Essen 2014 for solitaire players : solo-able and solitaire games
S P
Belgium
flag msg tools
Avatar
mbmbmbmbmb
Recommend
68 
 Thumb up
1.30
 tip
 Hide
Searching for interesting games in the Spiel 2014 Preview geeklist, a good number of solo-able games right from the box can be found, and some 1 player games.

This list is dedicated to them, feel free to add any new or forgotten item.

Link to the corresponding item in the Spiel 2014 preview list wil be included for each game, please do so if you can when adding a game.

Expansions showing at the Spiel for non right-from-the-box-soloable-Games with a solo variant existing for the core game can be added if it can be made sure that the existing variant will work with the expansion - in that particular case, please explain.

Your Tags: Add tags
Popular Tags: Essen-2014 [+] [View All]
  • [+] Dice rolls
1 , 2 , 3  Next »   | 
1. Board Game: Roll Through the Ages: The Iron Age [Average Rating:6.74 Overall Rank:1832]
S P
Belgium
flag msg tools
Avatar
mbmbmbmbmb
1-4 players

Roll Through the Ages: The Iron Age, a sequel to the highly-awarded Roll Through the Ages: The Bronze Age, lets you build an Iron Age civilization in under an hour! Do you build provinces, raise armies, and conquer barbarians or build ports and ships to gain trade goods? Explore the strategies of Greece, Phoenicia, and Rome as you erect monuments, fend off disasters, and strive to feed your people.

Roll Through the Ages: The Iron Age gives players different ways to build their empires: the Trade and Naval strategies of the Phoenicians, the conquests of Alexander the Great, and the engineering prowess and gradual absorption of new provinces by the Roman Republic.

Grab those dice — including the Fate die — and prepare to build the greatest empire as you continue to roll through the ages!


Item for Geeklist "Spiel 2014 Preview"
7 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
2. Board Game: Historia [Average Rating:7.04 Overall Rank:881]
S P
Belgium
flag msg tools
Avatar
mbmbmbmbmb
This one has big potential :

History is made by strong leaders and wise advisors, by conquests and discoveries, by wars and trade and amazing wonders. Historia is made by you.

In Historia, the players guide their civilization through 12,000 years of human history, from the first sparks up to the development of Singularity. Civilizations discover new technology and expand over the planet; they trade with more developed neighbors to import new technologies or exploit the land to have more power for future actions. Civilizations develop their military and wage wars with each other. They build wonders to make their civilization stand above others and to eventually attract tourists and newcomers to their land to follow their leaders and use their national advisors.

Historia is a civilization game for 1-6 players that takes 25 minutes per player. A set of action cards is available to the players to guide their civilization, and used actions form a discard queue from which they are taken back into a player's hand during the game. Wars and raids are carried out in a non-disruptive way. When modern times have been reached or the Singularity technology developed, the game ends and the player with the most VPs wins.

A solo Historia variant with A.I. bots is also available.


Item for Geeklist "Spiel 2014 Preview"
9 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
3. Board Game: Nations: The Dice Game [Average Rating:6.93 Overall Rank:745]
S P
Belgium
flag msg tools
Avatar
mbmbmbmbmb
Nations: The Dice Game is a game for 1-4 players that takes 10-15 minutes per player and shares many concepts with the civilization-building game Nations while still offering its own challenges. The game is played over four ages (four rounds). During each round, players take turns until all have passed. The available actions are:

Buy a tile
Build a wonder
Reroll some or all your dice

Buildings and military provide dice. Colonies and wonders provide resources and victory points. Advisors provide rerolls. New tiles provide benefits immediately, so you can roll new dice at once.

At the end of each round, War and Famine drawn at the start of the round is checked for each player, giving you victory points if you match or beat the values. Books are accumulated and scored. Player order is checked, with high military strength going first in the next round. At the end of the game, whoever has the most victory points wins.


Item for Geeklist "Spiel 2014 Preview"
8 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
4. Board Game: Nations: Inspiration Promo Pack (2014) [Average Rating:7.43 Unranked] [Average Rating:7.43 Unranked]
S P
Belgium
flag msg tools
Avatar
mbmbmbmbmb
Nations Promo Pack 2014: Inspiration consists of six promotional cards for Nations: four progress cards and two event cards. Seven of the games that were important inspiration during the development of Nations are directly or indirectly referenced by these cards.

Item for Geeklist "Spiel 2014 Preview"

cry
From the publisher :
toniemn wrote:
This one will unfortunately miss Essen.

Lautapelit.fi
cry
3 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
5. Board Game: Progress: Evolution of Technology [Average Rating:6.64 Overall Rank:1487]
S P
Belgium
flag msg tools
Avatar
mbmbmbmbmb
Yet another Civ but strongly based on technologies... Who's drooling?

1-5 players

Progress: Evolution of Technology is a card game about researching technologies. Each player takes his civilization from early antiquity and learns various technologies, moving progressively to the Middle Ages, the Industrial Revolution, and Modern Times and ending with today's Internet or Social Welfare.

Unlike other civilization games, Progress focuses on a single aspect of civilization building: researching technologies that help a society advance. The 210 technology cards in the game are divided into three ages (Ancient, Middle Ages, Industrial) and three types (Military, Science and Culture). With every advancement on a path, you gain easier access to its more advanced technologies and you'll end up opening the door to the next age.

Each tech card provides one bonus, which can vary from one extra knowledge to a larger hand size. Even though most tech cards in the game come in multiple copies (usually one per player), the key technologies occur less frequently, forcing players to specialize and granting them unique advantages. Every technology you research decreases the cost of up to three more advanced technologies, accelerating the race towards the end of the game.

The game play is streamlined, with players usually taking two actions, thus making each turn short and ensuring that you use the time when the others are playing for planning rather than seeing it as downtime.


Item for Geeklist "Spiel 2014 Preview"
12 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
6. Board Game: Airborne Commander [Average Rating:7.06 Overall Rank:3066]
S P
Belgium
flag msg tools
Avatar
mbmbmbmbmb
Airborne Commander is a solitaire WW2 paratrooper deck building game depicting the 101st Airborne Division's actions in support of the D-Day landings.

Beginning with a starting deck of just a few men, a couple non-coms and a lieutenant, face off against the German deck while trying desperately to recruit more cards from the drop zone in order to build up your force for assaults against objectives. Points are earned for defeating enemy cards and taking objectives, but combat can result in lost cards and the dilution of the deck with disorganized cards providing a tense "deck survival" experience.

Combat includes small arms fire, suppression fire, bazookas, gammon grenades, anti-tank guns, indirect artillery support and air strikes. German cards represent the actual forces and terrain present including personnel from Ost battalions and static divisions, armored cars, STUGs, blockhouses, Rommel's asparagus and flooded fields. The objective cards represent the actual causeways, locks, artillery positions, headquarters and other locations that were assigned and have features unique to each.

Assign your airborne cards to one of three areas: The Battleground, Support Area, or the Reserve. Weigh the cost of buying time with your troopers against suffering reverses in order to get more and better equipped men. Do you take the mortar from the drop zone for its firepower or a high ranking officer for his additional actions? Only the airborne commander can decide.

Airborne Commander includes two full color decks each in its own tuck box. The card illustrations include 40 original paintings of men in action, equipment and locations.


Item for Geeklist "Spiel 2014 Preview"
11 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
7. Board Game: Flip 9 [Average Rating:6.10 Overall Rank:8296]
S P
Belgium
flag msg tools
Avatar
mbmbmbmbmb
Flip 9 is a solitaire game that challenges a player to organize numbered cards in a row from 9-1.

To start, the player shuffles the cards and lays them out in a row. For the first turn, the player takes any two cards, swaps them, then sums these numbers (summing the numbers again if the sum is larger than nine). For example, if the player swaps cards 6 and 8, their sum is 14, and the sum of those numbers is 5. For the next swap, the player must swap card 5 with some other card. If the player places the cards in descending order from 9-1, she wins.

The cards in Flip 9 are double-sided, though, and should you become at ease with the basic game, you can advance to the harder one. To start, flip half the cards to show the other side, then lay them out in a row. Each turn you'll still swap two cards, with every swap after the first having one of the cards being determined by the sum of the previous swap — but now you must also flip over the two cards being swapped. To win, you must place the cards in descending order from 9-1 and have the same side face up on all of the cards.


Item for Geeklist "Spiel 2014 Preview"
6 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
8. Board Game: Onirim (second edition) [Average Rating:7.33 Overall Rank:426]
S P
Belgium
flag msg tools
Avatar
mbmbmbmbmb
Item for Geeklist "Spiel 2014 Preview"
10 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
9. Board Game: La Granja [Average Rating:7.80 Overall Rank:93]
S P
Belgium
flag msg tools
Avatar
mbmbmbmbmb
In La Granja, 1-4 players control small farms by the Alpich pond near the village of Esporles on Mallorca.
During the course of the game, the players try to steadily expand their farms into the mighty country estate La Granja. They also seek to deliver goods to the village. Here, speed is everything.

La Granja is a fascinating game that requires careful planning. Successful players must learn to cope with the imponderability of the dice and cards as well.

The player who has earned the most victory points at the end of the game is the winner and new owner of the La Granja estate!


Item for Geeklist "Spiel 2014 Preview"

See below:

cry SOLD OUT, NOT AVAILABLE IN ESSEN cry
9 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
10. Board Game: Greenland [Average Rating:7.14 Overall Rank:1372] [Average Rating:7.14 Unranked]
S P
Belgium
flag msg tools
Avatar
mbmbmbmbmb
1-3 players

The three players in Greenland represent the Norse (red), Tunit (green), and Thule (yellow) tribes inhabiting Greenland from the 11th to the 15th centuries.

As a tribe, you attempt to secure food, resources, and technology to increase the size of your tribe and support children, elders, and livestock while also wiping out competing species or gathering resources to collect victory points. You must work around the weather and the extinction of natural resources as well as negotiate deals to protect your wives while you decide between monotheism or polytheism. In this tableau-building game, you'll send your population out to hunt native species of Greenland — but some might not come back. (Historically, the climate turned frigid and all but the Thule (Inuit) died out.)

In the game, play takes place over six phases; all players complete each phase in turn order, then the next phase starts. Each turn is one generation. In order:

Resolve events: Examples include elder deaths, animal migrations, feuds, or global cooling. If a trade ship arrives, an auction is held for its wares.
Assign hunters: Hunters are assigned to hunting grounds, resource gathering, colonizing the New World, raiding other tribes for wives or animals, or promotion to an elder.
Negotiate: Players can bribe others to peacefully withdraw hunters, including marrying them to their daughters. Players with a War Chief Elder can use hunters to attack others on the same card. The New World turns hostile if there are too many colonists.
Resolve hunting: Roll a die for each hunter and modify it for technologies and marriages. Success can result in gaining new hunters, resources, hand cards, wives, and/or technologies. Beware, as some animals can be confused by the prey-predator relationship and your hunters might not return. Some successes let your take cards from the central play area into your hand if within hand limit.
Maintain livestock: Pay to keep the animals you've already domesticated.
Take elder actions: Examples include invention, domestication, proselytization, and witch-burning. If you have no elders, you can convert to monotheism.

Depending on each player's ending theistic worldview, he has a variable scoring based on successful hunts (polytheism) or resource gathering (monotheism).


Item for Geeklist "Spiel 2014 Preview"
16 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
11. Board Game: 1944: Race to the Rhine [Average Rating:7.41 Overall Rank:1102]
S P
Belgium
flag msg tools
Avatar
mbmbmbmbmb
I already saw this one on the SGOYT lists.

1-3 players

1944 Race to the Rhine is a new game experience. You can’t win this game without proper planning. Your tanks need gas to move and ammo to fight. But don’t forget to feed your GIs. So what would be your transport priority?

Will you follow General Patton’s strategy to discard ammo in order to bring additional fuel barrels along to move boldly forward? Would you risk your prestige and gamble on Market-Garden as Field Marshal Montgomery did? Would you cross the Rhine more quickly than General Bradley did, with the help of your hard work and a little luck?

“In preparing for battle I have always found that plans are useless, but planning is indispensable” (General Dwight D. Eisenhower, Supreme Commander of the Allied Forces in Europe).

So, how are you planning your Victory?


Item for Geeklist "Spiel 2014 Preview"
12 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
12. Board Game: The Convicted [Average Rating:7.34 Overall Rank:4386]
S P
Belgium
flag msg tools
Avatar
mbmbmbmbmb
The Convicted is a cooperative board game for 1-4 players. Fight for survival in a hostile land, expand your town and stand ground against continuous surge of enemies!

In The Convicted players become convicts who were given a second chance to expiate their crimes. In order to prove their devotion, they need to colonize new lands in the name of the king. They start building their headquarters – town – with just a handful of footman, and a few structures. Through the development of fortifications, buildings, researching new technologies, gathering resources and training recruits they can transform their colony into an impenetrable fortress. Alas, the new world is full of indigenous inhabitants who by any means possible try to get rid of unwanted colonizers. Countless hordes of barbarians, forest people, ferocious monsters and wolf men with their beasts and war machines will spare no effort to storm the town and its defenders. The whole game-play consists of a campaign of 10 matches, 90 minutes each (15 hours total). The use of random opponent selections and attack directions makes each game a unique experience.


Item for Geeklist "Spiel 2014 Preview"
9 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
13. Board Game: Castles of Mad King Ludwig [Average Rating:7.72 Overall Rank:66]
S P
Belgium
flag msg tools
Avatar
mbmbmbmbmb
Castle building, mmm....

1-4 players

In the tile-laying game Castles of Mad King Ludwig, players are tasked with building an amazing, extravagant castle for King Ludwig II of Bavaria...one room at a time. You see, the King loves castles, having built Neuschwanstein (the castle that inspired the Disney theme park castles) and others, but now he's commissioned you to build the biggest, best castle ever — subject, of course, to his ever-changing whims. Each player acts as a building contractor who is adding rooms to the castle he's building while also selling his services to other players.

In the game, each player starts with a simple foyer. One player takes on the role of the Master Builder, and that player sets prices for a set of rooms that can be purchased by the other players, with him getting to pick from the leftovers after the other players have paid him for their rooms. When a room is added to a castle, the player who built it gains castle points based on the size and type of room constructed, as well as bonus points based on the location of the room. When a room is completed, with all entranceways leading to other rooms in the castle, the player receives one of seven special rewards.

After each purchasing round, a new player becomes the Master Builder who sets prices for a new set of rooms. After several rounds, the game ends, then additional points are awarded for achieving bonus goals, having the most popular rooms, and being the most responsive to the King's demands, which change each game. Whoever ends up with the most castle points wins.


Item for Geeklist "Spiel 2014 Preview"
10 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
14. Board Game: Galaxy Defenders: Extinction Protocol [Average Rating:8.34 Unranked] [Average Rating:8.34 Unranked]
S P
Belgium
flag msg tools
Avatar
mbmbmbmbmb
I know some really like this game, regular entry in the SGOYT.

In Galaxy Defenders: Extinction Protocol, an expansion for Galaxy Defenders, the agents head to the home planet of the invaders to fight the final battle to save the Galaxy from extinction. Armed with a new generation of weapons and wearing awesome Power Armor, the agents are prepared to fight the worst enemy they have ever faced.

New Features:

In Extinction Protocol, the journey through the six missions begins as the Agents reach the Alien planet. To fight their enemy, they must enter into a darkness made of caves and corridors, across underground lakes, through alien temples, and face the ultimate challenge in the terrible Queen’s chamber.

The underground of the alien planet is formed by thousands of narrowing corridors and caves. To properly represent this new setting, a new system of modular tiles creates the game board, using smaller tiles with a variable number of areas. The tiles remain fully compatible with all the maps of the GD Universe to create custom missions. This new system, combined with standard map tiles create an unique game experience.

Below the ground, alien menaces lurk in the shadows. Insidious opponents – and sometimes, precious resources – will appear on the battlefield as Stationary Signals, that will only be revealed when you are close to them… In addition, the doors of the underground Alien Base are protected by an enhanced security system that allows the access only to the owners of the right encrypted keys!

To accomplish the final task, our agents will be dressed and armed like gods of war! Thanks to the new GD-Ranks each agent can acquire new skills and tactics, including tactics that can be used without spending actions.

More important, they will make the battlefield to quake with their Power Armors, the ultimate weapons created by Mankind. The use of these exoskeletons empowers the Agents with new abilities and allow the Agency to deploy devastating firepower against their Alien opponents.

Each Power Armor is represented by a unique figure and by its Power Armor Profile Sheet. Unlike Power Suits, that are used by any character, each Agent uses a unique style of armor. Each armor has completely different weapons and powers, and transforms the Agent in a lethal war machine!


Item for Geeklist "Spiel 2014 Preview"
4 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
15. Board Game: Galaxy Defenders: Operation Strikeback [Average Rating:8.12 Unranked] [Average Rating:8.12 Unranked]
S P
Belgium
flag msg tools
Avatar
mbmbmbmbmb
In Galaxy Defenders: Operation Strikeback, an expansion for the Galaxy Defenders base game, the Agency prepares to counterattack. With new technologies and new weapons, agents launch a strike against the alien base on the dark side of the Moon with the help of genetically modified agents, facing new alien menaces and terrible creatures.

The scenarios included in the expansion develop the storyline begun with the campaign included in the Core Set.

New Features:

Operation Strikeback adds many new features and new mechanics to make Galaxy Defenders even more strategic, more epic, and more fun.

The six missions included create an epic adventure, and for the first time our heroes will face the highest-ranked invaders in the Alien Army… the Master Aliens!

These lethal opponents are represented in the game by purple-color cards and figures. The Alien card of a Master Alien is twice the size of a standard card. It’s also printed on both sides, each with a different set of stats for the Alien. The Master Alien can flip its card from one side to the other during combat, making its behaviour dynamic and unpredictable.

A common feature of Master Aliens is their “Archenemy” power. They are able to tell at a glance who’s the most dangerous Agent on the battlefield [called the Menacing Agent] and their behavior is influenced by his or her position, rather than that of the closest Agent.

Such opponents cannot be fought without the right equipment, and the GD Agency has created new “toys” for the agents, such as the extremely versatile Power Suits. It improves the Agent’s movement… and also gives him the ability to fly, seize bleeding companions and bring them to safety, and unleash a huge amount of firepower upon the alien scum!

Agents will also be endowed with psionic powers. The amazing mind powers they can develop allow them to walk through time, cause lethal and critical hits, predict the future, and much more!

Last, but not least, Agents are no longer alone in this war. A new Non-Player Character [NPC] system allows intelligent non-player agents to fight side by side with the GD squad.

NPCs in Galaxy Defenders are represented by yellow-colored cards and figures, and are handled by an A.I. mechanic similar to the system used for the Aliens. Each NPC card describes the behavior, stats, abilities, and special tactics of that character, so each NPC will act differently on the battlefield.

A player will have the choice to activate an NPC before or after his agent, adding a whole new level of strategy. Human signals in a mission may indicate the appearance of an NPC, who can be added to any existing mission.


Item for Geeklist "Spiel 2014 Preview"
4 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
16. Board Game: Doodle City [Average Rating:6.39 Overall Rank:2751]
S P
Belgium
flag msg tools
Avatar
mbmbmbmbmb
1-6 players

Doodle City is a quick family game of city building. By drawing a network of roads on their play sheet, players are building a city and trying to score points for their hotels, shops and taxis — all while avoiding pollution.

Working out an ideal road network can be quite the puzzle, so before the game begins roads through parks are randomized, making sure that no two games will be alike. Each round, one blue die and one white die more than the number of players are rolled onto the table. The blue die indicates which column the players must use, while each white die indicates a row. In turn each player picks a white die and draws in the given space. In most spaces you draw roads, but in parks you instead build houses. You can draw only once in each space, and if on your turn you cannot draw, you gain pollution.

A building is scored the moment you draw in its space. For example, when you draw a road through a hotel space, you score points equal to the length of the road passing through that hotel. Shops score according to how many houses are currently connected to the shop. There are also bonuses awarded to the first player who connects a shop to a certain number of houses.

The game ends when one player completes the highest possible hotel or shop score, or when a player loses his last tree due to pollution. Final scores are for connected taxis and for having least/most pollution.


Item for Geeklist "Spiel 2014 Preview"
5 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
17. Board Game: Subdivision [Average Rating:6.58 Overall Rank:1949]
S P
Belgium
flag msg tools
Avatar
mbmbmbmbmb
1-4 players

Subdivision mimics the city-building feel of Bézier Games' Suburbia, but differs in scope as now each player has been allocated a specific area in which to create the best possible subdivision, filling it with residential, commercial, industrial, civic, and luxury zones, while balancing various improvements to the area, including roads, schools, parks, sidewalks, and lakes. By the end of the game, each player will have created a unique, custom neighborhood with areas that interact with each other, hoping to outscore the competition by having the best subdivision.

In the game, each player starts with a subdivision player board and a hand of hex-shaped zone tiles. A parcel die is rolled to indicate the type of parcel where a zone tile may be placed, and all players simultaneously place one of their tiles. If a zone tile is placed next to existing zone tiles, those existing tiles have the ability to create new improvements, which may also be placed at this time. Those improvements provide money and points, while slowly covering up as many parcels as possible. Players pass the remaining zone tiles in hand to their left, then someone rolls the parcel die once again. This continues until only one zone tile remains in hand, which is discarded.

Players then play another round, but at the start of the second, third, and fourth rounds, players first check to see whether they've achieved bonuses, which give them extra cash or allow for extra activations of certain zone tiles.

After four rounds, the game ends, and scores are tallied, with players gaining points for parks being adjacent to other tiles, sidewalks passing through as many different zones and improvements as possible, schools ranking the best in the city, and zones connecting to the highway that runs around (or through) your subdivision.


Item for Geeklist "Spiel 2014 Preview"
7 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
18. Board Game: Fields of Arle [Average Rating:8.21 Overall Rank:53]
S P
Belgium
flag msg tools
Avatar
mbmbmbmbmb
1-2 players

In the worker placement game Arler Erde, set in the German region of East Frisia, players develop an estate and expand their territory by cutting peat and building dikes.

The game lasts nine half-years with alternating summer and winter seasons, and each season allows or denies specific player actions. Different and detailed manufacturing processes allow a player to create goods needed to expand her estate. In addition, trades with adjoining municipalities can help a player gain the needed resources or goods for building and expanding.


Item for Geeklist "Spiel 2014 Preview"
6 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
19. Board Game: Bim Bum Bam [Average Rating:5.38 Unranked]
S P
Belgium
flag msg tools
Avatar
mbmbmbmbmb
Looks like a fun game about games and will probably costs almost nothing.

1-99 players (lol)

Are you tired of games ending in a tie — or even being forced to lose in a tie because game designers have no imagination? Do you want fun new ways of choosing the first player in a game? The finely illustrated Bim Bum Bam will transform your ties and give you a way to choose the first player in every game.

Item for Geeklist "Spiel 2014 Preview"
3 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
20. Board Game: Villannex [Average Rating:5.77 Overall Rank:9089]
S P
Belgium
flag msg tools
Avatar
mbmbmbmbmb
1-4 players

Only the title and other basic information is known for now.

From the rules:
A couple of villages are about to be annexed, and the mayors have gathered for a friendly meeting.
As the liquour goes down, one of them starts to brag about his village. And the others can’t just sit there and listen. One thing beats the next, and the alcohol helps them exaggerate. In the end, the mayors end up having a match for who’ll be the next mayor. Whoever has the best developped village, whoever uses their resources best will be the winner! And as you know, that’s your village. You just have to show the others!


Item for Geeklist "Spiel 2014 Preview"
5 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
21. Board Game: Rolling Japan [Average Rating:6.32 Overall Rank:3445]
S P
Belgium
flag msg tools
Avatar
mbmbmbmbmb
Another 1-99 players

Rolling Japan is a light "multiplayer solitaire" dice game. Each player has a map of Japan that's divided into the 47 prefectures, which are then bunched together into six differently colored areas.

On a turn, a player draws two regular six-sided dice from a bag and rolls them; the bag starts with seven dice, six matching the colors of the areas on the map along with a wild purple die. All players now write down each number rolled on any prefecture of the matching color, i.e., if the blue die shows 4 and the yellow a 2, write a 4 in one blue prefecture and a 2 in one yellow prefecture. If the purple die is rolled, you can place this number in a prefecture of your choice; additionally, three times per game you can choose to use a non-purple die as any color. However, neighboring prefectures — including those in different areas connected by blue lines — can't have numbers with a difference larger than 1; if you can't place a number without breaking this rule, then you must place an X in a prefecture of the appropriate color. (If all the prefectures in an area are filled, you can ignore the die or use one of your three color changes to place the number elsewhere.)

After six dice have been rolled, mark one round as being complete, then return the dice to the bag and start the next round. After eight rounds the game ends, and whoever has the fewest Xs on her map wins.


Item for Geeklist "Spiel 2014 Preview"
5 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
22. Board Game: The Walking Dead Board Game: The Best Defense [Average Rating:6.21 Overall Rank:4183]
S P
Belgium
flag msg tools
Avatar
mbmbmbmbmb
1-4 players

The Walking Dead Board Game: The Best Defense is a cooperative board game in which players take on the roles of Rick, Glenn, Daryl, Michonne, and other characters. The Survivors must defend four key locations from Walkers – the Farm, the Prison, the Town and the Highway – in order to stay alive. The game board is assembled at random for each game, providing for variability in the locations; a 25-card resource deck – containing either Equipment, Allies, Food or Ammunition – is placed at random on one of the locations.

Walkers and other calamities are triggered in different locations by a 48-card Event deck (every card is unique!), which players draw from each round. They must then figure out how to minimize the effects of these Events, using dice to resolve combat and determine the outcome of some events. Survivors can work together to combine their combat abilities or split up to cover more ground. If the Survivors don't clear the Walkers out of a location, they'll lose resources – and if any resource deck runs out, the players lose the game. Thus, players need to keep the Walkers at bay while not using up too many resources themselves.

Unlike most cooperative games, The Walking Dead Board Game: The Best Defense includes a leadership role that a player can take for one or more rounds. Each player character has a unique leadership ability that provides a bonus while that character is in charge.

The Walking Dead Board Game: The Best Defense includes two gameplay modes. In the "Beginner" mode, players share all information on their Event cards so that the leader and others can take everything happening in the game into consideration. In "Expert" mode, players may not share their Event cards, which means that leaders might make decisions that are detrimental to other players – but those players can defy the leader (for a cost) and make their own moves. Why would they do this?

In addition to just trying to stay alive, each player has a secret "Ulterior Motive" card that specifies a mission for that player. If he completes that mission, then he earns a partial victory, even if the Survivors as a group would otherwise lose. The Ulterior Motive cards are recommended only for advanced players who like a bit of conflict in their co-operative games.


Item for Geeklist "Spiel 2014 Preview"
5 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
23. Board Game: Swedish Parliament 2014 [Average Rating:6.94 Overall Rank:7411]
S P
Belgium
flag msg tools
Avatar
mbmbmbmbmb
1-8 players

In Swedish Parliament 2014, you play as one of eight Swedish parties and compete to become the most influential party after the 2014 parliament elections.

The most influential party is the one that becomes the "center of gravity" in the next cabinet. To achieve this, you need as many votes for yourself as possible, but more importantly, you need to have better relations with other parties than they have with each other.

Each turn, you play "idea cards" that move the parties' positions on one of the eight political scales (high tax/low tax, immigration/nationalism etc). Parties who move in concert may strengthen their relation; parties who don't risk weakening theirs. Every move gives the parties more or less favor with the eight voter groups (old/young, men/women etc), which determines the votes cast by the game's sixteen voters (representing every combination of the four voter groups).

The game is an act of balances: Stick out your neck enough to keep a clear profile and win voters that give you political weight, but co-operate enough to place this weight in the right position of the winning coalition.


Item for Geeklist "Spiel 2014 Preview"
6 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
24. Board Game: Romans Go Home! [Average Rating:6.11 Overall Rank:4340]
S P
Belgium
flag msg tools
Avatar
mbmbmbmbmb
1-4 players

Romans Go Home! is a fun, fast and fighty card game in which the players are Caledonian clans competing to capture the largest and most valuable Roman forts along Hadrian's Wall. Romans Go Home! is the next game in Vainglorious' Celtic Nations Series, and the first game in the series to have humorous artwork.

The game is played over three turns. Each turn, a face-up randomized row of six Roman Fort cards is dealt. Each player draws from her own deck of warrior cards, then programs six card plays in advance each turn. The warrior cards each have a battle strength value and a special text effects. Each round, players reveal one of their programmed warrior cards, resolve effects, and see which player has won the fort card for the round. The winning player discards her face-up warrior cards, while the other players retain theirs. Fort cards also have text effects, which are resolved when the fort is won. Players must anticipate their opponent's choices to succeed.


Item for Geeklist "Spiel 2014 Preview"
5 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
25. Board Game: Town Center (4th edition) [Average Rating:6.98 Unranked] [Average Rating:6.98 Unranked]
S P
Belgium
flag msg tools
Avatar
mbmbmbmbmb
1-4 players

In Town Center, players build a city – in particular, the town center. They add cubes on their personal board and try to arrange them as best as possible in order to score the most victory points. Each cube represents a different type of module. Flats, shops, offices, generators, lifts, car parks, town hall can be built and stacked during the course of the game. Each module generates influence on adjacent land and on cubes directly below or above.

Each round, players will gain two cubes of different colors through a non-random mechanism, build them on their game board, then eventually stack them in order to make towers according to the building rules. If the players have done their job well, some modules will be able to evolve, becoming bigger in three dimensions. The last phase is an income phase in which players gain money from the shops and parking lots if they are supplied with electricity.

The bigger and higher your city is, the more victory points players will have at the end of the game, which lasts ten rounds – but do not forget to provide electricity to all your flats, shops, and lifts to make them more efficient.

Changes in the fourth edition:

Has a new map printed on the reverse of the boards. Earlier editions of Town Center did not have 2 maps, just 1. This means that each of the player boards has an alternate city plan to play with.

Contains the Central Park solo board, previously released separately as the Manhattan t-shirt, on the back of the central board.

Has a bigger box that now fits all the cubes comfortably, and has space for expansions.

Has a bigger rulebook, in separate languages, with updated rules, including rules for up to 8 players to play together by combining two sets of the game.

16 player cubes in 8 colors in each box to allow for games with more than 4 players, by combining 2 copies of Town Center.

Revamped player maps with wider streets that are compatible with future planned expansions.

Added central board with a track around it, a simpler method to track income and points.

Improved player aid that now includes Phase V phase and more detail in Phase I explanation.

Doubled the size of the cloth bag - now all cubes can all be stored in it without spilling out, and there's space for enough cubes for 5-8 players to be pulled from it.

Note: You need two copies of the 4th edition (or a copy of the 4th edition and a 1st, 2nd, and 3rd edition game) to play with up to 8 players. Each copy contains enough building cubes and player boards for up to 4 players.


Item for Geeklist "Spiel 2014 Preview"
6 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
1 , 2 , 3  Next »   | 
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
1 , 2 , 3  Next »   | 
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.