Origins Game Fair 2015 Preview
W. Eric Martin
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The Origins Game Fair takes place June 3-7, 2015 in Columbus, Ohio, and this Geeklist highlights titles that, to the best of my knowledge, will (1) debut at Origins 2015, (2) be newly released just before the convention, or (3) be available in demo/preview form. To add titles to this list (or send me general game news for coverage on BGG News), please write to me at wericmartin AT gmail.com. Thanks!
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Board Game Publisher: Eagle-Gryphon Games
• Booth C801 for sales and booth D502 for demos and scheduled events

• In addition to what's listed below, at Origins 2015 Eagle-Gryphon Games has numerous scheduled events, including eight-player Baseball Highlights: 2045 tournaments with prizes for the winners.
51. Board Game: Empires: Age of Discovery [Average Rating:7.93 Overall Rank:499]
Designed by:
Published by:
Number of players: 2 − 6
Playing time: 50 − 150 minutes
Suggested ages: 10 and up
Categories:
Mechanics:
Language:
English
German
Description:

Empires: Age of Discovery allows you to revisit the age of exploration and discovery. Take on the role of a colonial power seeking fame, glory, and riches in the New World. As you proceed through three ages, you launch expeditions of discovery, colonize regions, expand your merchant fleet, build capital buildings that give your nation distinct advantages, develop your economy, and (if necessary) declare war.

Empires: Age of Discovery is a reimplementation of Age of Empires III but without that name due to the expense of renewing the license from Microsoft. This edition includes the Empires: Builder Expansion along with its capital buildings; its National Advantage tiles have been built into the new player boards.

Other Information: • Available for demo games and preorders at Origins 2015 ahead of the game's arrival in the EGG warehouse in Q3 2015.

• My goodness, I can't believe someone approved this game submission! What a hideous mess. So sad...
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52. Board Game: Fleet Wharfside [Average Rating:6.95 Overall Rank:2809]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 20 − 30 minutes
Suggested ages: 13 and up
Categories:
Mechanics:
Language:
English
Description:

Fleet Wharfside is a standalone card game based on Fleet and Fleet: Arctic Bounty. Players compete to complete contracts by selecting contracts from the Market and by collecting fish from their fleet at the wharfside. It's what happens when the fleet comes home!

Tales of the bountiful harvest at Ridback Bay have traveled far, attracting merchants to the local wharfside who wish to pay handsomely for your haul. A successful fisherman’s day is not done with the catch; keen business decisions will determine if your fleet has amassed a rich profit! Merchants have offered generous contracts for the catch, but which offer the greatest benefits? Choose and complete the most lucrative contracts and reap your reward!

In Fleet Wharfside, players fulfill Contracts from local Ridback Bay businesses. Each turn, players will either collect fish from their fleet at the wharfs (by taking cards) or choose to purchase a Contract from the Market. Contracts provide a bonus while in play, but once they are completed the bonus goes away too! The player who collects the most VP from Contracts, Trophies, King Crab, final Goods, and their Captain Bonus wins the game!

Fleet Wharfside is game #8 of the E-G-G Series!

Other Information: • Available for previewing and demo games at Origins 2015 ahead of its expected release in Q4 2015.
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53. Board Game: King's Kilt [Average Rating:6.09 Overall Rank:7978]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 30 − 45 minutes
Suggested ages: 8 and up
Categories:
Mechanics:
Language:
English
Description:

King's Kilt is a new card game from Gord Hamilton for two to four players for ages 10 and up. Play time is 20 minutes.

Wield your influence over the clans to win power and prestige for your family in the struggle for the Scottish crown.

Players start with 3 hidden Clan Members that represent their candidates to promote to the throne.

Players vie to place their candidates within the hierarchy of clan members in their quest to ascend the throne. Treachery can also be used to eliminate opponents in their way.

At the end of the game, if the player's candidates match the clan of the King, the Guardians or the Nobles, they will score victory points and will hopefully prove their right to the seat of power in Scotland!

Other Information: • Available for demo games and preorders at Origins 2015 ahead of the game's anticipated arrival at the EGG warehouse in mid-June 2015.
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54. Board Game: Krakatoa [Average Rating:5.50 Overall Rank:14918]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 45 minutes
Suggested ages: 8 and up
Categories:
Mechanics:
Language:
English
Description:

Using nine 12-sided dice, Krakatoa is one of the most unusual dice games ever released. The dice are divided into three sets of three, which are colored white, grey, and black to represent steam, ash, and lava. In addition, each die face contains not a number, but a colored dot of yellow, red, or blue.

The game lasts six rounds, with each player taking five successive rolls of the dice and scoring after each roll. After the first roll of each round, the player must pick up a specific set of dice, such as steam, and roll them again, striking at least one of the dice still on the table. Skill in precise dice rolling can result in a high score. Players receive points for different combinations, such as a set showing all yellow sides for ten points. Strategy comes into play as certain target scores and scoring combinations can result in large bonuses.

Other Information: • Available for previewing and demo games at Origins 2015 ahead of its expected release in mid-2015.
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55. Board Game: Seven7s [Average Rating:6.32 Overall Rank:4368]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 20 minutes
Suggested ages: 7 and up
Categories:
Mechanics:
Language:
English
Description:

Seven7s is a card game for two to four players and is Eagle-Gryphon Games E•G•G Series Game #7.

The magic number 7 holds meanings, powers and coincidences dating back to the dawn of time. In Seven7s you have the powers of 7 of the most famous 7s in history. Use these powers carefully to defeat your opponents.

Use the Powers of the 7 Ages of Man, the 7 Colors of the Rainbow, The 7 Deadly Sins, the 7 Holy Virtues, the 7 Lucky Gods, the 7 Seas and the 7 Wonders of the World to collect the most points.

Other Information: • Available for demo games and preorders at Origins 2015 ahead of the game's anticipated arrival at the EGG warehouse in mid-June 2015.
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56. Board Game: SiXeS [Average Rating:7.27 Overall Rank:5807] [Average Rating:7.27 Unranked]
Designed by:
Published by:
Number of players: 3 − 8
Playing time: 30 − 45 minutes
Suggested ages: 12 and up
Categories:
Mechanics:
Language:
English
Description:

SiXeS is about things that are similar and different. Play six rounds, thinking of six things each round and trying to predict what you will write that will match — or not match — what the other players write, depending on whether you are in a "match" round or a "unique" round. The player with the most points after six rounds wins.

SiXeS is #6 in the E•G•G Series from Eagle-Gryphon Games.

Other Information: • Available for previewing and demo games at Origins 2015 ahead of its expected release in Q1 2016.
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57. Board Game: Tumblin' Dice [Average Rating:7.18 Overall Rank:641]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 45 minutes
Suggested ages: 13 and up
Categories:
Mechanics:
Language:
English
Description:

A dexterity dice game consisting of four sets of colored dice one either slides, rolls, or flicks down a stepped surface. Usually one slides the die for better accuracy. After each person has slid their 4 dice, points are scored. You score the die roll times a multiplier of either 1×, 2×, 3×, or 4× depending on which area of the board the die is on. (Dice which land in the 0× region are immediately removed from play.) High scoring rolls are targets for opponents. Four rounds are played and the player with the most points win.

Tumblin-Dice Jr. is the "travel" version.

The 2008 edition from Ferti Games states is for 2-6 players.

Other Information: • Available for previewing and demo games at Origins 2015 ahead of its expected release in Q3 2015.
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58. Board Game: Wombat Rescue [Average Rating:6.58 Overall Rank:3925]
Designed by:
Published by:
Number of players: 1 − 4
Playing time: 60 minutes
Suggested ages: 10 and up
Categories:
Mechanics:
Language:
English
Description:

Did you know that wombats poop cubes? It’s true! Scientists theorize that, due to extremely poor vision but an excellent sense of smell, wombats use their poop cubes as “smell markers” to help them navigate their environment. Because their poop is cube-shaped it is less likely to roll away or be moved.

You play as the mama wombat of your tribe. The dastardly dingo has stormed your burrow and chased away 4 of your baby wombats! You will need to eat and digest food in order to produce poop cubes, with which you will build smell areas so you can navigate your environment, find your baby wombats, and bring them home. The player who best plans their smell areas and moves most efficiently will prove victorious!

The object of Wombat Rescue is to be the first player to find all 4 of your baby wombats and bring them home.

Other Information: • Designer Matt Wolfe will be at Origins both in and out of the Eagle-Gryphon Games area, and he'll have the Wombat Rescue prototype on hand, so if you want to arrange a playing time with him reach out by email (matthewwolfe@gmail.com) or Twitter (@mattwolfe).
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RPG Publisher: End Transmission Games
• Booth 212
59. RPG Item: Psionics: The Next Stage in Human Evolution [Average Rating:0.00 Unranked]
Designed by:
Published by:
Categories:
Mechanics:
Language:
English
Description:

This limited edition copy of Psionics will be printed only for Origins Game Fair 2015.

In Psionics, a tabletop roleplaying game inspired by Akira, Firestarter, and Scanners, you play an Esper, a troubled young person with enormous psychic powers.

The bad news is you have serious emotional problems.

The good news is that you have enormous psychic powers.

The other bad news is that, because of your powers, the shadowy conspiracies that rule the world want to indoctrinate you into being their loyal puppets.

The good news is that you still have enormous psychic powers.

The other other bad news is that these enormous psychic powers and being a fugitive from these conspiracies isn't going to help your serious emotional problems.

The good news? Still...enormous psychic powers.

Now you have real power, a tool for pushing back — and you're going to push back, aren't you? You're going to push back hard.

Psionics uses the DicePunk System, as seen in the ENnie Award nominated Phantasm (2010).

(Back of the book)

 
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Board Game Publisher: Fearlight Games
• Booth 747
60. RPG Item: Baker Street: Roleplaying in the World of Sherlock Holmes [Average Rating:8.13 Overall Rank:1508]
Designed by:
Published by:
Categories:
Mechanics:
Language:
English
Description:

Roleplaying in the World of Sherlock Holmes. Officially Licensed by Conan Doyle Estate Ltd.

from the back cover

Sherlock Holmes is Missing and Presumed Dead!

Intrepid investigators are asked by the stoic Dr. Watson to take cases out of Baker Street in Holmes’s absence. Victorian Streets, Foggy Nights, and crime most foul await. Will the nefarious plans of crafty villains come to fruition or can the champions of justice from Baker Street save the day? Baker Street is a Role Playing Game in which the players attempt to solve some of the most baffling crimes in history.

Featuring over 30 careers, 25 unique criminal extras, and rules for making your own nefarious villains, Baker Street features a robust investigation mechanic, easy character generation and rules for creating your own mystery.

Other Information: • Bryce Whitacre from Fearlight Games says, "We have over 15 sessions of Baker Street planned for the convention. While our main focus will be the corebook, the dice, Casebook #1, we hopefully will tease some fall projects such as Sherlock by Gaslight, a Jack the Ripper Campaign, and Casebook #2."
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Board Game Publisher: Feels Right Design
• Booth 119, which is the Ad Magic stand
61. Board Game: POOP: The Game [Average Rating:5.14 Overall Rank:16803]
Designed by:
Published by:
Number of players: 2 − 10
Playing time: 15 minutes
Suggested ages: 5 and up
Categories:
Mechanics:
Language:
English
Description:

POOP is an UNO-like game where the first player to run out of cards wins! Players are given a 5-card hand and take turns laying cards (pooping) but trying not to clog the toilet! If the toilet is clogged the player must pick up the entire poop stack and a new toilet is started. If 3 cards of the same color are played in a row then the toilet is Flushed and that toilet is reset with zero poop cards. Some cards make players perform crazy acts on their turns.

POOP: The Game is an original card game created by kids and adults for kids and adults. Kids love it because of the silly designs and opportunity to make poop jokes. Adults love it because POOP makes them act like kids.

EDUCATIONAL: Younger children get a healthy dose of basic math while playing POOP. Seriously! You'll see them adding up the POOP cards to make sure they don't clog the toilet!

INTERACTION: One of the funnest stages of UNO is remembering to say "UNO" when down to your last card. POOP takes this one step further giving players similar responsibilities throughout the entire game. If you forget and other players remind you then you have to draw another card (and take a drink if you're playing POOP as a drinking game. Speaking of...)

DRINKING GAME FOR ADULTS: After getting feedback from our successful (and critically acclaimed) ZOMBIE SHUFFLE campaign, we learned that many people loved that we included drinking rules. For this reason we've made POOP an even easier drinking game. Players take drinks if they draw a card or clog the toilet and everyone drinks if the toilet is flushed.

ENDLESS POSSIBILITIES: We've found at least 3 other exciting ways to play POOP using the same standard deck! You'll find the Alternate Rules PDF in the downloadable Trial Version of POOP but we are very interested in what you come up with when playing with friends and family. Experiment and send us your ideas! We'll credit you if we share it with the POOP community.

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Board Game Publisher: Fireside Games
• Booth 839
62. Board Game: Bears! Trail Mix'd [Average Rating:6.26 Unranked] [Average Rating:6.26 Unranked]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 20 minutes
Suggested ages: 7 and up
Categories:
Mechanics:
Expands:
Language:
English
Description:

Description from the publisher:

Just when you had that bear attack under control, things got all Trail Mix'd! See if you can adapt as the game changes with each roll of the die!

Before each round of Bears!, the expansion die is rolled and a new rule is in effect. One round you're scoring double for Runners, the next your rerolls are limited — or maybe you're trying for bonus points by shooting the most bears.

Think fast and roll even faster in this ever-changing expansion to Bears!

Other Information: • Available at Origins 2015 for demo games and purchase (in limited supply) ahead of its official June 24, 2015.
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63. Board Game: Castle Panic: The Dark Titan [Average Rating:7.35 Unranked] [Average Rating:7.35 Unranked]
Designed by:
Published by:
Number of players: 1 − 6
Playing time: 60 minutes
Suggested ages: 12 and up
Categories: Show More »
Mechanics: Show More »
Expands:
Language:
English
Description:

The story of the castle is enhanced by the addition of the Dark Titan himself: Agranok. An unparalleled threat, Agranok has returned from banishment with a vengeance, and he's bringing new enemies that will test players like never before.

The Dark Titan, an expansion for Castle Panic, adds more powerful enemies to the game, as well as new reinforcements and weapons with which the players can defend the castle. The Dark Titan Agranok is a new 8-point monster seeking vengeance, and his support includes the Dark Sorceress, elite monsters, and a boom troll. To defend against these new threats, players will have a Cavalier that fights for them on the board as well as boiling oil and support tokens.

The Dark Titan is compatible with The Wizard’s Tower, the first expansion for Castle Panic, for even more of a challenge.

Other Information: • Available in limited supply for demo games or purchases at Origins 2015.
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Board Game Publisher: Foam Brain Games
• Booth 717

• In addition to what's listed below, at Origins 2015 Foam Brain's Andrew Zorowitz notes, "While this is our first game, we will have new releases from our partner companies including Penny Press from Asmadi Games available."
64. Board Game: Alien Labyrinth [Average Rating:6.55 Unranked]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 30 minutes
Suggested ages: 12 and up
Categories:
Mechanics:
Language:
English
Description:

Alien Labyrinth Twists and Turns in Outer Space

Cool Factors:
- A randomized board of rotating rooms
- Simple rules with complex strategy
- Space Cats, Displacer Beams, and the Neutron Burrito!

Description:
Stranded aboard an alien space station millions of miles from Earth, your only hope of getting home is to outrace your companions and buy the only seat on the last space taxi leaving. It won't be an easy task. The station itself is constantly changing as you move through it, making every step a challenge.

As you explore the station, you'll find all kinds of strange souvenirs the aliens have collected on their travels. Gadgets, weapons, clothing, food and even a few mysterious specimens that can only be loosely defined as creatures. Collect what you can and trade it away to afford your ride back home. But beware the others and what they might do with the things they find, and never go near anyone who has just eaten a Neutron Burrito...

Objective:
Be the first player to buy your way onto the space taxi to get home.

Gameplay:
The board is modular and made up of 24 square tiles which are randomly placed in a pre-configured shape at the start of the game. One tile will be labeled sleeping pods, which is where all players start the game. On your turn, you have 4 moves. Each move allows you to rotate your room or an orthogonally adjacent room clockwise one turn, or move one space. Exploring a new room spends all remaining movement, but also allows you to draw an item card. Item cards represent clothing, specimen, food, or occasionally an event.

When you end your movement on a tile, you may perform the action depicted on that tile once. Most tiles allow you to trade in an item of a specific type for 1 credit, 2 credits, or 2 more cards. Some tiles allow you an additional movement, some allow you to draw a card if your hand is empty, and others have no effect at all. Once you have 10 credits, you need to race to be the first player to the escape pod to escape and win!

Other Information: • Available for demo games at Origins 2015 ahead of a Kickstarter campaign planned to start in mid-2015.
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Board Game Publisher: Formal Ferret Games
• Booth 354
65. Board Game: Bad Medicine [Average Rating:6.85 Overall Rank:5435]
Designed by:
Published by:
Number of players: 3 − 8
Playing time: 30 minutes
Suggested ages: 16 and up
Categories:
Mechanics:
Language:
English
Description:

In Bad Medicine, you and your opponents are huge pharmaceutical companies. Your goal is to create names and advertisements for new drugs to cure the current Malady, while downplaying any side effects the folks at the lab may have discovered.

Did we mention your company is huge? It's huge enough that the people who formulate the drugs and the people who pitch the drugs don't really talk to each other, so don't be surprised when the person pitching your company's drug is just as surprised as everyone else when she sees what it actually does...

Each card in the game has a little bit of a drug name, a little bit of a description, and a side effect. There will be one card dealt in the middle of the table; its side effect is the malady to cure this round.

In a 3-4 player game, each player gets seven cards, and chooses three cards for their drug names and two cards for their descriptions. Once everyone has chosen their cards, everyone pitches their drug in turn. While one player is making his pitch, the other players pass a card to the pitching player. The pitching player chooses one card to incorporate into his pitch as a side effect, and explain why it's not as bad as it sounds. The player whose side effect got chosen gets a point!

In a 5-8 player game, players split off into teams. One player on a team gets six cards, and chooses three cards for their drug names, two cards for their descriptions, and one card for its side effect. He passes them all face-down to his teammate, who won't see the cards until she starts her pitch!

After all players have made their pitches, everyone votes on their favorite drug. Players score points for getting votes, and teams rotate every turn. The player with the most points after four rounds wins!

Other Information: • Available for demo games at Origins 2015 ahead of its September 2015 release.
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66. Board Game: The Networks [Average Rating:7.27 Overall Rank:538]
Designed by:
Published by:
Number of players: 1 − 5
Playing time: 60 − 90 minutes
Suggested ages: 13 and up
Categories:
Mechanics:
Language:
English
Description:

In The Networks, you and your opponents are new television networks, and you need new programming. For this, you’ll need Shows, Stars, and Ads.

Shows need Stars and Ads. Stars give you bonus viewers (points), and Ads give you extra money. You’ll need everything you can get; you'll have a small amount of resources and time, and you must grab the latest hot show before your opponents.

And some Stars will give their best effort only if you put them on in the proper conditions. For example, some Stars only want to be put on dramas. Other Stars want to be the only Star on the show. And your Ads will give you the most money only if you put them on in the correct time slot.

Finally, Shows age and viewers lose interest, so you have to keep your line-up fresh by canceling shows and sending them into reruns. Fortunately, you can get viewers from your reruns, and you'll get bonuses if you get a lot of shows of the same genre throughout the game.

If you need a special push, Network Cards can give you special powers — but will a Network Card be better than another action? You'll have to make that call.

The player with the most viewers after five seasons wins!

Other Information: • Available for demo games at Origins 2015 as an evening event following the close of the exhibitor hall ahead of a Kickstarter project for this title in 2015.
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Board Game Publisher: Foxtrot Games
• Booth 613, which is the stand for Renegade Game Studios, co-publisher of Lanterns.
67. Board Game: Lanterns: The Harvest Festival [Average Rating:6.96 Overall Rank:634]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 30 minutes
Suggested ages: 8 and up
Categories:
Mechanics:
Language:
English
Description:

The harvest is in, and the artisans are hard at work preparing for the upcoming festival. Decorate the palace lake with floating lanterns and compete to become the most honored artisan when the festival begins.

In Lanterns: The Harvest Festival, players have a hand of tiles depicting various color arrangements of floating lanterns, as well as an inventory of individual lantern cards of specific colors. When you place a tile, all players (you and your opponents) receive a lantern card corresponding to the color on the side of the tile facing them. Place carefully to earn cards and other bonuses for yourself, while also looking to deny your opponents. Players gain honor by dedicating sets of lantern cards — three pairs, for example, or all seven colors — and the player with the most honor at the end of the game wins.

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Board Game Publisher: Gamelyn Games
• Booth 913-915

• In addition to what's listed below, at Origins 2015 Gamelyn Games will have Tiny Epic Galaxies, due out Oct. 16, 2015, available for preordering.
68. Board Game: Tiny Epic Kingdoms: Heroes' Call [Average Rating:7.29 Unranked] [Average Rating:7.29 Unranked]
Designed by:
Published by:
Number of players: 1 − 5
Playing time: 30 − 60 minutes
Suggested ages: 14 and up
Categories: Show More »
Mechanics: Show More »
Expands:
Language:
English
Description:

The war continues and spreads further and further. New factions have arrived from the north igniting more epic battles than before. Heroes rise over the fallen bodies of their enemies. Kingdoms spread across the frozen wastelands in search of silver. War Towers grow taller than the trees. Who will be victorious in the end?

Tiny Epic Kingdoms: Heroes' Call introduces heroes to the war. Heroes will bring to play a variety of benefits unique to their class. Players will use a larger meeple to represent the hero of their faction.

Additionally new mechanisms are introduced to the building action of the game. This will have players tracking their tower progress by placing tower cubes onto regions they possess. Players are encouraged to keep these tower cubes safe because losing them in war results in a loss of progress on the tower card.

Furthermore Tiny Epic Kingdoms: Heroes' Call introduces a slew of new factions, new regions with new mechanisms and a new resource type, and even brings solo play to Tiny Epic Kingdoms!

The lore of Tiny Epic Kingdoms: Heroes' Call occurs after Tiny Epic Kingdoms and before Tiny Epic Defenders.

Other Information: • Available for previewing at Origins 2015 ahead of a Kickstarter campaign launching June 22, 2015.
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Board Game Publisher: Gangrene Games
• Booth 355
69. Board Game: Hoagie [Average Rating:6.00 Unranked]
Designed by:
Published by:
Number of players: 2 − 5
Playing time: 15 − 20 minutes
Suggested ages: 5 and up
Categories:
Mechanics:
Language:
English
Description:

Fight the Oogies and build the perfect sandwich - A Card Game of Sandwich Building Fun.

It takes an artist to build the perfect sandwich. Can you be the first to collect and stack fresh ingredients into a hoagie masterpieces before the Oogies, a gang of pesky, ingredient spoiling creatures, destroy your fixings?

Hoagie matches players in a goofy kitchen adventure to create the perfect sandwich while spoiling other players’ ingredients with the Oogies.

This family game is appropriate for players of all ages, from 8 and up. In Hoagie, the game designer developed a game that would be fun both for young children and parents, making this game a valuable part of any family game collection.

Hoagie is a card game. Players are dealt a hand of "ingredient cards" and a few "action cards." Players attempt to build sandwiches by placing ingredient cards such as bread, cheese, meat, and lettuce in front of them, face up on the table, in order. Players may foul other players' ingredients by placing spoiled ingredient cards over opposing sandwiches. Action cards such as "skip" "reverse" and "double-play" add spice to the game.

The first player with an unspoiled hoagie sandwich on the table wins. This game is fast play and simple. Kids love it.

Other Information: • Price $15
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70. Board Game: Shoot Your Friends [Average Rating:5.77 Unranked]
Designed by:
Published by:
Number of players: 2 − 5
Playing time: 15 − 25 minutes
Suggested ages: 13 and up
Categories: Show More »
Mechanics:
Language:
English
Description:

Shoot Your Friends is a lightning-fast game that pits opponents across from each other with nothing but a toy gun and a deck of cards between them. Be the first to create a lethal combination of cards on the table to become either the shooter or the shootie. To play Shoot Your Friends, you must have fast reflexes, quick thinking, and an itchy trigger finger.

Separate the 6 Bullet Cards from the deck and set them aside. Deal 8 cards to each player. Each player places 4 cards face down, side by side, on the table and his other 4 cards (the player’s hand) face down off to the side. Players may not look at them… yet.

Place the rest of the cards into draw piles on the table within easy reach of every player.

Use Character Cards to create matches and use the toy gun to shoot your friends out of the game.

Use Shield Cards to deflect bullets and stay alive a little while longer.

Use Bullet Cards to determine who wins!

Other Information: • Debuting at Origins 2015.

• Price $35
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71. Board Game: Trash War [Average Rating:6.47 Overall Rank:12622]
Designed by:
Published by:
Number of players: 2 − 5
Playing time: 30 minutes
Suggested ages: 10 and up
Categories:
Mechanics:
Language:
English
Description:

Cry Havoc and let slip the Junk-Yard Dogs of War! The Card Game of Medieval Junk-Yard Combat!

What goes on in the junkyards when nobody is around? After the metal crushers shut down and the land movers roll back into their hangars, after the underpaid employees clock out and call it a night, that’s when the knights arrive,dressed in shimmering armor, impassioned with chivalry and taster for war. It is in the junkyards where these warriors find the tools for battle. And in the landfills, legends are born.

Trash War is a humorous game that pits players against each other in junk yard combat. Each player takes on the role of a medieval knight in a modern junk yard. Players fling trash at each other, everything from broken microwave ovens to mutant albino alligators.

Players set up their ramparts by placing "Wall Cards" on the table before them. A player starts the battle by attacking any opponent's walls. The attacked player then retaliates by attacking any player's walls. Trash War isn't played in standard turn order. Players attack and retaliate against opponents of their choice. In the end, the player with the last wall standing wins.

Other Information: • Price $15
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Board Game Publisher: Greater Than Games
• Booth 703
72. Board Game: Spirit Island [Average Rating:8.37 Overall Rank:15]
Designed by:
Published by:
Number of players: 1 − 4
Playing time: 90 − 120 minutes
Suggested ages: 13 and up
Categories: Show More »
Mechanics: Show More »
Language:
English
Description:

In the most distant reaches of the world, magic still exists, embodied by spirits of the land, of the sky, and of every natural thing. As the great powers of Europe stretch their colonial empires further and further, they will inevitably lay claim to a place where spirits still hold power - and when they do, the land itself will fight back alongside the islanders who live there.

Spirit Island is a complex and thematic cooperative game about defending your island home from colonizing Invaders. Players are different spirits of the land, each with its own unique elemental powers. Every turn, players simultaneously choose which of their power cards to play, paying energy to do so. Using combinations of power cards that match a spirit's elemental affinities can grant free bonus effects. Faster powers take effect immediately, before the Invaders spread and ravage, but other magics are slower, requiring forethought and planning to use effectively. In the Spirit phase, spirits gain energy, and choose how / whether to Grow: to reclaim used power cards, to seek for new power, or to spread presence into new areas of the island.

The Invaders expand across the island map in a semi-predictable fashion. Each turn they explore into some lands (portions of the island); the next turn, they build in those lands, forming settlements and cities. The turn after that, they ravage there, bringing blight to the land and attacking any native islanders present.

The islanders fight back against the Invaders when attacked, and lend the spirits some other aid, but may not always do so exactly as you'd hoped. Some Powers work through the islanders, helping them (eg) drive out the Invaders or clean the land of blight.

The game escalates as it progresses: spirits spread their presence to new parts of the island and seek out new and more potent powers, while the Invaders step up their colonization efforts. Each turn represents 1-3 years of alternate-history.

At game start, winning requires destroying every last settlement and city on the board - but as you frighten the Invaders more and more, victory becomes easier: they'll run away even if some number of settlements or cities remain. Defeat comes if any spirit is destroyed, if the island is overrun by blight, or if the Invader deck is depleted before achieving victory.

The game includes different adversaries to fight against (eg: a Swedish Mining Colony, or a Remote British Colony). Each changes play in different ways, and offers a different path of difficulty boosts to keep the game challenging as you gain skill.

Other Information: • Available for demo games at Origins 2015 ahead of an expected Kickstarter launch date of July 21, 2015.
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Board Game Publisher: Green Couch Games
• Booth 703, which is the location of Dice Hate Me Games, which is where Green Couch Games is crashing for sales of Fidelitas
73. Board Game: Best Treehouse Ever [Average Rating:6.65 Overall Rank:1827] [Average Rating:6.65 Unranked]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 20 minutes
Suggested ages: 8 and up
Categories:
Mechanics:
Language:
English
Description:

Who hasn't dreamed of building the best treehouse in the world? Now it's time to live that dream!

In Best Treehouse Ever, players compete to build their best treehouse, outfitting their treehouse with cool rooms, while also making sure that their tree doesn't tip over and that their rooms are more impressive than all of their friends' rooms at the end of the game.

Building takes place over three weeks/rounds, and in each round, players use card drafting and spatial reasoning to add five new rooms to their treehouse. Players must pay attention to the other treehouses being built since they take turns determining which types of rooms score for everyone at the end of each round.

At the end of the third week, the winner is the player with the best treehouse ever!

Other Information: • Available for demo games at Origins 2015 in the gaming hall after exhibit hall hours.
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74. Board Game: Fidelitas [Average Rating:6.32 Overall Rank:3753]
Designed by:
Published by:
Number of players: 1 − 4
Playing time: 30 minutes
Suggested ages: 13 and up
Categories:
Mechanics:
Language:
English
Description:

In Fidelitas, players take on the role of faithful citizens in a medieval city who are exerting influence in order to gain the credibility needed to lead the charge against the corrupt crown.

Players play character cards to various locations that make up the city in order to meet conditions of hidden objectives. Each type of character card is associated with a unique action that manipulates cards in the game: the Butcher bullies other characters to new locations, the Student gains more cards, the Soldier keeps the peasants from loitering too long, etc. In this game where keen maneuvering is key, attentiveness to the opposition may uncover hidden motives that seek to foil your bid for power.

The first player to gain a certain number points (depending on the number of players) is determined worthy to lead the revolt and also wins the game.

Other Information: • Price $20
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Board Game Publisher: Greenbrier Games
• Booth 727
75. Board Game: Heavy Steam [Average Rating:6.97 Overall Rank:5990]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 120 minutes
Suggested ages: 12 and up
Categories:
Mechanics: Show More »
Language:
English
Description:

Set in a steampunk universe, Heavy Steam is a game about piloting a giant mechanical humanoid war machine of doom. As a pilot you use the steam titan’s resources to strategically complete scenario objectives. More often than not it’s to defeat your opponent, but you’ve never shied away from a fight, have you?

--In Heavy Steam you play the role of a pilot controlling your steam titan’s systems from the command center inside its head.
--Fully customize your steam titan: choose a robot, recruit your pilot, then customize with weapons of your choice.
--Plan ahead if you want to power your legs, weapons or other systems.
--The battle board is abstracted with easy to master combat.
--Event cards, terrain cards and other cards keep the game fresh and new every time you play.

Play through a variety of focused scenarios or just battle it out until only the champion remains! With several game modes from which to choose, you always face another challenging battle ahead – will you take up the call?

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