Vae Victis: 21-40
Andreas E. Gebhardt
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Thom Denholm (thomcat) created a Geek-List named "Vae Victis: 1-20" and stated:
"Woe to the vanquished" is a translation of Vae Victis.

Vae Victis is also a superior wargame magazine, published in French, with some English translations available. The articles in this bimonthly are illustrated with blazing color with isometric maps. Counters are printed on light cardboard, in color, and must be cut and/or assembled.

I wanted to update his list by offering Vae Victis issues # 21-40!!
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1. Board Game: Alésia, 52 Av. J.-C.: César contre Vercingétorix [Average Rating:6.70 Overall Rank:11805]
Andreas E. Gebhardt
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Vae Victis issue 21:
The game is designed by Frédéric Bey and covers the battle of Alesia, Caesar's siege of the Gauls in 52 BC. This game gives rules for two players (Romans and Gauls) and for three, where the third player represents the Gallic relief force. Turns represent ninety minutes of daylight or two hours of nighttime; units represent Gallic tribes or Roman legions (which can be split into cohorts so as to better cover the walls).

This issue also includes army lists and counters for Champs de Bataille--appropriately, for Marian Romans and Gauls.

As with all Vae Victis games, the counters need to be cut out and mounted. The rules are entirely in French, although translations are available online.
 
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2. Board Game: Crète 1941: Opération Merkur [Average Rating:6.74 Unranked]
Andreas E. Gebhardt
Germany
Birkenwerder
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Vae Victis issue 22:
The game is designed by Franck Yeghicheyan and covers the German airborne invasion of Crete, and provides both two-player and solitaire rules. This game has some of Vae Victis's more complicated rules governing combat, but the rules still clock in at just over six pages. The scale of the game is relatively small, with turns representing eight hours and counters representing infantry batallions and armored platoons.

As with all Vae Victis games, the counters need to be cut out and mounted. The rules are entirely in French, although translations are available online.
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3. Board Game: Les Pyramides 1798 [Average Rating:7.12 Overall Rank:9263]
Andreas E. Gebhardt
Germany
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Vae Victis issue 23:
The game is the second in the "Jours de Gloire" battle series, designed by Frédéric Bey and Marc Brandsma, and covers Napoleon's great (but ultimately hollow) victory in Egypt over the Mamelukes at the Pyramids. Various "non-historical" scenarios give the battle some better balance between the Mamelukes and the French. As one of the smallest battles in the Jours de Gloire series, this game provides a good introduction to the system.

Four corrected counters for Rivoli, from issue 18, are also provided.

As with all Vae Victis games, the counters need to be cut out and mounted. The rules are entirely in French, although translations are available online.
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4. Board Game: La Bataille du Matz, 9-12 juin 1918 [Average Rating:6.58 Overall Rank:12251]
Andreas E. Gebhardt
Germany
Birkenwerder
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Vae Victis issue 24:
The game is designed by Nicolas Stratigos and covers a small German offensive on the Western Front in June 1918.

Game scale is "1 turn = 12 hours" / "1 hex = 1,300 meters" / "1 unit = regiments".

As with all Vae Victis games, the counters need to be cut out and mounted. The rules are entirely in French, although translations are available online.
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5. Board Game: Kharkov 1943 [Average Rating:6.59 Unranked]
Andreas E. Gebhardt
Germany
Birkenwerder
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Vae Victis issue 25:
The game is designed by Nicolas Stratigos and covers the operations "Star" and "Gallop" around Kharkov in February-March 1943. The game uses a variation of the system used in issue 13 for Arnhem. The focus of the game system is on initiative and command, with alternating formation activations (i.e., the German player activates one General's command, then the Soviet player activates one General's command, and repeat until all the units are activated). This is one of Vae Victis's larger games in terms of counters and markers, but still fits on the standard VV map (which is far smaller than the typical ca. 2' x 3' American wargame map).

This issue also includes counters for a scenario for "Caesar: Conquest of Gaul," the batte of Sos.

As with all Vae Victis games, the counters need to be cut out and mounted. The rules are entirely in French, although translations are available online.
 
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6. Board Game: Poitiers 1356 et Formigny 1450 [Average Rating:7.42 Overall Rank:7471]
Andreas E. Gebhardt
Germany
Birkenwerder
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Vae Victis issue 26:
The game offers two battles of the Hundred Years' War--Poitiers (1356) and Formigny (1450), both designed by Frédéric Bey. The choice of battles allows one to examine how tactics changed from the beginning to the end of the war--particularly the value of artillery. Each turn is a half-hour of real time and each hexagon represents about 200 meters--thus, these battles are relatively small and quick-playing.

As with all Vae Victis games, the counters need to be cut out and mounted. The rules are entirely in French, although translations are available online.
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7. Board Game: Normandie 1944 [Average Rating:6.82 Overall Rank:9928]
Andreas E. Gebhardt
Germany
Birkenwerder
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Vae Victis issue 27:
The game is designed by Eric Teng and covers the Normandy Campaign of 1944, with scenarios covering D-Day through the end of August with Operation Cobra. The game is designed to be an introductory wargame but with enough "meat on the bones" to draw in the experienced gamer as well.

As with all Vae Victis games, the counters need to be cut out and mounted. The rules are entirely in French, although translations are available online.
 
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8. Board Game: Ia Drang, Vietnam 1965 [Average Rating:5.98 Unranked]
Andreas E. Gebhardt
Germany
Birkenwerder
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Vae Victis issue 28:
The game is designed by Franck Yeghicheyan and is a solitaire game which covers the 1965 battle in the Ia Drang River valley between NVA troops and the 1st Air Cavalry Division. The game uses area movement across a map that covers from Cambodia to Pleiku, turns lasting 2 days each, and company-level units. The player, as the US, has overwhelming firepower and mobility, but the NVA has stealth. The NVA uses dummy units to hide his actual deployment while the US (player) must search constantly and hope not to get caught in an ambush. There are extensive rules covering headquarters units/command and control, fatigue, CIDG, tactical air support, battalion cohesion, and of course air-mobile transport.

As with all Vae Victis games, the counters need to be cut out and mounted. The rules are entirely in French, although translations are available online.
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9. Board Game: Zürich 1799 [Average Rating:7.61 Overall Rank:6874]
Andreas E. Gebhardt
Germany
Birkenwerder
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Vae Victis issue 29:
The game is the third in the "Jours de Gloire" battle series, designed by Frédéric Bey and (this time by) Pascal da Silva, which uses a modified version of the rules for GMT's "Glory" games by Richard H Berg. These rules were later adapted by GMT for their "Triumph and Glory" game. This game covers Masséna's great victory at the battle of Zurich in 1799.

This issue also includes new material for En Pointe toujours (extra counters, scenarios, and a map) as well as counters and rules for playing Ia Drang (issue 28) as a two-player game.

As with all Vae Victis games, the counters need to be cut out and mounted. The rules are entirely in French, although translations are available online.
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10. Board Game: Champs de Bataille III: D'Alexandre à Hannibal [Average Rating:6.71 Overall Rank:11028]
Andreas E. Gebhardt
Germany
Birkenwerder
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Vae Victis issue 30:
The game is another installment in the "Champs de Bataille" series of games, boardgame versions of the De Bellis Multitudinis (DBM) miniatures rules (designed by Nicolas Stratigos/ Théophile Monnier/ Stéphane Martin).
This issue includes counters and army lists for Alexandrian Macedonians, Imperial Macedonians, Achaemenid Persians, Phyrric Epirotes, Camillan Romans, Polybian Romans, and Carthaginians. This issue also includes replacement counters for issue 29, as well as a second mini-game, "Jeanne D'Arc."

As with all Vae Victis games, the counters need to be cut out and mounted. The rules are entirely in French, although translations are available online.
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11. Board Game: En Pointe Toujours II: Normandie 1944 [Average Rating:7.25 Unranked]
Andreas E. Gebhardt
Germany
Birkenwerder
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Vae Victis issue 31:
The second wargame using the En Pointe Toujours tactical combat system designed by Nicolas Stratigos and Théophile Monnier. The scenarios cover conflict between the Germans and American, English, and Canadian forces in 1944.

As with all Vae Victis games, the counters need to be cut out and mounted. The rules are entirely in French, although translations are available online.
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12. Board Game: Leuthen 1757 [Average Rating:6.24 Unranked]
Andreas E. Gebhardt
Germany
Birkenwerder
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Vae Victis 32:
A simple game designed by Sylvain Ferreira, covering the December 5, 1757, battle at Leuthen, Silesia. Historically Frederik of Prussia’s greatest victory.

One of the players controls the Prussian army of Frederick II, the other the Austrian army of Prince Charles of Lorraine and Field-marshal Daun.

One turn equals one half hour of real time and the game lasts fourteen and a half turns. One hex on the map equals 350 meters. An infantry unit represents one, two, or three regiments, or the equivalent of a brigade. A cavalry unit represents from four to eight squadrons. Each combat points equals from 500 to 800 men.

As with all Vae Victis games, the counters need to be cut out and mounted. The rules are entirely in French, although translations are available online.
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13. Board Game: Dien Bien Phu 1954 [Average Rating:6.62 Unranked]
Andreas E. Gebhardt
Germany
Birkenwerder
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Vae Victis issue 33:
The game is designed by Luc Olivier and covers the siege of Dien Bien Phu from March 13 to May 7 1954 at one week per turn. This system is reasonably innovative, combining aspects of point-to-point and area movement to depict the varying uses and natures of the human and natural terrain of the siege.

This issue also includes some errata counters for issue 32.

As with all Vae Victis games, the counters need to be cut out and mounted. The rules are entirely in French, although translations are available online.
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14. Board Game: Tobrouk 1941-1942 [Average Rating:5.59 Unranked]
Andreas E. Gebhardt
Germany
Birkenwerder
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Vae Victis issue 34:
The game is designed by Thierry Dretzen and Arnaud Collin-Villecroix and covers the major campaigns around Tobruk (Gazala and Crusader) in 1941 and 1942 at the regiment level.

It has significant errata problems, which took several further issues to resolve. The rules available online incorporate all known errata; please refer to them whenever possible.

As with all Vae Victis games, the counters need to be cut out and mounted. The rules are entirely in French, although translations are available online.
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15. Board Game: Marengo 1800 [Average Rating:7.43 Overall Rank:7788]
Andreas E. Gebhardt
Germany
Birkenwerder
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Vae Victis issue 35.
This game covers the 1800 battle of Marengo, one of Napoleon's earliest great victories (when he was still merely "General Bonaparte") using a simplified version of the rules used in some of Vae Victis' other "Jours de Gloire" battle games (not to be confused with the rules used in the "Jours de Gloire: Campagne" series).

SYSTEM: Jours de Gloire Series (JDG)
- scale = 297 m/hex;
- time = 75 min/GT;
- strength = 200 men/SP.

As with all Vae Victis games, the counters need to be cut out and mounted. The rules are entirely in French, although translations are available online.

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16. Board Game: De Bull Run à Appomatox [Average Rating:6.83 Unranked]
Andreas E. Gebhardt
Germany
Birkenwerder
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Vae Victis 36:
The game is designed by Franck Yeghicheyan and is a game of the US Civil war, at two months per turn. There are units for infantry, cavalry, raiders, artillery, steam and sail ships and ironclads.

As with all Vae Victis games, the counters need to be cut out and mounted. The rules are entirely in French, although translations are available online.
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17. Board Game: France 1940 [Average Rating:6.29 Overall Rank:12345]
Andreas E. Gebhardt
Germany
Birkenwerder
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Vae Victis issue 37:
The game is designed by Jean-Claude Bessida and covers the invasion and defeat of France (and Belgium, the Netherlands, and the British forces on the continent) by Nazi Germany in the spring of 1940. This game features low counter density, with counters representing infantry corps and armored divisions. Special rules are also included covering airborne assaults, refugees, and seaborne evacuation. A variety of scenarios exist to provide increased replay value and explore other options for both sides.

This issue also includes errata and counters for De Bull Run à Appomatox, the game in issue 36.

As with all Vae Victis games, the counters need to be cut out and mounted. The rules are entirely in French, although translations are available online.

 
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18. Board Game: L'Aigle Foudroyé [Average Rating:6.67 Unranked]
Andreas E. Gebhardt
Germany
Birkenwerder
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Vae Victis issue 38:
The game is designed by Francois-Stanislas Thomas and covers the first weeks of the campaign in France in 1870 up until the surrender of Sedan, during which time the French Imperial army was defeated by the Prussian forces assisted by some German contingents. Each game turn represents five days of real time, for a total of seven game turns.

As with all Vae Victis games, the counters need to be cut out and mounted. The rules are entirely in French, although translations are available online.
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19. Board Game: Kippour 1973 [Average Rating:6.40 Unranked]
Andreas E. Gebhardt
Germany
Birkenwerder
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Vae Victis issue 39:
The game is designed by Nicolas Stratigos and Théophile Monnier. It is an operational game covering the Golan and Sinai battles of the Yom Kippour war in 1973.

It is a moderate-complexity wargame using an Operation Points system where combat and movement are done within a given unit's phase. Players alternate activating formations.

The rules are in French and are complete, although somewhat murky at times. The game may have benefited from a more rigourous editing effort. As usual with VV, beautiful components. All in all, a robust effort from the Vae Victis team.

As with all Vae Victis games, the counters need to be cut out and mounted. The rules are entirely in French, although translations are available online.
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20. Board Game: Typhon sur le Pacifique [Average Rating:6.17 Overall Rank:13204]
Andreas E. Gebhardt
Germany
Birkenwerder
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Vae Victis issue 40:
The game is designed by Luc Olivier and simulates the entire war in the Pacific from December 1941 to August 1945.

Game scale is "1 counter = 1 army or 1 fleet" / "1 turn = 3 months".

In the basic version, the game does not cover the China Incident, the Soviet 1945 offensive, or the attack on Pearl Harbour, which is accounted for in the Allied set-up. Typhoon is primarily a solitaire game. In actuality, only one side had the initiative at a given time. The Japanese struck first and occupied much of the area, but after the Solomons, were unable to continue the offensive. Then the Allies, after the disastrous start, launched their offensive of reconquest and the capitulation of Japan.

As with all Vae Victis games, the counters need to be cut out and mounted. The rules are entirely in French, although translations are available online.
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