Origins Game Fair 2015 Preview
W. Eric Martin
United States
Apex
North Carolina
flag msg tools
admin
designer
badge
Avatar
Recommend
280 
 Thumb up
7.30
 tip
 Hide
The Origins Game Fair takes place June 3-7, 2015 in Columbus, Ohio, and this Geeklist highlights titles that, to the best of my knowledge, will (1) debut at Origins 2015, (2) be newly released just before the convention, or (3) be available in demo/preview form. To add titles to this list (or send me general game news for coverage on BGG News), please write to me at wericmartin AT gmail.com. Thanks!
Your Tags: Add tags
Popular Tags: Origins2015 [+] [View All]
  • [+] Dice rolls
[1]  Prev «  1 , 2 , 3 , 4 , 5  Next »  [7] | 
Board Game Publisher: Blue Orange Games
• Booth 430
26. Board Game: New York 1901 [Average Rating:6.89 Overall Rank:836]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 30 − 60 minutes
Suggested ages: 8 and up
Categories:
Mechanics:
Language:
English
French
Description:

Relive the dawn of modern New York City, the historic years that made it what it is today. Build bigger and higher skyscrapers on some of Lower Manhattan's most iconic streets. Raise one of four legendary skyscrapers — the Park Row, the Singer, the Metropolitan Life, or the majestic Woolworth — and make one of them the crown jewel of your real estate empire!

In New York 1901, the players are building skyscrapers on a map of New York's Financial District. Players take location cards from a card's display and then use 2-3 of those location cards to place Tetris-shaped building tiles on the board. They first build bronze level buildings. Later in the game those buildings can be replaced by silver level and gold level buildings.

Other Information: • Available for demo games at Origins 2015 ahead of its release in August 2015.
13 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
27. Board Game: Prohis [Average Rating:6.27 Overall Rank:4814]
Designed by:
Published by:
Number of players: 3 − 6
Playing time: 20 minutes
Suggested ages: 10 and up
Categories:
Mechanics:
Language:
English
Description:

In the United States, during the 1920s, the Volstead Act forbids the manufacturing and sale of alcohol. Nevertheless, prohibition is going to represent a gold mine for smugglers who dare to challenge the authorities. From the hooligan to the respected politician, many people have tried their luck on this lucrative market, yet it remains a dangerous activity since the agents of the prohibition — the Prohis — roam around...
- In Prohis, each player embodies a smuggler who tries to make a fortune by transporting illegal goods — a highly precarious activity since the other players have the opportunity to check your cargo or even seize it if they find suspicious items.
-
- Each player starts with an Inspector, a Captain, and a hand of four cards, with the deck being comprised of legal goods, illegal goods, and Lieutenants. Four cards are placed face-up on the table. On a turn, a player either draws 1-2 cards from those on display or from the deck, or attempts to smuggle a convoy of 2-4 cards by placing them on the table face down.
-
- When smuggling, each other player gets the chance to throw a cargo controller at the smuggled goods, with the highest valued controller taking charge of the inspection. The cargo mover can try to bribe the controller to make this trouble go away, but if that doesn't work an Inspector, the highest rating, can look at three cargo cards, a Captain two, and a Lieutenant one. If the controller reveals an illegal good, the owner of that card gets to seize all of the cargo, placing it and her controller in her warehouse; if all the goods are legal, the shipper claims the cargo in the warehouse and the controller in hand. If a controller awaits among the cargo, then this informant has been revealed and the inspection fails.
-
- When the deck runs out or players all pass on drawing cards, the game ends, with players scoring $4k for each illegal good in the warehouse, $1k for each legal good, and $1-5k for controllers in hand and in the warehouse. Illegal goods in hand cost money, and whoever has the most money wins.

Other Information: • Forty copies of this new edition for the U.S. are being flown in for Origins 2015, with the game due for release to stores later in 2015.
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
28. Board Game: Wakanda [Average Rating:6.06 Overall Rank:6894]
Designed by:
Published by:
Number of players: 2
Playing time: 15 minutes
Suggested ages: 8 and up
Categories:
Mechanics:
Language:
Dutch
English
French
German
Show More »
Description:

Every one hundred moons, members from different tribes gather to sculpt new totems. The totems they create represent the values of their family, village, courage and culture. The tribe that makes the most prestigious totem poles wins the contest...

In Wakanda, players compete to create valuable totem poles, but the value of the poles is determined as much by where they stand as by what's in them. Each player starts the game with three headdresses. Six of eight village tiles are placed in a row, with three of the tiles tilted 90º to show that they're out of play; each tile has a unique scoring rule on it, and that rule will apply for all of a player's totem poles if he acquires that tile.

On a turn, a player first draws one totem pole from the bag; the game includes 21 totem pole pieces: one eagle, two chiefs, three tomahawks, four animal skins, five teepees and six suns. The player then either places one of his totem pole pieces on an available village tile OR places one of his headdresses on an existing totem pole to claim it; in the latter case, he places this tile in front of himself and tilts the next village tile in line (if any) to make it available for play.

Once all six poles have been claimed, the players tally their score based on the rules on their tiles, e.g. score 3 points per animal skin on all of your poles or score 2 points per piece for your tallest pole. High score wins.

1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
29. Board Game: WINK [Average Rating:6.65 Overall Rank:3357]
Designed by:
Published by:
Number of players: 3 − 8
Playing time: 20 minutes
Suggested ages: 8 and up
Categories:
Mechanics:
Language:
English
Description:

To set up WINK, lay out an array of numbered cards on the table, then distribute a second set of matching cards face down among the players, with a few cards not used and set aside.

On your first turn, pick one of the cards on the table that doesn't match a card in your hand, then mark it with your pawn and announce the number of this card. The player who has this card in hand must now try to discreetly wink at you in order to let you know. At the start of your next turn, accuse someone of holding the card on which your pawn sits. If you're correct, you score the card from the table while your temporary partner scores the card from their hand; if you're wrong, you turn the card on the table face down. In either case, you then place your pawn on a new card.

Each player also has a number of accusation cards, and if you spot someone winking, you can use one of your cards to call out that player. If you nabbed someone correctly, you claim both of the numbered cards.

Once all the table cards are face down or someone has scored all cards in hand, the game ends. Each scored card and unused accusation card is worth one point, and whoever has the most points wins!

 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
Board Game Publisher: Breaking Games
• Booths C119 for sales and D503 for tournaments, with these spaces being run by manufacturer Ad Magic
30. Board Game: Circular Reasoning [Average Rating:6.66 Overall Rank:7023]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 30 minutes
Suggested ages: 10 and up
Categories:
Mechanics:
Language:
English
Description:

Circular Reasoning is an abstract strategy game developed by two students at the University of Texas at Dallas, Tomer Braff and Edward Stevenson, under the name "Giant Shoulder Productions". After being featured at IndieCade 2014, Circular Reasoning was then picked up by Ad Magic and is now being published under Breaking Games.

The board consists of a goal in the center and three concentric tracks of 16 spaces each. Each track has a gate to the next level, but the gates rotate around the board according to the number of tokens found in each level.

Each player gets a square, a triangle, and a circle, which move four, three, or two spaces respectively. In addition to racing toward the center, tokens can be used to block other tokens from using the gates to advance. Because of this, players must predict and work around their opponents moves to secure victory.

Other Information: • Available for previewing at Origins 2015.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
31. Board Game: Twirk [Average Rating:5.89 Unranked]
Designed by:
Published by:
Number of players: 2 − 7
Playing time: 5 − 15 minutes
Suggested ages: 7 and up
Categories:
Mechanics:
Language:
English
Description:

Twirk is a game of spelling quickly for 2-7 players who race to make five letter words from dice and cards.

Each round, players race to make words using cards that have a single letter and a two-letter pair on them, and dice that have vowels and wilds. Each card can be used as either its single letter or pair of letters. Each player has two cards in hand to use, as well as three community cards in the middle of the table.

The first to find a five-letter word wins the round, and the first to win five rounds wins the game!

Other Information: • Available for previewing at Origins 2015.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
Board Game Publisher: Calliope Games
• Booth 527

• At Origins 2015, Calliope Games is previewing three titles from its "Titans of Gaming" series, with the titles, themes, artwork, and other details of the designs still being under development at this point. The game sessions are:

—Thursday, June 4, 1:00 p.m. - 3:00 p.m. — Paul Peterson
—Friday, June 5, 1:00 p.m. - 3:00 p.m. — James Ernest
—Saturday, June 6, 1:00 p.m. - 3:00 p.m. — Mike Selinker
32. Board Game: Ugh! [Average Rating:5.70 Overall Rank:13550]
Designed by:
Published by:
Number of players: 2 − 6
Playing time: 15 minutes
Suggested ages: 8 and up
Categories:
Mechanics:
Language:
English
Description:

Game description from the publisher:

With fun and hilarious art from John Kovalic, Ugh! challenges players to push their luck in surviving the Ice Age. On each turn players will over up to three cards from the deck or pull from an existing safety pile – all are options for building their Ice Age empire. If a player chooses to draw from the deck and they are feeling overconfident, they may get hit with the fickle finger of lady luck...

Ugh! Flip, take, and lock cards wisely until the crazy ride runs out of cards – but watch out for the Ugh!

Other Information: • No, this isn't a new game, but this convention format requires me to include a game if I want to have a note in the publisher section be visible, so Ugh! seemed like an appropriate response for me needing to jump through this hoop...
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
Board Game Publisher: Chara Games
• Booth 346
33. Board Game: Commissioned [Average Rating:7.43 Overall Rank:1893]
Designed by:
Published by:
Number of players: 2 − 6
Playing time: 60 minutes
Suggested ages: 13 and up
Categories:
Mechanics: Show More »
Language:
English
Description:

Commissioned is a 2-6 player cooperative-style board game with a simple deck-building mechanism that plays in 1 hour. Players are the early Christian Apostles and must work together to mature their faith decks, grow the church, collect the books of the New Testament, and overcome persecution. You do not need to know anything about Christianity to play. The game includes five scenarios that cover the first 150 years of church history, two difficulty levels, and a one-vs-all variation.

Other Information: • Available for demo games in the publisher's booth and during events to coincide with a Kickstarter campaign to be launched during that time. You're crazy, guys!
12 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
Board Game Publisher: CMON Limited
• Booth 407

• In addition to what's listed below, Raymond Rappaport of Cool Mini Or Not says "As far as new releases or early releases we should have at Origins Game Fair, here is a listing of our recent and upcoming releases through July that we should have at the show":

June 2015 New Releases
For Zombicide:
• Special Guest Artist Box: Miguel Coimbra
• Special Guest Artist Box: Paolo Parente
• Rue Morgue Tile Pack
• VIP #1: Very Infected People
• Ultimate Survivors
• Brown Dice Pack
• Angry Neighbors
• Special Guest Artist Box: Lucio Parillo
• Murder of Crowz
• Plastic Token Pack
• VIP #2: Very Infected People
• Special Guest Artist Box: John Kovalic

For Wrath of Kings:
• Nasier Fell Hammer Box
• Hadross Carcharion Box
• Shael Han Iron Lotus Box
• Teknes Brood Warrior Box
• Goritsi Ravenscar Box

July 2015 New Releases
For Zombicide:
• Lost Zombivors
• Team Building Deck
• Yellow Dice Pack
• Special Guest Artist Box: Edouard Guiton
• Angry Neighbors Tile Pack

Some part of me wants to ensure that everything listed above is in the BGG database and link to all of it and put images in place for those imageless listings and otherwise make everything perfectly organized, but thankfully a larger part of me recognizes that I have plenty of other things to do that would be a better use of my time. Suck it, OCD!
34. Board Game: XenoShyft: Onslaught [Average Rating:7.02 Overall Rank:895] [Average Rating:7.02 Unranked]
Designed by:
Published by:
Number of players: 1 − 4
Playing time: 30 − 60 minutes
Suggested ages: 13 and up
Categories:
Mechanics: Show More »
Language:
English
Description:

In XenoShyft: Onslaught, a strategic base defense deck-builder, players take on the role of the NorTec Military, charged with defending their base against the onslaught of the alien "Hive".

XenoShyft: Onslaught combines classic deck-building and resource management with fast-paced combat and unique "base defense" elements. As the game progresses, each player builds up their deck of Troop, Equipment, and Item cards, which they will in turn use to defend the base against incoming enemies in deadly combat.

It is up to the players to work together in order to outlast the horrors awaiting them by coordinating strategy, utilizing the strengths of their unique divisions (Med Bay, Weapons Research, Science Lab, and Armory), and organizing defense tactics to ensure no player is caught off-guard by surprise attacks.

XenoShyft: Onslaught is a game of tactical decisions and survival horror — and survival is never guaranteed.

4 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
Board Game Publisher: Columbia Games
• See game listing below.
35. Board Game: The Last Spike [Average Rating:6.82 Overall Rank:3372]
Designed by:
Published by:
Number of players: 2 − 6
Playing time: 45 minutes
Suggested ages: 10 and up
Categories:
Mechanics:
Language:
English
Description:

In The Last Spike, players must cooperate to build a continuous railway from St. Louis to Sacramento. Different routes are possible and some towns never get a railway link. Each player competes to accumulate the most money from land speculation before the "last spike" is laid.

Each player has a hand of four track tiles, with each tile showing a particular location on the game board and a cost. The game board depicts nine cities in a diamond shape, with St. Louis at one tip and Sacramento at the other, and locations where track can be built are marked on the game board.

On a turn, a player places one of their track tiles in the appropriate space, paying the cost while doing so. (If a player can't afford to place track, they must sell one or more of their train deeds to raise cash.) If the player is the first to place adjacent to a city, they gain a deed to that city for free. After placing a tile, a player can purchase one deed for a city.

Whenever two cities are connected, all holders of the deeds for those two cities receive funds from the bank based on the number of deeds they hold. A city will pay out 0-4 times depending on where it is and how track is built during the game.

When a player places a tile that creates a contiguous track from St. Louis to Sacramento, this player receives a $20,000 bonus, everyone receives a deed payout for the cities just connected, then the game ends. Whoever has the most cash wins.

Other Information: • Designer/publisher Tom Dalgliesh says that he's arranged for "a demo copy of The Last Spike mock-up to be in the CABS convention library for folks to view/review/preview".
4 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
Board Game Publisher: Crash Games
• Booth 106
36. Board Game: Council of Verona (second edition) [Average Rating:6.55 Unranked] [Average Rating:6.55 Unranked]
Designed by:
Published by:
Number of players: 2 − 5
Playing time: 20 minutes
Suggested ages: 8 and up
Categories: Show More »
Mechanics:
Language:
English
Description:

The citizens of Verona have grown tired of the constant quarrel between the houses of Capulet and Montague. As ruler of the region, Prince Escalus has formed a council to help mediate the conflict and bring lasting peace to Verona.

In Vérone, which includes both the Council of Verona base game and the Poison expansion, players take on the role of influential citizens of Verona and act to use their influence to either add characters to the council or cast them into exile. Through thoughtful hand management of their cards and clever placement of influence tokens, players gain victory points based upon the agendas of the characters at the end of the game. The player with the most victory points wins!

The Poison expansion adds two new tokens per player to the base game: poison tokens and antidote tokens. Influence Cards that end the game with more poison than antidote tokens on them are removed from the play area, which may affect scoring agendas.

We've all heard the story of Romeo and Juliet – now is your chance to steer the story and determine who will rule Verona once and for all!

Other Information: • Available for demo games and preordering at Origins 2015.
3 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
37. Board Game: Dead Drop [Average Rating:6.43 Overall Rank:3453]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 10 minutes
Suggested ages: 13 and up
Categories:
Mechanics:
Language:
English
Description:

Dead Drop is a game that involves elements of memory, deduction, and crafty maneuvering. As secret agents working for different organizations, players scour the globe seeking information that will help them find the location of a hidden explosive device. Agents must trade information and sell secrets in order to learn the location of the device and grab it before it falls into the hands of another agency! On a player's turn, you must choose one of the following actions:

  • Share Info: Trade one card from your hand with one card from any other agent. The target agent must trade and may not look at the card she is being given before handing over her card to the active agent.
  • Hack the Cache: Trade one card from your hand with one card in the cache. The card from your hand becomes a part of the cache and should be face up.
  • Sell Secrets: Reveal two cards from your hand to another agent, who must then answer "yes" or "no" to reveal whether or not she has a card equal to the sum of those cards. If she says "yes", she must hand a card of that value to the active agent in exchange for one of the cards shown. The active agent chooses which card to hand over.

At the end of a turn, after performing a regular action, the active agent may choose to Grab The Drop: Place two cards from your hand face up next to the card in the middle of the table. Then, secretly look at the card in the middle to determine whether this card is equal to the sum of the two face-up cards. If you guessed correctly, you win the round; if you're wrong, you're out of the round. (In a three- or four-player game, if an agent is eliminated, she must place her cards face up in front of her. Other agents may trade with an eliminated agent's cards by placing the card traded from their hand face up in place of the card they take.) The first player to win three rounds wins the game.

•••

Dead Drop includes three sets of cards with different artwork (Spies, Monsters, and Kids). Dead Drop Deluxe features the same gameplay as Dead Drop, but it includes eight decks of cards instead of three, each illustrated by a different artist with a different theme. These extra sets are:

  • Vikings (by Naomi Robinson)
  • Outlaws (by Oliver Meinerding)
  • Birds (by Ashley Davis)
  • Rogues (by Rob Lundy)
  • Robots (by Sean Dove)

Dead Drop Deluxe contains a cloth travel bag and silkscreened wooden tokens instead of plain cubes, and it comes packaged in a UV coated box sleeve.

Other Information: • Available for demo games at Origins 2015 ahead of its release in 2015.

• Publisher Patrick Nickell notes that Dead Drop will be available for preorder at the show and "customers who preorder Dead Drop will get a free promo deck when their preorder copy ships".
3 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
Board Game Publisher: Cryptozoic Entertainment
• Booth D201
38. Board Game: Adventure Time Card Wars: Ice King vs. Marceline [Average Rating:6.57 Overall Rank:7786] [Average Rating:6.57 Unranked]
Designed by:
Published by:
Number of players: 2
Playing time: 15 − 30 minutes
Suggested ages: 10 and up
Categories:
Mechanics:
Language:
English
Description:

Note: The cardlist shows a card with the name Nightmare Fuel. The card was renamed Blood Transfusion, but the cardlist was not updated. You have the correct cards, though.

Game description from the publisher:

Adventure Time Card Wars is the most epic card game ever found in the Land of Ooo, or anywhere for that matter! In the Adventure Time episode "Card Wars", Jake begs Finn to play his favorite trading card game. Finn accepts, despite warnings from Beemo on how very competitive Jake can be while playing the game. Finn and Jake battle against each other to decide who will be the Dweeb and who will be the Cool Guy.

Now fans can play the actual Card Wars game in Adventure Time Card Wars: Ice King vs. Marceline, with all of the action taking place in four combat lanes.

Each turn, a player has two Action Points to spend on Creatures, Spells, and Locations, and cards cost between 0 and 2 Action Points to play. When you summon a Creature, you choose which lane you want to place it in; some Creatures have FLOOP abilities that allow you to use their special abilities. When you attack with a Creature down a lane, you might find an opposing Creature, or you might get to deal your damage straight to your opponent's Hit Points. Reduce your opponent's Hit Points from 25 to 0 and you're the Cool Guy (and you win the game)!

In Adventure Time Card Wars: Ice King vs. Marceline, which contains all new cards other than a few rainbow card repeats, the Ice King and his IcyLands deck take on Marceline's dark and crafty Useless Swamps & NiceLands deck. IcyLands creatures are all about attacking directly. They would prefer to avoid attacking other creatures. One way they can find some clear lanes to attack down is through frozen tokens. Through various means, these chilling tokens can be placed onto your opponent's Landscapes. Opponents will find playing creatures onto frozen landscapes rather difficult. Where the Ice King finds an opening, he will strike as hard as a blizzard!

Marceline's deck is a Useless Swamps & NiceLands deck. This is the first time that NiceLands has been paired with another landscape type, and the chemistry is going to burn hot! The Useless Swamp side of the deck is themed around denial, discard, and dirty tricks. Some of the Useless Swamp Creatures are willing victims to your dark tidings. When they go, they leave a lot of destruction in their wake. The NiceLands side of the deck is themed around creatures with exactly five damage on them. This is a tweak to the NiceLands strategy as seen in the original NiceLands deck. There, the creatures thrived with various different amounts of damage on them. Now the trick is to get as many of your creatures as you can to have exactly five damage on them. When that happens, look out!

Each Card Wars starter set has a pair of different forty-card decks and is ready to play right out of the box. Mix the decks together to come up with your own righteous combos!

Other Information: • Being previewed at Origins 2015 ahead of its June 2015 release.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
39. Board Game: DC Comics Deck-Building Game: Crossover Pack 2 – Arrow [Average Rating:6.63 Unranked] [Average Rating:6.63 Unranked] [Average Rating:6.63 Unranked]
Designed by:
Published by:
Number of players: 1 − 5
Playing time: 30 minutes
Suggested ages: 15 and up
Categories:
Mechanics:
Expands:
Language:
English
Description:

The DC Comics DBG Crossover series truly "crosses over" with the first ever appearance of characters from the hit DC Comics/CW TV Series Arrow in DC Comics Deck-Building Game: Crossover Pack 2 – Arrow, which includes Arrow, Diggle, Felicity and many more.

Crossover Packs are the perfect way for players to customize their DC Comics experience to suit their own tastes and to play with their favorite characters! Grab your favorite DC set and instead of using the Super Heroes and Super-Villains from that set, use the ones from this pack instead! To further immerse you in the world of Arrow, you will find plenty of Equipment, Super Power, Hero, Villain, and Location cards from the show in the main deck.

Other Information: • Being previewed at Origins 2015 ahead of its July 2015 release.
3 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
40. Board Game: DC Comics Deck-Building Game: Teen Titans [Average Rating:7.25 Overall Rank:2121] [Average Rating:7.25 Unranked]
Designed by:
Published by:
Number of players: 2 − 5
Playing time: 45 − 75 minutes
Suggested ages: 15 and up
Categories:
Mechanics:
Language:
English
Description:

Teen Titans go! You've played with the old guard. Now play as the youthful up-and-comers. Play as Raven, Beast Boy, Wonder Girl, Red Robin and more. The Teen Titans are all about proving themselves, and with this set you can save your best cards for when you really need them. When you’re ready, unleash everything you’ve got and the results will be spectacular.

The big new focus of DC Comics Deck-Building Game: Teen Titans revolves around Ongoing abilities: Cards that stay in play until you need them. Every time you put an Ongoing card into play, it essentially gives you an extra card to utilize on a future turn. Previously, only Locations and a couple of other cards could ever stay in play. Now every card type at every power level has multiple different cards with Ongoing. Sometimes they help you every turn. But mostly they stay in play until you choose to discard them for their mighty effects. If you can build up several Ongoing cards, unleash as many as you need to take down the Super-Villains!

This set also pays attention to the different card types you have in play. Playing cards from your hand puts cards into play as usual. But with Ongoing cards out there, you often have several card types in play already. Such synergy!

Other Information: • Being previewed at Origins 2015 ahead of its release in Q3 2015.
7 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
41. Board Game: Epic Spell Wars of the Battle Wizards: Rumble at Castle Tentakill [Average Rating:6.79 Overall Rank:1744] [Average Rating:6.79 Unranked]
Designed by:
Published by:
Number of players: 2 − 6
Playing time: 30 − 45 minutes
Suggested ages: 15 and up
Categories:
Mechanics:
Language:
English
Description:

The sleeper hit has awakened! Epic Spell Wars of the Battle Wizards: Rumble at Castle Tentakill is finally here and it’s loaded with all-new ways to deliver a smoking death to all who oppose you. This stand-alone game is also 100% compatible with the original game, which allows players to turn an already epic game into an EPIC game. Epic Spell Wars continues its epic quest after airing on TableTop on Geek and Sundry! Featuring game design and all-new art from the original creative team of Cory Jones, Rob Heinsoo, and Nick Edwards.

New Addition: Creatures! Delivery cards in this set can also become your pets if you roll well enough. With a familiar by your side for a few rounds, you’ll be unstoppable. But if a big splash of damage is heading your way, why not have your little buddy jump in the way and take that blast instead of you?

New Addition: Blood! Collect Blood as you slay your opponents and tempt fate with powerful magiks and treasures. Use your Blood points to make some spells even more powerful than before.

New Addition: Reactions! A few spells will partially resolve even if you die too soon. Now you can play a full-strength spell without fretting about dying before it resolves. With a Reaction in there, you’ll get your revenge…

New Addition: The Standee matters! That crazy stand-up piece is now a coveted heirloom in the game. If you control it, several of your spells will increase in strength. It can also earn you some extra Blood.

Whether you have played the original or not, this new set will provide everything you need to start blasting your opponents into tiny bits of goo. Experienced players will find new challenges and they’ll marvel at the all-new Treasures and Dead Wizard cards as well. Mix the two sets together for the ultimate carnage-fest!

Other Information: • Debuting at Origins 2015.
5 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
42. Board Game: Spyfall [Average Rating:6.98 Overall Rank:497] [Average Rating:6.98 Unranked]
Designed by:
Published by:
Number of players: 3 − 8
Playing time: 15 minutes
Suggested ages: 12 and up
Categories: Show More »
Mechanics: Show More »
Language:
English
Description:

Spyfall is a party game unlike any other, one in which you get to be a spy and try to understand what's going on around you. It's really simple!

Spyfall is played over several rounds, and at the start of each round all players receive cards showing the same location — a casino, a traveling circus, a pirate ship, or even a space station — except that one player receives a card that says "Spy" instead of the location. Players then start asking each other questions — "Why are you dressed so strangely?" or "When was the last time we got a payday?" or anything else you can come up with — trying to guess who among them is the spy. The spy doesn't know where he is, so he has to listen carefully. When it's his time to answer, he'd better create a good story!

At any time during a round, one player may accuse another of being a spy. If all other players agree with the accusation, the round ends and the accused player has to reveal his identity. If the spy is uncovered, all other players score points. However, the spy can himself end a round by announcing that he understands what the secret location is; if his guess is correct, only the spy scores points.

After a few rounds of guessing, suspicion and bluffing, the game ends and whoever has scored the most points is victorious!

Other Information: • Available for purchase and demo games at Origins 2015 ahead of its June 2015 release.
55 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
Board Game Publisher: Dice Hate Me Studio
• Booth 703

• In addition to the titles listed below, at Origins 2015 Dice Hate Me Games will have Brew Crafters and the half-dozen recent titles in its Rabbits card line: Diner, Pie Factory, Brew Crafters: The Travel Card Game, The Fittest, Isle of Trains, and Easy Breezy Travel Agency. Says DHMG's Chris Kirkman, "Almost everything is now sold out, but we will have copies of the games for sale there."
43. Board Game: Bottom of the 9th [Average Rating:6.89 Overall Rank:1445]
Designed by:
Published by:
Number of players: 1 − 2
Playing time: 5 − 20 minutes
Suggested ages: 13 and up
Categories: Show More »
Mechanics:
Language:
English
Description:

It's the bottom of the ninth inning. The game is tied. It's down to the home team to score one run to win it all. Unfortunately, the home team is staring down the league's best closer.

A dice and card game for two players, Bottom of the 9th brings all the excitement of the final three outs of a baseball game into a compact 5-20 minute game session. With variable player strengths, bluffing/deduction, and die-rolling, only the pitcher knows what's coming and the batter needs to keep his eyes peeled. Bottom of the 9th is played over the course of three outs, or four hits (for one run scored) — whichever occurs first.

Bottom of the 9th includes tons of variable player powers, myriad customizable line-ups, the possibility of two added expansion packs, and rules for advanced league and solo play to keep gamers wanting to play ball time and time again.

Other Information: • Available for demo games at Origins 2015 ahead of its scheduled release in October 2015 following a successful play at the plate on Kickstarter.
16 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
44. Board Game: Monster Truck Mayhem [Average Rating:7.17 Unranked]
Designed by:
Published by:
Number of players: 2 − 5
Playing time: 10 minutes
Suggested ages: 8 and up
Categories:
Mechanics:
Language:
English
Description:

SUNDAY! SUNDAY! SUNDAY! Monster Truck Mayhem is invading the SuperMegaDome! Brought to you by Ridback Pub, 101 The Animal, and Big Al’s Sound Emporium! This thrill show spectacular will BLOW YOUR MIND! All your favorite trucks and more will be there… AND SO SHOULD YOU! Car crushing, Mud Sliding, Bus Jumping, and general mayhem for only $10! TEN BUCKS gets you the whole seat... but you will only need the edge Edge EDGE!

Race around the SuperMegaDome and be the first to cross the finish line!

Monster Truck Mayhem is a real-time dice rolling racing game. Players simultaneously roll their dice to race around the SuperMegaDome track and the winner is the first player to cross the finish line!

Players use custom dice to move 1, 2, or 3 spaces at a time. “Tire” and “Boost” are used to navigate course obstacles like the Car Crush, Bus Jump, Mud Pit, and more! Three “Boost” is an instant movement bonus. Three “Tires” causes another player to spin out!

Crush obstacles AND the competition and be the first Monster Truck to cross the finish line and take the checkered flag!

Other Information: • Available for demo games at Origins 2015 ahead of a Kickstarter funding campaign scheduled to launch on June 16, 2015.
11 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
45. Board Game: New Bedford [Average Rating:7.18 Overall Rank:1157]
Designed by:
Published by:
Number of players: 1 − 4
Playing time: 30 − 60 minutes
Suggested ages: 12 and up
Categories:
Mechanics:
Language:
English
Description:

Set in the mid-1800s, the golden age of whaling, New Bedford gives you the chance to build the Massachusetts town of the same name into a thriving whaling community. Gather resources to add buildings with new actions and launch ships to go whaling. Go out longest for the best choice, but wait too long and the whales become harder to catch. And don't forget to pay your crew when ships return! Carefully balance time management and timing to earn the most points in this medium-weight worker placement and resource management game.

In more detail, over twelve rounds players take turns placing two workers per round, one at a time. The town board and whaling board contain basic game actions: taking goods (food, wood, brick), selling goods, building buildings, docking ships, and launching ships. These actions can be used multiple times per round, with the first player to do so in a round receiving a bonus or more goods or reducing the number of goods paid.

Most buildings add extra action spaces with new actions, combined actions, and more powerful versions of basic actions. You own whatever you build, with others needing to pay to use them and you earning points from them at game's end.

You need to pay to send ships whaling, choosing how far out to send them. At the end of the round, ships move closer to shore and whale tokens are drawn randomly. Ships that are farthest out have first chance to pick the valuable sperm whales, but as they move in, others have the opportunity to launch farther out and get a better pick, possibly leaving you with only empty seas. Over the course of the game, whales become more rare and empty seas more common. Once a ship reaches shore, a percentage of the profits (the "lay") must be paid in order to keep the whales selected.

After twelve rounds, all ships must return, and players total their points from buildings, whales, and extra money. High score wins.

Other Information: • Available for demo games at Origins 2015 ahead of a planned Kickstarter relaunch date on August 25, 2015.
19 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
Board Game Publisher: Eagle-Gryphon Games
• Booth C801 for sales and booth D502 for demos and scheduled events

• In addition to what's listed below, at Origins 2015 Eagle-Gryphon Games has numerous scheduled events, including eight-player Baseball Highlights: 2045 tournaments with prizes for the winners.
46. Board Game: 12 Days of Christmas [Average Rating:5.92 Overall Rank:8261]
Designed by:
Published by:
Number of players: 3 − 8
Playing time: 20 − 30 minutes
Suggested ages: 8 and up
Categories:
Mechanics:
Language:
English
Description:

12 Days of Christmas is a card game designed by Dr. Gord Hamilton for 3-8 players.

To play, deal out twelve cards to each player; the deck consists of 78 cards: one 1, two 2s, and so on up to twelve 12s. By following the lead established by the first player, each player attempts to give away all of her cards before the other players can. The first player can lead a single card, a set of at least two cards of the same value, or a straight of at least two cards. The next players either pass or play a similar combination of cards (although not necessarily the same number of cards) that includes at least one card that's as low or lower than the lead player's low card. Whoever has played the lowest card once everyone has passed becomes the new lead player.

Whoever runs out of cards first claims one of the available gift cards; whoever has the most cards left in hand must give a gift card to this round's winner! Whoever has the most gifts when the gifts run out wins.

Other Information: • Available for demo games and preorders at Origins 2015 ahead of the game's anticipated arrival at the EGG warehouse in mid-June 2015.
5 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
47. Board Game: Clockwork Wars [Average Rating:7.64 Overall Rank:1831]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 90 minutes
Suggested ages: 13 and up
Categories:
Mechanics: Show More »
Language:
English
Description:

Game description from the publisher:

Clockwork Wars is an epic board game of conquest, discovery, and espionage from Eagle-Gryphon Games. In Clockwork Wars, 2-4 players command a unique race of creatures in a tense war set in an alternate universe where magic and steam-era technology collide. Take control of the human "Purebreeds", or one of three hybrid races (Troglodytes, Rhinochs, and Mongrels). Your goal is to vanquish your foes and accumulate the most victory points through seven turns of play. You earn points by fighting for control of territories that contain valuable natural resources. To win these battles, you need manpower gained by seizing villages and developing them into cities. Invest in research and discover astonishing new technologies, like magical Golems, an Analytical Engine, and the wondrous Spire of the Gods. Position your troops, research powerful discoveries, employ espionage, and conquer your enemies to win the game!

Clockwork Wars features:

  • A modular map composed of hexagonal tiles and nine territory types (including manufactories, sorcerer's towers, and citadels) that allows for infinite replayability.
  • Four different races to choose from, each with its own unique units.
  • Hidden and simultaneous unit deployment that provides constant tension.
  • Short turns packed with tough decisions.
  • Simple, diceless combat resolution.
  • A card-based espionage system.
  • A unique "technology tree" that is different for every game. Research discoveries in one of three different disciplines: Sorcery, Science, and Religion.
  • Light civilization-building mechanisms, as players upgrade villages into cities and research discoveries through three successive, historical ages.
  • Rules for both "free-for-all" play, as well as an official 2 vs. 2 team variant
Other Information:
• Available for demo games and preorders, in both the painted and unpainted versions, at Origins 2015 ahead of the game's anticipated arrival at the EGG warehouse in mid-June 2015.
7 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
48. Board Game: Dawn: Rise of the Occulites [Average Rating:7.37 Overall Rank:8500]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 60 minutes
Suggested ages: 10 and up
Categories:
Mechanics:
Language:
English
Description:

Darwin, a child in the Australian bush inadvertently comes across a great discovery - a chance to document and classify a new species... one that is not of this world.

Follow Darwin's accounts of these creatures throughout the Rise of the Occulites Saga.

Dawn - Rise of the Occulites is the first in a series of games that depict the different evolutionary stages of creatures called Occulites.

This first foray into the Occulite world sees you control a small tribe of Occulites as they fight for survival.

Lead your tribe through a series of campaign scenarios as they learn new abilities and traits from their surroundings. Become stronger or weaker depending on your actions during the game. Or pick and choose your tribe's specialities and then jump right in to a one off game.

Dawn - Rise of the Occulites is a skirmish level miniatures game that uses an innovative card based action resolution mechanic that is both interesting and engaging.
This system is called the "Natural Selection Deck" and is responsible for everything from activating your tribe members, to resolving movement through terrain and a deep and rewarding combat system.

However, Dawn - Rise of the Occulites is not primarily a combat game, but involves each side striving to achieve different objectives. Whether it be to collect Sungems to provide heat for the long night, recruit other denizens like Luftles to help your tribe succeed, take over an uninhabited (or inhabited cave), fight in cooperation against larger predators, protect your land. There are many scenarios and objectives to keep the game fresh.

Dawn - Rise of the Occulites is a fun and accessible game that is easy to pick up, but difficult to master.

Other Information: • Available for purchase in both painted and unpainted versions. You'll need your own assistant to carry this thing to your car or hotel...
4 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
49. Board Game: Dead Man's Chest [Average Rating:5.85 Overall Rank:10199]
Designed by:
Published by:
Number of players: 3 − 8
Playing time: 20 − 30 minutes
Suggested ages: 8 and up
Categories:
Mechanics:
Language:
English
Description:

Dead Man's Chest is a dice game of bidding and bluffing for three to eight pirates. The game includes rules, a treasure chest dice shaker, two special dice and 24 gems.

The game is driven by a bid and challenge system. Players roll the dice in the chest and present the closed chest to the next player with a challenge based on their value. Will they call your bluff or choose to roll and raise the bid to the next player. But beware the challenge of DEAD MAN, as there is no higher bid!

Other Information: • Available for previewing and demo games at Origins 2015 ahead of its expected release in Q3 2015.
4 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
50. Board Game: Eggs and Empires [Average Rating:6.75 Overall Rank:2271]
Designed by:
Published by:
Number of players: 2 − 6
Playing time: 25 minutes
Suggested ages: 8 and up
Categories:
Mechanics:
Language:
English
Description:

Eggs from the dragons of Ridback Mountain are valuable — not quite as valuable as gold following the last market fluctuation, but still TOTALLY worth the hassle, especially since it's not like YOU are climbing the mountain and searching through dragon caves. That's what peasants are for...

All the empires have sent their intrepid adventurers out to collect eggs, but not all will succeed! It gets crowded on Ridback Mountain, and there are only so many dragon eggs to go around — not to mention that the dragons have started mixing exploding eggs into their nests, and those hurt.

In the fast-playing card game Eggs and Empires, players use matching decks of empire cards that contain adventurers numbered 1-10. Starting with a hand of three empire cards, each turn all players select one card from their hand, then play them simultaneously in an attempt to collect egg cards. Typically, the player who played the highest empire card chooses an egg first, then the player with the second highest empire card, and so on until all revealed eggs are collected, if possible. However, each empire card has a unique power that can affect the order in which eggs are selected. The powers interact in strategic and awesome ways so that every hand is exciting and fun!

Outwit your opponents to collect as many good eggs as possible — that is, ones worth victory points (VPs) — while avoiding those nasty exploding eggs! Whoever collects the most VPs over three rounds wins.

Other Information: • Available for demo games and preorders (in its new E•G•G Series format) at Origins 2015 ahead of the game's anticipated arrival at the EGG warehouse in mid-June 2015.
8 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
[1]  Prev «  1 , 2 , 3 , 4 , 5  Next »  [7] | 
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
[1]  Prev «  1 , 2 , 3 , 4 , 5  Next »  [7] | 
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.