, a fifth player appeared (who need no teaching).

A nasty, brutal and brilliant game followed with a large sugar cane plantation eventually hitting the sweet spot for the winner.
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16. Board Game: Roll Through the Ages: The Bronze Age [Average Rating:6.89 Overall Rank:629]
Warren Adams
Australia
Mt Lawley
Western Australia
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Took three new players on a roll through the ages.

It was such a joy we immediately did it again.
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17. Board Game: Ingenious [Average Rating:7.14 Overall Rank:365]
Warren Adams
Australia
Mt Lawley
Western Australia
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The roll through the agers then took on this little colour explosion with the twisted scoring mechanism.
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18. Board Game: Small World [Average Rating:7.30 Overall Rank:213] [Average Rating:7.30 Unranked]
Steve Walker
Australia
Perth
WA
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Alex joined Steve, Steve, Jasmine and Ethan for a game of Small World. It was a fairly ruthless affair, which is the best way to play this game Despite it being his first play, Alex won in fine style.
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19. Board Game: Railways of the World [Average Rating:7.69 Overall Rank:104] [Average Rating:7.69 Unranked]
Ernest Chua
Australia
Western Australia
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As part of Nathan's farewell, we played one of his favourite games. We played on the fan-made Australia map, with event cards. Fittingly, Nathan won on 53 57 over Mark 57 53, Rudolf 47 (more money), Warren 47 (less money) and myself on 28.
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20. Board Game: Battlestar Galactica: The Board Game – Daybreak Expansion [Average Rating:8.26 Unranked] [Average Rating:8.26 Unranked]
Ernest Chua
Australia
Western Australia
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We organised to play BSG, a staple not only of WABA meets but a game that we had many great sessions of with the departing Nathan. We ended up playing the base game with Pegasus, base Exodus, CFB, base Daybreak going to Earth. I think I was the only one who had played all expansions, and taught the other the necessary additions.

Nathan played as Romo, Rudolf as Baltar (alternate), Jason as Hoshi, Mark as Kat and I as Cottle. I ignored/put aside Mark's suggestion that with the Cylon Fleet Board, it may be wise for me to play a second pilot, a suggestion that came back to bite me as pre sleeper, Mark received an XO, used his OPG to destroy a civilian ship and promptly revealed.

Post sleeper, a spiked skill check threw suspicion on everyone else except me (as I didn't play into it) and tensions between players were raised and lowered due to future actions and cards played. It was when President Romo arrested CAGmiral Hoshi and threw him into the brig (causing CAGmiral Cottle) that the other cylon was revealed. He also later played Political Prowess to stop Hoshi getting out. CAGmiral Cottle made the fateful decision in one jump to go for the lesser distance due to fuel concerns, a decision that helped contribute towards the human loosing as multiple raiders eventually destroyed civilian ships to plunge population to 0 (with I think 9 distance traveled).

In hindsight, we should have escorted more (did we ever do it?) and I could/should have pushed for the greater distance and chanced that fuel could be gained in another way. However, this just made for another great game of BSG and a win to Nathan's team in his last WABA meet.
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