In the same way that Tinker Tailor Soldier Spy is not about spying, and Jaws is not about the shark*, so Rococo is not about dressmaking.**
Rococo is at heart a classic Euro based around buying resources (silk, yarn and lace) to make dresses, which can either then be sold for instant money or can be 'rented out' - which basically means selecting a free spot on the board.
The board represents a palace with five rooms and a terrace. Players claim spots in the rooms, in order to claim majority bonuses at the end, and various income bonuses each round. The terrace provides additional end game bonuses, and can only be claimed if you have secured a spot earlier in the game.
Every round, players choose three action cards from their initial deck of five cards, but you can buy additional cards during the game which are added to your hand and are available to use immediately. A card is used for a main game action, plus some cards have additional bonus actions, so with some planning you can play some nice combos.
So, there is a lot going on, with plenty of ways to score points. The trick of course is to make every single action count, but you are trying to do this while building up the resources you need to make dresses, checking for majorities, seizing opportunities to claim valuable spots before they are taken, ensuring you have enough money to buy cards and resources and decorations... blimey!
In the end, Greg did a fantastic job of balancing his scoring between dresses, decorations, sets and all the major bonuses, for a clear win. Roger was second, and Annie won the tie for third.
Final scores: Greg 66, Roger 57, Annie 55, Me 55, Dan 50