Hi! My gamer friends! This will be the first time that TBD (Taiwan Boardgame Design) has a demo table in Essen Spiel! We'll be located in Swan Panasia Co., Ltd. booth 1-D148 and you are more than welcome to say hi and try some Taiwanese design.
We will bring a very limited amount of TBD games to sell at Essen (Swan's games will stock more). So if you find any game that interests you, please be sure to grab a copy early. You may also PRE-ORDER our games by sending an email to email@example.com, and we'll keep your games until October 18 (Saturday) 14:00.
We'll update the information of our games as much as we can. All questions are welcome! Look forward to seeing you in Essen!
PRE-ORDER for all TBD games are CLOSED. Thanks!
==== ABOUT PRE-ORDER ==== 1. Only TBD games are open for PRE-ORDER. Other games (Moaideas, Soso Studio, Swan) stock more and should be enough. 2. Either email (firstname.lastname@example.org) OR Geekmail (smoox) is ok. 3. You don't need to pre-pay your PRE-ORDER, just pay us cash on site. But PLEASE don't be a no-show. We'll hold your games till SATURDAY 2pm. 4. Just show us your BGG ID or real name to claim your PRE-ORDER. 5. Thanks!
Designer: Chu-Lan Kao Players: 3-6 Time: 15 min Age: 8+ Memory / Deduction
Retail price: €10 Spiel special: €8
Short description UPUP figures lost their identities! They must find out who they are by asking other people questions. Players hold one UPUP cards in each hand facing towards other players so that they can't see the identities of their own cards. Players take turns in clockwise order and perform one of the two actions: (1) ask any one player if he/she sees any specific color OR letter in everyone's left OR right hands; (2) claim one UPUP card's identity (both color and letter must be correctly identified) The first player to identify his/her two cards in hand wins the game!
Designer: kidd hsu Players: 2-4 Time: 30 min Age: 10+ Action/Movement Programming / Action Point Allowance / Hand Management
Retail price: €20 Spiel special: €18
Short description: Players are architects helping Da Yu, an emperor in ancient China, to save the country from the great flood. Players race to build the water dam using Tool cards in hand to fulfill the Flood card's requirements. Each turn, players may perform three actions out of the five options: 1. use your Tool card to build the water dam and get victory points 2. flip over one of your Tool card 3. move your pawn to next water dam 4. discard Tool card(s) 5. pass When the game ends, the player with most victory points wins the game.
Retail price: €4 Spiel special: €3 (a gift to those who buy €35+ in TBD booth. Limited amount)
Short description: Who is the Sunflower? is a microgame where two secret teams face off, trying to discover each other's identity. Each player gets an identity card. Some characters need to identify certain other character (e.g. Student wants to find Sunflower), while others need to be identified by certain character (Banana wants to be found by the Student). After some discussion, players that need to find another character can attempt to guess who that character is. If this fulfills any player's victory condition, the round ends, with those players scoring a point each.
Retail price: €4 Spiel special: €3 (a gift to those who buy €35+ in TBD booth. Limited amount)
Short description: Flip 9 is a solitaire game in which the player tries to arrange the Train card in numeric order (1-9). Shuffle and place all 9 Train cards in a row with the same side up. The player swaps any two Train cards, and add the numbers of the swapped cards together. The resulting number indicates which card you MUST swap next time (e.g., after swapping 2 and 3, and the card you MUST swap is 5). If the summation exceeds 9, then add the two digits to get to result. (12 -> 1+2=3) Repeat the swapping action until you successfully rearrange the Train cards into a strictly ascending sequence (1-9 from right to left).
Short description: Blood of the Werewolf is a different type of Werewolf game as at the start of play, you don't know your own identity but others do. Thus, you need to observe the actions of others to figure out who you are. Another difference from traditional Werewolf games is that it requires no moderator and if your character dies, you can still participate in the discussion — and possibly even win!
In the game, players are divided into two camps: Manlike and Werewolf. During the game, players accuse one another through passing the confidential markers, which could send others to death through family trial. When the number of surviving players drops to a predetermined threshold based on the number of players, the camp with more survivors wins.
Short description: In Jungle Rumble, you're in charge of a herd of cats — yes, cats — and those cats must do your bidding in order to mine gold, build plantations, water your farm, and recruit more helpful kittens.
On a turn, a player chooses one of the five available action tiles, placing as many of her cats on it as she wants, with more cats leading to a stronger action. Each other player in turn can take the same action, but only at a strength of one cat. After each player has a chance to choose an action tile, the unchosen tiles are sweetened with one food token, and the start player marker rotates, then the next round starts.
Players need to grow their herd of cats in order to take additional actions, but you must also feed your cats or they will wander off into the forest. At the end of the game, players score for their feline herd, waterway supplying their fields, remaining food and gold. Whoever has the most points becomes the champion of this vivid forest!
Short description: Players are the monsters in battle rolling dice and performing indicated action as fast as possible. The slowest player gets a wound mark (being drawn by a crayon marker). Whoever gets 6 wounds is out out the game. The box is also a part of the component (a dice tower) used during the game.
Thanks for your PRE-ORDER! Due to the limited supply, we're sorry that pre-order for Cat Tower is now CLOSED.
Designer: Aza Chen Players: 3-4 Time: 15 min Age: 6+ Action/Dexterity / Dice rolling
Retail price: €14 Spiel special: €12 Please contact me if you want a copy!
Short description: “Meow~ It looks so delicious!” Catty Fatty stares at the dried fish hung high on the shelf drooling. All cats are attracted wondering how they can reach the yummy fish beyond their leap. They come up with the idea of stacking on each other’s back so as to grab the fish. Let’s help them make a tower of cats! Seven Cat Cards are dealt to each player. The game starts with the youngest player. In clockwise order, each player takes a turn to roll the die, and acts according to the image shown on the die result. The game ends immediately when one player gets rid of all Cat Cards in hand.
Designer: Desnet Amane Players: 2-4 Time: 30 min Age: 12+ Hand Management / Simultaneous Action Selection
Retail price: €22 Spiel special: €18
Short description: Players are leading a team of such hackers, balancing the various needs of Attack, Defense, Install and Mitigation to score well in the arena. Will you focus your limited time & efforts on hacking the other teams? Or will you try to mount an impregnable firewall? Don’t forget to keep your servers online & healthy to generate the most points out of them!
The game consists of 3 rounds, and each player can take up to 5 actions each round. Players have a set of action tiles to simultaneous choose & resolve actions in the following order: 1. Install - Pay cards to buy Servers Cards to generate VP when the round ends. 2. Defense - Play Defense Cards to fend attacks and gain card effects. 3. Attack - Play Attack Cards to hack other player's servers and score VP immediately. 4. Mitigation - Pay cards to repair damage dealt your servers. At the end of the round, players score VP depending on the health of their servers. Then they remove all damage tokens from their servers, discard their hand and draw 8 new cards for the next round. Player with most VP at the end of the game wins.
Designer: Desnet Amane Players: 3-6 Time: 20 min Age: 8+ Push Your Luck
Retail price: €18 Spiel special: €15
Contact the designer if you want a copy!
Short description: Each round in Dungeon Guilds, a new dungeon is created with face-down room cards equal to the number of players. The rooms are initially sorted by the threat level of the room, with Lv 1 rooms on top and Lv 3 on the bottom. Players take turns placing their adventurers in any dungeon room with a free space, by paying a fee, they can steal a space from other players. They keep placing until everyone has placed two adventurers, and each room has exactly two adventurers placed on it. Players then reveal the rooms starting from the top of the dungeon and check whether the players can defeat the monsters in that room. If they succeed, then the owners of those adventurers split the money in that room evenly; if not, then excursions to the current room and all rooms below it are consider failed, and players must pay a healing cost for all adventurers. After exploring a fixed number of dungeons, the player with the most money wins the game.
Short description: In Castle Crush!, players build their own castles using wooden blocks while trying to attack castles owned by others with a wooden hammer. Players not only need to know how to attack effectively, but also must create a strong castle in order to defend against different types of attacks. Whoever collects the most points wins!
Designer: Kuraki Mura Players：3-6 Time：30-45 min Age: 8+
Price: €28 (actual price is subject to change)
Short description: Not only do farmers compete with one another vigorously in Happy Pigs, but they must pay close attention to the well-being of their pigs so as not to lose any pigs to illness. Of course, from time to time certain events reward farmers who outperform their peers, including pig shows, field trips to pigsties, and pigs in heat! In addition to the joy of raising pigs, excellence in doing so is the key to winning this game!
Designer: Alex Tseng Players: 2-5 Time: 20 min Age: 4+ Memory
Price: €15 (actual price is subject to change)
Short description: The basis of Cat Hiding DX — with the "DX" standing for "deluxe edition" — is Cat Hiding, a memory game in which each player starts with a hand of three cards; each card has three cat pictures, such as the face, tail or paws. A 4x4 grid of matching cards of each cat picture are placed face down. The active player plays a card from her hand, then flips three cards in the grid face up. If these cards match the card from her hand, she scores it. She may then attempt to match a second card from her hand, etc.
Cat Hiding DX includes components for five variant editions of the game, including a new type of target card and cat dice.
Cat Hiding Delux expansion - Cat in the Box Price: €4
Short description: 8 the Liar is a bluffing game in which the first player to get rid of his cards wins. Each hand played must add up to eight, and a player can play as many cards as he wishes during his turn. The cards are played face-down, however, allowing each player the opportunity to bluff by playing an illegal hand. Each player also has three liar chips that allow him to call another player's bluff. Players must use all of their cards as well as well as their chips in order to win.
Designer: Guan Chih Huang Players：2-5 Time：15 min Age: 8+ Hand Management / Set Collection
Price: €10 (actual price is subject to change)
Short description: In Office 21, players take the role of CEO and try to maximize their profits without going over the governmental set limit of 21K. To win, players must figure out how best to play different characters and their special abilities. Players start with three character cards in hand. On a player's turn, she draws back to three cards in hand, then must play one card without exceeding the 21K limit after activating the power of that character; if she can't play a card without busting 21, she's out of the game.
When a player reaches 21K, all other players have one final turn to stop her — but if her profit still remains at 21K, she wins. If no more cards remain in the draw deck, whoever has the highest profit total in their play zone and is still in the game wins. There's also a chance that the player with the lowest profit wins.
Designer: Ying-Tan Liu Players：2 Time：10 min Age: 8+ Deduction / Memory
Price: €4 (actual price is subject to change)
Short description: How Many? is a two-player micro-deduction game in which players hold four cards "backwards" — that is, facing the other player, as in Hanabi — and take turns asking questions about the numbers visible at the top of their cards. Possible actions in the game are: Guess a number for any two cards in your hand. Your opponent answers more/less/exact number. Once per game, you can rotate a card in your opponent's hand to change the number value. Guess the sequence of numbers on the cards in your hand; guess correctly, and you win.
Short description: In Bluff im Zoo, the players are returning from the zoo and talking about who's seen the biggest and most animals — but not everyone is telling the truth. On a turn, a player can do one of the following: Play a card face down on a pile in the middle of all players and claim to have seen a certain number of one of five kinds of animal; this number must be either higher than any previously claimed number or the same number of a larger animal. Not play a card and make a claim. Doubt the previous player's claim. When a player doubts an opponent, all cards are revealed. If there are at least the number of animals that the previous player claimed, the doubter takes all the cards (which are worth negative points); if not, the person who made the claim collects them. But beware as the deck contains special cards — e.g., jokers that count as any animal and cards that reduce the number of animals seen — so no one can ever be sure which animals await. The first player to collect thirty cards loses and ends the game, then the player with the fewest cards wins.
Second Edition (with a slightly bigger box) Designer: Kuraki Mura Players: 2-4 Time: 15 min Age: 6+ Dice rolling
Short description: In Dice's Zoo players compete to be the first to play out all twelve of their dice. On each side of each die is one kind of animal, some small and some large. When you play dice, you need to either play a bigger animal than the player before you or you can play the same animal but in a higher number. Whenever you play an animal, you may use that animal's special ability, for example, to hinder your opponent or to help you get rid of your dice faster.