Nürnberg/New York 2015 Preview
W. Eric Martin
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From gallery of W Eric Martin
As in 2014, I'm previewing games being shown at the 2015 Nürnberg and New York toy fairs in a single GeekList. The game market is an international market — with publishers selling around the world and players buying from wherever they need to in order to get games they want — so combining these previews makes sense.

Some background about the two conventions: The 66th Spielwarenmesse – the International Toy Fair in Nürnberg, Germany – takes place January 28 to February 2, 2015, while the 112th annual American International Toy Fair in New York is held Feb. 14-17, 2015.

Note that, unlike at the Spiel game convention in October, many games previewed in Nürnberg and New York won't be available for purchase immediately, instead appearing in stores over the next few months. Think of this list as a preview of what you might see appear in stores throughout the first half of 2015 (although some games won't appear until Q3/Q4 2015).

I'll be visiting both Nürnberg and New York to record game demos of the titles on display there. Feel free to suggest other games to add to this Preview via email (wericmartin AT gmail.com) or in the comments section!
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Board Game Publisher: Blue Orange Games
Board Game Publisher: Blue Orange Games
26. Board Game: Ring it! [Average Rating:5.59 Unranked]
From gallery of BoardGameGeek
Designed by:
Published by:
Number of players: 2 − 9
Suggested ages: 5 and up
Categories:
Mechanics:
Language:
English
Description:

Ring it! includes ninety cards and a bell, along with rules for multiple games, all of which will be having you trying to ring that bell before anyone else.

The cards feature either a colored number or a picture of a bell, and at the start of each of the games you shuffle the cards and deal them face down among the players. Players take turns revealing cards one at a time and placing them face up in individual stacks. In one game you're looking for two cards of the same color, two of the same number, or two that feature a bell; whenever you see a combination like that, if you're the first to clap you hands, then ring the bell, you claim all of the cards in play. Run out of cards, and you're out of the game, with the last cardholder winning!

Other games have you looking for pairs of cards that sum to nine or a sandwich of two cards of the same color/number with another card in between them or even two number cards that sum to a third visible number card. Whatever the game, though, if you see two bell cards, you know that you need to clap and slap.

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27. Board Game: Thumbs Up! [Average Rating:5.57 Overall Rank:15453]
Board Game: Thumbs Up!
Designed by:
Published by:
Number of players: 2 − 6
Playing time: 10 minutes
Suggested ages: 6 and up
Categories:
Mechanics:
Language:
English
Description:

Thumbs Up! is what you'll say if you're faster than the other players and can arrange your rings first.

To start play, each player take eight rings — two each of red, blue, green and yellow — and places them on the table. Each round states with one player revealing a challenge card that shows a colored image, with numbers on the various colored items. Players then race to stack some of their rings on one thumb in the order shown on the challenge card. The first player to do so claims the card, and the first player to collect five cards wins!

Thumbs Up! includes variants that have you start each round with the rings on your fingers or in a pile in the center of the table.

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28. Board Game: WINK [Average Rating:6.64 Overall Rank:3641]
Board Game: WINK
Designed by:
Published by:
Number of players: 3 − 8
Playing time: 20 minutes
Suggested ages: 8 and up
Categories:
Mechanics:
Language:
English
Description:

To set up WINK, lay out an array of numbered cards on the table, then distribute a second set of matching cards face down among the players, with a few cards not used and set aside.

On your first turn, pick one of the cards on the table that doesn't match a card in your hand, then mark it with your pawn and announce the number of this card. The player who has this card in hand must now try to discreetly wink at you in order to let you know. At the start of your next turn, accuse someone of holding the card on which your pawn sits. If you're correct, you score the card from the table while your temporary partner scores the card from their hand; if you're wrong, you turn the card on the table face down. In either case, you then place your pawn on a new card.

Each player also has a number of accusation cards, and if you spot someone winking, you can use one of your cards to call out that player. If you nabbed someone correctly, you claim both of the numbered cards.

Once all the table cards are face down or someone has scored all cards in hand, the game ends. Each scored card and unused accusation card is worth one point, and whoever has the most points wins!

Other Information:
Board Game: WINK
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Board Game Publisher: Buffalo Games
Board Game Publisher: Buffalo Games
29. Board Game: Urban Dictionary Game [Average Rating:4.99 Unranked]
Board Game: Urban Dictionary Game
Designed by:
Published by:
Number of players: 3 − 8
Suggested ages: 18 and up
Categories:
Mechanics:
Language:
English
Description:

In the Urban Dictionary Game, players mix words, definitions, pictures and names to form irreverent combinations! They can also draw or act out words and definitions to win over the judge and rule the round.

 
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Board Game Publisher: Catch Up Games
Board Game Publisher: Catch Up Games
30. Board Game: Sapiens [Average Rating:6.45 Overall Rank:3361]
Board Game: Sapiens
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 45 minutes
Suggested ages: 10 and up
Categories:
Mechanics:
Language:
French
Description:

The time has come for the tribe to leave its shelter and head for new lands. As the chief of your clan, it's up to you to guide your prehistoric people through the valley: Take advantage of the environment, pick and hunt for food, discover big and safe caverns for the upcoming winter, gather your tribe and discover the valley!

Sapiens is a short and easy-to-learn tile-placement game that can prove much deeper than it seems for gamers. Each player has a personal game board that represents the valley on which they will play tiles to determine the journey of their tribe through several prehistoric life scenes. Their aim is to gather food points on the plains and in the forests of the valley and to get shelter points for reaching caves in the mountains. A player's turn consists of two steps:

  • Connect one new tile from the four in his personal pool to the tiles already in play on his board, with connected scenes needing to match. These placements earn food points when a connection is made, earns shelter points when a cave is reached, and sometimes provides a special ability based on the connected scenes.
  • Choose a new tile from the five available in a common pool to re-fill his personal pool to four tiles.

Sapiens relies on instinctive domino-like mechanisms that are improved by interesting twists:

  • Laying tiles on personal (modular) game boards brings a bit of a puzzle feel to the game.
  • Having two separate scores — food and shelter — and knowing that only their lower one matters when determining who wins confronts players with interesting needs and dilemmas.
  • Including special powers linked to the eight different scenes represented on the tiles brings a lot of interaction and choices.
Other Information: • Price ~€35; an English version is also available.
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Board Game Publisher: CSE Games
Board Game Publisher: CSE Games
31. Board Game: 10 Down [Average Rating:6.11 Unranked]
Board Game: 10 Down
Designed by:
Published by:
Number of players: 3 − 5
Playing time: 20 minutes
Suggested ages: 8 and up
Categories:
Mechanics:
Language:
English
French
Description:

In each round of 10 Down, players are dealt ten cards. On their turn, they can swap one card at a time. The object is to create a sequenced run of cards from 1 to 10; that's a "10 Down" and you earn one point token! If you can create a color set, in order, of three or more cards (e.g., 7, 8, 9 yellow), you receive bonus tokens. The first player to collect ten points wins.

You may call your "10 Down" hand as soon as you get it, but you may want to press your luck and wait until you are able to build a color set of three or more cards to earn additional tokens. Keep in mind you never know when someone else is going to call. How long can you press your luck?

Other Information: • Price $15
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Board Game Publisher: Days of Wonder
Board Game Publisher: Days of Wonder
32. Board Game: Zug um Zug: Deutschland – Deutschland 1902 [Average Rating:7.81 Unranked] [Average Rating:7.81 Unranked]
Board Game: Zug um Zug: Deutschland – Deutschland 1902
Designed by:
Published by:
Number of players: 2 − 5
Playing time: 45 minutes
Suggested ages: 8 and up
Categories:
Mechanics:
Expands:
Language:
German
Description:

Zug um Zug: Deutschland – Deutschland 1902 is an expansion for Zug um Zug: Deutschland — itself a reworking of Ticket to Ride: Märklin — that adds new tickets to the game providing for more variety during play. There are also passengers, positioned in cities before the start of the game. During the game, players collect passengers to score even more bonus points for the most passengers in given color.

Part of Ticket to Ride series.

Other Information: • Note that this item is in German only. Days of Wonder's Adrien Martinot has confirmed to me that for now there's no planned release for this item outside of German-speaking markets.
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Board Game Publisher: Drei Magier Spiele
Board Game Publisher: Drei Magier Spiele
33. Board Game: Särge schubsen [Average Rating:5.95 Overall Rank:11688]
Board Game: Särge schubsen
Designed by:
Published by:
Number of players: 2 − 6
Playing time: 15 minutes
Suggested ages: 8 and up
Categories:
Mechanics:
Language:
Dutch
English
French
German
Show More »
Description:

Players in Särge schubsen are trying to do just what the name suggests — shove their coffins away from them — but they can move a coffin only when the conditions are just right.

To start, shuffle the coffin cards, then deal four face up to each player; each coffin card features a charming-looking vampire as well as a symbol (bat, moon, skull) on a yellow or purple circle. A garlic card is placed in the center of the table, and the remaining cards stacked to the side.

On a player's turn, she rolls both the color die and symbol die. If the combination of dice matches a coffin card in front of you, slap the garlic card as quickly as you can; if you're the first to do so, you turn that coffin card face down; if that coffin card was already face down, show it to others, set it aside, then draw a new coffin card and place it face up with your other cards. If you slap the garlic first when someone else has a matching vampire, then you keep that player from advancing.

If the exclamation mark shows up instead of a color, then what you do depends on the symbol: With the bat, you want to slap the garlic first to turn over or clear any one of your cards; with the moon, you can slap first to swap two cards held by other players; with the skull, you don't want to slap at all!

Any time that you slap the garlic when you shouldn't, you must turn over one of your face down cards; if you have no face down cards, then you must add a new card to those you already have.

Whoever first clears four coffins wins!

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Board Game Publisher: eggertspiele
Board Game Publisher: eggertspiele
34. Board Game: Camel Up: Supercup [Average Rating:7.35 Unranked] [Average Rating:7.35 Unranked]
Board Game: Camel Up: Supercup
Designed by:
Published by:
Number of players: 2 − 10
Playing time: 30 − 45 minutes
Suggested ages: 8 and up
Categories:
Mechanics:
Expands:
Language:
English
German
Description:

Camel Up: Supercup includes four modules for the Camel Up base game. (does not work with the second edition of Camel Up)

Overview

Module 1, which includes the longer Race track and the new Supporting dice, makes for a longer and more exciting game, as Camels may move twice per Leg now. Also, you may spice this module up with an additional action.

Module 2 includes the Photographer and gives rewards for correctly predicting the movement of Camel stacks.

Module 3 introduces bets on positions, which makes betting more flexible.

Module 4 introduces Betting Partnerships, which allow players to cooperate more openly in games with 6 or more players.

Other Information: • Price €15
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Board Game Publisher: Gamewright
Board Game Publisher: Gamewright
35. Board Game: Dragonwood [Average Rating:6.76 Overall Rank:1577]
Board Game: Dragonwood
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 20 minutes
Suggested ages: 8 and up
Categories:
Mechanics:
Language:
English
Description:

Game description from the publisher:

Dare to enter Dragonwood! Deep in the heart of this mythical forest lurk angry ogres, giggling goblins, and even the famed and fearsome fire-breathers themselves!

In Dragonwood, you collect sets of adventurer cards to earn dice, which you then use to roll against your foes. Stomp on some fire ants, scream at a grumpy troll, or strike the menacing orange dragon with a magical silver sword. Choose your strategy carefully because the landscape of Dragonwood is ever-changing. Only the bravest will overcome the odds to emerge victorious!

Gameplay:

On their turn, players either draw a card or attempt to capture a creature or enhancement. Players draw from the Adventurer deck that contains cards of 5 different colors all numbered 1-12. With these cards players form combinations to attempt a Strike (cards in a row of any color), a Stomp (cards of the same number) or a Scream (cards of the same color). To capture, players roll a number of dice equal to the number of cards they have of the particular combination. Each creature has different minimum values of a Strike, Stomp or Scream needed to capture it, and a Victory Point amount.

The game includes six, six-sided dice with sides 1, 2, 2, 3, 3, and 4 to reduce extremely lucky outcomes. The Dragonwood deck has 42 cards, 5 of which are displayed in the landscape at any time. In addition to creatures, this deck also has enhancements that are captured in the same way as creatures which assist players in capturing creatures, and contains events that also impact play. When both dragons have been defeated, the game is over and the player with the most victory points wins!

Is the best strategy to go for several smaller creatures or save up for larger attacks? Should you grab some enhancements hoping they will pay off, or go immediately for creatures? Do you take chances on some rolls or go for sure things? Every time you play Dragonwood the deck is different, so no two games are the same!

Other Information: • Price $15
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36. Board Game: Flashlights & Fireflies [Average Rating:5.96 Overall Rank:11907]
Board Game: Flashlights & Fireflies
Designed by:
Published by:
Number of players: 2 − 5
Playing time: 20 minutes
Suggested ages: 6 and up
Categories:
Mechanics:
Language:
English
Description:

Game description from the publisher:

Get ready for a backyard dash-through-the-dark in this game of firefly-powered flashlight freeze tag! First, catch fireflies to power up your flashlight, then shine it on other players before they sneak back to home base. All along, watch out for bats, raccoons, and other nighttime critters that are out to trip up your tracks.

Be the first to reach home in Flashlights & Fireflies and you've outshined the competition!

Other Information: • Price $16
 
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37. Board Game: Go Nuts! [Average Rating:6.09 Overall Rank:7254]
Board Game: Go Nuts!
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 15 minutes
Suggested ages: 8 and up
Categories:
Mechanics:
Language:
English
Description:

In Go Nuts!, players want to pile up the acorn points as quickly as they can. On a turn, the active player takes five squirrel dice and rolls them. Any dice showing cars are set aside out of play, while any acorns are worth one point. After each roll, the player can decide to stop and bank the acorn points or roll again.

If they ever roll only squirrels on the dice, they lose any points accumulated that turn and must call out "Go nuts!", now rolling all five dice as quickly as possible and calling out the total number of acorns rolled as they go. All other players are simultaneously rolling one dog die each, which shows a doghouse on five sides and a dog on one. As soon as an opponent rolls a dog, that player barks; once all the opponents have barked, the active player stops rolling and scores all acorns rolled in this special "go nuts" round.

Players take turns until someone scores fifty or more points, thereby winning the game!

Other Information: • Price $11
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38. Board Game: Outfoxed! [Average Rating:7.18 Overall Rank:1098]
Board Game: Outfoxed!
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 15 minutes
Suggested ages: 5 and up
Categories:
Mechanics: Show More »
Language:
English
Description:

Game description from the publisher:

Mrs. Plumpert's prized pot pie has gone missing, and now it's a chicken chase to crack the case!

In Outfoxed, you move around the board to gather clues, then use the special evidence scanner to rule out suspects. You have to work together quickly because the guilty fox is high-tailing it towards the exit! Will you halt the hungry hooligan before it flies the coop — or will you be outfoxed?

Other Information: • Price $18
 
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39. Board Game: Rory's Story Cubes: Clues [Average Rating:6.63 Overall Rank:5376] [Average Rating:6.63 Unranked]
Board Game: Rory's Story Cubes: Clues
Designed by:
Published by:
Number of players: 1 − 12
Playing time: 15 minutes
Suggested ages: 8 and up
Categories:
Mechanics:
Language:
English
Description:

An expansion to the creativity game Rory's Story Cubes. This set includes 3 new dice with 18 thematic actions.

This expansion can be played on it's own or in combination with the original game.

The game is useful as an aid to creative problem solving, language learning and story telling. Players roll the dice and then tell a story using the actions. "Once upon a time..."

Other Information:
Board Game: Rory's Story Cubes: Enchanted
Board Game: Rory's Story Cubes: Prehistoria
• The small expansion/standalone sets Enchanted and Prehistoria are also being released in the U.S. by Gamewright.

• Price $4 each
 
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40. Board Game: Sleeping Queens: 10th Anniversary Edition [Average Rating:6.45 Overall Rank:2068]
Board Game: Sleeping Queens
Designed by:
Published by:
Number of players: 2 − 5
Playing time: 20 minutes
Suggested ages: 8 and up
Categories: Show More »
Mechanics:
Language:
English
Spanish
Description:

Rise and shine! The Pancake Queen, the Ladybug Queen, and ten of their closest friends have fallen under a sleeping spell and it's your job to wake them up.

In Sleeping Queens, players need to use strategy, quick thinking, and a little luck to rouse these napping nobles from their royal slumbers. The twelve queen cards lie face-down on the table. On a turn, you take one action from the cards in your hand: play a king to awaken and claim a sleeping queen, play a knight to steal someone else's queen (unless she has a dragon for protection), play a potion to send a queen to sleep once again (unless she has a wand for protection), use a jester to try out your luck with the top of the deck, or discard one or more number cards to draw more cards. Each queen card has a point value on it, and whenever all the required queens have been awakened or one player hits the point threshold, the game ends and whoever has the most points wins.

Other Information: • Price $14
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41. Board Game: Super Tooth [Average Rating:6.22 Overall Rank:9782]
Board Game: Super Tooth
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 15 minutes
Suggested ages: 6 and up
Categories:
Mechanics:
Language:
English
Description:

Game description from the publisher:

Trap the Triceratops! Apprehend the Apatosaurus! Race to capture sets of matching dinosaurs in the ferociously fun card game Super Tooth. The bigger the set, the bigger your reward — but don't bite off more than you can chew, or you may fall prey to a Velociraptor, a volcano, or even the dreaded T. Rex! Collect the most sets and you'll go down in prehistory!

Other Information: • Price $11
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Board Game Publisher: Geotoys
Board Game Publisher: Geotoys
42. Board Game: Presidents Poker [Average Rating:6.00 Unranked]
Board Game: Presidents Poker
Designed by:
Published by:
Number of players: 2 − 5
Suggested ages: 8 and up
Categories:
Mechanics:
Language:
English
Description:

Did you know that nine U.S. Presidents didn't attend college? Or that six Presidents were born in Ohio, more than any other state? And that one President was stopped for a speeding ticket while riding a horse?

In Presidents Poker, players assemble a hand of President cards with the Presidents that have the most in common, including names, birthplace, college attended, number of children, height, and hair color. Each President card also has a fun fact about that President so that these historical figures really come to life. Chips are included for those who like to bet.

 
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Board Game Publisher: Hans im Glück
Board Game Publisher: Hans im Glück
43. Board Game: Auf den Spuren von Marco Polo [Average Rating:7.90 Overall Rank:46]
Board Game: The Voyages of Marco Polo
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 40 − 100 minutes
Suggested ages: 12 and up
Categories:
Mechanics: Show More »
Language:
German
Description:

In 1271, 17-year-old Marco Polo started on a journey to China with his father and older brother. After a long and grueling journey that led through Jerusalem and Mesopotamia and over the "Silk Road", they reached the court of Kublai Khan in 1275.

In The Voyages of Marco Polo, players recreate this journey, with each player having a different character and special power in the game. The game is played over five rounds. Each round, the players roll their five personal dice and can perform one action each turn with them. The five main actions are shown on the bottom part of the board:

  • Get resources with 1-3 dice, depending on the value of the resource (camels, pepper, silk, gold). The first player for each resource gets them for free; the later ones have to pay according to the value shown on the dice.
  • Take one resource of your choice and two camels. Each player sets the minimum value for the future dice.
  • Earn money, with any one die netting you five money.
  • Purchase orders: The value of one die unlocks the orders up to that number (shown on the spaces) and allows you to buy one or two of those orders. Orders are refreshed and placed at the beginning of each round. To fulfill an order, players have to spend resources for victory points, other resources, camels, and more.
  • Travel: Two dice are placed to unlock the distance that can be traveled on the upper part of the board, that is, the map. Here, the traveler piece of each player starts at Venice and can decide between several routes eastward, all the way to Beijing. When a traveler stops at a city, they place a marker there, giving them access to a different additional action for the rest of the game.

After five rounds, the game ends with players receiving victory points for arriving in Beijing, fulfilling the most orders, and having reached the cities on secret city cards that each player gets at the start of the game; these points are added to the VPs gained during the game.

Auf den Spuren von Marco Polo should not be confused with Marco Polo Expedition, which had the same German title.

Other Information:
From gallery of W Eric Martin
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44. Board Game: El Grande Big Box [Average Rating:8.25 Unranked] [Average Rating:8.25 Unranked]
Board Game: El Grande Big Box
Designed by:
Published by:
Number of players: 2 − 5
Playing time: 90 minutes
Suggested ages: 12 and up
Categories:
Mechanics: Show More »
Language:
German
Description:

In El Grande, players take on the roles of Grandes in medieval Spain. The king's power is flagging, and these powerful lords are vying for control of the various regions. To that end, you draft caballeros (knights in the form of meeples) into your court and subsequently move them onto the board to help seize control of regions. After every third round, the regions are scored, and after the ninth round, the player with the most points is the winner.

In each of the nine rounds, you select one of your 13 power cards to determine turn order as well as the number of caballeros you get to move from the provinces (general supply) into your court (personal supply).

A turn then consists of selecting one of five action cards which allow variations to the rules and additional scoring opportunities in addition to determining how many caballeros to move from your court to one or more of the regions on the board (or into the castillo—a secretive tower). Normally, you may only place your caballeros into regions adjacent to the one containing the king's pawn. The one hard and fast rule in El Grande is that nothing may move into or out of the king's region. One of the five action cards that is always available each round allows you to move the king to a new region. The other four action cards vary from round to round.

The goal is to have a majority of caballeros in as many regions (and the castillo) as possible during a scoring round. Following the scoring of the castillo, you place any meeples you had stashed there into the region you had secretly indicated on your region dial. Each region is then scored individually according to a table printed in that region. Two-point bonuses are awarded for having sole majority in the region containing your Grande (large meeple) and in the region containing the king.

El Grande Big Box, the 20th anniversary edition of El Grande, includes all previously published expansions: Grand Inquisitor & Colonies, Grandissimo, King & Intrigant, King & Intrigant: Players' Edition and King & Intrigant: Special Cards as well as something currently known only as the "Anniversary Extension".

Other Information: • English and Dutch versions are also being released.

Board Game: El Grande Big Box
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Board Game Publisher: HUCH!
Board Game Publisher: HUCH!
45. Board Game: Ausgerechnet Fernweh [Average Rating:7.16 Unranked]
Board Game: Ausgerechnet Fernweh
Designed by:
Published by:
Number of players: 2 − 6
Playing time: 20 minutes
Suggested ages: 10 and up
Categories:
Mechanics:
Language:
German
Description:

Ausgerechnet Fernweh uses the same game play as the other Ausgerechnet titles: Players deal three piles of 15 location cards from a deck of roughly 200 cards (naming locations related to Hamburg for this edition), then place an interlude card between each set of piles to make a deck of 45 cards. One location card is placed on the direction board, which has arrows pointing north, south, east and west.

During a turn, a player draws a location card – keeping the latitude and longitude on the back of the card secret from all players – then places the card next to the direction board, indicating how he/she thinks this location relates to the starting one. Is Lüneburg west or east of Blankenese? Why sure, so place it by the west arrow. Location cards can be placed between cards already on the board.

After each location card is placed, any player can challenge the positioning of that card. That player reveals the back of the most recently placed card as well as one adjacent card. If the challenge was correct – and the card placed wrongly – the challenger wins a point chip from the placer and the card is removed; otherwise the challenger hands over a chip to that person.

After fifteen cards have been placed, the interlude card signals an interim scoring in which all players secretly guess how many cards have been placed correctly. Guess correctly, and you score two chips; if no one is spot on, the closest guesser wins a chip.

After three rounds and the final interlude scoring, the player with the most chips wins.

Other Information: • Price €15
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46. Board Game: Bermuda [Average Rating:6.03 Overall Rank:10739]
Board Game: Bermuda
Designed by:
Published by:
Number of players: 3 − 6
Playing time: 15 minutes
Suggested ages: 10 and up
Categories:
Mechanics:
Language:
Dutch
English
French
German
Description:

Off into the deep! From wrecks to riches, when you hunt for treasures in the dark deep in Bermuda, you need to take a long breath. But beware because Neptune's ex-mermaid also lies in wait for a good catch — and it seems many a diver has disappeared from the seabed. Ahoy there!

Bermuda is a cooperative game in which all players dive together. You play against time. And if you are wondering why there is no hourglass in the game - it's because you yourself are the timer! This is how it works:
Once you have taken your unsorted Diving cards in your hands, one of you gives the signal for diving. On "3", all takes a deep breath and simultaneously start to lay out cards. You may keep doing this as long as you - all of you, together - hold your breath. As soon as one of you takes a breath, he falls into the siren's clutches. The round ends immediately.

Other Information: • Price €8
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47. Board Game: Flash! [Average Rating:5.60 Overall Rank:15653]
Board Game: Flash!
Designed by:
Published by:
Number of players: 2 − 6
Playing time: 10 minutes
Suggested ages: 7 and up
Categories:
Mechanics:
Language:
German
Description:

Watch the sparks fly in Flash!, a lightning-fast dice dash. Players race to complete eight challenges of dice combinations while racking up the most points. Best not blink as any player could score in a flash!

To start, each player receives six dice. Someone picks a challenge for the round: all dice even, three pairs, straight, flash!, etc. On the count of three, everyone starts to roll...and roll, and roll again, keeping the dice they like and trying again with the others until they achieve the combination. Roll a lightning bolt, and you can make it any number you wish. Once you've finished, collect the highest point chip available and write this number on your score pad. Move on to the next challenge and play through all eight rounds. Whoever has the highest score wins.

If you're feeling like fortune is on your side, play Freestyle Flash and choose your challenge as you go!

Other Information: • Price €15
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48. Board Game: Flying Kiwis [Average Rating:6.26 Overall Rank:5657]
Board Game: Flying Kiwis
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 10 minutes
Suggested ages: 5 and up
Categories:
Mechanics:
Language:
Dutch
English
French
German
Description:

Kiwi birds may be flightless, but with a little help from you, they can take to the air — possibly winning you Flying Kiwis in the process.

Each player starts with a stack of ten kiwi bird discs and a catapult ramp of sorts that has a rubber band on it. Everyone sits around the game box, which has sixteen pockets (or landing spaces) in a 4x4 grid. When someone gives the signal, everyone starts launching their kiwi discs at the box, trying to land them in the pockets. If someone creates a 2x2 square of kiwis or a 1x4 row of kiwis in their color, they win the game instantly — so don't let them do this! Cover up their discs with yours, and keep shooting until all the kiwis have flown.

If no one wins instantly, then each player claims any stacks in which their kiwi is on top, taking all of the kiwis that lie underneath their bird as well. Players then stack their tokens, and whoever has the tallest stack wins!

Other Information: • Price €21
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49. Board Game: Gum Gum Machine [Average Rating:5.81 Overall Rank:9380]
Board Game: Gum Gum Machine
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 30 minutes
Suggested ages: 8 and up
Categories:
Mechanics:
Language:
Dutch
English
French
German
Description:

Clatter, crank, click, pling! As the cogwheels start turning, the Gum Gum Machine really gets going! Who will manage to produce the best Gum Gums in Gum Gum Machine? Only if you keep the right levers and switches in mind and always find the appropriate ingredients can you win this game!

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50. Board Game: Kolejka [Average Rating:6.71 Overall Rank:1505]
Board Game: Kolejka
Designed by:
Published by:
Number of players: 2 − 5
Playing time: 60 minutes
Suggested ages: 12 and up
Categories:
Mechanics: Show More »
Language:
German
Description:

Get in a queue with your family in front of a store and experience a rush of genuine emotions!

The board game Kolejka (a.k.a. Queue) tells a story of everyday life in Poland at the tail-end of the Communist era. The players' task appears to be simple: They have to send their family members out to various stores on the game board to buy all the items on their shopping list. The problem is, however, that the shelves in the five neighborhood stores are empty.

The players line up their pawns in front of the shops without knowing which shop will have a delivery. Tension mounts as the product delivery cards are uncovered and it turns out that there will be enough product cards only for the lucky few standing closest to the door of a store. Since everyone wants to be first, the queue starts to push up against the door. To get ahead, the people in the queue use a range of queuing cards, such as "Mother carrying small child", "This is not your place, sir", or "Under-the-counter goods". But they have to watch out for "Closed for stocktaking", "Delivery error", and for the black pawns – the speculators – standing in the queue. Only those players who make the best use of the queuing cards in their hand will come home with full shopping bags.

On the product cards are photos of sixty original objects from the Communist era. The merchandise includes Relaks shoes, Przemysławka eau de cologne, and Popularna tea, as well as other commodities that were once in scarce supply. The neighborhood also has an outdoor market but the prices there are steep – unless, of course, you manage to strike a deal with the market trader. In this realistic game you really have to be savvy to get the goods.

Are you brave enough to confront the everyday life of the 1980s?

Other Information: • Price €33
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