Michigan Matt's Games in Kansas City
Matt Kiriazis
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Canton
Michigan
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Since, I will be in Kansas City for the next 4-6 months, This Geeklist is the list of games I've brought with me. They will be available for play on Wednesday nights:

http://www.boardgamegeek.com/thread/1118381/hello-kansas-cit...

Game Café
107 West Lexington
Independence, MO. 64050
816-252-7529
Play is from 7pm to 11pm.

Of course, I'm bound to keep them handy for Meetups and other such gaming opportunities.
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1. Board Game: 1812: The Invasion of Canada [Average Rating:7.36 Overall Rank:765]
Matt Kiriazis
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Canton
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The year is 1812. Napoleon, emperor of France, is seeking to dominate Europe through conquest. France’s enemies, led by England, are engaged in a desperate struggle to defeat Napoleon. England, in dire need of men, is impressing men to serve in its navy. Included are Americans who are pressed into service at gunpoint.

The young American nation objects. Eager to defend its sovereign rights and to strengthen its position in North America, the United States declares war on Britain on June 18, 1812. Taking advantage of the British Army being occupied in its struggles against Napoleon, American forces invade Canada in order to drive the British from its last remaining colony on North American soil. Surprised, Britain reels from the attack and now has to face another enemy threat on another front.

In 1812 - The Invasion of Canada, players take on one of the roles of the major factions that took part in the War of 1812. On the British side these are represented by the British Regulars (Redcoats), Canadian Militia and Native Americans; and the American Regular Army and American Militia comprise the American players. Players for each side will cooperate with each other in order to plan and conduct their campaigns. Each side will attempt to capture Objective Areas on the map. When a truce is called, the side that controls the most enemy Objective Areas wins.

I've been interested in seeing how this plays with gamers wanting to experience light wargames. In a previous game on a fellow gamer's copy, I led the British and their Native American allies to victory over the Americans.

Up to 5 can play this card driven light wargame.
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2. Board Game: Age of Industry [Average Rating:7.40 Overall Rank:599]
Matt Kiriazis
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Canton
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Players are tycoons in the early days of the Industrial Revolution; a time when traditional craftsman were being rapidly replaced with steam-powered machines. Players invest in the production of raw materials, the manufacture of goods, and the transportation networks needed to connect them to their markets.

Like Brass, the strategic space is vast, and player decisions are limited by cards. In Age of Industry, however, cards are color-coded to regions rather than specific cities, allowing the players to be more flexible with their plans, while at the same time continuing to limit the decisions available. The color-coded region cards will also support expansion maps.

In addition, the original Brass rules were simplified by eliminating the canal period; there is only one period, the railway era. There is also a new, non-specific industry, which will change with each map.

According to Wallace, "You can now play something with the depth of Brass, but in half the time. The game will have a double-sided map, with Germany on one side and southern New England on the other."

I also own the Great Lakes & South Africa boards and I may have had the foresight to pack them into the game's box. Up to 5 can play, though I think the extra boards play well with fewer gamers.
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3. Board Game: Airlines Europe [Average Rating:7.32 Overall Rank:362]
Matt Kiriazis
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At its heart, Airlines Europe is a stock game, with players earning points for the stock they hold in particular airline companies when one of the randomly determined scorings takes place. On a player's turn, that player either expands an airline and claims a stock, plays stock onto the board and receives dividend, invests in a special airline called Air ABACUS or gets a certain amount of money from the bank. A player scores only for stock in play, but the value of an airline is determined by the value of the route licenses that airline owns – thus, you're torn in terms of what to play when.

I really like this one and I have all 3 of the extra promos for it.
 
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4. Board Game: Automobile [Average Rating:7.34 Overall Rank:395]
Matt Kiriazis
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3-5 players are competing in the U.S. auto industry in the early 20th century, purchasing factories that turn out low-, medium- and high-valued vehicles, starting with the 1893 Duryea and moving through history from there.

Each player knows a portion of the market demand each round and must make his purchasing and manufacturing decisions based on the information. Players can fund distributors across the country, but if they don’t supply distributors with vehicles to sell, they go bankrupt, taking your investment with them. Alternatively, players can drop the prices on their cars to move their market share, or even temporarily improve sales rates at the cost of research. Special action spaces are available that give a player a one-turn special ability with the actions provided by Ford, Durant, Kettering, and others some what related to their actual business history.

Being an automotive engineer, you know this had to be in my collection. I've never played it, but there's always a first time.
 
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5. Board Game: Band of Brothers: Ghost Panzer [Average Rating:8.08 Overall Rank:2313] [Average Rating:8.08 Unranked]
Matt Kiriazis
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Band of Brothers: Ghost Panzer is a fast playing game of squad level combat in WWII. It covers the exploits of the German 11th Panzer Division in Russia from 1941 to 1944. The rules are very simple (no combat charts are needed) with very few exceptions to remember and yet the game is meant to be all encompassing and will include infantry, tanks, and artillery.

Based on years of research, the game system uses a unique suppression mechanic. There are no longer two unique states for a unit, but varying degrees of suppression. This allows suppression to accumulate from multiple fire sources and means that the unit will not take a morale check until it is asked to do something. You will never know for sure how your units will respond until they are needed.

Although casualties can be caused by artillery and heavy weapons (which makes them prime battlefield targets), squads will never cause significant casualties shooting at range at dug in, first line troops. Their goal is to fire and maneuver. Sections of the enemy force must be pinned down and eliminated from up close. The system itself forces this realistic play.

http://www.boardgamegeek.com/geeklist/45879/item/3083611#ite...

What more can I add to that above comment.
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6. Board Game: Band of Brothers: Screaming Eagles [Average Rating:7.81 Overall Rank:1788] [Average Rating:7.81 Unranked]
Matt Kiriazis
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Band of Brothers is a fast playing game of squad level combat in WWII. It covers the exploits of the 101st in their battles from D-Day through the Bulge. The rules are very simple (no combat charts are needed) with very few exceptions to remember and yet the game is meant to be all encompassing and will include infantry, tanks, and artillery.

Based on years of research, the game system uses a unique suppression mechanic. There are no longer two unique states for a unit, but varying degrees of suppression. This allows suppression to accumulate from multiple fire sources and means that the unit will not take a morale check until it is asked to do something. You will never know for sure how your units will respond until they are needed.

Although casualties can be caused by artillery and heavy weapons (which makes them prime battlefield targets), squads will never cause significant casualties shooting at range at dug in, first line troops. Their goal is to fire and maneuver. Sections of the enemy force must be pinned down and eliminated from up close. The system itself forces this realistic play. In a similar fashion, the system rewards you for spreading your troops out and other realistic game play.

I won this in a Geekbay Auction. I remember having to sort and store the punched counters.
 
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7. Board Game: Battle for Stalingrad [Average Rating:6.85 Overall Rank:5974]
Matt Kiriazis
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Canton
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The Battle for Stalingrad lasted 200 days, from July 17, 1942 to February 2, 1943. Hitler himself had ordered the capture of the key Soviet city, and his armies were determined to carry out his orders. Opposing the German armies were the civilians and armed forces of Russia. In desperate house-to-house fighting the two sides fought, bleed, and froze in the chilling Russian winter.

The Battle For Stalingrad puts you in the rubble-strewn streets as the German forces fight through one block of the city after another. The only hope for both sides is to secure the city before they run out of blood and food.

I backed the Kickstarter campaign for this card driven wargame.
 
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8. Board Game: Blood & Sand [Average Rating:6.28 Overall Rank:13082]
Matt Kiriazis
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Canton
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A light wargame designed by Richard Berg?!?!?

Is it completely different from any WWII Campaign game you've seen? No CRT (or any other tables), buckets o' dice, and cards all used in a totally new approach to gaming that can be learned in 5 minutes and played in a few hours.

This is one I have to try to see if it's true.

 
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9. Board Game: Bonaparte at Marengo [Average Rating:7.39 Overall Rank:1499]
Matt Kiriazis
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Canton
Michigan
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On 14 June 1800, the French army under Napoleon Bonaparte was taken by surprise and attacked by the Austrian army under General Melas. Outnumbered and out-gunned, the French were defeated and forced to retreat. But later that same day, French reinforcements arrived under General Desaix, and in what amounted to a second battle the French counter-attacked and won, taking thousands of prisoners and driving the Austrians from the field.

Thus was won the battle of which Napoleon was always the most proud – Marengo.

Bonaparte at Marengo recreates that dramatic battle. The game is simple and fast-playing, departing from almost all of the standard conventions of wargaming in order to achieve the look and feel of nineteenth century linear warfare.

A tense battle I'd love to play.
 
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10. Board Game: The Castles of Burgundy [Average Rating:8.13 Overall Rank:15]
Matt Kiriazis
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Canton
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Each player takes on the role of an aristocrat, originally controlling a small princedom. While playing they aim to build settlements and powerful castles, practice trade along the river, exploit silver mines, and use the knowledge of travelers.

The game is about players taking settlement tiles from the game board and placing them into their princedom which is represented by the player board. Every tile has a function that starts when the tile is placed in the princedom. The princedom itself consists of several regions, each of which demands its own type of settlement tile.

 
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11. Board Game: Chicago Express [Average Rating:7.24 Overall Rank:403]
Matt Kiriazis
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Chicago Express is an innovative new boardgame with no luck factor.

In the game the B&O, C&O, Pennsylvania and New York Central railroads drive from the East Coast across the growing eastern US to Chicago. Smaller, more aggressive railroads like the Wabash spring up to further expand America's extensive railroads. The sharpest railroad executives vie for the maximum return on their investment in this business game lasting about one hour.

I packed this one along with the expansion game, Narrow Gauge & Erie Railroad Company. I really like the no luck factor aspect of the game.
 
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12. Board Game: Chicago Express: Narrow Gauge & Erie Railroad Company [Average Rating:7.10 Unranked] [Average Rating:7.10 Unranked]
Matt Kiriazis
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This boxed expansion combines both Wabash Cannonball: Erie Railroad expansion and Wabash Cannonball: Narrow Gauge Expansion into one box.

Contents:

9 Orange Wooden Trains
Narrow Gauge repository board

Erie Company (13 Brown Wooden Trains, 1 Company Charter Board, 1 Share, 1 Income Disk, 1 "+50" chit)
Board overlays for Erie (Arrow marker, Buffalo hex, New York hex)

 
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13. Board Game: Commands & Colors: Napoleonics [Average Rating:7.98 Overall Rank:336]
Matt Kiriazis
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Commands & Colors: Napoleonics allows you to re-fight epic battles of the Napoleonic era. In this core volume, the focus is on the French and the British, two bitter rivals in the struggle for European preeminence during the time of Napoleon.

As with other games in the Commands & Colors genre, units in both armies can only move and fight when ordered. The command playing cards supply those orders, providing an element of luck that creates a fog of war and presents players with both challenges and opportunities. You must maximize your opportunities by playing your command cards judiciously. How well you handle the diverse units, their weapons, and the terrain, will determine victory.

This is another light wargame that might appeal to a newbie wargamer or a grognard like me. I loved the Battle Cry game and I own the Ancients game. I recently acquired this game and I'd like to try it out.
 
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14. Board Game: Conflict of Heroes: Awakening the Bear! – Russia 1941-42 [Average Rating:7.53 Overall Rank:502]
 
Matt Kiriazis
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Conflict of Heroes is a fast-paced tactical board game series that follows the development of modern day squad and platoon level tactics, starting with World War II and continuing all the way through modern day Bosnia, Iraq, and Afghanistan. The first game in the series, Awakening the Bear! – Russia 1941-1942, takes you to the eastern front during Operation Barbarossa, the German invasion of Russia. Many consider this time period to be the birth of modern warfare tactics that continue to be used and perfected by today's modern armies.

Conflict of Heroes merges the elegance of streamlined Eurogame rules with deep strategic wargames. The series was designed to create a tense and highly interactive game play experience. You must manage multiple command resources to move, attack, and take other actions with your units. This gives you great flexibility in executing your battle plans, but makes constant caution necessary as unit activations on either side can happen at any time.

Another wargame that I'd like to try out. There's a 3-4 player scenario.
 
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15. Board Game: Conflict of Heroes: Storms of Steel! – Kursk 1943 [Average Rating:7.73 Overall Rank:794]
Matt Kiriazis
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Canton
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The Conflict of Heroes system offers a unique blend of playability and realism.

•Fun: Quick-paced simultaneous play keeps you in the action all the time!
•Fast: Scenarios can be played in as little as half an hour or as long as 2 hours.
•Easy: You can teach a new player how to play in under 5 minutes!
•BIG: The high quality maps & counters are BIG and easy to read. The counters are 1" square!
•Multi-player: Scenarios are included that are playable by 2 - 4 players.
•Historically Accurate: Learn the unique tactics and logistics used by each side as you experience the same battlefield challenges real commanders faced! Noted historical game designers and WWII researchers Dana Lombardy, Bill Jaffe, and John Hill have joined forces to make the campaigns as realistic as possible.
 
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16. Board Game: D-Day Dice [Average Rating:6.84 Overall Rank:1058]
Matt Kiriazis
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Canton
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Players are Allied soldiers trying to organize improvised units for an attack against the machine gun nest. Each player starts the game with a unit of a few soldiers and nothing else. As the game progresses, he will collect resources and advance on the beach, sector by sector, as his unit grows stronger and deadlier. He will succeed...or die trying.

Up to 4 can play in this game.

This is also for sale since I recently acquired a game complete with all of the Kickstarter extras. For sale at $20. Save on the shipping.

 
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17. Board Game: Eldritch Horror [Average Rating:7.84 Overall Rank:62]
Matt Kiriazis
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Eldritch Horror is a cooperative game of terror and adventure in which one to eight players take the roles of globetrotting investigators working to solve mysteries, gather clues, and protect the world from an Ancient One – that is, an elder being intent on destroying our world. Each Ancient One comes with its own unique decks of Mystery and Research cards, which draw you deeper into the lore surrounding each loathsome creature. Discover the true name of Azathoth or battle Cthulhu on the high seas.

While the tasks on these Mystery cards (along with the locations of otherworldly gates, menacing monsters, and helpful clues) will often inform both your travel plans and the dangers you confront, you can find adventure anywhere in the world...even where you least expect it. It is during the Encounter Phase of each turn that players resolve combat or, alternatively, build their investigators' personal stories by reading an encounter narrative from one of several types of Encounter cards. You might go head to head with a monster in Istanbul or find yourself in a tough spot with the crime syndicate in a major city. Maybe you will embark on an expedition to the Pyramids or research a clue you uncover in the unnamed wilderness. You may even find your way through a gate and explore a dimension beyond time and space.

I played this a couple of months ago and this is the game that Arkham Horror should have been. The rules say it can be played by 8, but I not sure we'd have enough time to play it out in a 4 hour session with that many players.
 
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18. Board Game: Fading Glory [Average Rating:7.49 Unranked] [Average Rating:7.49 Unranked]
Matt Kiriazis
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The Napoleonic 20 game system from Victory Point Games features lower-level wargame complexity on maps where, generally, 20 pieces or fewer are in play at one time (total, for both sides). This creates tense, dramatic and fast-playing situations on the board where higher echelon troop formations (generally corps) vie for position and dominance. Subscribers to C3i have recently enjoyed Jena 20, a game in this series which features eight pages of Standard rules and one-to-two pages of exclusive rules per title.

I've been skeptical about low counter density games and if they're satisfactory wargaming experiences, but I'll give this a try.
 
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19. Board Game: Gear & Piston [Average Rating:5.83 Overall Rank:7173]
Matt Kiriazis
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I backed this on Kickstarter, so I have the bonuses.

It is 1888, and everywhere you turn, people are talking about the horseless carriage. They are also talking about Jenatzy and Cugnot, Benz and Diesel, Atkinson and Butler visionaries now remembered for their passion to create, to progress, and to succeed. But this game is not about them, these giants of engineering.

No, in Gear & Piston, you play one of the unsung heroes of history, an engineer of meagre means but great ambition, trying to build a prototype for picky investors seeking to profit from the future of transport. Will you make a name for yourself as an automotive pioneer, change the history of motorized transportation, and win the race that is Gear and Piston? With a lot of skill and a little luck, maybe. If nothing else, try not to blow yourself up in the process.

 
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20. Board Game: Get Lucky [Average Rating:6.02 Overall Rank:5643]
Matt Kiriazis
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This is another game that I backed on Kickstarter.

Once more, you and a collection of similarly evil-minded people have gathered for a seemingly innocuous dinner party. It will be an evening of stimulating conversation, quiet music, and desperate murder attempts. But this time, it's a card game.

 
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21. Board Game: The Great Divide [Average Rating:6.90 Unranked]
Matt Kiriazis
United States
Canton
Michigan
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In a land being explored by frontiersmen and soon to be settled by pioneers, as valuable a resource as nature ever provided man is a steady stream of fresh water from the flow of mighty rivers and their vast tributaries; in The Great Divide, it is up to players to see that nature favors their side in the flow of that water to the oceans.

Representing the American West and the Pacific Ocean or the vast plains of the Midwest and the Gulf of Mexico, players must shape the directions of these winding Rocky Mountain Rivers as they flow on their ocean-bound course to their destiny in forging a great nation.

In this classic ‘Euro-style’ tile placement game, the challenge of tile selection and placement presents the players with enjoyable puzzles on a truly grand scale and, while subtle to master, The Great Divide can be learned and enjoyed by players of all ages and skill levels.

 
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22. Board Game: Hell's Gate [Average Rating:6.97 Overall Rank:6246]
Matt Kiriazis
United States
Canton
Michigan
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Hell’s Gate is a simulation game of the Battle of the Korsun Pocket in Ukraine, during January and February of 1944. Two players direct the German and Soviet forces as they seek to capture or regain territory and inflict losses on the opposing side while minimizing their own losses. The simulation is also easily playable solitaire for those who wish to study the dynamics involved.

According to the BGG listing, this game takes 90 minutes to play (probably 2+ hours in real life).
 
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23. Board Game: Lords of Vegas [Average Rating:7.33 Overall Rank:383]
Matt Kiriazis
United States
Canton
Michigan
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You and your opponents represent powerful developers in a burgeoning Nevada city. You will earn money and prestige by building the biggest and most profitable casinos on "The Strip," the town's backbone of dust and sin. You start with nothing but parking lots and dreams, but from there you build, sprawl, reorganize and gamble your way to victory. Score the most points investing in the most profitable development companies and putting the best bosses in control of the richest casinos. Put your dollars on the line . . . it's time to roll!

 
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24. Board Game: Masters of the Gridiron [Average Rating:6.63 Overall Rank:12831]
Matt Kiriazis
United States
Canton
Michigan
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Another game I backed through Kickstarter.

I have 4 teams:
Denver
New England
San Fransisco
Seattle
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25. Board Game: Napoleon's War: The 100 Days [Average Rating:7.20 Overall Rank:4564]
Matt Kiriazis
United States
Canton
Michigan
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The Napoleon's War Series are games that give players the French Army of Napoleon against the foes of France from 1796 -1815. Each game will include battles that have their own custom game boards, plastic figures representing the infantry, artillery, and cavalry with counters representing the special units, leaders, etc. Each battle within the game are playable in 1 to 2 hours. The game uses the Hold the Line command action point (CAP) system.

 
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