Australia Wide BorderCon-centered Marvopolis Math Trade 2015
Welcome to another BorderCon centered Math Trade!!!
Okay. Things coming together a little late on this, but thanks to all the folks who participated in the discussion thread. The key philosophy of this maths trade is that in order to defeat the rapacious swine in Australia Post (who have taken away most flat rate postage) we are going to try something new, centering trades around BorderCon as an exchange point to cut out postage where possible.
For those unfamiliar, BorderCon is a social gaming convention held in Albury-Wodonga on the Queen's Birthday long weekend each year (this year June 5th-8th).
See details & Get Tickets: BorderCon - Celebrating 10 Years
There is a major change in the format this year and that is that the onus is on getting your games to and from BorderCon if at all possible. But we still wanted to allow the trade to be open to the whole country for those that are prepared to cop some postage.
Anyhoo all the rules are below. Enjoy and get your gear up. Hope you manage to snag an enjoyable trade or two.
What this means is that you need to start thinking about how you're going to get your games to or from BorderCon right now. If you can't do either, you're going to be up for two directions of postage.
This is working in the same way that it did for CanCon earlier this year.
If you are sending a game you must do one of:
1. Take it to BorderCon yourself.
2. Arranging in advance for someone to take it to BorderCon
(When we say to BorderCon, we mean 'to the Math Trade table in the main function room by 2pm on the Saturday')
3. Pay postage to the recipient yourself via whatever co-shipping arrangement you can.
4. Negotiate directly with the recipient in advance that something I haven't thought of takes place to your mutual benefit.
If you are receiving a game you must do one of:
1. Collect it from BorderCon yourself
2. Arranging in advance for a mule collect it from BorderCon
(When we say collect from BorderCon, we mean 'from the table in the main gaming room by 4pm on the Saturday')
3. Arranging in advance for some exceedingly nice 'Borderian' to collect them for you and send them to you at your cost.
4. Negotiate directly with the sender in advance that something I haven't thought of takes place to your mutual benefit.
Let's all try to be sensible!
All the usual AU maths trade rules apply (wiki links to follow).
0. Everyone should work together to make this no-ship trade work out for everyone getting their games in good order. Be up front about delays.
Overcommunicate. Try to help other folks out. Seek help if you hit trouble.
1. Board games, card games, RPG games and Video Games only (plus hobby based accessories) are all good.
2. Combined items are fine
3. List condition in detail, note edition and try to make the picture match.
4. Cash items are fine, list a guide price. Anyone receiving cash is required to donate 3% to BGG.
5. Pre-trade buying is fine. Delete or otherwise clearly mark no longer available items before the deadline, submit an empty want-list after it.
6. Comments are great. Feel free. There's also a discussion thread.
7+8 there are no 7 or 8. Yet.
9. All want-list submissions should have gone through my want list verifier to ensure they are not malformed. I'm going to do it anyway, and the want list verifier will be less snarky about it.
Recommendations for Communication and Labelling of Games for the BorderCon Trade Table.
Once trades are finalised, contact each person via Geekmail. It does not matter whether you are sending or receiving: contact everyone.
Even if you are meeting face-to-face, exchange phone numbers as a backup.
If there are people transporting games for you ("mules"), exchange their names and phone numbers also.
Label the game clearly and securely. We recommend a big sheet of paper with details in Texta. You can attach this to a game box with no harm to anything by wrapping the whole thing in a couple of layers of cling-film. This also stops the box opening.
The label should include:
The sender's name (the one you use in real life) and your BGG username. A way to contact you (mobile # is best) in case the recipient doesn't arrive at the convention.
Similar details for your courier/mule, if any.
The recipient's name, BGG username, and their phone number as well.
If you don't put all these details on the game, and attach them securely, then there won't be much sympathy if things go wrong. Follow this process to make the trade exchange much simpler, less stressful and quick.
Discussion thread here : Discussion Thread
Wiki link for much documentation: Aussie Math Trades (Some documentation may be out of date)
Dates (all times in Sydney time)
Add items until 10pm May 4th
Final codes will be published by 10pm May 5th
Want lists due by 10pm May 12th
Results posted 10:30pm May 12th.
Results are final and binding (last chance for newbie to scream) 11.30pm May 12th.
Results here: All Results Now Final - Click Me!
Put your leftovers on this list: BorderCon Centered 2015 Leftovers Geeklist
See you at BorderCon!!!
Get a starting template here: Template-link
Use this verifier before submitting your list: verifier-link
Tools and templates to help linked at end of Aussie Maths Trade wiki.
A big thank you to -
for volunteering to take care of the Algorithm end of the trade and other assorted jobs that I do not have the skill or time to manage.
Ok folks we are in the Wantlist Submission period. Wantlists need to be in to Bruce by 10pm May
11th12th! Please ensure you have put your lists through the verifier before submitting to Bruce.
Results here:All Results Now Final - Click Me!
- [+] Dice rolls