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Sixth Grader Tabletop Games (Student Created)
Sarah Bonilla
United States
Winneconne
Wisconsin
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This is my second year running a unit in my Literacy classes that allows my students to create Tabletop games. This year, our school introduced Lucy Calkins to our Literacy program and I had to retool my original unit, which made what I had created an end-of-year culminating unit where my students had to write a narrative that went with their game, wrote an instructional booklet for an informative writing piece, and created an argumentative presentation on their finished game. These are the three types of writing they did over the year and I felt Tabletop games could give them a proper outlet for demonstrating what they learned.

I have two Literacy classes of sixth graders (11-12-year-olds). I have 48 students total (21 and 27). My students worked in groups of 2, with one group of 3 in each class to balance out the odd number of students. The students were allowed to choose their partners.

We only had 7 weeks to work on this project, one of the weeks was interrupted for State testing, so roughly 6 1/2 weeks. The drive these students had while creating these games in that amount of time is admirable.

They created their components digitally and used other materials that were available in the classroom.

In the early phases of the project, the students played several games to familiarize themselves with different types of games and mechanics (no roll-and-move games). Then, to align with certain Calkins-style-teachings, they were asked to choose a Mentor Game (like a Mentor Text). This game they could have chosen for any reason. I encouraged them to pick a mentor game that they liked the directions booklet the best for, so that they could have a reference when writing their own directions booklet. Since we had less than a Quarter to get the project done, we didn't get to spend tons of time playing games and learning all about game mechanics, so some of the students ended up doing skins of games. If we felt something was too much of a skin, we encouraged them to make changes that would alter the style and make the game more unique. In the end, it was the students' choice to do what they wanted to do.

Their games were created with help from myself and my husband (as the Game Developer) and my co-teachers.

These are their final write-ups on their games. They are looking for feedback and comments on their work. Please remember that these are children and keep comments clean and meaningful. I will be sharing all feedback with the students and I will be asking them to reply as time permits.

While I created this unit on my own, posting a list like this on BGG was inspired by the amazing
Kathleen Mercury
United States
St. Louis
Missouri
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I met her briefly last year at GenCon and had many of my own practices validated by seeing what she was doing in her own class. Our differences lie in that she is teaching a game development unit, while I am teaching Literacy through game development. Some of what we do has different focuses and emphasize different things, and, of course, there's the time commitment. She is a great inspiration and I recommend her resources and ideas to anyone interested in teaching tabletop games as a project unit.

I also want to thank my husband, who has spent countless volunteer hours in my classroom (and outside of it) helping my students and guiding them through this arduous process.

Ray Bonilla
United States
Winneconne
Wisconsin
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If you are interested in knowing more about my Lucy Calkins/Literacy/Tabletop Unit, please message me or take a peak at my blog: http://adventgeekgirl.blogspot.com/

I will be at GenCon this year sharing my experiences running a Middle School Tabletop Club and sharing information on my Lucy Calkins/Tabletop Game Unit.

Thank you for your feedback and for taking the time to look at these games. If you have questions or want to ask more about the games, please feel free to also message me. The students are very excited to see what kind of responses they get on their games!

DISCLAIMER ABOUT RESPONSES:
My husband took something I said to mean that I wouldn't get to see my kids at all next week. We run an academic version of Amazing Race at the end of the year, so I don't see at least one of my classes regularly until the last two days of school. I do, though, get to see my kids and told them that I would get in touch with them about feedback so they can respond. My husband didn't think the students would have an opportunity to respond next week and was helping by responding for them. A very caring and conscientious gesture, but the students will still be responding to all comments made on their game. We really appreciate all the feedback and comments and my students will be getting back to you on Monday and future comments throughout the week. Thank you for helping with this project.
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1. Board Game: Unpublished Prototype [Average Rating:6.98 Overall Rank:2123]
Sarah Bonilla
United States
Winneconne
Wisconsin
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Criminal Case by S.A.L. Games



Game Mechanics: Set collection, Card-drafting- Our game is card drafting because you have control over the cards in your hand.

Game Objective: The objective, or goal, of our game is to resolve criminal situations around the country.

Short Description: Criminal Case is about four teenagers that are asked to help the F.B.I.

How To Play the Game:
Player’s turn:
~All the players roll the dice and who ever gets the highest score on the dice goes first and the order goes in a clockwise rotation.
~On a player's turn they may:
a) Take 2 cards from either the display area or the top of the Solutions Deck into their hand
b) Roll to move their character around the country on the grid. Players may roll 1 die for movement or they may charter a flight and roll 2 dice by discarding 4 cards.
c) Resolve a Situation in a city they are in.

In a criminal area:
All Cities have special requirements that get added to any of the requirements of Situation Cards on top of them.

If you can resolve a Situation in a city, discard the cards needed and state which of the methods listed on the Situation Card you are scoring. Use tokens to mark Situation Cards you have scored using harder method.

Just in case
If you run out of cards, reshuffle them. There are more situation cards than needed.

When done
When all the situation cards are solved add up all the points and whichever player has the most points wins.

How do you win/end the game? The game ends when all situations are complete, and whoever has the most points is declared the winner.


Why should people want to buy your game?
Our game, Criminal Case, is a game every gamer should own because it has real-life situations, it's easy to understand, and because you get to make your own decisions when playing. In our game; our cards involve things like witnesses, negotiators, and armed police, real life aspects of F.B.I. law enforcement. All of the situations can happen in the real world, like a bank robbery or shoot-out. Its easy to understand because it's not fantasy and the situations could happen in real life. There are not many rules that limit on what you can, and cannot do. You can choose what cards you would like to draft. You can decide what points you would like to solve; also, decide your own path on the game board.
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2. Board Game: Unpublished Prototype [Average Rating:6.98 Overall Rank:2123]
Sarah Bonilla
United States
Winneconne
Wisconsin
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Everest By DGR



Game Mechanics: set collection, betting, hand management and racing.

Game Objective: The objective of the game is to have the characters you bet on make it to the summit of Everest first.

Short Description: You are a mountain climber who has to do whatever it takes to get to the top of the mountain in first, second, and/or third place!

How To Play the Game:
A Player's Turn
Each player is randomly given a Bet card and is dealt a starting hand from which they may select one more character to bet on.

When you have set up the game board, the first player may start their turn.

The Summit Cards consist of 4 different characters. Using the 7 character cards in your hand, you must play 1-4 of the same card on your turn. For example, if I have 1 Chelby card, 3 Alexander cards, 2 Avery cards, and 1 Cameron card, I would likely place my 3 Alexander cards if I was betting on his victory. When you play your Summit Cards, you must also play a Wild Card. (See Wild Card section for details on these.)

Play then passes to the next person.

Once there are four of the same Summit Card placed, or if there are a total of 7 Summit Cards placed, the round ends and the climbers ascend up the mountain track. Hands are drawn back up to 7 Summit Cards and 3 Wild Cards. Movement is determined using the stat cards.

The stat cards, for example, shows that for every Cameron card played, Cameron climbs two spaces, so if three Summit Cards have Cameron on them, Cameron would move 6 spaces on the mountain board.

This process continues until 3 character pieces have made it to the “Top of the Mountain” otherwise, known as the red flag.

Once you have your 3 character pieces that have made it into 1st, 2nd, or 3rd, refer once again to stat cards for the initial points those characters earn for making it to the summit. Then apply bonuses for placement (+3 for first place, +1 for second place).

Wild Cards
Wild cards will affect the climber whose Summit Cards they are paired with on a player's turn. They can grant beneficial bonuses or negative effects.

How do you win/end the game? The player who has the most combined points amongst the characters they bet on after 3 climbers have made it to the summit and scored is the winner. In the event of a tie, the player whose CHOSEN (Summit Card selected at start of game rather than Bet card dealt) climber took the highest placement wins.

Why should people want to buy your game?
Every gamer should own our game, Everest, because it is competitive, family friendly game that brings the adventure and thrill of climbing Mt. Everest into your home. The game includes real life situations on the wildcards and exciting tension as you try to aid your climber and set back others. Special events, both good and bad happen at waypoints as you race up the mountain. We think you'll be blown away by the heart-stopping race to the top of Everest.
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3. Board Game: Unpublished Prototype [Average Rating:6.98 Overall Rank:2123]
Sarah Bonilla
United States
Winneconne
Wisconsin
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Mibblonian by E&H Games




Game Mechanics: Tile Placement, Modular Board, Card Drafting, Hand management

Game Objective: The objective is to collect the needed items in order to escape from the cave.

Short Description: Mibblonian is a game that begins with your characters lost in the darkness of a cave. Each turn you will try to collect light source and movement cards in order to progress, allowing you to search for the items your character needs to escape. Movement is only permitted if you have a light source (in the form of a card or a bioluminescent plant in the cave) to light your way.

How To Play the Game: Take turns going clockwise and on each turn will lay more darkened cave tiles and draw or play Move cards. If you have a light source and can move, after your movement is completed you may draw an item card. In the beginning you will be dealt a personal card which has the items you will need in order to escape from the cave.

How do you win/end the game? First person to collect their needed items and make it to their specific exit point escapes the cave and wins the game.

Why should people want to buy your game? Mibblonian is an adventurous game that captures the theme of being lost in a dark cave and not knowing how to escape. Inch your way along with a box of matches, find a chamber full of glowing mushrooms, encounter a horrible monster in the dark. We think the light and dark restrictions to movement provide a unique gameplay experience and the variability of the cave layout provides great replayability.
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4. Board Game: Unpublished Prototype [Average Rating:6.98 Overall Rank:2123]
Sarah Bonilla
United States
Winneconne
Wisconsin
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Murder of the Maze by Panda Night





Game Mechanics: Modular board Game, Variables Player Power, Action Point Allocation, Resource Management, Board Manipulation

Game Objective: Be the first ghost to find the item connected to their former life on a tile and then make it to the center of the maze for a new chance at life.

Short Description: To play the game each person must spend their spiritual energy to reveal and manipulate the tiles of the maze in order for them to progress. Each ghost has special powers unique to them as well. Movement from one tile to another is only possible when the colors on the sides of the tile match. As you spend your spiritual energy, it is deposited on the tiles, hopefully to be regained by you at the end of the round. Once everyone has gone, any spiritual energy that can trace a legal path back to a player's ghost will return to that ghost's energy pool.

How To Play the Game:
Each player starts with 10 Spiritual Energy. You may spend up to 3 each turn on the following basic actions, depositing the energy on the tile your ghost is standing on each time.
a) Move from one tile to an adjacent tile (provided the colors of the joined sides match)
b) Flip an unrevealed adjacent tile
c) Rotate a revealed adjacent tile by one side.

Beyond this, you may also spend your Spiritual Energy to activate either of the special abilities on your ghost card, depositing that energy on the tile(s) you target.

Your turn ends if you have spent your maximum energy this turn or you have run out of energy.

After all players have taken their turn, Spiritual Energy is regained. For each orb on the board, if it can trace a legal path back to a ghost, that player will take that energy into their pool. If more than one ghost could gain an energy on the board, the orb goes to the ghost who is closest. If both ghosts are equally far away, the orb will remain on the board this round.

If you find and move onto the tile with your ghost's special item, you may spend 1 energy to claim that item.

The middle of the board cannot be entered if your ghost has not claimed their item.


How do you win/end the game? The game ends once a player's ghost has claimed their item and moved to the center hex of the board. They are the winner.

Why should people want to buy your game? The Murder of the Maze is a game for ages 11 and up for 2-6 players. Everyone should own this game because it has an exciting supernatural theme and unique game mechanics. It captures the confusion of a maze with the color-coded hex movement and the Spiritual Energy action point system is not only thematically appropriate, but an exciting twist on the usual action point system. The game begins with each player feeling strong and full of options, but without proper management of your spiritual energy you will find yourself strategically crippled. You can sabotage others so you can win, but be ready for the consequences when they return the favor. Individual player powers provide different tactics for all and we think the game is visually striking when on the table.
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5. Board Game: Unpublished Prototype [Average Rating:6.98 Overall Rank:2123]
Sarah Bonilla
United States
Winneconne
Wisconsin
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Battle Pandas by Panda Girls



Game Mechanics: Dice rolling, Simultaneous play

Game Objective: The objective of the game is to reach 20 points from winning Panda match-ups and getting bamboo bonus points.

Short Description:
2 players are chosen for battle. They are each going to have 5 dice each. They both roll their dice at the same time, trying to assemble their battle panda, avoid traps, and set aside bamboo.

How To Play the Game:
1) Both players roll the dice at the same time.
2) When you roll the dice you may set aside body parts you wish to keep. If no player has successfully made a whole panda, both players re-roll the dice they did not keep at the same time again. Repeat this process until one or both players are eliminated from battle.
3) Traps may not be re-rolled unless you rolled a bamboo as well. If you ever roll 2 traps and did not also complete your panda with that roll, you are automatically defeated.
4) The first player to make a whole panda wins the battle and gets 1 point. If both players complete their pandas on the same roll, the evil panda always wins. If both players have evil pandas, the player with the most bamboo wins.
5) When you win a battle, you receive 1 bonus point for each bamboo you have showing.

How do you win/end the game? Be the first person get to reach 20 points.

Why should people want to buy your game?
Battle Pandas is something that every gamer should own because it is a fun, light dice-chucking game for your family and friends. It is easy to learn and fast-paced, a two player head-to-head game will last around 10 minutes.
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6. Board Game: Unpublished Prototype [Average Rating:6.98 Overall Rank:2123]
Sarah Bonilla
United States
Winneconne
Wisconsin
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World In War by L.I. Corp.




Mechanics of the game
Tile Laying, Dice Combat, Hand Management, Route Building

Game objective
The game objective is to kill all of your opponent's agents, or get the enemy intel to your safehouse.

Description
World In War is a teen-friendly abstract strategy game of Cold War espionage and military combat.

How To Play the Game
Players begin with their agent meeples at a starting point in their home territory. Each player draws 3 route tiles and 1 card from their Team Deck. On your turn you will lay a tile in front of your meeple and move it along the path before it. Opposing agents that collide in the course of the game engage in combat or attempt to flee to another tile via dice rolls. Team cards may be played to provide combat bonuses and players agents receive attack and defense bonuses provided they are still in their home territory. Team Cards also provide board manipulation and other effects and new team cards are drawn when supply drops occur every other round.

Game Ends/Win: The game ends when one side's agents are eliminated or if you retrieve the enemy intel hidden in enemy territory and bring it back to the safehouse on your side of the board.

Claim: World In War is a game everyone should have. It's a tense abstract strategy with great thematic elements, plays great one on one or in teams, and every game is different but each accelerates to an exciting finish.
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7. Board Game: Unpublished Prototype [Average Rating:6.98 Overall Rank:2123]
Sarah Bonilla
United States
Winneconne
Wisconsin
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Llama Lyfe by Gra Llamas



Game Mechanic: Dice Rolling, Set Collection

Game Objective: Get all the escaped llamas back into their pens.

Short Description: Samantha forgot to close the llama pens and now you have to herd them back home before her parents find out. Roll dice on your turn in an attempt to match the color combinations on one of your cards that will allow you to play that card and move a llama of your choice towards your pen or away from an opponents. But watch out for that llama spit!

How To Play the Game
1) Each player is dealt a hand of 3 cards.
2) Player one (whoever's birthday is next) will roll the 8 colored llama dice and check to see if they can match any of the colored sets on their cards.
3) If the player has no matches, they may re-roll any or all of their dice EXCEPT for those showing the llama spit. 3 llama spits will end your turn.
4) If the player makes a match, they will play the corresponding card and move a llama of their choice the indicated number of spaces in any way they choose. They then draw to replace their card.
5) Play then passes to the left.
6) Continue doing this until all of the llamas are in a pen. (Llamas may not be moved once they have been moved into a pen.)


How do you win/end the game? The game ends when all the llamas are in the pens. The player with the most llamas in their pen wins.

Why should people want to buy your game?
Llama Lyfe is something every gamer should own. Featuring cool 3D-printed plastic llama miniatures and custom dice, our game has a great visual feel. It is easy to learn and great light-hearted fun. Enjoy lots of player interaction as you yank llamas from your opponents right before they make it into their pen. Raucous laughter and trash talk in full display with Llama Lyfe!
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8. Board Game: Unpublished Prototype [Average Rating:6.98 Overall Rank:2123]
Sarah Bonilla
United States
Winneconne
Wisconsin
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Midnight Marvel by McKeese Penguins



Game Mechanics: Bluffing, Voting, Deduction, Variable Player Powers

Game Objective: The objective of the game is for all of the Villains to eliminate all of the Heroes and pedestrians or vice versa.

Short Description: Midnight Marvel is a game for 10-24 players aged 8 and up. The players take on the roles of Marvel Super Heroes and Villains and the innocent bystanders that often fall victim to villainous schemes. In order to win this game you must lie and bluff your fellow players to keep your identity a secret. As the narrator unfolds the story, players will become eliminated, super powers will be unleashed, and deception will rule the day. At Midnight, the Marvel Universe comes alive.

How To Play the Game:
Step 1: Pick someone to be the narrator (someone not playing the game).
Step 2: Shuffle all of the player cards.
Step 3: Hand out 1 card to each person face down. Only that person can look at it.
Step 4: Place the Hulk/Bruce token in front of the narrator, Bruce side up to start.
Step 5: Place the Abomination/Emil token in front of the narrator, Emil side up to start.
Step 6: Narrator tells everyone to put their heads down and close their eyes (goes to sleep).
Step 7: Narrator reads his/her card out loud, going through the various role actions during night.
Step 8: If your character is called, you must wake up and follow the narrator's instructions.
Step 9: Narrator tells everyone to wake up and players learn who has been killed by the villains overnight.
Step 10: The city votes (with eyes closed) on who they think is a villain, using their voting cards.
Step 11: The person that ends up with the most votes is arrested.
Step 12: Narrator flips the Hulk and Abomination tokens.
Step 13: Repeat steps 6-12.

How do you win/end the game? Superheroes and pedestrians eliminate all the villains. Villains eliminate all the superheroes and pedestrians.

Why should people want to buy your game? Midnight Marvel is a game that everyone wants because it is great party game for large groups, offers the excitement of the Marvel Universe, has great components that are very portable.
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9. Board Game: Unpublished Prototype [Average Rating:6.98 Overall Rank:2123]
Sarah Bonilla
United States
Winneconne
Wisconsin
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Desired Adventure by Ramira’s Gizmos



Game Objective: The game objective is to collect the treasures and to not get caught by the mummies otherwise you will be taken in by the mummies.

Short Description: Desired Adventures is a family game that encourages cooperation and strategic thinking. It uses the ever popular theme of Egyptian pyramids and terrifying mummies. Be prepared for a challenge because it’s coming your way!

How To Play the Game:
~Place all 15 tiles in a pyramid layout.
~Shuffle the deck of treasure cards and place them faced down on the playing area.
~Each player enters through the middle tile on the lowest level of the pyramid.
~On their turn, players have 3 Action Points they can spend moving, trading cards, removing mummies from play, or finding treasure.
a) Sideways movement costs 1 AP, movement to a lower level is free, movement to a higher level is 2 AP.
b) You may give a card to a player on your tile for 1 AP.
c) Removing a mummy from an adjacent tile costs 1 AP.
d) If you have 5 of the same treasure card, you may spend 1 AP to gain that treasure provided you are in the highest level of the pyramid.
~Players then takes the die and rolls it, consulting the chart to see the results (new mummies, removed mummies, draw new treasure cards).
~New mummies must be placed on adjacent tiles. No more than 2 mummies can be on any one tile. If you ever need to place a mummy and have no legal tiles to place it, your character has been taken by the mummy.


how do you win/end the game?
The players win if they gets all four treasures and make it back out of the pyramid alive. The players lose if they have all been taken by mummies or if a mummy needs to be placed and tokens have been depleted.


Why should people want to buy your game?
Desired Adventures is a game you want to buy because it is a cooperative game with a fun theme that is great for families. It is difficult to win, which is great for people who enjoy a challenge, but it is also fast-paced and can be played multiple times in a single play session. Simple concepts and mechanics make the game accessible to anybody.
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10. Board Game: Unpublished Prototype [Average Rating:6.98 Overall Rank:2123]
Sarah Bonilla
United States
Winneconne
Wisconsin
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The Battle Of The Undead by GM Games



Game Mechanics: Party Game, Bluffing, Deduction, Voting, Variable Player Powers, Asymmetric Goals

Game Objective: Dracula and the Vampires wish to kill or turn all the villagers. Villagers wish to kill all vampires and ghouls OR maintain their rising anger long enough to burn down Dracula's castle. Alucard and the Ghouls wish to overthrow Dracula and kill all the villagers.

Short Description: Our game is a fun teen friendly game fit for all of your friends.

How To Play the Game:
1) The narrator puts the village to sleep. The narrator says “It's night, and the entire village goes to sleep.” All the player’s lower their heads and closes there eyes.
2) The narrator calls upon the wise master. The Wise Master wakes up and chooses two players to be the king and queen. The Wise Master indicates the king and queen. The wise master falls asleep.
3) The narrator calls upon the king and queen. ”The king and queen wake up and recognize each other”. The king and queen see each other but don't look at each other's cards. ”The king and queen fall asleep.”
4) The narrator calls upon the knight. The knight wakes up and chooses who will be protected from all death this night. The knight falls asleep.
5) The narrator calls upon Renfield. Renfield wakes up and chooses what player’s card he wants to see. He points out a player and the narrator shows him their card. Renfield falls asleep.
6) The narrator calls upon Dracula and his army. Dracula and his army wakes up and all vote on the ONE victim to turn or kill. Dracula and his army fall asleep. The narrator taps Turned victims on their neck. They may now wake up at night with the other vampires.
7) The narrator calls upon Alucard and his army. Alucard and his army wakes up and choose who they think is Dracula or a vampire and kills them. Alucard and his army falls asleep.
8) The narrator calls upon the Unicorn Rancher and points at the two victims. The unicorn rancher chooses one of the victims to heal and leaves the other to die. He points at who to heal. The unicorn falls asleep.
9) “Its morning,everyone wakes up.” The narrator shows who died and flips over the card and shows who they were. If a villager is killed, the Anger Meter rises by 1. The sheriff and the rest of the players vote on someone that they think is a monster (regardless of whether anyone was killed). When they determine who dies, they reveal the card of the player for all to see. If they killed an innocent (even a turned villager), their guilt and remorse resets the Anger Meter to 0.
10) Repeat process until a winner is determined.

When can only turn Villagers, so if they choose to turn Alucard or one of his Ghouls, they have wasted a turn. However, turned villagers do not raise the Anger Meter

How do you win/end the game?
Vampires win: They kill or turn all of the villagers therefore taking over the village.
Ghouls: Kill all vampires or kill Dracula and all the villagers resulting in becoming monster king.
Villagers: Kill all vampires and ghouls or Anger Meter hits the appropriate number based on player count.


Why should people want to buy your game?
The Battle of the Undead is something every gamer should own, because it is a party game so up to 31 people can play, it is a game of secrets and lies and hidden goals, and unlike similar games there are three teams of players and each team has more than one way to approach the game!
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11. Board Game: Unpublished Prototype [Average Rating:6.98 Overall Rank:2123]
Sarah Bonilla
United States
Winneconne
Wisconsin
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Treasure Mansion by Moua Co.



Game Mechanics: Set Collection, Variable Player Powers, Board Manipulation.

Game Objective: Collect the treasure and escape from the haunted mansion before it burns to the ground.

Short Description: Treasure Mansion has a variety of mechanics that make it fun to play for almost anyone! It’s for ages 10+ and has everyone working to find long lost family heirlooms treasures in a reportedly haunted mansion. But ghosts aren't the only thing to fear for someone in your party has set the house on fire and wants to watch you all burn!

How To Play the Game: Players will spend their turns moving around the mansion and trying to quell the fires in the mansion before they rage out of control by flipping tiles and trying to locate the traitor in your midst. Each turn you will draw both Treasure and Room cards. The traitor will use Room cards to set fires, summon the ghost haunting the mansion, and shift the rooms in the house around. The rest of the players will be trying to find two matching Room cards, each with a different directional clue that will reveal the location of one of the treasures in the mansion. Once you have played two cards of the same room and made it to the tile those cards dictate, discard 4 treasure cards of the same type to gain that treasure.

How to win/end the game: To win the game the players must collect all 4 treasures and escape the burning mansion. The traitor, however, just wants to burn the mansion down with everyone inside it.

Why You Should Buy This Game: Treasure Mansion is a game that all gamers should play because it is tense, exciting, and utilizes a special method for directing players towards their goal. The theme comes across in a stressful but fun way as events get out of control and an leisurely treasure hunt becomes a race against death.
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12. Board Game: Unpublished Prototype [Average Rating:6.98 Overall Rank:2123]
Sarah Bonilla
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Winneconne
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Time Terror by Bros Gaming



Game Mechanics: Dice Allocation, Action Selection, Take That

Game Objective: The Objective of the game is to get to the Core of the moon before and extract the crystal core before your opponents and before the time continuum is destroyed completely.

Short Description:
Time Terror is a game where you are the hero. You have to save the universe from a tear in the time space continuum. Time Terror is a game that takes about 20-30 Minutes with a full group. Use Help Cards to advance your way to the core or deal with monsters and mend the fabric of time and space but beware of Event Cards that summon monsters, bosses, and advance the rift in time.

How To Play the Game:

To play you roll 6 6-sided dice which you may place on your action board however you choose.
Take the actions you have selected and play any Help Cards from your hand that you wish.
Every 2 rounds draw an event card and its effect takes place immediately.
Advance from the surface of the moon to its core, deal with any monsters along the way, and try to extract crystal from the core.



How do you win/end the game?
The first person to advance to the core and take the Extract Crystal action wins the game. If the Time Meter get to the skull and crossbones, the Tear expands beyond repair and destroys the universe. Nobody wins!

Why should people want to buy your game?
Time Terror by Bros Gaming is a game every family should own because it is a family friendly, competitive game with a unique action system. Its futuristic Sci-Fi theme has broad appeal and the gameplay is easy to learn and insanely fun!
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13. Board Game: Unpublished Prototype [Average Rating:6.98 Overall Rank:2123]
Sarah Bonilla
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Winneconne
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Cards of War by Blue Flags



Game Mechanics: Bluffing, Hand management, Deduction

Game Objective: (2 player) The objective of the game is to get 4 or more match victories.
(4 player) The objective of the game is to get 8 or more match victories.

Short Description: Cards of War is a card game for players 8 and up. It's an exciting strategy card game set in WW2. Each round is a match as players choose a card to play against their opponent. Each card has a strength and a special ability and you must out think and out bluff your opponent.

How To Play the Game:
(2 player game)
One player gets the White British cards and the other player gets the Black German cards.
Each turn both players simultaneously select a card to play.
If you have a higher power located in the top right corner you win the round, unless the ability (on the bottom under the photo) changes the rules of that match or alters the strengths.
(4 player game)
Pick 2 people to be on team Allies and 2 people on team Axis Powers
(Team Allies) 1 person will be the White team and the other the Blue US team
(Team Axis Powers) 1 person will be the Black team and the other will be the Red Japanese team
Play is the same as in 2 player except all 4 players will choose a card, Red will go against Blue, Black will go against White, and the winner of each will then go head to head to decide the ultimate winner of the round.


How do you win/end the game?
(2 player game)If you have 4 wins or more you win the game.
(4 player game)If you have 9 wins or more you win the game.

Why should people want to buy your game?
Cards of War is something every gamer should own, because it's a great game of strategy, it is historically based, has a very small footprint, and it's easy to learn.
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14. Board Game: Unpublished Prototype [Average Rating:6.98 Overall Rank:2123]
Sarah Bonilla
United States
Winneconne
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Sea Monsters by Fancy Unicorn Squirrels



Game Mechanics: Voting, Bluffing, Variable Player Powers, Deduction

Game Objective:
The objective of the game is for either the mer-people to capture all the seamonster(s) and the sea enchantress, for the sea enchantress to enchant all of the living players, for the sea monsters to kill everyone, or for the treasure monster(s) to steal all of the treasure.

Short Description:
Sea monsters is a party game for 15-24 people that uses multiple player goals to set it apart from other games in the genre.

How To Play the Game:
Narrator: “The kingdom is peacefully asleep.” (All players put their heads down.)
Narrator: “ The marine biologist awakens from their slumber”(they lift their head). The marine biologist tells the narrator, by pointing at that player, whose identity they want to know. The narrator flips the tile and shows the marine biologist, then puts the tile back. The Marine Biologist gets to also choose what player gets the treasure and then that person has to keep it until a treasure monster steals 1 treasure.
Narrator: The marine biologist goes back to sleep”(They lay their head back down)
Narrator: “ The sea enchantress awakens.” The sea enchantress lifts their head and tells the narrator who he/she wants to enchant, by pointing at that player. Narrator: “The sea enchantress goes back to sleep.”
Narrator: “The sea fairy awakens.” He/she tells the narrator if and who they want to defend. If he/she chooses to defended somebody that person is immune from the sea monsters or any other attacker for that round.
Narrator: “The sea fairy lays their head down and goes back to sleep.”
Narrator: “All the killing monsters wake up.” They all agree on somebody to kill and tell the narrator, the narrator announces that the monsters killed their victim.
Narrator: “Every treasure monster awakens.” They tell the narrator who they guess has the treasure. If they are wrong they go back to bed. If the Treasure monsters are correct the narrator will mark off one treasure icon from the front of the Treasure Card with the dry erase marker and sends them back to sleep.
Narrator: “The ink mutant wakes up.” the ink mutant can choose to do nothing or use their one ink to either save somebody or kill somebody.
Narrator: “The ink mutant lies down and goes back to sleep.”
Narrator: “ The kingdom wakes up from their deep sleep.” The narrator tells the kingdom who died in the night and shows their tile to everybody.
The kingdom votes on somebody to kill by pointing, after the kingdom agrees on somebody to kill the narrator goes to that person flips their tile and shows the rest of the kingdom who they were, then the narrator puts the tile back face up showing that that person was killed.
On the second day choose a sea king, the people who want to be the sea king/queen raise their hand and the kingdom votes. After agreeing upon a sea king/queen they get the “Kings Crown.”
Narrator: “ The kingdom falls back to sleep.” Repeat all steps beside step #10 until either mer- people or sea monsters win.

How do you win/end the game?
The game can end in 4 different ways. One way to win is if the Mer People capture all of the Sea monsters. The second way to win is if the Treasure monsters can capture all of the treasure. The third way to win is if the Sea Enchantress enchants all the remaining players. The fourth way to win is if the Sea monsters kill all the Mer people.

Why should people want to buy your game?
Sea monsters is a game that every gamer should own, because it is a fun party game with an enchanting fantasy theme, beautiful artwork, and a sense of cooperation and competitiveness to solve the mysterious happenings in the night. This is a game with intensity that can send shivers up your spine, beads of sweat running down your neck, and your heart fluttering. The game Sea Monsters is a battle of enchantment, thievery, and death.
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15. Board Game: Unpublished Prototype [Average Rating:6.98 Overall Rank:2123]
Sarah Bonilla
United States
Winneconne
Wisconsin
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Dungeon Crawlers by Humanik Games



Game Mechanics: Semi-Cooperative, Hand Management

Game Objective: To work together to get to level 15 or find the treasure card.

Short Description: You are all dungeon crawlers and you are trying to find the lost treasure of the King Evrt V, but it is protected by an army of skeletons lead by the undead Evrt V himself!

How To Play the Game:

1. All the players must roll the 20 sided die
2. The person with the highest number will go first and play will proceed in clockwise order.
3. Players are randomly dealt a class card. Each class card has a special bonus item in the draw deck that will go to the player with that class immediately upon reveal. Players are dealt a starting hand of 3 Power-Up cards.
4. Draw a monster card.
5. If the monster card is a higher level then you are you can’t beat it with your Power-Ups, one other player may assist you in battle.
6. If you beat the monster yourself, then you draw a power up card and go up one level. If you lose the battle, you lose a level AND a Power-Up card.
7. If you ask for help you must flip your Player Aid token. You and the player you seek help from combine the strength of your characters and Power-Ups. If you win, neither one of you gets to go up one level, but you each receive a Power-Up card.
8. You may not flip your Player Aid token back over until you have either lost or gained a level on your own.
9.There will be curse cards that can make you lose your armor or power up cards or make you lose a level.
10. you can not go under level 1. However, if you lose 3 battles you are eliminated from the game.


How does the game end? The game ends in victory if all players reach level 15 or if players make it to the Skeleton King card and can defeat him with their combined strength and Power-Ups. The game ends in defeat if all players are eliminated or if you make it to the Skeleton King and cannot fight him.


Why should people want to buy your game?
You should want this game so you can play a spine chilling, edge of your chair game full of nightmarish skeletons, ghosts and zombies. An unforgiving game of co-operation and wise use of your resources. A cool card game with lots of action.
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16. Board Game: Unpublished Prototype [Average Rating:6.98 Overall Rank:2123]
Sarah Bonilla
United States
Winneconne
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Escape by Zerk Atterck



Game Mechanics: Take that, Exploration, Action Point System

Game Objective: The objective is to be the first pirate crew to rebuild their ship and sail back to safe harbor without losing your captain or getting your ship smashed in a tsunami.

Short Description: This is a competitive game for 2-3 players. pirates. Each player has a crew of pirates in their color consisting of 1 captain and 3 crew mates. You have to search the island for material to rebuild your ship while avoiding hazards other players throw at you and engaging in combat with opposing crew. Keep your captain safe so he can navigate your repaired ship back home and move fast before a tsunami comes and smashes all your hard work to pieces.

How To Play the Game:

Move 0-4 spaces divided how you chose among your crew.
If the space you are on has no "Searched Marker" you may draw a card from the deck and put a marker on that square.
After you search if you have a material to rebuild your ship (Sails, Hammer and nails, Navigation Wheel) and one of your crew is at your dock you can that card face up in front of you.
If you are adjacent to another player you can declare an attack on them. Unless they play a Miss card, you each must play an attack card and compare values. The loser is wounded and cannot move or take actions until another of your crew heals him. You cannot sail your completed ship away if your Captain is wounded.



How do you win/end the game? The winner is the first person to rebuild their ship, avoid a tsunami, and make it back to the city without your ship being wrecked.


Why should people want to buy your game?
Gamers would want Escape because it is a very competitive game, you go into battle with your rivals, and you will use your crew members to help you get back to shore before the others. Also if you like pirates you are going to have fun with this game.
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17. Board Game: Unpublished Prototype [Average Rating:6.98 Overall Rank:2123]
Sarah Bonilla
United States
Winneconne
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Galaxy invaders by Silister





Game Mechanics: card drafting

Game Objective: To reach level 21 and have conquered the most planets and suffered the least amount of damage to your ship.


Short Description:
Are you ready to take on a space adventure? In this game you travel to different planets and take them over.

How do you play the game?:
-First give everyone 3 cards from each deck.
-Pick a person to go first.
-Look through your cards and see if you have a race or a class.
-Place the race or class down in front of you to be that race or class
-If you do not already an unconquered Planet before you, take 1 card each from the Creature and Planet decks and place them down in front of you.
-If your level and card abilities combined match that of the Creature, you defeat it and you may take a Planet Card and place it into your conquered area. If you cannot yet defeat the Creature, they simply remain in front of you until next turn.
-At the end of your turn you then draw one card from the Loot & Armor deck.
-Play proceeds clockwise.


How does the game end?:
When a player reaches level 21 the game ends and Planets and Ships are scored. The most points is the winner.

Why should people want to buy your game?
Galaxy Invaders is a competitive game of racing to conquer the galaxy. You want to climb in level because it means you are stronger, but timing is important! You don't want to reach level 21 only to realize your empire is not as mighty as your opponents. A head-to-head game of sci-fi galactic conquest and an awesome game for anyone to own!
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18. Board Game: Unpublished Prototype [Average Rating:6.98 Overall Rank:2123]
Sarah Bonilla
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Winneconne
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Battle-4-Nations by Aribik Games



Game Mechanics: Variable Player Power, Tactical Combat

Game Objective: To kill the other teams champions.

Short Description: In a dark and terrifying future, war rages across the globe and on the tiny island of Puerto Rico, four factions fight for superiority. Jamin, Mechs, Zombies and Nautilus go head to head in a battle where they can be no quarter. Only one new nation will rise up out of the smoke!


How To Play the Game:
1. The player last in a different city goes first and chooses a nation. The nations are Zombies, Mechs, Nautilus or Jamin. Take the charts and 6 Champion Cards for your nation.
2. Each Nation's Champions consist of 2 tanks, 2 fighters and 2 marksmen. Each of these cards have different hit points and 3 different attacks and special abilities with various stats including Attack Damage, Duration, Cooldowns, and other.
3. Each round players will select one of their Champions to go into combat and place that card face down and turn it towards the player they are intending to attack (if the card you played has abilities that are not attacks which you intending to use, you may still point the card at a player as a bluff). Beginning with the first player, players will reveal their chosen Champions in clockwise order. Then, in the same order players will activate one of their Champion's three abilities. If an attack is made, damage is dealt to the Champion the player you attacked chose this turn.
4. When all players have activated their champion, track the appropriate information on their Nation's chart and take your Champion back into your hand unless its hit points reached zero, in which case the Champion is discarded.
5. The player to the right of the First Player becomes the First Player for the next round.
6. If you eliminated an opponent's Champion, on your next turn you must play a different Champion unless you have no other Champion to choose from.

How do you win/end the game? To be the last player with a Champion still standing.

Why should people want to buy your game?
Battle-4-Nations or B4N is an exciting game full of competition. If you love strategy and tactical games you will love this game. It is definitely a game heavy in math and complexity and not for the feint of heart. This game can go any way. No session will ever be the same. You can turn the game with one move if done right, but don't get caught off-guard yourself. Choose your Champions wisely! The handmade art is all original and cannot be found anywhere else.
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19. Board Game: Unpublished Prototype [Average Rating:6.98 Overall Rank:2123]
Sarah Bonilla
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Winneconne
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Bakery by A.J Games





Game Mechanics: Dice-Rolling, Hand Management, Press Your Luck, Set Collection

Game Objective: To reach the $100 point on the profit line to be able to keep your bakery!


Short Description:
Bakery is a game for 2-4 players where you are competing to make the most profit by satisfying customer orders of baked goods and rolling dice to collect ingredients by which you will make those baked goods.

How to Play:

The shortest player goes first. Play moves clockwise around the table.

The player whose turn it is will roll all six dice. If the player rolls a sour milk, they lose that die and another as an ingredient. A player can keep or re-roll as many of the dice they want. When finished, take cards from the center of the table matching the ingredients you rolled. The player does not have to keep all of the ingredients that they roll.

During a turn, the player can choose to bake. To bake, you must have all of the ingredients along the side of the product card. You must put back the ingredients necessary and then grab the product card and put in in you pantry board.

To fulfill an order, you must have all of the products alongside the customer card. You have to put back the products, and keep the customer card, moving your chef however much money is in the lower right corner of the customer card along the profit line.

During a turn, a player can also choose to buy an extra pantry space board. An extra pantry space board allows you to hold more ingredients and products. To buy one, a player must go back $5 on the profit line in order to pay for it. In this extra space, you can hold four ingredients and two products.

Setup:
-Layout the game board so that all of the players can see it.
-Place ingredient cards on the designated spaces on the board.
-Place the Customer and Product cards on designated spaces on the game board.
-Give each player one pantry board and a chef of a matching color to their pantry board.
-Deal two customer cards at random to each player.
-Allow each player to select one ingredient of their choice and put it in their pantry board.
-Have each player put their chef on the starting/$0 point on the profit line.
-The shortest player starts the game.


How do you win/end the game?
The Game ends when the selected number of players make it to the $100 point on the profit line.


Why should people want to buy this game:
Bakery is a game every gamer should own, because of simple to understand directions, ease of play, high production value, and its family friendly theme. Bakery is a game people will love!
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20. Board Game: Unpublished Prototype [Average Rating:6.98 Overall Rank:2123]
Sarah Bonilla
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Jewelry Thief by J.A.B.S



Game Mechanics: Voting, Bluffing, Variable Player Powers, Bag Building

Game Objective: The objective of the game is to be the last one alive with your red gem or for all thieves to be jailed.

Short Description:
Jewelry Thief is a game made for 5-20 people ages 12 & up. In a world where all citizens covet gems, the gem they love most dearly is the soul gem that they must possess in order to live. A circle of thieves is now terrorizing the city and it is becoming deadly as soul gems are being lifted along with everything else.

How To Play the Game:

The narrator explains game and reads directions
- The narrator begins game by saying and speaks until further notice “The village, falls asleep.”
- “The thieves wake up...and lurk the village, choosing who to steal from.” The narrator squeezes the shoulder of each thief in the game and they wake up one at a time. Each thief chooses a bag to steal from (this can even be from another thief) and puts their head back down after doing so. “The thieves fall back asleep.”
- “The Blacksmith wakes up...and decides the victims fate.”
- “The Town soldier wakes up, and if the victim lost their red gem, and the town soldier choose to keep them alive...or let them perish.”
- “The appraiser wakes up, and choose one person’s bag to look at.”
- “The Witness wakes up, and is allowed to see who was stole from.”
- “The whole town wakes up.”
(the victim is revealed by the narrator)
“Voting time!” (The town points at who they think should get locked up and the narrator reveals their card and locks them up)The mayor and the town keeper’s vote count as two and if the mayor dies the town keeper does to, and a new Mayor is chosen and that player rolls for a Town keeper (narrator says this every round until their is a winner) (read over again until their is a winner)The winner is declared when there is one person left with their red gem life source.


How do you win/end the game?
The game ends when all thieves are jailed or when only one player has their red gem still.

Why should people want to buy your game?
Jewelry Thief is something every gamer should own because it's a fun party game that offers an interesting and tactile twist on its predecessors. There's just something fun about reaching into a bag and snatching up gems!
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21. Board Game: Unpublished Prototype [Average Rating:6.98 Overall Rank:2123]
Sarah Bonilla
United States
Winneconne
Wisconsin
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Find Your Way Out by Jumping Giraffes





Game Mechanics: Modular Board, Racing Game

Game Objective: The goal or objective of the game is to be the first to make it out of the maze before anyone else and hopefully meet the people who so happen to be waiting on the other side of the maze in the “real world”.

Short Description: Each player is trying to make it from the start of the maze to the end point while avoiding the hazards of the maze. You only have 4 maze runners to do this with though, so be careful! Giant Venus Fly Traps, vicious monkeys, and crumbling stone will end your run through the maze very quickly.

How To Play the Game:
Each player starts with 3 cards.
1. Start with the first player. They draw up to 3 cards from the deck.
2. When you have drawn your 1-3 cards, come up with a route using the directions/arrows on the cards to get through the maze.
Once you have come up with a route using you 5 or less cards,(example: move up, move up, go left, go right) move your meeple in that order from their current position.
3. When you have used your 5 or less cards, flip over the tile you have landed on. If it is a danger tile, you must have a Safety card to use. If you don’t have a safety card, your meeple is automatically taken out of the game and you must start again with one of your remaining runners. If it is a maze tile, you’re safe this turn. If it is a health tile, that means you get back one of your meeples only if you got it taken out of the game.

Players repeat steps 1-3. When you’re done using your cards, place them in a pile close to you.

On consecutive turns, you can either choose to keep moving your your first meeple, or enter a new token into the maze.

If the deck of cards is gone and nobody has made it out of the maze yet, shuffle YOUR discard pile as your personal deck and draw from it.

When a player has gotten out of the maze the game is over.

How do you win/end the game?
To determine the winner of the game, the first player who has made it out of the maze before any of the other players, wins. Each player does not have to have his/her 4 tokens out at the same time to win. If at least one of their tokens is out of the maze, they win. You may continue to play the game to find out who the second and third winners are. (if there is more than 2 people playing) If you’re playing with 4 people, the last player that is in the maze, dies and does not make it to the real world.

Why should people want to buy your game?
Find Your Way Out is something every gamer should own. It is a simple game to learn and play, the board layout is entirely customizable, and it gives the feel of an old school video game as you race along, plugging in directions and hoping you can avoid whatever wants to end your run.
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22. Board Game: Unpublished Prototype [Average Rating:6.98 Overall Rank:2123]
Sarah Bonilla
United States
Winneconne
Wisconsin
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Arid Lands by Game Island






Game Mechanics: Tile Game

Game Objective: An agricultural game of revitalizing barren drought lands. The first person to get all of the tiles flipped over to the good side wins.


Short Description:
Arid Lands is a 2 player tile game that takes up about 10-15 minutes to play. Players are either Steve or Bell, each trying to save their respective villages. Collect water to irrigate your land, seeds to plant new crops, and food to feed your villagers. Other items like plants and magic dust aid you along the way.

How To Play the Game:
1: Pick who is going to go first. (shortest goes first)

2: Players take turns rolling the die and gaining the item listed on the reference sheet.

3: Turning in a water lets you go to any tile (in your set of tiles) with your character or extra villager and flip that tile. Lay the meeple you used on its side.

4: If you lay a seed token on a revitalized tile, on your next turn you can flip that seed token to a sprout and the following turn you can turn that sprout in for a plant. Plants prevent revitalized tiles from returning to drought side.

5: If you turn in a magic dust token, you can turn a seed token immediately into a plant.

6: If you turn in a food token, you can stand a meeple on its side back on its feet. Meeples on their sides can not move to flip tiles.

7: At the end of your turn you must roll to see if one of your revitalized lands flips back to drought side.

8: Whoever has all of their tiles flipped to the revitalized side and has all of their villagers standing first wins.

How do you win/end the game?
Both players have 13 tiles each. The goal is to be the first one to have all of their tiles flipped over to the non droughted side and have all of their villagers standing at the end.



Why should people want to buy your game:
Arid Lands is a fun game that should be played by all people, Arid Lands is easy to learn and there are a lot of easy steps to follow. It would take about 30 minutes for you to finish the game. Arid Lands is a competitive game that would be a perfect exciting game for you and a friend to play.
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23. Board Game: Unpublished Prototype [Average Rating:6.98 Overall Rank:2123]
Sarah Bonilla
United States
Winneconne
Wisconsin
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Monster Lords by Fluffy Puffs



Game Mechanics: Card drafting, set collection,“take that”, dice based combat

Game Objective: To get to the thirtieth level.

Short Description: You are this monster lord you have to roll the dice to collect reagents to buy monsters or to use to get a bigger contain for your reagents and your cages then you roll the attack dice to attack to the person to your left or right it is your decision for every monster you defeat you will level up the number on the monster that you have killed your goal is to get to the thirtieth level

How To Play the Game:
The first one to go first will be the last one who read a monster book
every player chooses a player piece
put each character piece on the bottom of the mountain where it says start
roll all four reagent dice and two random dice
collect your reagents and your random cards the random cards should be faced down on the random spot the random cards are the plus 1 minus 1
save your reagents to save up and get a O.P. monster or any other monster or spend reagents to get a bigger cage or bigger reagent holder
choose what monsters you want on your team (three monsters on a team)
choose to attack left or right
roll two attack dice,and the defender rolls to attack dice
if you roll a axe you do the damage that's on your monster card
if you roll a axe with a two on it then you do double damage that's on your monster card
if you roll a heart then it heals you 25
if you roll a heart with a two on it you heal 50
The first person to have their team dead loses the fight and has to drop one reagent
every monster you kill has a number on it after you kill that monster advance you character piece up that number
First person to the thirtieth tile wins the title as Ultimate Mega Monster Lord


How do you win/end the game? The game will end when one player gets to the last level (the thirtieth level)

Why should people want to buy your game?
You should buy Monster Lords because it is an intense, competitive game of mechanics such as dice based combat, “take that” and card drafting, it is also for ages 8 and up and it will take around 30 minutes- 1 hour 30 minutes depending on how many players play.
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