Thunderbirds is the new co-operative game by Matt Leacock, based on the classic 1960s puppet TV series. It clearly shares some DNA with Pandemic but is sufficiently different to be a fresh take.
The game itself is The Hood, trying to unleash evil schemes on the world. The players are International Rescue, trying to thwart these schemes before they can be activated. Fail to foil a scheme and the players lose the game.
At the same time, disasters are occurring around the world. A new one is reported after every player's turn, and each new disaster makes the previous ones more critical. If any of the disasters get to the end of the disaster track then the players lose the game.
The players have to figure out the logistics of getting the right team members in the right vehicles to the right parts of the world to foil the schemes and avert the disasters, while also dealing with the occasional random event (e.g. injuries) that can scupper a well-crafted plan.
I think it's really good. We played the game at the Intro level and, although we won, it still felt like a very tight game. We constantly had to keep an eye on both the disasters (which accelerate remarkably quickly) and the upcoming schemes, and planning the movements of the team and vehicles was not easy.
Of course, it helps that I'm a complete Matt Leacock and Thunderbirds fanboy (although not, as it turns out, as big a Thunderbirds fanboy as Tom!) but I think everyone enjoyed the game, and it looks ridiculously F.A.B. with the models.
We playtested an updated version of Andrew's prototype "Burn The Heretic". This version had slightly simpler rules but it was just as fun and very silly. I hope he gets this published as it has all the potential to be a cracking alcohol-fuelled party game!