Rating the Civ games on their civ-ness
- Jeff Warrender(jwarrend)United States
excellent blog post by Shannon Appelcline a few years back, I proposed a few criteria that, to me, summarized what made Civilization distinctive, and what designers of civ games have been trying to achieve ever since. The purpose of this list is to apply these criteria to some of the civ games that have come out, and assess the degree to which each is present in each game. Each of the 7 criteria will be given a rating between 0 and 3, according to the degree to which that criterion is achieved by the design:
0 - not present at all
1 - weakly present
2 - somewhat present
3 - strongly present
Adding these up will give a total "civ" score between 0 and 21.
Each game has a poll, in which you can enter your ratings for each of the aspects of each of the games. You can also post your ratings and some commentary on them in the comments. Note that these aren't value judgments; the point isn't to say how much one likes the amount of Growth or Specialization that's present in one of the games, but rather to say how much one feels that these criteria are an important part of the game.
(I wish BGG had some way to pull the results of the polls and do math operations on them but I don't think that's possible, but maybe every couple of months I'll check in and take a sum for each game, by hand)
Feel free to add additional games, ideally using the same format if you don't mind.
The 7 criteria are:
Growth: the civilization's population expands, and its footprint on the board grows
Enhancement: the player's capabilities improve as the game progresses
Differentiation: each player's civ looks distinctly different from those of the other players
Specialization: it's easier to focus on excelling in one or several areas than to try to do well in everything
Multiple paths to victory: Different strategies are viable, and failing to do certain things doesn't necessarily doom one to defeat
Cooperative interaction: The game explicitly includes ways to peacefully interact with the other players
Thematically-motivated scoring system: The scoring system reflects something tangible, something that makes sense as a goal that would be pursued by the leaders of a great civilization
- [+] Dice rolls