World at War Magazine Issues 51-100
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World at War magazine focuses on WWII themed games in a similar format to Decision Games other magazine, Strategy & Tactics, which has a wider historical base for its games.

Games (and feature articles) rotate through four categories, covering the Western and Mediterranean Theatres, the East Front, the Pacific Theatre, and a category for other battles and campaigns (such as the Battle of the Atlantic, Spanish Civil War, what-if battles such as Sealion or Moscow 1941).

http://worldatwarmagazine.com/

World at War Magazine issues 1-50 list:
Issues 1 to 50

Lineup, 2020-2022

2020:
#73 Spring Awakening
#74 Munich War: 1938
#75 Centrifugal Offensive: The Japanese Campaign in the Pacific, 1941-42
#76 Operation Jupiter: Churchill’s Plan to Invade Norway, 1942

2021:
#77 Winter War: Finland vs the Soviet Union 1939
#78 Suez Solo: Rommel Drives Deep
#79 Rising Sun Over China: Japan vs China 1931 – 1937
#80 Hannut: France 1940
#81 Balkans 44
#82 Wacht am Oder 1945

2022:
#83 Formosa
#84 Manstein’s War 1940
#85 Budapest 1944-1945
#86 Chaco
#87 Netherland East Indies
#88 Kesselring
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1. Board Game: Pacific Battles: Malaya [Average Rating:6.42 Unranked]
Board Game: Pacific Battles: Malaya
Javier Romero
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World at War #51, October 2016

Pacific Battles: Malaya is a wargame series of several campaigns in the Pacific Theater of Operations in World War II. The system emphasizes the operational level of these campaigns, and deals with land and air operations. This is a two player game. One player controls the Japanese, the other the Allies. Pacific Battles Malaya is the fourth game in this series, and it covers the entire land-air campaign for the lower peninsula of Malaya, and the city of Singapore, December 1941 to February 1942. The other games in the series are Guadalcanal (#23), Nomonhan (#32), and Shanghai (#42).

Components: 22x34 inch map, 280 die-cut counters.
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2. Board Game: Sealion: The German Invasion of England, September 1940 [Average Rating:7.58 Unranked]
Board Game: Sealion: The German Invasion of England, September 1940
Javier Romero
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World at War #52 December 2016.

Sealion: The German Invasion of England, September 1940 is a wargame that simulates a hypothetical German invasion of England in late 1940 (circa September) and assumes that the Germans had achieved air superiority over the Royal Air Force. This game incorporates an unabstracted level of detail and, therefore, both air and naval operations, as well as all facets of land operations (operational and strategic). While it is to be assumed that the British had already lost the eponymous Battle of Britain, the RAF is not completely out of the fight just yet, and the Royal Navy still presents a credible threat to the Germans’ amphibious landings and supply conduits across the English Channel. On the ground, the Germans have operational superiority, but the British Army can rely on their interior lines of communication and defensible terrain, including a crude network of hastily constructed fortifications that had been built before the invasion.

Components: 22x34 inch map, 280 die-cut counters.
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3. Board Game: Strike & Counterstrike [Average Rating:6.34 Unranked]
Board Game: Strike & Counterstrike
Javier Romero
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World at War #53, February 2017

Strike & Counterstrike (SCS) is purpose-designed solitaire wargame that covers the Soviet counteroffensive against German Army Group Center (AGC) from early December 1941 to the end of April 1942. The single player actively commands the Soviet forces, while the rules system directs him in the deployment of the opposing German force. The player wins with the Soviets by seizing control of key territorial objectives. Games may also end in draws or German victories. Strike & Counterstrike shares the same system with Rampage, Stalingrad Cauldron, and Panzers East, there are differences in their details of play. That’s due to the differences in the time and space scales in the individual games, as well as the fact I’m always further developing my views in regard to the best particulars for use in Solitaire systems. Play each game in the system according to the specific rules presented for it.

Components: 22x34 inch map, 228 die-cut counters.
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4. Board Game: Midway Solitaire [Average Rating:7.24 Overall Rank:10411]
Board Game: Midway Solitaire
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World at War #54, April 2017.

Midway Solitaire is a wargame of the Campaign in the Pacific Theater of Operations (PTO) in April-June 1942. This period saw the Japanese take the offensive in two major campaigns which resulted in the battles of the Coral Sea and Midway, both of which were decided by aircraft carrier actions. In the game, the player takes command of United States Navy and Allied (USN) forces. The game system takes command of Imperial Japanese Navy (IJN) forces. You, as the USN commander, must defeat multiple IJN naval offensives while your foe has superior numbers. What is at stake is the entire course of the war in the Pacific Theater.

Components: 22x34 inch map, 176 die-cut counters.
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5. Board Game: Commandos: Europe [Average Rating:7.42 Unranked]
Board Game: Commandos: Europe
Javier Romero
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World at War #55, June 2017.

Commandos: Europe puts you in charge of a team of commandos operating in Europe (and North Africa) during WWII. Your duty is to lead your men on a variety of randomly generated missions (representing orders direct from high command), choose weapons and equipment that are best suited for the mission, decide on how to posture your team, plan your approach, and a method of extraction. However, it is not quite that simple; you must choose weapons and equipment that will be the most efficient utilization of very limited resources; your goal is to disrupt the enemy’s freedom of action in your area of operations with a minimal “footprint” and minimal cost.

Components: 22x34 inch map, 280 die-cut counters.
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6. Board Game: Bastogne [Average Rating:6.71 Unranked]
Board Game: Bastogne
Javier Romero
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World at War #56, August 2017

Bastogne (Solitaire) is a wargame covering the German siege of the town of Bastogne during the Battle of the Bulge, specifically the period 18-26 December when the town was surrounded. Bastogne Solo is based on Dien Bien Phu (Modern War #17), but there are some significant differences.

You (the player) command US forces, while the game system controls the Germans.

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7. Board Game: Escape Hell's Gate: Korsun Pocket 1944 [Average Rating:4.38 Unranked]
Board Game: Escape Hell's Gate: Korsun Pocket 1944
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World at War #57, October 2017

Escape Hell’s Gate, Korsun Pocket 1944. The battle of Korsun began on the 25th January with an attack by the Soviet 2nd Ukrainian Fronts forces spearheaded by the 5th Guards Tank Army from the eastern side of the Korsun salient; followed a day later by a second attack form western side of the salient by 1st Ukrainian Fronts forces. The forces of the two Soviet Fronts met each other near Zvenigorodka three days later. The Pocket that Soviets thus created, centered on the airfield at Korsun, encircled most of the units of two German Corps and was the largest encirclement the Soviets had achieved since the Battle of Stalingrad in November 1942.
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8. Board Game: Stalin Moves West [Average Rating:7.11 Unranked]
Board Game: Stalin Moves West
Javier Romero
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World at War #58, December 2017

Stalin Moves West is a two-player strategic level hypothetical simulation of a potential World War II campaign in which the Third Reich did not invade the Soviet Union in 1941 and instead Stalin launched an invasion of central and western Europe. The map depicts the Soviet Union (USSR), the Greater German Reich, the General Government (German-occupied Poland), Hungary, Romania, and Slovakia as they were in 1941.
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9. Board Game: The Luzon Campaign, 1945 [Average Rating:5.60 Unranked]
Board Game: The Luzon Campaign, 1945
Javier Romero
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World at War #59, February 2018

The Luzon Campaign, 1945 is a wargame, purpose-designed for solitaire play, which covers the fighting across the main Philippine island of Luzon early in 1945. You, as the single player, actively commands the invading US forces, while the rules direct you in the deployment of the defending Japanese. You win or lose via the seizure of (or failure to seize) key areas on the map. You are cast in the role of US Sixth Army commander Lt. Gen. Walter Krueger. In turn, you’re under considerable time pressure from theater commander Gen. Douglas MacArthur (portrayed passive-aggressively by the victory conditions and six-turn limit) to be finished with the major portion of the campaign no later than the end of March. That’s necessary to allow the redeployment of major aero-naval assets for the Iwo Jima and Okinawa battles.

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10. Board Game: Eisenhower's War [Average Rating:6.41 Unranked]
Board Game: Eisenhower's War
Javier Romero
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World at War #60, April 2018

Eisenhower’s War (EW) is a two-player wargame covering the final 11 months of World War II in northwest Europe, from D-Day through the end of April 1945, when the Anglo-Allied campaign in the west effectively came to its end. The game is also easily adaptable for solitaire play. The political boundaries shown on the map are those drawn by Hitler prior to his downfall. Victory is judged by measuring the player’s performances against that of their historic counterparts, with the historic outcome reckoned as a draw. If the Allied player does better than Eisenhower, he will be adjudged to have won the game. If he does worse, he’ll be reckoned to have lost the game. Each turn of play equals one or two months of ‘real’ time, depending on the time of year. Each hexagon represents 40 miles (65 km) from side to opposite side.


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11. Board Game: Peaks of the Caucasus [Average Rating:6.29 Unranked]
Board Game: Peaks of the Caucasus
Javier Romero
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World at War #61, June 2018

Peaks of the Caucasus — available in World at War #61, the Summer 2018 issue — simulates the German offensive in the southern Soviet Union in 1942 and the ensuing Soviet Counteroffensive. The German objective was initially the Caucasus oilfields, but the campaign turned into a struggle for the city of Stalingrad on the Volga. The game uses a variant of the "Boots system" to model higher echelon command-control and logistics, and their impact on the theater of operations. The map is divided into two sectors: Stalingrad and the Caucasus. Various Command markers will activate a player's forces on one or the other (and sometimes both) Fronts. Effectively, the player is in command of theater forces and must operate within historically based high command interference in operations.

Each game turn represents one month of operations. Each hex is about 100 kilometers across. Most ground units represent two to six divisions. The game scenarios start in July after the first phase of the German Fall Blau (Plan Blue) offensive, which commenced on 28 June 1942, at the point where Army Group South was divided into Army Groups A and B.
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12. Board Game: Spanish Civil War Battles: Belchite & Teruel [Average Rating:7.54 Unranked]
Board Game: Spanish Civil War Battles: Belchite & Teruel
Javier Romero
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World at War #62 August 2018

Spanish Civil War Battles is a simulation of the battles of Belchite (August-September 1937) and Teruel (December 1937-February 1938). The game uses an adaptation of the Fire & Movement system.

Each hex represents one kilometer. Each turn represents two days. Units are brigades and regiments of 3-4,000 men, and battalions of 400-800 men depending on type. Tank units represent Battalions or groups of companies of 30-40 tanks or armored cars. Support markers represent artillery battalions or squadrons of assault and bomber planes.
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13. Board Game: The Central Pacific Campaign [Average Rating:6.47 Unranked]
Board Game: The Central Pacific Campaign
Javier Romero
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World at War #63 October 2018

The Central Pacific Campaign is a solitaire, strategic-level wargame of the struggle for control of the Central Pacific during World War II. The solitaire player is commanding the US forces and the system controls the Japanese forces. The player wins by accomplishing historic campaign milestones ahead of what was done historically, thereby opening the way for an earlier invasion of Okinawa or Formosa. Most ground units represent divisions, brigades or regiments. Aircraft units represent two groups or regiments (six to eight squadrons), and are each identified by the primary type of aircraft in those units. Ship units represent one fleet aircraft carrier, divisions of two light or escort carriers, two battleships, four cruisers, squadrons of six to eight destroyers and one light cruiser. The map is drawn to emphasize the strategically critical zones and islands in the Central Pacific. Each grid box on the map is 300 miles from side to side. Each turn represents one month.

Components: 22x34 inch map, 228 die-cut counters.
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14. Board Game: Rats of Tobruk [Average Rating:7.21 Unranked]
Board Game: The Rats of Tobruk
Javier Romero
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World at War #64 December 2018

The Rats of Tobruk uses a derivative of the Famous Divisions Series that appeared in World at War #20 (Grossdeutchland) and #34 (Guards Armored). Rats of Tobruk is a two-player operational/tactical game that simulates Rommel’s Easter Day attack on Tobruk in April 1941. This battle primarily involved the Australian 9th Infantry Division, as well as British artillery batteries that were tasked to prevent the capture of Tobruk harbor by the German 5th Light Division. Each game turn represents approximately six hours. Game turns are not divided into separate friendly and enemy turns, but rather they are comprised of numerous individual headquarters activations. The map represents the western half of the Tobruk fortifications in 1941. Each hexagon encompasses about 500 meters.

Components: 22x34 inch map, 280 die-cut counters.
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15. Board Game: Operation Typhoon [Average Rating:7.73 Unranked]
Board Game: Operation Typhoon
Javier Romero
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World at War #65 February 2019

Operation Typhoon is a solitaire operational-strategic simulation that covers the final advance toward Moscow of Germany’s Army Group Center late in 1941. The player actively commands the German forces, while the rules system directs you in the handling of Soviet forces. The system allows the player to plan and execute his advance towards Moscow with the Soviet defending forces being randomly created in each hex dependent on the terrain. You win or lose, ultimately, based on the timely seizure of key areas on the map. Each game turn equals one or two weeks. Each hexagon represents 7.5 miles (12 km) from side to opposite side.
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16. Board Game: Cruise of the Graf Spee [Average Rating:7.63 Unranked]
Board Game: Cruise of the Graf Spee
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World at War #66 April 2019

Cruise of the Graf Spee is an operational-tactical solitaire game that puts you in command of the KMS Graf Spee, the German battlecruiser that made a historic epic voyage through the South Atlantic during the opening days of World War II. The player must accomplish a specific “objective” to win the game that will be generated at random at the start of each scenario or the campaign game.
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17. Board Game: The Battle of Changsha [Average Rating:7.73 Unranked]
Board Game: The Battle of Changsha
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World at War #67, June 2019

The Battle of Changsha is a two-player, operational level game of the second (September to October 1941) battle for Changsha, China, capital of the Hunan Province. The second battle in 1941, resulted in the city being captured by the Japanese, and then being recaptured by the Chinese 9th Army Group commanded by Gen. Xue Yue. The third battle was originally intended by the Japanese to gain control of the city and prevent Chinese forces from reinforcing the British forces engaged in the defense of Hong Kong.
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18. Board Game: France 1940: Strange Victory – Strange Defeat [Average Rating:7.36 Unranked]
Board Game: France 1940: Strange Victory – Strange Defeat
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World at War #68 August 2019

France 1940 (F40) allows one or two players to examine the strategic possibilities inherent in the campaign that occurred within France and the Low Countries in that year. A second scenario allows for an alternative history examination of the opportunity the French had in September 1939 if they’d kept their promise to launch a “major offensive” into Germany within a week after that nation invaded Poland. All the orders of battle are entirely historical in both scenarios. The main body of rules is written with the 1940 scenario in mind. All changes required for the play of the 1939 scenario are identified as such in each specific case.
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19. Board Game: Breakout: 1st Panzer Army [Average Rating:7.12 Unranked]
Board Game: Breakout: 1st Panzer Army
Javier Romero
Spain
Cerdanyola
Barcelona
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Microbadge: Wargamer - WW2: Pacific TheaterMicrobadge: BirdwatcherMicrobadge: Cyberboard playerMicrobadge: Seven Years WargamerMicrobadge: FC Barcelona fan
World at War #69 October 2019

Breakout: 1st Panzer Army allows one or two players to examine the operational possibilities inherent in the battle between the Soviets and Germans that occurred in the northwest Ukraine during March and April 1944.

Each full turn represents three days. Each hex on the map represents 4.2 miles (6.8 km) from side to opposite side.
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20. Board Game: Great Pacific War [Average Rating:6.75 Unranked]
Board Game: Great Pacific War
Javier Romero
Spain
Cerdanyola
Barcelona
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Microbadge: Wargamer - WW2: Pacific TheaterMicrobadge: BirdwatcherMicrobadge: Cyberboard playerMicrobadge: Seven Years WargamerMicrobadge: FC Barcelona fan
World at War #70 December 2019

Great Pacific War is a solitaire game of the hypothetical campaigns fought between the United States and Japan in the Pacific Theater of Operations sometime in the 1920s or 1930s. This would have been a combined naval-air-land campaign, in which all elements of military power were utilized. The game system shows the effects of various operations over the course of a scenario.
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21. Board Game: Forgotten Pacific Battles [Average Rating:7.82 Unranked]
Board Game: Forgotten Pacific Battles
Javier Romero
Spain
Cerdanyola
Barcelona
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Microbadge: Wargamer - WW2: Pacific TheaterMicrobadge: BirdwatcherMicrobadge: Cyberboard playerMicrobadge: Seven Years WargamerMicrobadge: FC Barcelona fan
World at War #71 February 2020

Forgotten Pacific Battles is a solitaire game using the standard Fire & Movement (F&M) rules and a series of exclusive rules covering each scenario.

There are individual scenarios for the islands of Engebi, Eniwetok, Parry, Guam, Tinian and Angaur. Each scenario can be played separately or as part of two different campaign games.
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22. Board Game: Paratrooper [Average Rating:7.33 Unranked]
Board Game: Paratrooper
Javier Romero
Spain
Cerdanyola
Barcelona
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Microbadge: Wargamer - WW2: Pacific TheaterMicrobadge: BirdwatcherMicrobadge: Cyberboard playerMicrobadge: Seven Years WargamerMicrobadge: FC Barcelona fan
World at War #72 April 2020

Paratrooper is a two player game system simulating airborne operations from World War II to Korea. Each game in the system will include one or more scenarios, representing different airborne operations. This first game includes two scenarios. The first is Palembang: The Air Assault on Sumatra, February 1942, the Japanese airborne operation that attempted to gain control of the Dutch East India oilfields. In the second, Primosole Bridge: The Clash of Airborne, Sicily July 1943, the British 1st Airborne Brigade clash with the German 1st Fallschirmjaeger Division.
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23. Board Game: Spring Awakening [Average Rating:7.67 Unranked]
Board Game: Spring Awakening
Javier Romero
Spain
Cerdanyola
Barcelona
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Microbadge: Wargamer - WW2: Pacific TheaterMicrobadge: BirdwatcherMicrobadge: Cyberboard playerMicrobadge: Seven Years WargamerMicrobadge: FC Barcelona fan
World at War #73 June 2020

Spring Awakening is a two player wargame of Operation Fruhlingserwachen, the final major German offensive of World War II. The German plan was to launch a two-pronged attack to secure a defensive zone for the Lake Balaton oilfields in northern Hungary. The offensive failed in the face of Soviet resistance, and the ensuing Red Army offensive swept into Vienna.
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24. Board Game: Munich War: World War II in Europe 1938 [Average Rating:0.00 Unranked]
Board Game: Munich War: World War II in Europe 1938
Javier Romero
Spain
Cerdanyola
Barcelona
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Microbadge: Wargamer - WW2: Pacific TheaterMicrobadge: BirdwatcherMicrobadge: Cyberboard playerMicrobadge: Seven Years WargamerMicrobadge: FC Barcelona fan
World at War #74, August 2020

Munich War: World War II in Europe 1938 is a two-player game. One player commands the Axis, controlling Germany and the countries aligned with Berlin. The other is the Allied player, who controls the anti-German forces. It is an operational level simulation of a hypothetical World War II in Europe that began in the fall of 1938.
 
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From gallery of BoardGameGeek
Javier Romero
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Microbadge: Wargamer - WW2: Pacific TheaterMicrobadge: BirdwatcherMicrobadge: Cyberboard playerMicrobadge: Seven Years WargamerMicrobadge: FC Barcelona fan
World at War #75, October 2020.

Centrifugal Offensive: The Japanese Campaign in the Pacific, 1941-42 is a solitaire, strategic level wargame of the initial Imperial Japanese campaigns in the Pacific War, 1941 to 1942. The player commands the Japanese forces, with the Allies are controlled by the game system. The player's objective is to accomplish campaign objectives ahead of the original schedule, thereby forestalling the inevitable US-led Allied offensive.
 
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