Simple, fast-play rules that can be used with any size of starfleet! Basic rules of play can be learned in just a few minutes! No referring to charts or tables required during play!
A man-to-man medieval combat wargame. Each side is comprised of peasants, seargants, bills, men-at-arms, and knights. Various scenarios are included in the rules. There is also a very good FREE computer version of Cry Havoc...and with AI too!
Dawn of the Dead (based on the classic 1978 horror film) can be played as a two-player game (humans vs. zombies), as a solitaire game, or as a cooperative game with two to four players controlling the human heroes.
Howard Thompson disappeared... and hasn't been enforcing his rights. So, they all are available for D/L until Howard complains, under an Abandonware principle.
HeroQuest is Milton Bradley's approach to a Dungeons & Dragons-style adventure game. One player acts as game master, revealing the maze-like dungeon piecemeal as the players wander. Up to four other players take on a character (wizard, elf, dwarf or barbarian) and venture forth into dungeons on fantasy quests. Miniature plastic characters and doll-house style furniture make this game very approachable. Expansions were also released for this system.
In this light, beer & pretzels type of game, players are transformed into wizards attempting to collect treasures from twisted little maze. At the heart of the game, is a deck of cards which the players use to cast spells, power-up spells, and augment movement. Each turn, players can move up to three spaces (or more with the right cards). However the goal is to penetrate the other players' section of the maze, pick up one of their treasures, bring it back to your area. The first player to capture two such treasures or kill all the other wizards is the winner.
This game has a huge following and is widely regarded as one of the best games about ancient civilizations. Each player takes on the role of leader of an ancient civilization, such as the Illyrians or Babylonians. Your task is to guide your people through the ages by expanding your empire and using its proceeds to finance new technological advances, such as Literacy, Metalworking, or Law. The advancements help your civilization better cope with its problems as well as help bring new advancements.
More of a simulation than a balanced game, Statis Pro American Football uses the AH Fast Action Card system. Individual players are rated for their ability to throw/catch/run, block, rush the passer, and several other ratings. You are the coach for your team, and choose from a selection of offensive or defensive moves (Inside Run, Short Pass or Blitz, Run No Key as examples) which affect the outcome, and then flip a deck of cards to work out the result. So if I call the right pass defense against your pass, it becomes harder to complete the pass, or a Run defense means your Run gets less yardage. But if I get it wrong, my defense may have no effect or even greatly increase your chances.
The game rules cover pretty much every eventuality, but with all the modifiers, it can slow down when combinations happen. In particular turnovers or penalties can make it slow. And luck can be a factor. Get it all right and you still lose the ball, or concede the TD.
The basic game comes with stats cards for every player in every team. Avalon Hill produced several years worth of cards for use with the game, which you could buy separately. And a strong team will overwhelm a weaker team. Strong offense generally pushes past a weak D and there's not a lot you can do except be lucky. But by picking evenly-matched teams, it does require some forethought to work your team to a score. It's best to include the endurance rules, which mean that some players must 'rest' before you can re-direct a play to them. This means cycling players and dealing with injuries makes tricky decisions for you.
If you love American Football and know the players and enjoy stats, then Statis Pro American Football is for you. If you're looking for a fun game with a football theme, look elsewhere, maybe at AH's game Paydirt.
Gunslinger is based on a quick and easy game system that recreates the split-second nature of gunplay. Each turn the players secretly play cards to define exactly what they will do during the next two seconds in the game. Then they step through these actions on the playing map, resolving each shot in the split-second when it takes place. Gunslinger resolves combat quickly and easily. The attacker draws a result card that shows exactly where his shot hits, which combines with his gun to determine the damage he inflicts. This recreates the critical differences between weapons: Winchesters, Shotguns, Buffalo rifles, Colt's "Peacemaker", Smith & Wesson's breakopen guns and Remington's Derringer are a few of the guns in the game.
Aliens allows players to recreate three key battle scenarios from the 1986 science fiction/horror film. The scenarios include "The Reactor Room" (nine marines vs. the aliens in their lair), "Operations and Air Ducts" (the surviving marines face an alien assault and pursuit), and "Ripley vs. The Queen" (Ripley uses a powerloader in her final battle with the Alien Queen). Includes a 17" x 34" game map, character cards, and counters, all featuring photos from the movie.
Set thousands of years in the future, Dune the boardgame is based on the Frank Herbert novels about an arid planet at the heart of the human space empire's political machinations.
Designed by the creators at Eon of Cosmic Encounter fame, the game can best be described as Cosmic Encounter set within the Dune universe. It does diverge in several mechanical ways but its heart is still in the same place, that is, it is a game that generates a lot of player interaction through negotiation and bluffing.
Players each take the role of one of the factions attempting to control Dune. Each faction has special powers that overlook certain rules in the game. Each turn players move about the map attempting to pick up valuable spice while dealing with giant sandworms, deadly storms, and other players' military forces. A delicate political balance is formed amongst the factions to prevent any one side from becoming too strong. When a challenge is made in a territory, combat takes the form of hidden bids with additional treachery cards to further the uncertainty.
The game concludes when one faction (or two allied factions) is able to control a certain number of strongholds on the planet.
Army of Darkness recreates the battle for Arthur's Castle at the end of the film, as the Deadites swarm over the walls in their attempt to capture the Book of the Dead. The players take the roles of some of the important characters from the film (Ash, Henry, etc.) and try to defeat Evil Ash and his horde of Deadites. The game can be played cooperatively where the evil forces are controlled by predetermined objectives, or instead one of the players can control all of the evil forces. Game play consists of players searching the castle for allies and equipment they can use to fight the Deadites (flaming arrows, explosives, etc.) and the actual combating of the evil army. Players win if they defeat the four evil champions. Evil wins if Evil Ash gets the Book of the Dead out of the castle or if the Deadite army kills all of the players.
As a solitaire game, London's Burning place you in command of a pair of RAF fighters in southeast England defending targets against Luftwaffe's bombers.
Dirtside is an excellent 6mm (micro-armor) science-fiction wargame. See the game's Geek page for links to the download, PDF's of the chits, design resources, scenarios, etc.