"Let's play a nice gentle game of balancing blocks", I said. I've had this on my shelf for many months and I'd heard it was quite fun.
What I didn't know however is that Bandu (or Bausack or Sack of Blocks or whatever you might know it as) is a really evil game of shafting your opponents by giving them impossibly wobbly blocks to add to their already wobbly structures! And it's even more evil when you're sat to the left of Dan and you're his prime target!
I was in shock for most of the game! My "nice gentle game" had turned nasty and I was under attack and feeling... violated! Roger's tower was the first to fall, shortly followed by Paul's (impressively tall and wonky) tower, mainly thanks to Dan passing on horrible blocks.
And then karma stepped in. Dan gave me a long cylinder that he figured would topple my tower but which he was confident he could accommodate if it returned to him. I toyed with adding it to my building before thinking "Bugger it, let's make it Dan's problem" and I paid one of my last gems to give it back. Dan boldly slid blocks around on his short and stocky dog-shaped building... and accidentally knocked one off! Wait, I won? Yeah, I won!!!
Shove Ha'penny is a traditional pub game for two teams. Players take turns sliding coins along the board, trying to have them rest between the lines on the board. The team who can claim all the lines twice wins the game.
I was really surprised by how much fun this was! There's a wee bit of planning required and the opportunity to pull off some impressive knock-ons but really it's just great beer-fuelled fun!
Result: Andrew's Team (Andrew/Dan/me) win by one point against Roger & Paul
Another fun and silly game, where players join forces to kill dragons in order to plunder their loot. The tricky part is that, after killing a dragon, the successful players have about 30 seconds to negotiate and agree how the loot will be distributed between them - fail to agree and the loot is lost! Points are awarded at the end of the game for precious metals and for having the majority of each type of gem, and along the way there is much arguing and robbery and trying to disrupt the negotiations so the time runs out before agreement is reached. Lots of fun!
Final scores: Me 48, Dan 48, Roger 35, Paul 33, Andy 26
More silly space-based fun in a frantic intergalactic fight to the death! The game itself (playing cards onto the table) started sedately until Roger accelerated to Warp Factor 1 - at which point the game degenerated into a frenzy of card playing! Total time to play cards: about 30 seconds!
The next 10 minutes was then spent figuring out the results of the mining and shooting and general carnage. Dan's ability to destroy his own ships by friendly fire was very impressive, resulting in a negative score! Everyone else managed to score a few points by destroying opponents ships and mining a few rocks, but Andrew was the most successful.
Final scores: Andrew 7, Roger 7, me 5, Paul 2, Dan -3