2015 BGG & Geekway to the West Microgame Prototype Design Competition! VOTE NOW!
chaddyboy_2000
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Any entries submitted to this list will be considered official entries in the BGG & Geekway to the West 2015 BGG Microgame Prototype Design Competition!

For a full rundown of rules and requirements, please visit the announcement thread:

BGG & Geekway to the West's Board Game Design Competition Official Announcement! Edited: Finalists Announced!

We look forward to seeing all of your awesome submissions!

Voting is now open via this poll!

Poll
Which games would you like to see in the second round?
 Choices Your Answer  Bars Vote Percent Vote Count
Lighthouses USA
3.4 percent
3.4% 10
Micromech Melee
3.4 percent
3.4% 10
Shiv
28.5 percent
28.5% 83
Card Crash Demolition Derby
3.1 percent
3.1% 9
Black Hand
5.5 percent
5.5% 16
Purgatory: Micro
1.4 percent
1.4% 4
The Gallows
4.5 percent
4.5% 13
The End is Nigh
5.2 percent
5.2% 15
RoboDrome
6.5 percent
6.5% 19
FlipFight: Battle of Gettysburg
5.5 percent
5.5% 16
Micro-manage
3.1 percent
3.1% 9
Mishpuchah & Mishegoss
4.1 percent
4.1% 12
Patron's Protege
6.9 percent
6.9% 20
Aquaducts
29.6 percent
29.6% 86
Smoking Gun
30.9 percent
30.9% 90
Yaoguai
18.6 percent
18.6% 54
Communism: The Game
34.4 percent
34.4% 100
Ouroboros Dragons
7.9 percent
7.9% 23
Melee in the Mines
4.8 percent
4.8% 14
By Hook and by Crook
5.5 percent
5.5% 16
For Hive and Colony: The Great Insect War
5.2 percent
5.2% 15
Bridges to Nowhere
28.9 percent
28.9% 84
Random Armor Generator
2.7 percent
2.7% 8
Hidden Treasures
5.2 percent
5.2% 15
Sons of Cronus
3.1 percent
3.1% 9
The Pascal Deal
5.2 percent
5.2% 15
Grave Robbin' Graduates
3.4 percent
3.4% 10
Sikarra: Volcano Island
2.1 percent
2.1% 6
To Build a Wonder
9.3 percent
9.3% 27
Voters 291
This poll is now closed.   291 answers
Poll created by chaddyboy_2000
Closes: Wed Apr 8, 2015 6:00 am
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1. Board Game: Unpublished Prototype [Average Rating:6.90 Overall Rank:2839]
From gallery of norvbrooks
Norv Brooks
United States
PASADENA
California
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Part of the appeal lighthouses have is that they are found in some of the most beautiful settings, often on rugged coastlines dotted with conifers or on sandy beaches lined with palms. Perhaps lighthouses also appeal to our nostalgic and artistic senses as they are some of the most historic structures to be found in the United States, and the architectural detail found in many of them is amazing.
Lighthouses is a 2 player, card matching game which plays in 30 minutes or less. It consists of 3 decks of cards:
1) a deck of 4 East Coast cards and of 4 West Coast cards
2) a deck of 4 East Coast Lighthouse cards and of 4 West Coast Lighthouse cards
3) a deck of 4 Bonus Point cards.
From gallery of norvbrooks
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2. Board Game: Micromech Melee [Average Rating:0.00 Unranked]
Board Game: Micromech Melee
Bruce Baskir
United States
Missouri
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Microgame for 2 players lasting 15 - 20 minutes. You and your opponent card draft eight tactic cards for your micromechs, then send them out to battle by simultaneous hidden choice of tactics. Attack, ranged attack, defense and speed values depend on the card you play, but also on cards you've played previous turns.

Print and play files will be added as soon as I figure out how, and pictures will be supplied once I scrounge a camera.

(Edit for update)
Files and pictures have been downloaded.
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3. Board Game: Shiv [Average Rating:0.00 Unranked]
Board Game: Shiv
Charlie Theel
United States
St. Louis
Missouri
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Shiv - a game of incarceration and blood - is a 3 player micro-game where players control prison gangs vying for influence by offing other in-mates.

Each player has a hand of 7 gang members corresponding to their asymmetrical factions. They will deploy face-down to one of three locations. Players perform actions listed on their cards as well as locations as they attempt to bluff, maneuver, and shiv the opposition.

Intrigue and drama are the focus as players target influential members of the opposition's gang and claw for power while limiting their exposure.

Social, dynamic, and completely devoted to theme there is no other microgame like Shiv.

I've posted a strategy primer highlighting the depth along with some designer notes here.
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4. Board Game: Card Crash Demolition Derby [Average Rating:0.00 Unranked]
Board Game: Card Crash Demolition Derby
Joe Flesch
United States
Chatham
Illinois
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Welcome to the wild world of demolition derby! In the arena, nobody is safe and even taking out your opponents means you may be helping others take you out at the same time. To survive to the end you must learn to drive the line between aggressive and defensive driving and a little luck along the way doesn’t hurt either.

A 2-4 player take that style game in which you play cards to crash, bash and crush your opponents. If you can manage to survive to the end you'll find yourself crowned as the Demolition Derby King!
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5. Board Game: Black Hand [Average Rating:0.00 Unranked]
Board Game: Black Hand
Chris Lucibella
United States
Memphis
Tennessee
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Black Hand is a bluffing and deduction microgame for 3 to 6 players. In it, players take on the role of members of the Black Hand, the secret society responsible for the assassination of Archduke Franz Ferdinand and the beginning of World War I.

The aim is to correctly guess the correct combination of assassination weapons (pistols, knives, bombs, and poison) required to kill the Archduke. There’s a hitch in the plans, however—there are traitors hidden within the Black Hand, who work for the Crown and are looking to uncover the assassination plot! Players are secretly divided into those loyal to the cause and traitors who seek to thwart the plot to assassinate the Archduke.

Players have to determine who they can trust and who is hiding an ulterior motive!
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6. Board Game: Purgatory: Micro [Average Rating:0.00 Unranked]
Board Game: Purgatory: Micro
Kit Warren
United States
Apopka
Florida
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Micro board game for 1-3 players lasting 6 - 16 minutes. Each Player may be an Angel or Demon to Save or Condemn Souls. Players may also move Souls toward or away from the light. Angels use Grace for certain actions. While, Demons use Cruelty.

Each round, random Souls will be placed on the board. Souls remaining on the board will move toward the light or away from the light depending on the type of soul.

Players must manage their Grace/Cruelty, maneuver Souls strategically, and Ascend/Descend Souls for victory points.

If players are not careful when managing Souls, it is possible they all lose.

Game Contents:

1 Rulebook
1 Game Board
1 Heaven/Hell card
5 Action cards
7 Soul Placement cards
1 Punchboard with:
-- 48 Soul Markers (16 Pure - White, 16 Corrupt – Black, 16 Impure – Gray)
-- 20 Grace/Cruelty tokens (Grace for Angels/Cruelty for Demons)
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7. Board Game: The Gallows [Average Rating:0.00 Unranked]
Board Game: The Gallows
Floyd Pretz
United States
Nebraska
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The Gallows is a 3-6 player game where each player is a mage lawyer. Due process works a little differently in the city of mages. You don't prove your client's innocence, you prove everyone else guilt!

Everyone has a secret defendant they are trying to protect. You are trying to convict your opponents' defendants while preventing them from convicting yours. Convictions happen when a character gets 12 juror vote tokens on it.

Play is very simple, on your turn: Add a vote, move a vote.

The difficult part comes in the form of social negotiation and manipulation and carefully observing your opponent's movements to try to figure out who is protecting which character on trial in the gallows.
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8. Board Game: The End Is Nigh [Average Rating:6.51 Overall Rank:8759]
Board Game: The End Is Nigh
Austin
United States
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It’s the end of the world: bombs are dropping at midnight. You have secured a spot in a bunker that can ensure your survival. A group of six survivors have gathered outside wanting in, but there’s only enough space to fit four more people. You and the others already in the bunker are deemed judges by the survivors; you will decide which four survivors will join you in the bunker. However, among the survivors and judges are members of a doomsday cult hoping to sabotage the bunker to fulfill their doomsday prophecy. Choose wisely.

The End is Nigh is a 3-6 player semi-coop card game. Players won't know who to trust as they try to uncover cultists before the clock strikes midnight.
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9. Board Game: RoboDrome [Average Rating:0.00 Unranked]
Board Game: RoboDrome
Evil Ben
United States
St. Louis
Missouri
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Welcome to the RoboDrome. Test your skills as you control your robot in the premier robot battle arena. Make use of all your tools and wits to out think and out maneuver your opponent. Two bots enter, one bot leaves.

RoboDrome is a microgame for two players that uses elements of programming, hand management, and strategic movement to maneuver around the board and damage their opponent with a variety of special weapons.
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10. Board Game: FlipFight: Battle of Gettysburg [Average Rating:0.00 Unranked]
Board Game: FlipFight: Battle of Gettysburg
FlipFight is a series of strategic manual dexterity micro-games. Battle of Gettysburg is the first game in the FlipFight series. The game pits Union and Confederate forces against each other in the pivotal Battle of Gettysburg during the American Civil War.

The players assume the roles of field commanders during the battle with access to different cavalry and infantry units. At the beginning of each game the battlefield is dynamically generated from a deck of key strategic locations -- from Round Top and the Devil's Den to Cemetery Hill and Seminary Ridge -- ensuring no two games will be the same.

On their turns, players select combat units from their reserve and flip them onto the battlefield in an attempt to gain victory points by seizing control of locations or capturing enemy forces. Infantry and cavalry units are not only different shapes, they have distinct strengths -- capturing a location featuring High Ground with infantry allows the player to perform an artillery strike, while cavalry can capture enemy infantry forces and remain in field.

Each strategic location has different values representing how difficult they were to control (units needed) and how valuable they were to each side's efforts (victory points). Combat units have varying levels of effectiveness, representing the makeup of their forces and the quality of their leadership.

The first player to earn 10 Victory Points through control of key locations or captured enemy forces wins the game!

UPDATE: I've posted the Battle of Gettysburg rules and PDFs of everything you need to create your own Print-and-Play version of the game!
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11. Board Game: Micro-manage [Average Rating:0.00 Unranked]
Board Game: Micro-manage
Bruce Baskir
United States
Missouri
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Microgame for 3 - 5 players lasting 20 - 30 minutes. Game components are deck of 24 cards, although sheet of paper and writing implement are needed for scoring.

You and your opponents are city managers trying to improve the quality of your municipality in terms of Arts, Environment and Industry. During each of the four rounds you draft three cards to improve one of these qualities with one round devoted to improving an omnibus combined score. Player with the highest score at the end of the fourth round wins.
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12. Board Game: Mishpuchah & Mishegoss [Average Rating:0.00 Unranked]
Board Game: Mishpuchah & Mishegoss
Bruce Baskir
United States
Missouri
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Microgame for 2 players lasting 20 - 30 minutes

When the mishpuchah get together, it should be a time of nachas, but there are always some tsouris. Such mishegoss!*

Deal out the guests for the family get-together, then seat them one at a time. Gain points by making your guests happy. Some members are particular about whom they sit with, while others have family members whom they wouldn't be caught dead next to. For most rounds, there will be one branch of the family who is offended and won't score any points at all. The game is over when everyone has been offended at least once.

*Translation for the Yiddush impaired: When the relatives get together, it should be a time of joy, but there are always woes. Such craziness!
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13. Board Game: Patron's Protege [Average Rating:0.00 Unranked]
From gallery of BoardGameGeek
Michael Barbarick
United States
Ashland
Missouri
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Patron's Protégé is a two to four player worker placement micro-game that plays in about 15 minutes to half an hour. The game consists of 12 cards, which are: 7 class cards, 4 player credentials cards, and one Core Classes card. Additionally, there are three punch cards that contain various markers for tracking resources and player pieces.

In Patron’s Protégé, you are a lord or lady in the Middle Ages and the time has come for your wards to receive higher education. You will attempt to give them the best education possible by sending them to classes where they will eventually gain proficiency and use their knowledge to teach their own classes.
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14. Board Game: Aquaducts [Average Rating:6.76 Overall Rank:11600]
Board Game: Aquaducts
Dave Mansell
United States
Naperville
IL
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In ancient times, the aquaduct was an engineering marvel, bringing fresh water into cities choked with pollution and waste. You are a fledgling engineer with big plans for the future. If you can build aquaducts to every part of your city, provide much-needed amenities, and gain the people's favor, you will go down in history!

This solo microgame consists of 24 cards, played as tiles in a city layout. Players get only one run through the deck, and must use their limited resources to expand, navigate, and build their city. The game features 4 difficulty levels (based on the size of the city), and offers great strategic gameplay with very few components.

A complete Print & Play file (3 pages of cards, color, single-sided), including rules, is available at http://bit.ly/1DwTHqU. Players will also need a standard 6-sided die of any size and color.
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15. Board Game: Smoking Gun [Average Rating:5.79 Unranked]
Board Game: Smoking Gun
Dave Mansell
United States
Naperville
IL
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Smoking Gun, a noir tale of crimes, secrets, and investigations. Players take on the role of detectives, piecing together a central case in which their reputations (and even their lives) are at stake. In the end, only one detective will crack the case and become the hero... but at what cost?

This microgame plays 2-4 players, and consists of only 18 cards (plus player references), 12 of which are used in a given game. Players can enjoy one game, lasting 5-10 minutes, or a series of games, using the included "The Long Night" mode.

A complete Print & Play file (3 pages of cards, black and white, double-sided), including rules, is available here: http://bit.ly/1Ew2kUc
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16. Board Game: Yaoguai [Average Rating:8.25 Unranked]
Board Game: Yaoguai
Eric Engstrom
United States
Mount Prospect
Illinois
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Evil has seeped into the land. The malevolent Yaoguai, a demon of great power, has escaped its celestial prison. Now it stalks the land, seeking its true enemy: Sun Wukong, the monkey king. Xuanzang, the wise teacher of Sun Wukong, has given his student his toughest trial: destroy the demon for good.

Sun Wukong has brought with him many fierce heroes and monks. But the beast's corruption runs deep, bringing other creatures and demons in its wake; and not all of the monkey king's soldiers can be trusted.

Players draw and play cards from hand, simulating the conflict between the various entities in the game. The goal is to the capture correct combination of cards, or the highest overall point value, while attempting to maintain some degree of secrecy.

Yaoguai is a game for 2-4 people that is playable in 5-10 minutes. Influences for the game are Seiji Kanai's Love Letter, as well as Chinese literature and mythology.


PnP files and Rules are available in the files section! Also, we are overhauling the game with Brand New Graphic Design! See the post on the game page: https://boardgamegeek.com/thread/1330672/new-graphic-design
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17. Board Game: Most Glorious Comrade [Average Rating:6.65 Unranked] [Average Rating:6.65 Unranked]
Board Game: Most Glorious Comrade
Eugene Shenderov
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Communism:The Game is a short card game in which 2-4 players are vying for the affections of the Proletariat.

Players start the game by choosing who is the Greatest Comrade (first player) based on clothing and knowledge of Communist buzzwords. Players draw cards (1 per turn unless you are Lenin), play actions (1 per turn), use their leader abilities, and put down Proletariat (instead of playing a card). The four leaders are: Lenin, Stalin, Mao and Trotsky.

The first player to 8,000,000 proletariat wins. Proletariat cards are distributed from 1,000,000 to 5,000,000. Good luck, Comrade!

Images (Which are AWESOME!) are available at: http://imgur.com/a/tolou. Some are even on the site! Rulebook is also available, and PnP will be coming soon.
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  • Sat Feb 28, 2015 9:34 pm
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  • 673754. Vaska103
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  • 89
  • Sat Feb 28, 2015 9:34 pm
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18. Board Game: Ouroboros Dragons [Average Rating:7.80 Unranked]
Board Game: Ouroboros Dragons
mark sellmeyer
United States
st louis
Missouri
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You are a legendary Ouroboros Dragon circling the earth with your tail. You keep moving forward, changing or consuming your opponents tails (and sometimes even their heads.) Create an unbroken tail of your color around the earth......or be the last dragon left to win the game.
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19. Board Game: Melee in the Mines [Average Rating:5.50 Unranked]
Board Game: Melee in the Mines
Melee in the Mines is a print-and-play microgame that pits two players against one another. The dwarves’ silver mine has cut into the tunnels of a dungeon, and now a band of adventurers is fighting against a band of monsters in the narrow confines of the mine. Each player starts with 7 of 18 characters (18 Monster or 18 Adventurer minicards). The winner is the party that drives the other from the mine!

Only the first character in each party can use hand-to-hand combat. Other party members can use ranged weapons or special attacks -- provided they have a clear line-of-sight over their companions’ heads ("line of height"!). In these tight quarters, jostling for position is important. It’s great to have your troll at the head of your party, given his strength, but then no one behind him can see past him to use a ranged attack. If your halfling is at the front, everyone taller can fire over him, but he himself won’t be doing much damage.

Each turn you can either battle (roll 2 six-sided dice) or take an action (move, reinforce, tend wounds, send for help) and attack with 1 die. Each die roll is assigned to a character whose abilities match that roll – each card has die faces on it, with corresponding attacks: 1 = Rush, 2 = Strike, 3 = Panic, 4 = Fell, 5 = Do, 6 = Kill.

The 3-page PDF is available for download from the Files section of the boardgame page.
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20. Board Game: By Hook and by Crook [Average Rating:7.00 Unranked]
From gallery of BoardGameGeek
Mike Silbey
United States
St. Louis
Missouri
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The year is 2035, players are megacorporations seeking to influence the world government for personal gain.

2 player area control game with a unique card flipping mechanic.

Gameplay is driven by a deck of 8 double-sided cards. A player may choose a stronger or weaker effect on each card, but when the stronger effect is chosen, the card flips to its other side where it benefits the opposing player.

Players must balance short term gains with long term benefits.

With 2 copies of the game, the game may be played with 3 and 4 players.

Designed by Chris Darden and Michael Silbey

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21. Board Game: For Hive and Colony: The Great Insect War [Average Rating:0.00 Unranked]
Board Game: For Hive and Colony: The Great Insect War
Eric Engstrom
United States
Mount Prospect
Illinois
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It was a simple arrangement: The Bee Queen shall rule the skies above the earth, and the Ant Queen shall have sole rule of the land. However, the Bee Queen, sick of controlling a domain consisting of mostly air, has declared war!

The Bees launch the offensive, gathering allies from other varieties of flying insects. The Ants scramble their defenses, drawing on the loyalty of their ground-dwelling friends. But admist the conflict lay the beetles: divided, it is unsure which side(s) they will support.

For Hive and Colony is a microgame of strategic, physical card manipulation. Players will take on either the United Colonies or the Hive Powers. They will deploy their oddly shaped cards to the table, then take turns moving them as indicated. Each insect moves in a slightly different fashion. Flip, rotate, translate, and even divebomb the enemy in a mad rush to capture their queen! To the victor: the whole of the world!

For Hive and Colony is a two player game which plays in about 10 to 20 minutes.

Edit: PnP files and rules now available!
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22. Board Game: Bridges to Nowhere [Average Rating:6.68 Overall Rank:7682]
Board Game: Bridges to Nowhere
John Olson
United States
Texas
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A century ago, the true measure of wits was determined by feats of engineering. In Bridges to Nowhere, you are attempting to outwit your opponent and construct a more efficient bridge. Will it be a carefully constructed long span or a showy double decker that wins the day?

Bridges to Nowhere is a 10 minute, 2 player card game consisting of 4 rounds of card drafting and building. Each round a player will end up with 3 Bridge cards and must decide the best way of using them on that turn. Each Bridge card has an efficiency number that is how many points that piece is worth if its part of a complete bridge by the game’s end. Bonus points are awarded for completed double decker bridges as well as bridges that connect alike symbols.

At the end, bridges that aren’t finished or pieces unused don’t help you. Points and bonus points for completed bridges are added up. The player with the highest score wins.
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23. Board Game: Random Armor Generator [Average Rating:0.00 Unranked]
From gallery of BoardGameGeek
Jillian Berger
United States
Missouri
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Random Armor Generator is a 10 - 30 minute card game in which players pass their hands of cards after selecting one to play to assemble the toughest armor to survive the tournament! Each player begins with 6 cards consisting of armor pieces and weapons that are played one at a time in front of the player, then the rest of the hand is passed either clockwise or counterclockwise (depending on game round) until all but 2 cards have been played. Then each player has the opportunity to swap out one piece of their assembled armor for what remains in the hand they are passed to complete their set. The remaining cards are discarded and everyone compares armor values, which are increased or decreased by certain affects on each card. The player with the highest value wins, simply because they can take more of a beating than the others. Cards are then shuffled and dealt for another round. Play as many rounds as you like, but we recommend 1 round per player +1 round, best out of that number wins!

Downloadable rules and card images coming soon!
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24. Board Game: Hidden Treasures [Average Rating:0.00 Unranked]
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Chris Darden
United States
Lake Saint Louis
Missouri
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Placeholder while it's in the submission queue..

Hidden Treasures: A game for 2-4 players by Chris Darden

In Hidden Treasures, you have a set of legendary treasures you're seeking to find. Every player places one of these treasures face down on the table and all players begin to play Expedition cards in order to claim the treasures for their own. You know what you're after, but what are the other players after?? and can you beat them to it? Through clever card play and careful observation of other player's expeditions, maybe you can swoop in and get what they're after before they do!

Rules and images are coming soon!
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25. Board Game: Sons of Cronus [Average Rating:0.00 Unranked]
Board Game: Sons of Cronus
It is a story as old as time: brothers fighting amongst themselves to prove who is strongest. These brothers, however, are the mighty Greek gods Zeus, Poseidon, and Hades, the sons of the great Titan Cronus. And through you, they fight for control over the land, seas, and skies of Ancient Greece.

OVERVIEW: Sons of Cronus is a three player trick taking game. The cards feature three suits, one representing each of the gods Zeus, Poseidon, and Hades. Several powerful Myth cards represent other figures from Greek mythology with special abilities that add a wrinkle to the gameplay. The players score points by correctly predicting how many tricks they think they will take each round. The player who best manages his cards and scores the most points after the sixth round wins the game.

UPDATE: All PDFs for the rules, cards, and scoring sheets are posted to the game page -- you can Print-and-Play the entire game.

My goal was to create a game specifically for three people -- a challenging number for games due to the binary nature of opposition and limited player interactivity -- two factors which can contribute greatly to kingmaking situations.
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