Vae Victis: 61- 80
Andreas E. Gebhardt
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Thom Denholm (thomcat) created a Geek-List named "Vae Victis: 1-20" and stated:
"Woe to the vanquished" is a translation of Vae Victis.

Vae Victis is also a superior wargame magazine, published in French, with some English translations available. The articles in this bimonthly are illustrated with blazing color with isometric maps. Counters are printed on light cardboard, in color, and must be cut and/or assembled.

I wanted to update his list and my own (# 21-40 and # 41-60) by offering Vae Victis issues # 61 and ongoing !!

So whenever you realize that a new issue has been published which is not put on this list, please do contact me so I can do my job, ok? Thanks to all of you out there!
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1. Board Game: La Bataille de l'Ebre, 1938 [Average Rating:7.18 Unranked]
Andreas E. Gebhardt
Germany
Birkenwerder
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Vae Vistis issue 61:
The game is designed by Javier Romero. It is a simulation of the first decisive days of main battle of the Spanish Civil War.

The game is designed to simulate the combats that occured from July 25th, 1938 to August 4th, 1938 on the Ebre at the Brigade scale.
The Ejercito Popular (popular republican army) has counters that represents batallions or brigades, and the Ejercito Nacional (nationalist army) has counters that represents batallions or regiments (or equivalents, such as half brigades or 3-4 batallions).
Aerian units represents groups of 2-3 squadrons or 30-40 fighters; or squadrons of 50-70 bombardiers.

An hexagon represents 1.5km, a game turn represents one day.

The game use some D6 and some D10.

A turn is divided between four phases:
A- Aerian phase
=>Assignations (where players choose were their planes will go)
=> Aerian combat (between fighters in the same zone)
=> Bombardments

B- Republican phase
=> Reinforcements
=> Movements
=> Terrestrian combat

C- Natonalist phase (same as Republican phase)
D- End of turn phase

Rules are 6 pages. 2 play aid sheets, 1 counter sheet and one A2 map.

As with all Vae Victis games, the counters need to be cut out and mounted. The rules are entirely in French, although translations are available online.
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2. Board Game: Las Navas de Tolosa, 1212 [Average Rating:7.49 Overall Rank:8891]
Andreas E. Gebhardt
Germany
Birkenwerder
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Vae Victis issue 62:
The game is designed by Frédéric Bey and covers one of the battles of the Reconquista, Las Navas de Tolosa. It uses a refinement of the "Au fil de l'epee" system used in the games in issues 26 and 45.

This issue also includes errata counters for the previous issue's game (Ebre).

As with all Vae Victis games, the counters need to be cut out and mounted. The rules are entirely in French, although translations are available online.
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3. Board Game: Blitzkrieg 1940: Hannut et Stonne [Average Rating:5.87 Overall Rank:13992]
Andreas E. Gebhardt
Germany
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Vae Victis issue 63:
The game is designed by Philippe Naud. It is is a development of the game that appeared in issue 7, "Abbeville 1940," and covers two other battles in the 1940 campaign, Hannut and Stonne.

These are quite small games even by Vae Victis's own standards, as each game only takes up about half of a normal VV map. As with all Vae Victis games, counters need to be mounted and cut apart prior to play.

This issue also includes an ASL scenario and errata for their Las Navas de Tolosa game.

As with all Vae Victis games, the counters need to be cut out and mounted. The rules are entirely in French, although translations are available online.
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4. Board Game: Austerlitz 1805: Partie Sud [Average Rating:7.53 Overall Rank:7435]
Andreas E. Gebhardt
Germany
Birkenwerder
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Vae Victis issue 64:
The game is designed by Frédéric Bey and covers the northern part of the Austerlitz-battlefield (partie nord)!

The largest game yet from Vae Victis, this game stretches over two issues. The first half appeared in issue 58, the northern half appeared in issue 64.

Each half has its own scenarios, and thus each magazine is self-contained or may be combined. The game uses a new iteration of the "Jours de Gloire" series, which has seen many games in the pages of Vae Victis in the past few years.

As with all Vae Victis games, the counters need to be cut out and mounted. The rules are entirely in French, although translations are available online.
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5. Board Game: Frédéric II: La guerre de Sept Ans [Average Rating:7.33 Unranked]
Andreas E. Gebhardt
Germany
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Vae Victis issue 65:
The game is designed by Jean-Claude Bessida. It covers the first two years of the Seven Years' War (1757-8). Each turn represents forty days of real time, each counter is a "brigade equivalent."

This issue also includes counters and a scenario for "Paris vaut bien une messe" (issue 50), covering the battle of Moncontour (1569), and the usual collection of articles and reviews.

As with all Vae Victis games, the counters need to be cut out and mounted. The rules are entirely in French, although translations are available online.
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6. Board Game: Tempête sur l'Europe 1939-1945 [Average Rating:6.17 Unranked]
Andreas E. Gebhardt
Germany
Birkenwerder
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Vae Victis issue 66:
The game is designed by Luc Olivier, Pascal Valentin and C. Gentil-Perret. It simulates the totality of the conflict which opposed the Western Allies and the Soviets to the Axis forces between September 1939 and May 1945.

This is primarily a solitaire game where the player will in turn be the offensive player for the Axis (early on) then take the offensive for the Allies after Stalingrad and El Alamein. The rules take care of the passive player in each phase of the war.

This game is based on the rules for "Typhon sur la Pacifique" (Vae Victis issue 40), which did the same thing for the war in the Pacific.

As with all Vae Victis games, the counters need to be cut out and mounted. The rules are entirely in French, although translations are available online.
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7. Board Game: Optimus Princeps: Les Guerres Daciques [Average Rating:7.52 Unranked]
Andreas E. Gebhardt
Germany
Birkenwerder
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Vae Victis issue 67:

Optimus Princeps covers the Dacian Campaigns of Trajanus. A designer is not named.

Does anybody can help to find the designer's name???

As with all Vae Victis games, the counters need to be cut out and mounted. The rules are entirely in French, although translations are available online.
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8. Board Game: La fleur au fusil, août 1914 [Average Rating:6.50 Unranked]
Andreas E. Gebhardt
Germany
Birkenwerder
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Vae Victis issue 68:
The game is designed by Jean-Claude Delhez and recreates the first battle of World War I in France, the day of 22 August 1914.

The French offensive was outlined in Joffre's Plan XVII, with the objective of capturing Neufchâteau.

Note: some corrected counters in Vae Victis #69

As with all Vae Victis games, the counters need to be cut out and mounted. The rules are entirely in French, although translations are available online.
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9. Board Game: Féodalité [Average Rating:7.12 Unranked]
Andreas E. Gebhardt
Germany
Birkenwerder
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Vae Victis issue 69:
The games is desigend by Florent Coupeau. It is a combination map and card game which simulates the Capetian kingdoms after the death of Charlemagne (9th and 10th centuries).

As with all Vae Victis games, the counters need to be cut out and mounted. The rules are entirely in French, although translations are available online.
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10. Board Game: Tonkin: La Guerre d'Indochine 1950-1954 [Average Rating:6.89 Unranked]
Andreas E. Gebhardt
Germany
Birkenwerder
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Vae Victis issue 70:
The game is designed by Kim Kanger and covers the Indochine war from 1950, date of the take of power of Communists in China and the beginning of their support to Viet Minh troops, to 1954 and the battle of Dien Bien Phu.

It has four scenarios which can played individually or can be combined in a single campaigns, beginning with one of the four scenarios and ending the game in any other one.

Note: some corrected counters in Vae Victis #71

As with all Vae Victis games, the counters need to be cut out and mounted. The rules are entirely in French, although translations are available online.
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11. Board Game: Iéna 1806 [Average Rating:7.33 Overall Rank:8866]
Andreas E. Gebhardt
Germany
Birkenwerder
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Vae Victis issue 71:
The game is part of the "Jours de Gloire Empire" series by Frédéric Bey, the updated series rules of which are provided in Vae Victis issue 71 (this issue). A separate set of game specific rules are also included.

This game is the regimental or brigade scale reconstruction of Napoléon's battle of Iéna which is seen by the author as the more important battle as it avenged the humiliation of Rossbach. As usual, the rules are in French and the counters need to be mounted.

Note: The counter sheet also contains seven (7) corrected counters for the previous issue game, Tonkin - La Guerre d'Indochine 1950-1954

As with all Vae Victis games, the counters need to be cut out and mounted. The rules are entirely in French, although translations are available online.
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12. Board Game: Korsoun 1944 [Average Rating:7.24 Unranked] [Average Rating:7.24 Unranked]
Andreas E. Gebhardt
Germany
Birkenwerder
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Vae Victis issue 72:
The game is designed by Nicolas Stratigos and Christophe Gentil-Perret
and covers the Korsun-Cherkassy pocket, in which two German army corps were encircled by the soviets in January-February 1944.

One player controls the soviets and tries to close the pocket, while the other one controls the Germans.

As with all Vae Victis games, the counters need to be cut out and mounted. The rules are entirely in French, although translations are available online.
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13. Board Game: Reichshoffen 1870 [Average Rating:6.43 Unranked]
Andreas E. Gebhardt
Germany
Birkenwerder
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Vae Victis 73:
The games is designed by Luc Olivier, Riccardo Rinaldi, Philippe Klarman and Nicolas Zamichiei and is one of the three games in the issue.

Together with Magenta 1859 the game is the second release of the "Les Grandes Batailles de Napoleon III" serie.

As with all Vae Victis games, the counters need to be cut out and mounted. The rules are entirely in French, although translations are available online.
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14. Board Game: Ultimus Romanorum: La Chute de Rome [Average Rating:7.54 Unranked]
Andreas E. Gebhardt
Germany
Birkenwerder
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Vae Victis issue 74:
The game is designed by Frédéric Bey himself!

The third in the designer's series on the Roman Empire, "Ultimus Romanorum" is similar to his previous games "Imperator" and "Semper Victor".

Ultimus Romanorum depicts the end of the Western Roman Empire from 364 AD onwards. One player takes the Romans, the other plays the various forces acting against the Empire.

As with all Vae Victis games, the counters need to be cut out and mounted. The rules are entirely in French, although translations are available online.
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15. Board Game: La Bataille d'Orël Octobre 1919 [Average Rating:6.62 Unranked]
Andreas E. Gebhardt
Germany
Birkenwerder
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Vae Victis issue 75:
The game is designed by David Beaudlet.

The battle of Orel during the Russian Civil War, October 1919. Grand tactical simulation with 4 km/hex, daily turns, regiment scale with supporting tank, armored trains and armored cars units.

As with all Vae Victis games, the counters need to be cut out and mounted. The rules are entirely in French, although translations are available online.
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16. Board Game: Les deux Bretagne [Average Rating:7.72 Unranked]
Andreas E. Gebhardt
Germany
Birkenwerder
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Vae Victis issue 76:
The game is designed by Florent Coupeau.

A game on the conflict for the rule of Britanny between the Blois-Penthièvre and the Montfort-l'Amaury families in 1341-1364.

The game is driven by 2 sets of cards which are used as events or action cards. The map shows Britanny divided in areas.

This game includes:
- a 41 x 30 cm map
- 290 counters and 56 cards to be cut out and mounted
- a 10-pages rulebook (in French)

As with all Vae Victis games, the counters need to be cut out and mounted. The rules are entirely in French, although translations are available online.
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17. Board Game: Eylau 1807 [Average Rating:7.47 Overall Rank:8464]
Andreas E. Gebhardt
Germany
Birkenwerder
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Vae Victis issue 77:

Eylau 1807 is another installment of the Jours de Gloire series, based on a Richard H. Berg system. This time simulating the battle pitting Russians vs. French in Eastern Prussia in the dead of winter, the 8th February 1807.

Regiment-Brigade system, 200-400 infantry, 150-300 cavalry or 2-4 cannon per Strenght Point. 45 minutes/turn.

Note: The counter sheet also contains seven (7) corrected counters for the previous issue game, Tonkin - La Guerre d'Indochine 1950-1954

As with all Vae Victis games, the counters need to be cut out and mounted. The rules are entirely in French, although translations are available online.
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18. Board Game: Hongrie 1944-1945 [Average Rating:6.98 Unranked]
Andreas E. Gebhardt
Germany
Birkenwerder
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Vae Victis issue 78:

Hongrie 1944-1945 depicts a wargame of the Hungarian campaign of 1944-45, designed by Javier Romero.

The campaign in Hungary, Slovakia and East Austria from October 1944 to late April 1945, brigade-division scales for Germans and Hungarians, Army Corps for Soviets, Romanians, Czechs, Tito's Yugoslavs and Bulgarians.

2 weeks/turn, 20 km/hex. Map covers Transylvania, Hungary, most of Slovakia (including the Dukla pass leading to Poland) parts of Croatia and Eastern Austria.

Campaign scenario (14 turns), plus shorter, 4-6 turn scenarios simulating the Soviet offensive on to Budapest, the German counterattack at Debrecen, Operation Konrad or Operation Spring Awakening and the final Soviet offensive on to Vienna.

Campaign game can be played in a long evening, shorter scenarios in 2 hours.

As with all Vae Victis games, the counters need to be cut out and mounted. The rules are entirely in French, although translations are available online.
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19. Board Game: L'Aventure mexicaine 1862-1867 [Average Rating:7.56 Unranked]
Andreas E. Gebhardt
Germany
Birkenwerder
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Vae Victis issue 79:

L' Aventure Mexicaine is an area movement game about Napoleon III's intervention in Mexico to prop up the Mexican Emperor Maximilian from 1862-1867.

Area movement, has an interesting CRT less combat system combined with event chits, with rules pertaining to guerrilla warfare and others.

As with all Vae Victis games, the counters need to be cut out and mounted. The rules are entirely in French, although translations are available online.
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20. Board Game: En Pointe Toujours V: Afrique contemporaine [Average Rating:6.73 Unranked]
Andreas E. Gebhardt
Germany
Birkenwerder
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Vae Victis issue 80:

En pointe toujours is a game of company-level tactical combat. Volume V covers military operations in Africa in the second half of the 20th century.

As with all Vae Victis games, the counters need to be cut out and mounted. The rules are entirely in French, although translations are available online.
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