GenCon 2014 soloable games
Albert Hernandez
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I've gone through the list of GenCon games from Gen Con 2014 Preview and identified games that are listed as supporting 1 player. Honestly though, it's probably worth your time to go to that list and look there. The formatting is way better and you'll also find images included with some of the game entries.

I've made this for my benefit, but others may find it useful or interesting.

The text in each entry is a straight copy from the original geeklist.


If you enjoy solitaire games, you may want to come visit the 1 Player guild. It's a very friendly place to come talk about or learn more about solo games.
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1. Board Game: Agents of SMERSH: Swagman's Hope [Average Rating:7.53 Unranked] [Average Rating:7.53 Unranked]
Albert Hernandez
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Greenville
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Designed by:
Dan Booth
Jason Maxwell
Published by:
8th Summit
Number of players: 1-5
Playing time: 120 minutes
Suggested ages: 14 and up
Categories:
Adventure
Expansion for Base-game
Spies/Secret Agents
Mechanics:
Co-operative Play
Dice Rolling
Storytelling
Expands:
Agents of SMERSH
Language:
English
Description:
It is all going so well for you in Tahiti - sun and surf are yours to enjoy. The Director has not troubled you with silly assignments, such as escorting ill-mannered diplomats to parties; nor have you had to drop off intelligence in trash bins to be picked up by shady, desperate officials. You've made time to rest and do little other than drink martinis... Maybe you should hang up your hat and let someone else handle Dr. Lobo?

Alas, good things never last...

"Agent, you're going to Australia," the Director informs you. "As you are well aware, Australia has descended into corruption and chaos these past several years. You won't have time for barbies on the beach."

In Agents of SMERSH: Swagman's Hope, players have five new city locations to visit and a new book, featuring more than 300 encounters, with its own Reaction Sheet. Australia is the most dangerous country in the world, so why would important persons of intellect and power be trapped there? It is up to the players to come to their aid before SMERSH gets to them. Not only must players gain the normal Yellow Intel during the course of the game, but there are new Red Intel, representing scientists and researchers with vital knowledge for which Dr Lobo is hungry. Hurry to their aid before they get abducted and taken into the lawless Swagman's Hope where they may disappear forever. Swagman's Hope is a godforsaken, desert town in the middle of the Australian Outback - a dirty haven for the criminally insane and insanely criminal.

Also included in Agents of SMERSH: Swagman's Hope are new Villain, Fate and Status Cards, a new HENCHMAN, the Stranded Deck, Red Intel and Dead Drop Tokens, and 2 new UN agents to join in the hunt. Despite the town's name, hope is in short supply. Best of luck to you, Agent.

Other Information: • Price $40
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2. Board Game: Run, Fight, or Die! [Average Rating:7.02 Overall Rank:1087]
Albert Hernandez
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Greenville
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Designed by:
Richard Launius
Published by:
8th Summit
Grey Fox Games
Number of players: 1-4
Playing time: 40 minutes
Suggested ages: 13 and up
Categories:
Zombies
Mechanics:
Dice Rolling
Variable Player Powers
Language:
English
Description:
The undead hordes are back! But this time they're not miniatures shambling around a modular board - the zombies are coming straight for you! As in most zombie games, you represent a unique character with your own character traits, except in Run, Fight, or Die! you will also have your own individual board with zombies you alone will encounter. Zombies move closer to you every round. You run from location to location, searching for weapons and survivors in a desperate attempt to stay alive. Survivors may bring new skills to help you in your desperate fight for survival, or in some cases, new challenges to overcome. In either case, every survivor provides you victory points. The game ends either when one player finds five survivors and declares the last round, or when a player reaches the town line (and the total Followers in play meets a minimum), or if a player gets bitten and turns. Be careful, some followers may turn against you, while others can slow you down. When it comes right down to it, the choice is simple: Run, Fight, or Die!

Scoring is based on the total points of survivors and remaining health of the players’ characters.

Run, Fight, or Die! is a frantic first person experience for 1 to 4 players (will play up to 6 with the 5/6 player expansion). The game is loaded with goodies, including 4 Action Boards, 5 Character Boards, a Loot Deck, a Location Deck, an Event Deck, a Follower Deck, Mutant Deck, 7 Custom Dice, tokens and beautifully crafted miniatures.

Other Information: • Price $50

• The Zombie Horde Expansion ($30) and the 5/6 Player Expansion ($25) will also be available at Gen Con 2014.
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3. Board Game: Conflict of Heroes: Eastern Front – Solo Expansion [Average Rating:8.53 Unranked] [Average Rating:8.53 Unranked]
Albert Hernandez
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Greenville
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Designed by:
John H. Butterfield
Uwe Eickert
Gunter Eickert
Published by:
Academy Games
Number of players: 1
Playing time: 30 minutes
Suggested ages: 13 and up
Categories:
Expansion for Base-game
Wargame
World War II
Mechanics:
Hex-and-Counter
Expands:
Conflict of Heroes: Awakening the Bear! (second edition)
Language:
English
French
German
Spanish
Description:
In development for more than three years, Conflict of Heroes: Awakening the Bear - Solo Expansion revolutionizes solo tactical play. Instead of AI units being individually programmed as in past games, AI units utilize a unique emergent behavior and agent-based logic. Each situation is evaluated and the AI implements the best course of action using available resources and unit assets. Even veteran CoH players will be challenged to hone and adapt their playing styles in order to overcome the AI!

In the Conflict of Heroes Solo System, players no longer track APs, but must make a Unit Spent Check after every action. The higher the cost in APs an action was, the higher the probability that the unit will be spent. Now a player must decide if he will augment his action with APs or increase his chance of keeping the unit fresh!

Each Firefight has its own Mission Track. A Mission Track is a series of events that are triggered if the Mission Marker lands on an event's space. Certain orders advance the Mission Marker 1, 2 or 3 spaces, so the game is different each time you play. The firefight ends immediately when the Mission Marker lands on or passes the last space of the Mission Track.

Other Information: • Price $35

• Here's a preview video of Solo that I recorded with Academy's Uwe Eickert at Origins 2013. Man, time flies!

Edit: Fixed copy/paste error
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4. Board Game: Heroes Wanted [Average Rating:6.97 Overall Rank:1331] [Average Rating:6.97 Unranked]
Albert Hernandez
United States
Greenville
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Designed by:
Travis R. Chance
Nick Little
Published by:
Action Phase Games
Number of players: 1-5
Playing time: 45 minutes
Suggested ages: 13 and up
Categories:
Adventure
Card Game
Comic Book / Strip
Mechanics:
Hand Management
Variable Player Powers
Language:
English
Description:
As soon as you saw the ad in today’s Tribune, the certainty flooded over you. At last, this is your chance, the reason for all your training! All that work waterproofing your utility belt and practicing your one-liners will finally pay off. You call into work sick, feed the cat, and turn on your police scanner, waiting nervously for the first call--or at least, the call that’s close enough for you to get there first. You’ll stop at nothing to join your heroes, The Champions of Zeta City, and woe to any wannabe crime fighters who stand in your way!

Heroes Wanted is a tactical board game for 1-5 superhero hopefuls, attempting to fulfill their dreams of becoming a member of Zeta City’s exclusive crime fighting super team: The Champions of Zeta City. Each time you play, you will create a unique superhero comprised of two hero cards. You will then choose a scenario and face a different villain (or villains), but the objective remains the same: gain as much fame as possible by KO’ing minions, completing headlines, and thwarting the villain. At the end of each game, the superhero with the most fame is the winner and joins the prestigious ranks of The Champions of Zeta City.

Other Information: • Price $65

• In addition to the base game, Action Phase Games will have the Champions and Masterminds and Extra, Extra expansions available for purchase at $12 each.
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5. Board Game: Spirits of the Rice Paddy [Average Rating:6.83 Overall Rank:1931]
Albert Hernandez
United States
Greenville
SC
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Designed by:
Philip duBarry
Published by:
APE Games
Number of players: 1-4
Playing time: 90 minutes
Suggested ages: 12 and up
Categories:
Farming
Mythology
Mechanics:
Area Enclosure
Card Drafting
Simultaneous Action Selection
Tile Placement
Show More »
Language:
English
Description:
Ancient Balinese legend describes a host of powerful spirits who help poor rice farmers achieve success. These farmers have long used a sophisticated irrigation system to organize rice cultivation by integrating religious devotion and social responsibility with traditional farming methods. Even modern farmers seek to placate the spirit world in their quest to produce an abundant harvest.

In Spirits of the Rice Paddy, players must compete with fellow rice farmers to construct and tend rice paddies. Oxen can build walls and remove large rocks. Ducks can be employed to eat harmful pests and fertilize the fledgling crops. Weeds must be kept at bay. Most importantly, water must be conserved and released with the greatest of care. With a little luck, all that back-breaking labor will pay off in the end. The good news is that the spirits are eager to assist, granting many special abilities, blessings, and magic. The farmer who produces the most rice over seven rounds wins the game.

Other Information: • Available for demo games at Gen Con 2014, with a Kickstarter campaign to be conducted for the game in 2014. Designer Philip duBarry will also be running Spirits of the Rice Paddy events on Friday and Saturday.


Edit: Fixed copy/paste
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6. Board Game: Consequential [Average Rating:4.40 Unranked]
Albert Hernandez
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Greenville
SC
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Designed by:
Carl Chudyk
Chris Cieslik
Published by:
Asmadi Games
Number of players: 1-5
Playing time: 60 minutes
Suggested ages: 12 and up
Categories:
Adventure
Electronic
Fantasy
Science Fiction
Mechanics:
Co-operative Play
Dice Rolling
Modular Board
Role Playing
Show More »
Language:
English
Description:
Earth has been connected to the fantasy world of Laris. The result of the mixture of technology and magic is the Cataclysm, an event that tore holes in the fabric of time and space. Five heroes have been pulled together on Laris, where they embark on a journey to mend both worlds.

Consequential is a co-operative board game that lets players live the tale of this adventure. Over the course of four acts, the story will be told. The base game box contains the board, and all the cards for Act I. Acts II, III, and IV are packaged separately and contain additional cards, new locations, and new mechanics!

The unique aspect of this game is that it is not solely a tabletop experience. A free companion app for your iOS/Android device or laptop is required for play. It will display voice-acted events that are triggered by actions in the physical game, and tell more of the story. The app also is responsible for keeping the timer for the real-time portion of each episode. One episode of Consequential contains a turn-based phase (about 45 minutes) and a real-time phase (about 10 minutes) to conclude the session.

Other Information: • Available for demo games at Gen Con 2014 to coincide with a Kickstarter funding campaign at the same time.
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7. Board Game: Castles of Mad King Ludwig [Average Rating:7.71 Overall Rank:67]
Albert Hernandez
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Greenville
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Designed by:
Ted Alspach
Published by:
Bezier Games, Inc.
Number of players: 1-4
Playing time: 90 minutes
Suggested ages: 13 and up
Categories:
Economic
Medieval
Mechanics:
Auction/Bidding
Tile Placement
Language:
English
Description:
In the tile-laying game Castles of Mad King Ludwig, players are tasked with building an amazing, extravagant castle for King Ludwig II of Bavaria...one room at a time. You see, the King loves castles, having built Neuschwanstein (the castle that inspired the Disney theme park castles) and others, but now he's commissioned you to build the biggest, best castle ever — subject, of course, to his ever-changing whims. Each player acts as a building contractor who is adding rooms to the castle he's building while also selling his services to other players.

In the game, each player starts with a simple foyer. One player takes on the role of the Master Builder, and that player sets prices for a set of rooms that can be purchased by the other players, with him getting to pick from the leftovers after the other players have paid him for their rooms. When a room is added to a castle, the player who built it gains castle points based on the size and type of room constructed, as well as bonus points based on the location of the room. When a room is completed, with all entranceways leading to other rooms in the castle, the player receives one of seven special rewards.

After each purchasing round, a new player becomes the Master Builder who sets prices for a new set of rooms. After several rounds, the game ends, then additional points are awarded for achieving bonus goals, having the most popular rooms, and being the most responsive to the King's demands, which change each game. Whoever ends up with the most castle points wins.

Other Information: • On display at Gen Con 2014 ahead of its release at Spiel 2014 in October.
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8. Board Game: Subdivision [Average Rating:6.57 Overall Rank:1962]
Albert Hernandez
United States
Greenville
SC
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Designed by:
Lucas Hedgren
Published by:
Bezier Games, Inc.
Number of players: 1-4
Playing time: 45 minutes
Suggested ages: 13 and up
Categories:
City Building
Mechanics:
Card Drafting
Dice Rolling
Route/Network Building
Tile Placement
Language:
English
Description:
Subdivision mimics the city-building feel of Bézier Games' Suburbia, but differs in scope as now each player has been allocated a specific area in which to create the best possible subdivision, filling it with residential, commercial, industrial, civic, and luxury zones, while balancing various improvements to the area, including roads, schools, parks, sidewalks, and lakes. By the end of the game, each player will have created a unique, custom neighborhood with areas that interact with each other, hoping to outscore the competition by having the best subdivision.

In the game, each player starts with a subdivision player board and a hand of hex-shaped zone tiles. A parcel die is rolled to indicate the type of parcel where a zone tile may be placed, and all players simultaneously place one of their tiles. If a zone tile is placed next to existing zone tiles, those existing tiles have the ability to create new improvements, which may also be placed at this time. Those improvements provide money and points, while slowly covering up as many parcels as possible. Players pass the remaining zone tiles in hand to their left, then someone rolls the parcel die once again. This continues until only one zone tile remains in hand, which is discarded.

Players then play another round, but at the start of the second, third, and fourth rounds, players first check to see whether they've achieved bonuses, which give them extra cash or allow for extra activations of certain zone tiles.

After four rounds, the game ends, and scores are tallied, with players gaining points for parks being adjacent to other tiles, sidewalks passing through as many different zones and improvements as possible, schools ranking the best in the city, and zones connecting to the highway that runs around (or through) your subdivision.

Other Information: • Price $50. Preorders available via the Bézier Games website; choose "Gen Con pick-up" in order to have the game waiting for you at the show.

• Designer Lucas Hedgren wrote a designer diary about Subdivision for BGG News and I added some game commentary to that post after two playings on the prototype.
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9. Board Game: PAZIC (Post-Apocalyptic Zombie Infested City) [Average Rating:5.50 Unranked]
Albert Hernandez
United States
Greenville
SC
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Designed by:
Wilbur Massie
Published by:
Bigfootses Games
Number of players: 3-6
Playing time: 90 minutes
Suggested ages: 14 and up
Categories:
Dice
Territory Building
Zombies
Mechanics:
Dice Rolling
Worker Placement
Language:
English
Description:
You are the leader of a survivor camp on the edge of a city named Pazic. Each round you must decide whether each of your survivors will go after objectives to collect resources, enhance your camp, recruit other survivors, or attack the other camps.

Every survivor card in the deck is two-sided, and when a survivor is wounded, infected, or killed, the card can be turned over to become a zombie card, with the world slowly but surely having fewer and fewer survivors and increasingly more zombies.

The winner of PAZIC (Post-Apocalyptic Zombie Infested City) is the last camp leader to have any survivors left in his camp, whether by eliminating the other camps or creating a camp so powerful that it can continue to survive the onslaught longer than the other camps as resources and survivors become harder to find.

Other Information: • Available for demo games at Gen Con 2014 to coincide with a Kickstarter funding campaign to begin in mid-August 2014.
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10. Board Game: Munchkin Panic [Average Rating:6.21 Overall Rank:4144]
Albert Hernandez
United States
Greenville
SC
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Designed by:
Anne-Marie De Witt
Published by:
Fireside Games
Number of players: 1-6
Suggested ages: 10 and up
Categories:
Card Game
Mechanics:
Co-operative Play
Hand Management
Language:
English
Description:
Munchkin Panic is a semi-cooperative board game that blends the all-for-one gameplay of Castle Panic and the all-for-me gameplay of Munchkin.

In this hybrid game, the Munchkin monsters have found the Castle Panic towers and are on the rampage! Players need to combine cards to hit and slay the monsters before they destroy the castle. The card combos available in Munchkin Panic are created from a unique mixing of the decks of the two source games. Each defeated monster becomes a trophy and gives up its treasure to the victor. If players work together to defeat the monsters, the player with the highest point count becomes Master Munchkin — but players must balance their self-interest with the cooperation necessary to survive. If players get too greedy, the monsters will stomp the castle flat while the players are too busy fighting amongst themselves!

Other Information: • Available for demo games at Gen Con 2014 ahead of its release in Q4 2014.

• Says Fireside Games' Maureen McCardel: "We will have a daily giveaway contest for one advance copy of Munchkin Panic per day. We will have a jar of assorted gaming-related items (which changes each day) and contestants can enter a guess of how many are in the jar. The closest answer for that day wins an advance copy of Munchkin Panic they can take home that day." For details on the giveaway, visit the Fireside Games website. What's more:

Maureen McCardel wrote:
Attendees will be able to pick up a special Munchkin Panic promo piece to use in the game once it comes out. It will be available to anyone who stops by and requests one. What the promo looks like is a secret, so you'll have to stop by our booth to see it!

We will also be accepting pre-orders for Munchkin Panic which will ship as soon as the game lands in the warehouse. As part of the pre-order, we have a special swag item that will be given to people who pre-order from us at the show. This swag item is not for sale and is exclusive to Fireside Games.
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11. Board Game: Zombie Island [Average Rating:5.63 Overall Rank:10839]
Albert Hernandez
United States
Greenville
SC
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Designed by:
François Valentyne
Published by:
The Flux Capacity
Number of players: 1-4
Playing time: 30 minutes
Suggested ages: 13 and up
Categories:
Abstract Strategy
Adventure
Dice
Exploration
Show More »
Mechanics:
Grid Movement
Modular Board
Tile Placement
Language:
English
Description:
The family vacation isn't going according to plan. Your boat sprang a leak, but luckily you made it to the beach of a remote tropical island. While you were making repairs your family wandered off. Time to go explore the island and find them. Man, that's thick jungle! Good thing you have a machete as you're going to need it...

Zombie Island is all about tactical tile placement and strategic piece movement. The core mechanisms contained in the initial scenarios are the foundation for future expansions and many more scenarios to come! This core game is made for 1-4 players (including an easy-to-learn solo game) and plays in 15-45 minutes.

Other Information: • Price $38
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12. Board Game: Shadows of Brimstone: City of the Ancients [Average Rating:8.04 Overall Rank:252] [Average Rating:8.04 Unranked]
Albert Hernandez
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Greenville
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Designed by:
Jason C. Hill
Published by:
Flying Frog Productions
Number of players: 1-4
Playing time: 60 minutes
Suggested ages: 12 and up
Categories:
Adventure
American West
Dice
Exploration
Show More »
Mechanics:
Co-operative Play
Dice Rolling
Modular Board
Variable Player Powers
Language:
English
Description:
Shadows of Brimstone: City of the Ancients is a fast-paced, fully cooperative, dungeon-crawl board game set in the Old West, with a heavy dose of unspeakable horror! Players create characters, taking on the role of a classic Western Hero Archetype, such as the Law Man, Gunslinger, or Saloon Girl. Forming an adventuring posse, the Heroes venture down into the dark mines, overrun with all manner of ancient demons and foul creatures from another world. With tactical gameplay, lots of dice, and a robust card-driven exploration system, no two games are ever the same as the heroes explore the mines finding new enemies to fight, new loot to collect, and new dangers to overcome. Players can even find portals to other worlds, stepping through to continue their adventures on the other side!

An exciting campaign system allows the players to visit local frontier towns between adventures, spending their hard-earned loot and building their characters from game to game! As players find fantastic gear and artifacts to equip their heroes, they also gain experience from their adventures. This experience is used to level up, guiding the hero's path through an expansive, class-specific upgrade tree of new skills and abilities, allowing each player to develop their hero to fit their own play style.

In City of the Ancients, players will encounter portals to the otherworld on the Plains of Targa, finding an ancient frozen city whose living inhabitants are nowhere to be found. Instead, great mechanical keepers wander the city going about their duties - until interrupted by the arrival of the players' characters!

So load up yer' six shooter, throw on yer' hat and poncho, and gather the posse as the darkness is coming, and all hell's about to break loose...in the Shadows of Brimstone!

Can be used together with Shadows of Brimstone: Swamps of Death to raise the maximum players to 6.

Other Information: • Price $100
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13. Board Game: Shadows of Brimstone: Swamps of Death [Average Rating:8.09 Overall Rank:365] [Average Rating:8.09 Unranked]
Albert Hernandez
United States
Greenville
SC
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Designed by:
Jason C. Hill
Published by:
Flying Frog Productions
Number of players: 1-4
Categories:
Adventure
American West
Dice
Exploration
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Mechanics:
Co-operative Play
Dice Rolling
Variable Player Powers
Language:
English
Description:
Shadows of Brimstone: Swamps of Death is a fast-paced, fully cooperative, dungeon-crawl board game set in the Old West, with a heavy dose of unspeakable horror! Players create characters, taking on the role of a classic Western Hero Archetype, such as the Law Man, Gunslinger, or Saloon Girl. Forming an adventuring posse, the Heroes venture down into the dark mines, overrun with all manner of ancient demons and foul creatures from another world. With tactical gameplay, lots of dice, and a robust card-driven exploration system, no two games are ever the same as the heroes explore the mines finding new enemies to fight, new loot to collect, and new dangers to overcome. Players can even find portals to other worlds, stepping through to continue their adventures on the other side!

An exciting campaign system allows the players to visit local frontier towns between adventures, spending their hard-earned loot and building their characters from game to game! As players find fantastic gear and artifacts to equip their heroes, they also gain experience from their adventures. This experience is used to level up, guiding the hero's path through an expansive, class-specific upgrade tree of new skills and abilities, allowing each player to develop their hero to fit their own play style.

In Swamps of Death, players will encounter portals to the otherworld Jargono, a humid swampland inhabited by sentient reptiles, vicious dinosaurs and a tribe of humanoids, cut off from return to their homeworld untold years after their own portal closed.

So load up yer' six shooter, throw on yer' hat and poncho, and gather the posse as the darkness is coming, and all hell's about to break loose...in the Shadows of Brimstone!

Can be used together with Shadows of Brimstone: City of the Ancients to raise the maximum players to 6.

Other Information: • Price $100
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14. Board Game: Samurai Spirit [Average Rating:6.82 Overall Rank:915]
Albert Hernandez
United States
Greenville
SC
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Designed by:
Antoine Bauza
Published by:
Funforge
Number of players: 1-7
Playing time: 30 minutes
Suggested ages: 9 and up
Categories:
Fighting
Mechanics:
Co-operative Play
Partnerships
Variable Player Powers
Language:
English
Description:
You and your fellow samurai companions are the only standing obstacle between one frightened village and a full horde of blood-thirsty villains. The fight seems unfair as the seven of you might not seem to measure up to the dozens of enemies who want to slice you to pieces — but this comparison doesn't take into account your strong combat skills and an efficient team spirit that binds your samurai squad enough to face the threat. Above all else, when everything seems desperate and lost, your enemies will discover that inside each of you lies a true beast, a warrior spirit ready to unleash its full power!

Samurai Spirit is a co-operative game in which each player is a fierce samurai defending a village surrounded by a horde of bandits. The game plays out over three turns during which each player takes turns drawing bandit cards, then choosing whether they want to fight the bandit, defend the village, or let the bandit pass in order to help the other samurai.

The challenge of the game consists of balancing your choices: Should you fight each enemy to quickly reach your beast capacities, while also coming closer to the death and risking further loss by not defending the village sufficiently? Should you mainly defend or help the other samurai, taking the risk of remaining human too long and therefore weaker, when you know that weakness will be a major problem when facing the lieutenant and the villain bosses? Each enemy presents a tough choice to you, your team, and ultimately the whole village! Each turn ends with farms and fences being destroyed, and since those aren't unlimited, you must do what's necessary to end the game with at least one undamaged farm and enough farmers to tend it. Do you have what it takes to stand against evil and become a true hero?

Fight with courage, smartly assist your teammates, defend the poor villagers, turn into a savage beast, and reek havoc on the enemy lines — all of this is up to you! Ultimately it would be your honor to chose to die in a ultimate sacrifice in order to save the village. All of this is what makes the true samurai spirit!

Other Information: • As of mid-June 2014, Samurai Spirit is a maybe for Gen Con 2014 as the game has not yet entered production. If nothing else, the title will be available at the show for demo games.

• As of late June, the game has entered production and should be on target for a debut at Gen Con 2014 barring any slip-ups in production. Here's a promo shot of the final look of the game:
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15. Board Game: Mad City [Average Rating:6.27 Overall Rank:4997]
Albert Hernandez
United States
Greenville
SC
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Designed by:
Kane Klenko
Published by:
FunFair
Mayfair Games
Number of players: 1-6
Playing time: 30 minutes
Suggested ages: 8 and up
Categories:
City Building
Real-time
Mechanics:
Tile Placement
Language:
English
Description:
Welcome to Mad City, where every second counts and zoning is king!

Take on the role of a harried city planner, racing against time to build the world's most fabulous metropolis. Surely your creations will be the most magnificent; you may even feel moved to boast that your achievements are the finest of all...just don't get proved wrong! Become a specialist at downtown, industrial or residential districts to increase your efficiency, but you'll also need to remember the importance of speed to the modern urban lifestyle. Lay out your city the fastest and you'll have time to enjoy your idyllic ponds and parks. What are you waiting for? Clear away the red tape, roll up your sleeves, and build your own Mad City! One minute should be more than enough time — and if things go wrong, well, you can always try again...

Mad City is a real-time competitive tile-laying game in which players compete to build the most lucrative city. In rounds that last exactly one minute, players must lay their hand of nine tiles out in a 3x3 grid in order to build their city districts in the most beneficial way. Players must also be fast if they hope to beat their opponents for the right to score bonuses for their ponds and parks and for their zoning majorities. Using a unique scoring system, Mad City allows players to focus or diversify in their building styles. With quick and addictive game play, families and gamers alike will be eager to return to Mad City!

Mad City includes a solo variant for players stranded on deserted islands, allowing you to test your building prowess against The Grid!

Other Information: • Price $35
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16. Board Game: Alien Uprising [Average Rating:6.31 Overall Rank:4584]
Albert Hernandez
United States
Greenville
SC
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Designed by:
Sean Brown
Richard Launius
Published by:
Mr. B Games
Number of players: 1-5
Playing time: 90 minutes
Suggested ages: 13 and up
Categories:
Dice
Science Fiction
Mechanics:
Co-operative Play
Dice Rolling
Variable Player Powers
Language:
English
Description:
Tensions have been high with the alien "bug" races of the galaxy – the Zothren – and your ship has crash landed on the planet Hive IV, one of the more renegade "bug" planets. You quickly set up perimeter force fields and begin surveying the surrounding terrain for debris from your ship, only to find it scattered everywhere. Then you see them – at first only a few "bug" scouts, but then the numbers begin to increase all around you: archers, slashers, and even the monstrous brutes. This is more than a scouting party; this is a war party! They begin to attack the shields as the crew starts to retrieve debris. The SOS has been sent and a ship in the sector has responded, but can it get to you before the "bugs" overwhelm your crew? Can you repair parts of the ship and use it as a defense? Can you repair the hull and fire up the engine to lift off? It's all in the hands of the crew – your hands.

In Alien Uprising, the player crew must either hold off the Zothren attacks until the rescue ship arrives, or repair the ship and lift off from the hostile planet before being destroyed. To achieve either of these goals, the crew must work together, using their unique skills and chosen actions to perform a number of tasks, defend themselves, and retrieve and repair equipment and the ship.

To establish the actions available each turn, the first player rolls custom dice, then each player chooses an action for the turn, starting with the first player. The available actions include combat, engineering, reload/recharge first aid, scout, and wild; the dice also have an alien icon that shows the speed of the enemy while limiting the actions that players have available to them. Players also have unique character skills, and the game can be set to higher levels of difficulty for more experienced players.

Other Information: • Price $70

• Multiple expansions for Alien Uprising will also be available at Gen Con 2014:

—Crewman Expansion ($25), which consists of unique miniatures that can replace the generic ones in the base game
—Rex Nova Expansion ($15), which adds a navigator to the game as a new crewmember
—X-14 Expansion ($15), which adds a robotic crewmember
—Zothren Expansion ($35), which lets you replace the tokens in the base game with miniatures, while also adding damage tokens, hives, a new "Bug Hunt" scenario, and more.
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17. Board Game: Pathfinder Adventure Card Game: Skull & Shackles – Base Set [Average Rating:7.48 Overall Rank:587]
Albert Hernandez
United States
Greenville
SC
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Designed by:
Chad Brown
Tanis O'Connor
Paul Peterson
Mike Selinker
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Published by:
Paizo Publishing
Number of players: 1-4
Playing time: 120 minutes
Suggested ages: 13 and up
Categories:
Card Game
Fantasy
Fighting
Mechanics:
Campaign / Battle Card Driven
Co-operative Play
Deck / Pool Building
Dice Rolling
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Language:
English
Description:
All Hands on Deck!

There's adventure to be had on the high seas when a group of press-ganged pirates becomes embroiled in the plots and plunder of the Shackles—an infamous island chain dominated by pirate warlords. But as these new swashbucklers make names for themselves, rival scalawags, enemy navies, legendary sea monsters, and the infamous Hurricane King himself seek to see them walk the plank. Who will survive when there's loot on the line?

Launch a campaign to control the Shackles with the Pathfinder Adventure Card Game: Skull & Shackles Base Set. This complete cooperative strategy card game pits 1 to 4 heroes against the traps, monsters, deadly magic, and despicable foes of the Pathfinder Roleplaying Game’s award-winning Skull & Shackles Adventure Path. Choose your character’s class; build a deck of allies, equipment, and magic; and explore lethal locations as you journey through multiple scenarios in an exciting fantasy adventure. Characters grow stronger after each game, adding unique gear and awesome magic to their decks, and gaining incredible powers, all of which they’ll need to challenge greater threats in a complete Pathfinder Adventure Card Game Adventure Path.

The Pathfinder Adventure Card Game: Skull & Shackles Base Set includes:

Nearly 500 cards, featuring a richly customizable assortment of equipment and magic, and dozens of allies, monsters, and villains from the Skull & Shackles Adventure Path.
7 character classes to choose from, including 4 brand-new ones: Gunslinger, Magus, Oracle, and Swashbuckler; 3 returning characters: Bard, Fighter, and Rogue. Returning characters from Rise of the Runelords are new versions for this game.
The Wormwood Mutiny Adventure Deck, the beginning of the Skull & Shackles Adventure Path.
A complete set of 5 polyhedral dice.
Other Information: • Price $60
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18. Board Game: Mice and Mystics: Downwood Tales [Average Rating:8.39 Unranked] [Average Rating:8.39 Unranked]
Albert Hernandez
United States
Greenville
SC
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Designed by:
Jerry Hawthorne
Published by:
Plaid Hat Games
Number of players: 1-4
Playing time: 90 minutes
Suggested ages: 7 and up
Categories:
Adventure
Dice
Expansion for Base-game
Exploration
Show More »
Mechanics:
Area Movement
Co-operative Play
Dice Rolling
Role Playing
Show More »
Expands:
Mice and Mystics
Language:
English
Description:
Mice and Mystics: Downwood Tales is a box chock full of adventure and whimsy. New storybook, a pile of new miniatures, new heroes, new villains, new location tiles, new search deck items. Downwood Tales takes the adventure outdoors. Meet frogs, turtles, rabbits, the wise sages - the three blind mice, ride leaves like parachutes out of the trees and much, much, much more.

Downwood Tales gives you multiple playable characters, new villains, new minions, tiles, a ton of new mechanics, equipment, new story arcs and more! New to this big box expansion is the gecko named Jakobe and he's not your run-of-the-mill gecko, he's a smooth operator, a ranger of the forest, a lizard for hire who is leading our heroes through some of the greatest dangers they will ever face! With more fun elements than you can shake your tail at, Downwood Tales is the next exciting installment in the Mice & Mystics world!

Other Information: • Price $75
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19. Board Game: Imperial Settlers [Average Rating:7.57 Overall Rank:108]
Albert Hernandez
United States
Greenville
SC
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Designed by:
Ignacy Trzewiczek
Published by:
Portal Games
Number of players: 1-4
Playing time: 60 minutes
Suggested ages: 10 and up
Categories:
Card Game
Mechanics:
Card Drafting
Hand Management
Variable Player Powers
Language:
English
Description:
Settlers from four major powers of the world have discovered new lands, with new resources and opportunities. Romans, Barbarians, Egyptians and Japanese all at once move there to expand the boundaries of their empires. They build new buildings to strengthen their economy, they found mines and fields to gather resources, and they build barracks and training grounds to train soldiers. Soon after they discover that this land is far too small for everybody, then the war begins...

Imperial Settlers is a card game that lets players lead one of the four factions and build empires by placing buildings, then sending workers to those buildings to acquire new resources and abilities. The game is played over five rounds during which players take various actions in order to explore new lands, build buildings, trade resources, conquer enemies, and thus score victory points.

The core mechanism of Imperial Settlers is based on concepts from the author's card game 51st State.

Other Information: • Price $50, with preorders available for pick-up at Gen Con 2014.
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20. Board Game: Lagoon: Land of Druids [Average Rating:6.53 Overall Rank:1961]
Albert Hernandez
United States
Greenville
SC
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Designed by:
David Chott
Published by:
Three Hares Games
Number of players: 1-4
Playing time: 60 minutes
Categories:
Adventure
Exploration
Fantasy
Territory Building
Mechanics:
Grid Movement
Modular Board
Rock-Paper-Scissors
Stock Holding
Show More »
Language:
English
Description:
Lagoon is a game in which 1-4 players (4 play as opposing teams of 2) each lead a circle of druids to shape the fantastical world of Lagoon by harnessing the power of its magical lands to bend destiny. The landscape bristles with three divine energies. Every player action alters the balance of power among those energies, and thus the players collectively determine Lagoon’s destiny. One divine energy shall inherit Lagoon, and the player who best served it wins!

The world is built using hexagonal tiles, and a new tile is drawn from a bag each time a druid explores a site. Site tiles are double-sided, and each side represents a different mystical site offering a unique magical power to the druids. Each site is also enchanted with one of three divine energies: Elemeen, Vowelon and Deonin. Since the two sides of a site tile are always linked to different energies, every site explored presents a choice of which energy to advance over the other two, as well as what magic will be put into the world for use by the druids. Players also strategically deploy their druids to unravel sites aligned with an energy they choose to oppose, removing such sites from the world and tipping the balance of power towards the other two energies.

The energy with the most sites in play at the end of the game becomes Lagoon's destiny, and the player who most supported that dominant energy is the winner. Support is tracked in two ways. First, whenever exploring a site and expanding an energy's reach in Lagoon, the exploring player gains a divine seed token matching the explored site's energy. These seeds can be spent in various ways over the course of the game, but any seeds of the dominant energy remaining in a player's supply at the end of the game are worth 1 point each. Secondly, whenever a player unravels a site, it is removed from play and placed in front of that player. At the end of the game, unraveled sites not matching the dominant energy are worth 2 points each.

Other Information: • Available for demo games at Gen Con 2014 ahead of its release in October 2014. Says designer/publisher David Chott, "During the convention I'm planning to tweet my location and availability for demos, and am inviting people to contact me via Twitter to schedule demos as well. My handle is @3haresgames."
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21. Board Game: Legendary: Villains – A Marvel Deck Building Game [Average Rating:7.74 Overall Rank:411] [Average Rating:7.74 Unranked]
Albert Hernandez
United States
Greenville
SC
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Designed by:
Devin Low
Published by:
Upper Deck Entertainment
Number of players: 1-5
Playing time: 45 minutes
Suggested ages: 14 and up
Categories:
Card Game
Comic Book / Strip
Mechanics:
Co-operative Play
Deck / Pool Building
Language:
English
Description:
The Legendary universe gets flipped upside down in Legendary: Villains – Marvel Deck Building Game, and you can now play as villains trying to take out the heroes protecting the city!

The goal of the game remains roughly the same as in the first Legendary game as players can work both with and against other players to overcome obstacles that the game throws at them. In this case, however, players use the super villains of the Marvel Universe — including Venom, Magneto and not Thanos — to battle superheroes such as the X-Men, the Avengers and Spider-Friends.

Legendary: Villains – Marvel Deck Building Game is a standalone game that includes all the cards needed to play.

Microbadges

mb Legendary: Villains fan
mb Legendary: Villains fan - Brotherhood
mb Legendary: Villains fan - Crime Syndicate
mb Legendary: Villains fan - HYDRA
mb Legendary: Villains fan - Sinister Six

Other Information: • Price $60

• Upper Deck Entertainment will be running a Legendary $10K tournament on Friday during Gen Con 2014, with multiple Swiss rounds that then cut to the top 25. Legendary: Marvel Villains, which releases in July 2014, will be the set used for the $10K. UDE will also host side events during the entirety of Gen Con 2014.
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22. Board Game: Incredible Expeditions: Quest for Atlantis [Average Rating:5.89 Overall Rank:7796]
Albert Hernandez
United States
Greenville
SC
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Designed by:
Liz Spain
Published by:
Voodoo Bunny Co. LLC
Number of players: 1-5
Playing time: 120 minutes
Suggested ages: 12 and up
Categories:
Card Game
Exploration
Horror
Pirates
Mechanics:
Co-operative Play
Deck / Pool Building
Press Your Luck
Language:
English
Description:
Explore with the eccentric Professor Pendergast and others daring enough to face bizarre encounters beyond the edges of the known world. Incredible Expeditions: Quest for Atlantis is a card game of deck building strategy for 1-5 players.

Wrapped in the inspiring artwork and portraits of the steampunk scene, Incredible Expeditions combines the riveting core gameplay mechanisms of deck-building, exploration and resource management.

Beginning at the Port City location, each Expedition Leader (player character) equips her unique ship with the Resource cards and Crew cards she'll need to make her way to the Lost City of Atlantis. As each new Location is discovered, Encounter cards are drawn to reveal the challenges the Expedition Leaders must defeat using the skill of their Crew and their Resource cards at hand. Encounters that prove too harrowing will leave your crew weakened, or worse, Cursed! The expedition moves on only once a Location's Encounters have been defeated.

Race against each other to be the first to uncover the secrets of the last Location, the Lost City of Atlantis, or band together to use your combined strength to face down Lovecraftian horrors and test your mettle against the hazards of expedition. Competitive, cooperative and single-player rules provide different play modes.

Other Information: • Price $60
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23. Board Game: The Battle at Kemble's Cascade [Average Rating:6.86 Overall Rank:1404]
Albert Hernandez
United States
Greenville
SC
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Designed by:
Anders Tyrland
Olle Tyrland
Published by:
Z-Man Games
Number of players: 1-5
Playing time: 45 minutes
Suggested ages: 13 and up
Categories:
Science Fiction
Video Game Theme
Mechanics:
Language:
English
Description:
The Battle at Kemble's Cascade is a board game adaptation of a classic shoot 'em up video game. In the game, which is played out on a scrolling space backdrop, the players take on the roles of brave space pilots sweeping around in nimble yet powerful fighters, searching the asteroid clusters for universal glory and ancient technology. Players compete to obtain the most glory, with glory resulting from carrying out missions, finding lost treasure in asteroid clusters, and destroying alien entities, not to mention other players.

In the game, players fly through an ever-scrolling space setting, which is represented by rows of cards. Each turn, the bottom row is removed and a new row is added to the top. Players move their spaceships and resolve effects continuously, performing actions such as collecting power-ups and money, fighting alien cruisers and titans, blocking and shooting other players, and dodging asteroids and black holes. The players need to balance the use of their ships' energy as it's used for both absorbing enemy fire and boosting their movement speed and fire rate.

The game includes missions and achievements as well as a mechanism called "threat level" to keep everyone in suspense throughout the whole game. Threat allows players to enjoy the satisfaction of both shooting wildly at each other and dodging the hundreds of bullets raining down from enemy fighters and other players.

All player ships are fully upgradeable with four different weapon classes, engines, shields and more. Each player must buy the upgrades and navigate the path that best fits his chosen strategy in order to successfully complete his missions and attain the most glory.

Other Information: • Price $40

• Designers Anders and Olle Tyrland will be at Gen Con 2014 to sign copies, meet the public, and play a few games with interested passers-by.

• Here's a preview of The Battle of Kemble's Cascade that I filmed in April 2014 at International TableTop Day:
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24. Board Game: Shadows of Malice [Average Rating:7.49 Overall Rank:2538]
Albert Hernandez
United States
Greenville
SC
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Designed by:
Jim Felli
Published by:
Devious Weasel Games
Number of players: 2-8
Playing time: 120 minutes
Suggested ages: 14 and up
Categories:
Adventure
Fantasy
Mechanics:
Co-operative Play
Dice Rolling
Hex-and-Counter
Modular Board
Show More »
Language:
English
Description:
Shadows of Malice is a cooperative game in which 2-8 players work to unseal hidden Wells of Light to prevent the shadow demon Xulthûl from gaining a physical form and overrunning the Realm of Aethos.

The Wells are located in strongholds scattered throughout the Realm and defended by powerful Guardians. Over the centuries, many of the Wells have fallen Dark, but if the players can find and unseal the remaining Light Wells they prevent Xulthûl from gaining substance and win the game. If Xulthûl’s Shadows, however, manage to defile a single Light Well, the demon will gain a body and enter the Realm. If this happens, the players must defeat Xulthûl in battle to save the Realm.

Players control avatars, heroic champions imbued with unique masteries over Light. Each turn, the players move through the Realm, confronting their fate, battling creatures with deadly abilities, and engaging the services of cities and mystics in order to gather the potions, treasure, and soulshards they will need to defeat the stronghold Guardians and unseal the Wells they protect. The Light or Dark nature of each Well is revealed only when its Guardian is defeated.

Meanwhile, Xulthûl’s Shadows are thickening in the Shadow Realm and will enter the game at random times in random locations, seeking the one Well that will bring about the entrance of their master.

Other Information: • Price $60

• Designer/publisher Jim Felli notes that he'll be on hand at Gen Con 2014 to sign copies. Promo cards are available with purchase of the game, and Devious Weasel will also hold T-shirt giveaway drawings.
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