You're all a bunch of anarchists! >> Uniform ratings, what would change?
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From time to time I post different ways of combining all the ratings data to rank games. The current BGG system is about as good as any, I'm just mining for games which might be worth an extra look. (And playing with the numbers is fun.)

Here's another approach you may have been wondering about. (I was.) Make each user's ratings "uniform" (ie evenly distributed) before calculating the average per game. This list is the games whose rankings would be most affected by switching to this approach.

As usual, now I'm gonna waffle a bit and most of you are just going to skip to the list.

DISCLAIMER: Folks, feel free to make your ratings as you see fit! I cast no judgement. I'm just playing with numbers.

But, sorry to say, it's hard to combine all your wierd subjective personally tweaked usages of the number system into any meaningful aggregate. It'd be so much easier and more "accurate" if you all just voted with your gut feelings assigning the values actually following the BGG guidelines. But you don't. You're gamers after all and many many of you play your own ratings games.

So given that hardly any of you follow guidelines anyway, I've decided to take them away from you. Now the all-wise Administration will usurp your attempts at individualism and make each of you vote uniformly across the ratings scale.

Details:
- If a user has a rating spread of less than 5, ignore that user
- For each user, scale their votes to be as uniformly distributed as possible.
- Add 'em up for each ranked game!

I've still applied the Bayesian calculation.

Voters: Who's still in?
Only about 25,000 BGG users rate any games at all. Between them they cast a bit over a million votes. (Are you doing your share, comrade?) I didn't want to include voters who give only one value, because all their ratings become "this game is mediocre". I'm sure that's not what they wanted to say. I extended this thought and ignore any users with a ratings spread of less than five levels, eg you are included if your minimum rating is 4 and maximum is 9.

So we end up ignoring half the 25,000 voting population (!) but we still keep 91% of the original million votes on BGG.

For ranked games, this means we still have 12,300 users giving 813,000 ratings instead of the original 24,000 users giving 898,000 ratings.

Weird Shhhhtuff:
My data is a few days old now. I don't have the details of Aldie's ShillSeeker Filter (tm, pat pend). So if I just started with the BGG rank and output the "new" rank, those confounding factors would mean you can't see what actually happened. Instead, for each game first I just apply the data I've got as-is and show you the rank I get. Then I show you the rank it gets after making each user's ratings uniform. So hopefully you can see separately how much (or little) effect joining the true breatheren and abandoning your anarchistic ways would have.

I'll be doing a similar exercise in the near future but with a different normalising approach. Please let me know if you find this output format useful.
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1. Board Game: Indonesia [Average Rating:7.85 Overall Rank:201]
Board Game: Indonesia
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Each game lists...
=> Rank from my data before making each user uniform (ie almost but not quite the BGG rank due to aging data and no shill filter)
=> Rank after making each user uniform
The game name
The game categories (which may be a little old)

GAMES THAT MOVE TO THE TOP 100
=> #216 => #99, A Victory Lost: Crisis in Ukraine 1942-1943
(2006) World War II, Hex-and-Counter, Simulation, Dice Rolling
=> #159 => #52, A Gamut of Games
(1969) Card Game, Abstract Strategy, Dice, Sports, Deduction, Book
=> #109 => #38, Indonesia
(2005) Transportation, Economic, Industry / Manufacturing
=> #154 => #57, Funkenschlag
(2001) Industry / Manufacturing, Crayon Rail System, Auction/Bidding
=> #120 => #62, Here I Stand
(2006) Wargame, Negotiation, Political, Renaissance, Campaign/Battle Card Driven, Point to Point Movement
=> #171 => #94, 1870: Railroading across the Trans Mississippi from 1870
(1994) Economic, Trains, Stock Holding, Auction/Bidding
=> #140 => #79, Show Manager
(1997) Card Game
=> #106 => #61, Yspahan
(2006) Economic, Arabian, Trading
=> #157 => #93, 1856: Railroading in Upper Canada from 1856
(1995) Economic, Trains, Stock Holding, Auction/Bidding
=> #141 => #95, Mr. Jack
(2006) Deduction, Variable Player Powers
=> #130 => #90, Zendo
(2003) Abstract Strategy, Puzzle, Deduction, Co-operative Play, Pattern Recognition
=> #132 => #96, Mü & More
(1995) Card Game, Trick-taking, Partnerships
=> #122 => #89, We the People
(1994) Wargame, American Revolutionary War, Campaign/Battle Card Driven
=> #110 => #82, Breakout: Normandy
(1992) Wargame, World War II, Area-Impulse
=> #111 => #84, The Scepter of Zavandor
(2004) Fantasy, Auction/Bidding, Variable Player Powers
=> #117 => #97, Ys
(2004) Bluffing, Medieval
 
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2. Board Game: Santa Fe [Average Rating:6.96 Overall Rank:4565]
Board Game: Santa Fe
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GAMES THAT JUMP TO THE TOP 200
(From at least rank 301)
=> #475 => #164, Extrablatt
(1991) Negotiation, Tile Placement
=> #496 => #198, Santa Fe
(1992) Trains, Simultaneous Action Selection
=> #506 => #190, Ingenious: Travel Edition
(2006) Abstract Strategy, Tile Placement, Pattern Building
=> #440 => #180, Bitter Woods (fourth edition)
(2003) Dice, Wargame, Fighting, World War II, Hex-and-Counter, Dice Rolling
=> #434 => #184, Code 777
(1986) Deduction
=> #417 => #187, Grant Takes Command
(2001) Wargame, American Civil War
=> #409 => #199, Elfenroads
(1992) Transportation, Fantasy, Auction/Bidding
=> #342 => #126, Das Motorsportspiel
(1995) Racing, Real-time, Roll and Move
=> #322 => #136, The Burning Blue
(2006) Wargame, World War II, Hex-and-Counter
=> #315 => #148, Jenseits von Theben
(2004) Exploration, Travel, Point to Point Movement
=> #288 => #137, Shifting Sands
(2006) Wargame, World War II, Hand Management, Point to Point Movement
=> #370 => #189, SPQR
(1992) Wargame, Ancient, Hex-and-Counter
=> #372 => #196, Ardennes '44
(2003) Wargame, World War II, Hex-and-Counter
=> #321 => #175, Pax Romana
(2006) Wargame, Political, Ancient, Point to Point Movement
=> #301 => #182, Totaler Krieg!
(1999) Wargame, World War II, Modern Warfare, Hex-and-Counter
=> #302 => #195, Tycoon
(1998) Economic
 
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3. Board Game: Spinball [Average Rating:6.90 Overall Rank:5555]
Board Game: Spinball
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GAMES THAT JUMP TO THE TOP 300
(From rank at least 501)
=> #894 => #295, Das Wasser des Lebens
(1997) Civilization, Trading, Modular Board
=> #843 => #297, New Rules for Classic Games
(1992) Card Game, Abstract Strategy, Dice, Word, Negotiation, Action/Dexterity, Deduction, Book
=> #786 => #298, Spinball
(2001) Action/Dexterity
=> #708 => #277, Hordes
(2006) Wargame, Miniatures, Fantasy, Variable Player Powers
=> #615 => #202, 18EU
(2001) Transportation, Economic, Trains, Tile Placement, Stock Holding, Auction/Bidding
=> #530 => #214, Schafkopf
(1999) Card Game, Trick-taking, Auction/Bidding, Co-operative Play
=> #628 => #286, Ukraine '43
(2000) Wargame, World War II, Hex-and-Counter
=> #589 => #280, Under the Lily Banners
(2005) Wargame, Hex-and-Counter, Simulation, Dice Rolling
=> #612 => #216, Bughouse Chess
(1960) Abstract Strategy, Partnerships
=> #548 => #240, Triumph of Chaos
(2005) Wargame, Political, World War I, Civil War, Campaign/Battle Card Driven, Hand Management, Simulation, Point to Point Movement
=> #486 => #231, Black Vienna
(1987) Deduction
=> #535 => #258, Whistling Death
(2003) Wargame, World War II, Simulation, Dice Rolling
=> #587 => #285, Korea: The Forgotten War
(2003) Wargame, Korean War, Hex-and-Counter
=> #478 => #235, Stonewall Jackson's Way
(1992) Wargame, American Civil War
=> #512 => #265, The Mighty Endeavor
(2005) Wargame, World War II, Hex-and-Counter
=> #536 => #289, Cosmic Eidex
(1998) Trick-taking, Variable Player Powers
 
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4. Board Game: Pampas Railroads [Average Rating:7.11 Overall Rank:4340]
Board Game: Pampas Railroads
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GAMES THAT JUMP TO THE TOP 400
(From rank at least 701)
=> #1009 => #319, Montage
(1977) Word, Bluffing, Deduction, Partnerships
=> #954 => #338, Pampas Railroads
(2001) Economic, Trains, Stock Holding, Crayon Rail System, Auction/Bidding
=> #976 => #370, Haste Worte?
(1998) Word, Party Game, Auction/Bidding, Simultaneous Action Selection
=> #967 => #376, This Hallowed Ground
(1998) American Civil War, Hex-and-Counter
=> #858 => #365, 1860: Railways on the Isle of Wight
(2004) Transportation, Economic, Trains, Tile Placement, Stock Holding, Auction/Bidding, Simulation
=> #890 => #389, 18AL
(1999) Economic, Trains, Stock Holding, Auction/Bidding
=> #865 => #331, Ninety-Nine
(1968) Card Game, Trick-taking
=> #923 => #371, The World Cup Game
(2006) Sports, Tile Placement
=> #782 => #332, DAK
(1997) Wargame, World War II, Hex-and-Counter, Simulation
=> #820 => #377, Fallschirmjaeger
(2001) Wargame, World War II, Hex-and-Counter
=> #787 => #390, Doppelkopf
(2004) Card Game, Trick-taking, Auction/Bidding, Variable Player Powers, Partnerships, Co-operative Play
=> #725 => #399, Kaleidos
(1995) Party Game
=> #874 => #382, Canvas Eagles
(1991) Wargame, World War I, Simultaneous Action Selection, Hex-and-Counter, Simulation
=> #692 => #314, Barbarossa: Army Group North, 1941
(2000) Wargame, World War II, Hex-and-Counter
=> #746 => #343, Barbarossa: Army Group South, 1941
(1996) Wargame, World War II, Hex-and-Counter
=> #676 => #320, Afrika (second edition)
(2006) Wargame, World War II, Hex-and-Counter
=> #672 => #360, On to Richmond!
(1998) Wargame, American Civil War
 
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5. Board Game: Notre Dame [Average Rating:7.36 Overall Rank:251]
Board Game: Notre Dame
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GAMES THAT JUMP TO THE TOP 500
(From rank at least 901)
=> #1142 => #492, Zopp
(1993)
=> #1168 => #490, Notre Dame
(2007)
=> #994 => #404, Eleusis
(1956) Card Game, Educational, Deduction, Pattern Recognition
=> #997 => #408, Homeworlds
(2001) Abstract Strategy, Wargame, Political, Science Fiction, Bluffing, Co-operative Play
=> #992 => #419, The Next War
(1978) Wargame, Modern Warfare, Hex-and-Counter
=> #952 => #406, Legend of the Burning Sands
(1998) Card Game, Collectible Components, Fantasy
=> #1034 => #450, Take it to the Limit!
(2006)
=> #1065 => #469, Sicily: Triumph and Folly
(2000) Wargame, World War II
=> #1037 => #461, Wie ich die Welt sehe...
(2004) Card Game, Word, Party Game
=> #1076 => #487, Federation Commander: Romulan Border
(2006) Wargame, Science Fiction, Action Point Allowance System, Simultaneous Action Selection, Hex-and-Counter, Simulation
=> #996 => #455, Space Hulk Campaigns
(1991) Fighting, Miniatures, Science Fiction, Action Point Allowance System, Modular Board, Co-operative Play, Dice Rolling
=> #978 => #451, Sports Illustrated Baseball
(1972) Sports
=> #930 => #434, Guderian's Blitzkrieg II
(2001) Wargame, World War II, Hex-and-Counter
=> #981 => #458, 18GA
(1998) Transportation, Economic, Trains, Stock Holding
=> #945 => #477, Grand Illusion: Mirage of Glory, 1914
(2004) Wargame, World War I, Action Point Allowance System, Hex-and-Counter
=> #1000 => #456, Scottish Corridor: Lion Rampant
(2003) Wargame, World War II, Secret Unit Deployment, Hex-and-Counter, Simulation, Dice Rolling
=> #906 => #420, Barbarossa: Army Group Center, 1941
(1998) Wargame, World War II
=> #942 => #438, Dynasty League Baseball
(1985) Sports, Simulation
=> #887 => #414, Roads to Leningrad
(2004) Wargame, World War II, Hex-and-Counter
=> #960 => #453, Napoleon at Leipzig
(1979) Wargame, Napoleonic, Hex-and-Counter, Simulation
=> #926 => #464, Streets of Stalingrad (third edition)
(2003) Wargame, World War II, Hex-and-Counter
=> #866 => #442, Santorini
(2004) Abstract Strategy, City Building, Ancient, Mythology, Tile Placement, Modular Board, Variable Player Powers
=> #889 => #459, Cartel
(1973) Stock Holding, Auction/Bidding
 
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6. Board Game: Carcassonne [Average Rating:7.42 Overall Rank:163] [Average Rating:7.42 Unranked]
Board Game: Carcassonne
Joe Grundy
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And, for the curious or vindictive among you...

GAMES THAT FALL OUT OF THE TOP 100
=> #44 => #134, Carcassonne
(2000) City Building, Medieval, Tile Placement
=> #74 => #160, Lost Cities
(1999) Card Game, Set Collection, Card Drafting
=> #93 => #192, Citadels
(2000) Card Game, Medieval, Variable Player Powers
=> #55 => #108, Tikal
(1999) Exploration, Action Point Allowance System, Modular Board
=> #91 => #162, Carcassonne: The Castle
(2003) Territory Building, Tile Placement
=> #86 => #152, Shadows over Camelot
(2005) Adventure, Medieval, Variable Player Powers, Co-operative Play, Hand Management
=> #76 => #133, RoboRally
(1994) Racing, Science Fiction, Simultaneous Action Selection
=> #92 => #157, Carcassonne: Hunters and Gatherers
(2002) Prehistoric, Tile Placement
=> #64 => #106, Civilization
(1981) Civilization
=> #89 => #139, Descent: Journeys in the Dark
(2005) Dice, Fighting, Miniatures, Fantasy, Exploration, Adventure, Modular Board, Co-operative Play, Dice Rolling
=> #97 => #142, Saint Petersburg
(2004) Card Game, Economic
=> #78 => #114, Blokus
(2000) Abstract Strategy
=> #84 => #122, For Sale
(1997) Card Game, Auction/Bidding, Simultaneous Action Selection
=> #77 => #104, Torres
(1999) Abstract Strategy, Action Point Allowance System, Tile Placement
=> #87 => #115, Battle Cry
(2000) Wargame, American Civil War, Modular Board, Hand Management, Dice Rolling
=> #81 => #105, Hive
(2001) Abstract Strategy, Tile Placement, Point to Point Movement
 
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7. Board Game: Axis & Allies [Average Rating:6.71 Overall Rank:1215]
Board Game: Axis & Allies
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GAMES THAT DIVE FROM THE TOP 200
(At least as far as rank 301)
=> #179 => #540, Catan Card Game
(1996) Card Game, Trading
=> #212 => #562, Axis & Allies
(2004) Dice, Wargame, Fighting, World War II, Area Movement, Dice Rolling
=> #181 => #391, Chess
(1475) Abstract Strategy
=> #168 => #341, Lord of the Rings
(2000) Fantasy, Adventure, Modular Board, Variable Player Powers, Co-operative Play
=> #170 => #330, Formula Dé
(1991) Racing, Roll and Move
=> #164 => #313, Cosmic Encounter
(1977) Card Game, Science Fiction, Variable Player Powers
=> #187 => #349, Wyatt Earp
(2001) Card Game, American West, Set Collection
=> #173 => #311, History of the World
(1991) Civilization, Wargame
=> #214 => #304, Ambush!
(1983) Wargame, Fighting, Exploration, World War II, Action Point Allowance System, Secret Unit Deployment, Hex-and-Counter
 
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8. Board Game: Balloon Cup [Average Rating:6.69 Overall Rank:1068]
Board Game: Balloon Cup
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GAMES THAT DIVE FROM THE TOP 300
(At least as far as rank 501)
=> #281 => #932, Risk 2210 A.D.
(2001) Wargame, Dice, Fighting, Science Fiction, Area-Impulse
=> #293 => #881, Cartagena
(2000) Racing, Pirates, Modular Board, Hand Management
=> #282 => #847, Balloon Cup
(2003) Set Collection, Hand Management
=> #299 => #893, Kahuna
(1998) Abstract Strategy
=> #353 => #850, World of Warcraft: The Boardgame
(2005) Miniatures, Fantasy, Adventure, Video Game Theme, Area Movement, Dice Rolling
=> #218 => #730, BANG!
(2002) Card Game, American West, Variable Player Powers, Hand Management
=> #272 => #710, Odin's Ravens
(2002) Card Game, Racing, Mythology
=> #211 => #609, 6 nimmt!
(1994) Card Game, Simultaneous Action Selection
=> #247 => #664, Elfenland
(1998) Transportation, Fantasy
=> #236 => #601, Fearsome Floors
(2003) Racing, Horror, Modular Board
=> #241 => #607, Cleopatra and the Society of Architects
(2006)
=> #286 => #640, O Zoo le Mio
(2002) Animals, Tile Placement, Area Enclosure
=> #296 => #654, Star Wars: Epic Duels
(2002) Card Game, Fighting, Miniatures, Science Fiction, Movies/TV/Radio theme, Variable Player Powers, Campaign/Battle Card Driven, Roll and Move
=> #298 => #606, New England
(2003) Territory Building, Tile Placement, Auction/Bidding
=> #223 => #584, Doom: The Boardgame
(2004) Miniatures, Video Game Theme, Variable Player Powers, Dice Rolling
=> #234 => #570, The Starfarers of Catan
(1999) Civilization, Negotiation, Science Fiction, Exploration, Trading
=> #225 => #513, Ikusa
(1986) Wargame, Miniatures, Medieval, Auction/Bidding, Simultaneous Action Selection, Dice Rolling
=> #270 => #572, Diamant
(2005) Adventure
=> #243 => #509, Wings of War: Famous Aces
(2004) Card Game, Wargame, World War I, Simultaneous Action Selection, Simulation
=> #289 => #558, Turn the Tide
(2001) Card Game, Simultaneous Action Selection
=> #277 => #525, The Settlers of the Stone Age
(2002) Civilization, Prehistoric, Trading
=> #295 => #514, Marvel Heroes
(2006) Movies/TV/Radio theme, Comic Book/Strip, Modular Board, Variable Player Powers, Area Movement, Simulation, Dice Rolling
 
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9. Board Game: Pirate's Cove [Average Rating:6.58 Overall Rank:1189]
Board Game: Pirate's Cove
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GAMES THAT DIVE FROM THE TOP 400
(At least as far as rank 701)
=> #390 => #1437, Clans
(2002) Prehistoric
=> #347 => #1187, Pirate's Cove
(2002) Dice, Fighting, Nautical, Adventure, Pirates, Simultaneous Action Selection
=> #367 => #1115, Betrayal at House on the Hill
(2004) Exploration, Horror, Deduction, Tile Placement
=> #334 => #1018, Niagara
(2004) Exploration, Set Collection, Simultaneous Action Selection
=> #369 => #1079, Hoity Toity
(1990) Bluffing, Rock-Paper-Scissors, Set Collection, Simultaneous Action Selection
=> #382 => #1075, Hera and Zeus
(2000) Card Game, Bluffing, Mythology
=> #308 => #916, Apples to Apples
(1999) Card Game, Word, Party Game
=> #381 => #941, Jungle Speed
(1997) Card Game, Action/Dexterity, Ancient
=> #393 => #952, Frank's Zoo
(1999) Card Game, Trick-taking, Partnerships
=> #391 => #934, Wildlife Safari
(1994) Card Game, Set Collection
=> #320 => #871, Babel
(2000) Card Game, City Building, Ancient, Action Point Allowance System, Set Collection
=> #324 => #848, Kingdoms
(1994) Tile Placement
=> #350 => #820, You're Bluffing!
(1985) Card Game, Bluffing, Auction/Bidding, Simultaneous Action Selection
=> #374 => #870, Manhattan
(1994) City Building
=> #383 => #890, Duel of Ages Set 1: Worldspanner
(2003) Fighting, Fantasy, Adventure, Modular Board, Co-operative Play, Dice Rolling
=> #330 => #794, Illuminati (Second Edition)
(1987) Card Game, Political
=> #323 => #769, Mare Nostrum
(2003) Civilization, Economic, Ancient, Set Collection, Trading
=> #328 => #717, Hare & Tortoise
(1973) Racing
=> #356 => #775, Return of the Heroes
(2003) Fantasy, Adventure, Pick-up and Deliver, Modular Board, Variable Player Powers, Point to Point Movement
=> #366 => #770, Bootleggers
(2004) Transportation, Economic, Mafia, Industry / Manufacturing, Pick-up and Deliver, Auction/Bidding
=> #364 => #741, Boomtown
(2004) Card Game, Dice, American West, Auction/Bidding, Hand Management, Dice Rolling
=> #345 => #702, Fjords
(2005) Abstract Strategy, Territory Building, Tile Placement
=> #399 => #772, Mesopotamia
(2005) Civilization
=> #388 => #704, Empire Builder
(1980) Transportation, Trains, Pick-up and Deliver, Crayon Rail System
 
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10. Board Game: Mystery of the Abbey [Average Rating:6.55 Overall Rank:1228]
Board Game: Mystery of the Abbey
Joe Grundy
Australia
Sydney
NSW
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GAMES THAT DIVE FROM THE TOP 500
(At least as far as rank 901)
=> #523 => #2093, Saboteur
(2004) Card Game
=> #493 => #1725, HeroQuest
(1989) Fighting, Fantasy, Exploration, Role Playing
=> #419 => #1562, Caesar & Cleopatra
(1997) Card Game, Bluffing
=> #472 => #1501, Villa Paletti
(2001) Action/Dexterity
=> #407 => #1439, Mystery of the Abbey
(1996) Medieval, Deduction, Murder/Mystery
=> #439 => #1484, TransAmerica
(2001) Transportation, Trains
=> #454 => #1486, Metro
(1997) Trains, Tile Placement
=> #410 => #1399, Mamma Mia!
(1998) Card Game
=> #485 => #1346, The Great Dalmuti
(1995) Card Game
=> #432 => #1290, Axis & Allies: Pacific
(2001) Wargame, World War II
=> #435 => #1269, Queen's Necklace
(2003) Card Game, Bluffing, Novel-based, Set Collection, Commodity Speculation, Betting/Wagering, Hand Management
=> #473 => #1283, Cathedral
(1981) Abstract Strategy, Tile Placement, Area Enclosure, Pattern Building, Pattern Recognition
=> #497 => #1229, To Court the King
(2006) Dice, Variable Player Powers
=> #487 => #1203, Pick Picknic
(2001) Card Game, Bluffing, Animals, Auction/Bidding, Simultaneous Action Selection
=> #460 => #1199, Friday the 13th
(2005) Card Game
=> #479 => #1188, Condottiere
(1995) Card Game, Wargame, Renaissance
=> #464 => #1120, Light Speed
(2003) Action/Dexterity, Fighting, Science Fiction, Real-time, Tile Placement, Simultaneous Action Selection
=> #450 => #1051, Circus Flohcati
(1998) Card Game, Set Collection
=> #474 => #1099, BattleTech
(1985) Wargame, Miniatures, Science Fiction, Role Playing
=> #445 => #1014, Around the World in 80 Days
(2004) Novel-based, Travel, Hand Management, Card Drafting, Point to Point Movement
=> #447 => #1012, Shear Panic
(2005) Animals
=> #477 => #1057, Formula Dé Mini
(2003) Racing
=> #499 => #1064, The Rose King
(1997) Abstract Strategy, Medieval, Partnerships
=> #490 => #1023, Emerald
(2002)
=> #443 => #994, Entdecker
(1996) Exploration, Modular Board
=> #428 => #958, Attila
(2000) Civilization, Ancient, Stock Holding
=> #446 => #963, Dos Rios
(2004) Modular Board
=> #462 => #930, Australia
(2005) Adventure, Bluffing, Action Point Allowance System, Area Movement
=> #507 => #949, Intrigue
(1994) Negotiation
 
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11. Board Game: Interpretation of Dreams [Average Rating:4.00 Unranked]
Board Game: Interpretation of Dreams
Joe Grundy
Australia
Sydney
NSW
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So what does it all mean?

This has been an interesting exercise (both in bringing all the data together and in the results). I can feel vindicated that several "low ranked" games I like get a boost, but then several of my favourites get a pretty big kick in the teeth as well.

While this makes for an interesting ponder, I wouldn't say this ranking system was in any way better than the BGG "real" one. Normalising each user's ratings assumes we rate as many bad games as good games, or at least assumes we all encounter a stable percentage of bad games. But in the real world of course some of us are more likely to only play games we're going to like. And more importantly some of us refuse to rank games we get a negative feeling about after one play, even though we'll never play it again, while others of us will happily keep our ratings up to date about our game feelings from the very first play.

I've put together a few tools here which I'm going to use over the next couple of days to try something I believe will be better.
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