Great Pitchcar features you can build with official track
Joel J
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While there are many fantastic custom track segments on BGG, I've accumulated some fun track features that only require regular track pieces over the years that I've been running the Geekway Pitchcar tournament. I thought I would share them here and encourage you to share your own ideas!
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1. Board Game: PitchCar [Average Rating:7.24 Overall Rank:297]
Joel J
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Count Doku's Junk
This is a nice alternative entrance to Stunt Race and it works surprisingly well, especially from close range. You just ride the rail and land perfectly up on top. Long range shots are just brutal, though. You have to have the perfect touch to arrive with enough steam to make it up and over, but not too much that you flip off the rail. It's completely doable in practice, but under pressure, people tend to choke.
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2. Board Game: PitchCar: Stunt Race [Average Rating:7.19 Unranked] [Average Rating:7.19 Unranked]
Joel J
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The Glory Hole
Stunt race onto a short flat, over a narrow bridge, and into the tunnel where you hit the down side of this stunt race section. This looks like an impossible feature, but it was actually better than the regular tunnel because you couldn't bunch up in front of the opening with the bridge there. When I used this feature in one of the finals, I hole-in-one'd it leading on the first lap and thought I'd just secured a strong chance at victory. The next two did the exact same thing like it was nothing and proceeded to "Shake and Bake" me. I think I finished 4th. The competition at Geekway is mean.

It ruins a bit of the suspense showing you what waits in The Glory Hole, but here it is:

Notice that you need to use the short side of the foam block because the top of the stunt race piece has to be at track level for the tunnel to rest on.
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3. Board Game: PitchCar: Stunt Race [Average Rating:7.19 Unranked] [Average Rating:7.19 Unranked]
Joel J
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Shake and Bake a.k.a. The DeShon
The banked curve adds some nice variety. Some large binder clips help to really support the first connection. The back is supported by a normal stunt race top piece where it would normally be. Leave off the second barrier if you want to require a little finesse coming out of the curve.
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4. Board Game: PitchCar: Stunt Race [Average Rating:7.19 Unranked] [Average Rating:7.19 Unranked]
Joel J
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The Mastodon a.k.a. The Reverse DeShon a.k.a. Elephantitis
Most really great track features seem to involve stunt race, and we've long been using mini binder clips to add more stability to the raised sections, but the discovery of giant binder clips has opened up a whole new world of insanity.

The Mastadon is actually a pretty reasonable feature. It's just basically the reverse of the Shake and Bake. Your dudes do all end up at the bottom of the curve, but it's not a problem. There's also a particular "bounce pass" technique you can do while entering that only some of us seem to be able to pull off. I think next year we may try some more advanced angled sections. This particular image also features the Geekway arch and flicorice forest redux which actually helped make some really aggressive shots possible by ricocheting back down toward the track.
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5. Board Game: PitchCar Special Long Straights [Average Rating:7.48 Unranked] [Average Rating:7.48 Unranked]
Joel J
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Double long straights
Not much of a "feature" but double barrierless long straights are underrated. The difficulty of getting a really solid exit out of the far corner is worse than sinking a crokinole 20. For that matter, any amount of extended straightaway is underrated when ended with a finesse feature.
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6. Board Game: PitchCar Extension [Average Rating:7.60 Unranked] [Average Rating:7.60 Unranked]
Joel J
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The Bridge
With a short enough landing, the bridge provides that opportunity for the safe shot or a more aggressive path to the outside when you need it. I always enjoy giving opportunities for dangerous passes.

That little tunnel cover piece is quite versatile in general. You can use it to bridge all sorts of stuff, especially if what you're going to is higher, or to create alternative paths. I used it this year to make a curve leading into a jump a little easier. This created the right risk to reward ratio for the more aggressive angle shot off the jump:
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7. Board Game: PitchCar: Stunt Race [Average Rating:7.19 Unranked] [Average Rating:7.19 Unranked]
Joel J
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The Waterfall
I haven't used this in a tournament yet, but I'd like to. The drop and transition seems consistent. If you want the opportunity for some really great shots, lead into it with some distance and I imagine it will be very hard to find the right touch where you don't just cruise off the end. You also have the option to take the more risky path at an angle off the edge if you're desperate to make a pass.
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8. Board Game: PitchCar: Stunt Race [Average Rating:7.19 Unranked] [Average Rating:7.19 Unranked]
Joel J
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The Ski Jump
Add a jump before the downhill stunt race section. This is another one that takes a deft touch. The landing is surprisingly reliable (rarely chaotic bounces) if you get it over right.
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9. Board Game: PitchCar Special Long Straights [Average Rating:7.48 Unranked] [Average Rating:7.48 Unranked]
Joel J
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Banked Straight
Layer one long straight on another, or a couple of straights under each end and lead into it with a jump. It's a wonderfully devious little feature. There's enough friction to stick if you dink it, or you can try for the perfect curve all the way across. This is another one of those features that is easy in practice, but much harder when the pressure is on.
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10. Board Game: PitchCar [Average Rating:7.24 Overall Rank:297]
Joel J
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The Flicorice Forest
You can make this feature out in the lower left of last year's final track. Since chaddyboy_2000 set this up last year, it's become a regular. More than anything, it's for those of you who appreciate beauty...

This year's incarnation:
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11. Board Game: PitchCar: Stunt Race [Average Rating:7.19 Unranked] [Average Rating:7.19 Unranked]
Joel J
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The Mountain
I would hesitate to call this a "good" feature, however, others disagree. It has certainly built a reputation. Double stunt race up to double stunt race down is just brutal. I found it to be quite chaotic as well. Pieces tended to tumble a lot. Your mileage may vary.
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12. Board Game: PitchCar: Stunt Race [Average Rating:7.19 Unranked] [Average Rating:7.19 Unranked]
Chaddyboy
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The Bumper Turn

A nice obstacle for the end of a longer straight. The turn is very doable, but you'll go flying off the track if you hit it at the wrong angle of course.

It's also fun to put a jump into the abyss should someone just whiff on the whole thing. Watching someone fly into nothingness on a terrible miss is always fun. Or, perhaps even worse, their car could grind to a halt on the jump, forcing them to reverse course wasting a couple flicks to get back on track.
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13. Board Game: PitchCar Extension [Average Rating:7.60 Unranked] [Average Rating:7.60 Unranked]
Chaddyboy
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Oh... that wasn't so bad!

This is actually a fairly nice way to set up a jump for less experienced players. If you short the jump, you take a nice, fairly easy little detour, and you're back in the race.

I like obstacles like this that prevent a big pile up if people mess up a jump. They mess up, but they're still on the track and out of the way.
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14. Board Game: PitchCar Extension [Average Rating:7.60 Unranked] [Average Rating:7.60 Unranked]
Chaddyboy
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Who put that there!?!

Similar to the last one, except the detour is a little less friendly. Those short touch shots are always the hardest for me, so driving around the wall could be a pain for those that short the jump.
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15. Board Game: PitchCar Extension [Average Rating:7.60 Unranked] [Average Rating:7.60 Unranked]
Chaddyboy
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Fork in the Road

You could lay this out in a ton of ways, but the idea is to have the track split into an easier section that is tougher to access, and a tougher section that is easy to access.

This particular layout is ideal for the end of a long straight. You could just ride the rail and easily fly into the long section, or you could aim for the inner curve, which is a much riskier/tougher shot but bypasses the mess. Or, you could just short it on the long straight in order to set yourself up for an easier shot at the short route.
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16. Board Game: PitchCar: Stunt Race [Average Rating:7.19 Unranked] [Average Rating:7.19 Unranked]
Chaddyboy
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Suicide Jump

Sometimes, you just want to be able to nail a long jump. This lets you sail through the air with the relative safety of a big backboard. However, if you nail it too hard, you can get sprung back and off the track again.

Overall, just don't be timid with this shot and you'll be fine.
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17. Board Game: PitchCar Extension [Average Rating:7.60 Unranked] [Average Rating:7.60 Unranked]
Chaddyboy
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Easy Does It

Throwing finesse shots into a track can add good variety to the necessary shots. In this one, you need enough power to get over the jump, but not so much that you'll fly off the track. Simple but effective.
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18. Board Game: PitchCar: Stunt Race [Average Rating:7.19 Unranked] [Average Rating:7.19 Unranked]
Chaddyboy
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Warped Curve

It's fun to play with use of rails. Most of the time in PitchCar, you'll be riding the rails around curves. However, in this set up, you need to choose where you want to hit the curve entrance in order to ricochet off and enter the second section of the curve. Simply riding the rail would obviously not be productive.

Even without raising the curve up, you can often create this effect by simply changing up standard rail placement. Rather than slot a rail in each part of track, make a rail bridge two pieces of track, or use a shorter rail in a corner to add more interest to the shot selection.
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19. Board Game: PitchCar: Stunt Race [Average Rating:7.19 Unranked] [Average Rating:7.19 Unranked]
Chaddyboy
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The Boomerang

Similar to the DeShon, but this one is all about finesse and angle of approach.

I used a block on it's tallest side, and removed the ramp base to increase the angle. Friction slows down the action a bit much otherwise.
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20. Board Game: PitchCar Special Long Straights [Average Rating:7.48 Unranked] [Average Rating:7.48 Unranked]
Joel J
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The Stands a.k.a. Spectator Casualties

I actually kind of love this one. The secret is to set yourself up on the outer side of the track and then aim for the top edge of the stands. This way you hardly bounce and pull off a nice smooth slide into the far curve. If you miss that razor's edge, though, you either fly off the back or there's too much downward speed and the bounce ends up flipping your car. You still end up safely in the turn, but you've obviously just lost a shot.

edit: the stands are straight. The camera angle makes it look oddly warped.
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21. Board Game: PitchCar [Average Rating:7.24 Overall Rank:297]
Chaddyboy
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Byoiyoiyoing

This. Is. Magical.

Set up some sections of curved rail, wrap a rubber band around the section of rail, and bask in the delightful sproingitude.

On the set up shown here, if you hit it right, you can go rocketing straight out of it. This is a great obstacle to follow up with a long straight or a jump.

This rubber band idea makes me a little giddy, and also makes possible...

The Rebounder

Does the same thing as the boomerang, but using a rubber band instead of gravity.

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22. Board Game: PitchCar: Stunt Race [Average Rating:7.19 Unranked] [Average Rating:7.19 Unranked]
Chaddyboy
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Hole in One

A bit of a twist on the DeShon, where you need the right power to go all the way through in one flick. However, misgauging the power isn't devastating, as you'll usually get caught by the rail on either side.

I have a ton of rail, so it wasn't painful for me to chop one up into some smaller pieces, but you could use the Flicorice Forest technique to get the same thing done.
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23. Board Game: PitchCar [Average Rating:7.24 Overall Rank:297]
Chad DeShon
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The Robert Frost

The track makes a T. I used four straights, but the long straight would also work.

Both paths are the same, so you probably just want to take the one with fewer cars blocking your path.

If other cars are already in the T you can try to pass them by cutting the corner sharply, but don't push it too far.

I'd like to try this right at the start of a race to eliminate some of the early congestion.
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24. Board Game: PitchCar [Average Rating:7.24 Overall Rank:297]
Chad DeShon
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U-Turn

Not very many PitchCar features require you to slam on the brakes. Allows for some jockeying for position.

Put the rail on the outside of the exiting track to allow for faster getaways.
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25. Board Game: PitchCar: Stunt Race [Average Rating:7.19 Unranked] [Average Rating:7.19 Unranked]
Chad DeShon
United States
Olathe
Kansas
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Quality Affordable Gaming Tables - BoardGameTables.com
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Quality Affordable Gaming Tables - BoardGameTables.com
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Ramp Jump

Should we use a ramp or a jump here? Both.
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  • [+] Dice rolls
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