Games Played WABA Thornlie Sat 23rd July
Shay Rickman
Australia
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WA
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1. Board Game: Scythe [Average Rating:8.28 Overall Rank:8] [Average Rating:8.28 Unranked]
Shay Rickman
Australia
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WA
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Nick, Steph, Kent, Tim and I sat down to play a game of this. We flipped over to the big side of the board which seemed to generate a lot of interest from people passing by.

While each element of the game is quite simple, there's lots going on which makes it a little daunting for new players and a little longer than normal to teach. Once we got underway the game started to flow nicely for everyone.

Even with three people playing their first game, we were able to get through in about 2 hours. Towards the mid-point of the game a few of us were comfortable enough to take our top row actions while the previous player was finalising their bottom row actions. I think with a group that has played a few times 5 players in 90 minutes is not out of the question.

One to watch for is going to be people rushing the end condition of placing 2 or 3 stars in one turn to end the game sooner than people might anticipate. It's definitely a game, that builds and builds and then potentially very suddenly ends due to a big move.

Rules clarifications:

- Mechs carrying workers can pick-up/drop-off at any time during the course of their movement. i.e. Mech using factory card movement (2 spaces) with the speed upgrade (+1 space), picks up 2 workers, moves 1 hex, picks up 1 worker, moves 1 hex, drops off 2 workers, moves final hex and drops off last worker.

- The Mill is definitely it's own production area, activating by itself and any workers that happen to be on that tile enhance its production. A fully upgraded production action lets you produce on 3 hexes of your choosing plus the hex that the mill resides on.
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2. Board Game: Above and Below [Average Rating:7.50 Overall Rank:198] [Average Rating:7.50 Unranked]
Shay Rickman
Australia
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WA
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Tim taught Nick, Step and I how to play this one that has been sitting on my shelf for far too long.

A bit like Scythe, there's a lot of little actions to learn but once the game gets going they all flow quite nicely. I was a little bit concerned about this game, for as much as Ryan Laukat is a lauded designer I really disliked The Ancient World and I wasn't a huge fan of Artifacts Inc, but at the same time, I'm a sucker for story telling games.

I thoroughly enjoyed it and I think everyone else had a great time with the little story pieces that you discover as you explore the caves beneath your village. The game itself is quite well done with a nice sense of urgency to keep up the pressure and tension, the point salad to give you multiple ways to victory and some variety in strategy from different players, and finally a nice amount of player interaction with the trade/market mechanic.

Without the story telling it would be an ok game but nothing to write home about, but the stories are the icing that really brings this one home. I'm definitely going to get it to the table again soon.
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3. Board Game: Thunderbirds [Average Rating:7.60 Overall Rank:884]
Shay Rickman
Australia
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Nick, Steph and I played a round of Thunderbirds. We set the diffilculty to Heroic and were then subsequently blessed with a game where we never had a disaster occur in space. I think the probability of that suggests that we should all be buying lotto tickets this weekend.

While we had some tense momments we were never really in any real danger of losig the game. I'm a bit undecided on whether I like this or Pandemic more but I think it's a safe bet that if you enjoy Pandemic you'll enjoy this, especially if you have ever watched the TV show.
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4. Board Game: Automobiles [Average Rating:7.39 Overall Rank:668]
Shay Rickman
Australia
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WA
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Tim, Nick, Steph, Michael and I sat down to play Automobiles. A really nice intro game for anyone new to modern board games, or alternatively a great game for people after something lighter. It has a simillar level of weight to something like King of Tokyo, while also still having that element of chance (how good your draw from the bag is) to not have experienced players wipe the floor with newcomers.

I thoroughly enjoyed it and look forward to playing it again.
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5. Board Game: Imhotep [Average Rating:7.23 Overall Rank:368]
Shay Rickman
Australia
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We finished the night with a couple of games of Imhotep. This one is by the same designer as Cacao, Phil Walker-Harding, and is a Spiel Des Jahres nominee.

Each player has a sled where they can store up to 5 stone. 4 boats are laid out with varying carrying capacities in the common area. On a players turn they can load one stone onto a boat, take 3 stone from the quarry to replenish their sled or sail a boat that has reached its minimum shipping level (i.e. a boat with 4 slots might be eligible to sail once 3 are loaded).

The sailing action presents a really interesting take that element as you can sail any boat to any port, even if you don't have stone on it. Someone might have loaded a boat thinking they were going to sail to the market but instead another player sails that boat to the temple. Maybe they sailed the boat to prevent that player from getting their great turn, or maybe they sailed it because they really wanted their one stone to go to the temple and didn't even consider the other players stone on the boat.

The variety of tiles and how they interact with the stone, and the order they go on/come off the boats was really interesting. It's definitely a game to play a few times and one where repeat play will see deeper strategy emerge.
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6. Board Game: Snowdonia [Average Rating:7.43 Overall Rank:402]
Shay Rickman
Australia
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Tim, Michael and I played perhaps the most Welsh game of Snowdonia with about 10 rounds of fog and rain starting the game.
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7. Board Game: Star Wars: Imperial Assault [Average Rating:8.07 Overall Rank:35]
Malcolm King
Australia
Mount Hawthorn
Western Australia
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Myself (Imperials), Pete, Jason and Rowland (Rebels) continued our IA campaign. This time the rebels were joined by Han Solo in trying to steal some super secret schematics for some no-doubt super awesome Imperial thing. They had to get to a terminal on one side of the base for an access disk, and then back to the other side of the base to access the schematics terminal.

I was confident early on with plenty of threat allowing me to field a massive force and quickly wound 3 heroes, but without a time limit on this mission the rebels were able to whittle me down until my troops were too few to get the significant damage I needed to wound the final hero. Their reward: a holster. I guess those schematics weren't so awesome after all.
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8. Board Game: Patchwork [Average Rating:7.71 Overall Rank:64]
Malcolm King
Australia
Mount Hawthorn
Western Australia
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Next Pete taught me this quick 2-player from Uwe Rosenberg. You have a 10x10 (or maybe it's 12x12) grid that you're trying to fill in with patches to make a quilt. The patches come in many shapes and sizes and have various costs. Some will also produce income at various stages. Each patch also takes time to "sew" on to your quilt so there's a track you move your pawn along. Once both players reach the end of the track you lose some money for having blank spaces in your quilt and the player with the most money wins. It's a neat filler with some interesting decisions.

Pete was smashing me on income but he left a big chunk of his quilt empty at the end so I was just able to overhaul him in final scoring.
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9. Board Game: Hive [Average Rating:7.32 Overall Rank:219]
Malcolm King
Australia
Mount Hawthorn
Western Australia
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Finished off with a quick learn-from-the-rules game of this I grabbed from Tactics earlier in the day. Very easy to play though it'll take a few games to memorise how each bug moves. Perfect portable game that will probably stay in my bag or glovebox.
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10. Board Game: Bohnanza [Average Rating:7.04 Overall Rank:406]
Jaycee Skyhawkk
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So while everyone started on their big ticket item games, I decided to start with something small. The end result was of course, Bohnanza. We only had 4 players, so we didn't have any coffee beans, but it was those delicious, delicious Wax beans and Green beans that everyone fought over. Sure, there was the red beans, black eyed beans, chilli beans, and even cocoa beans being played, but we knew where our fields lie.

It ended on a close game, all players making over 30 coins, but it ended on a win for Victor, our bean king at 33 coins.
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11. Board Game: Saint Petersburg [Average Rating:7.31 Overall Rank:262]
Jaycee Skyhawkk
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My second game of the night was an interesting little buy and upgrade game called St Petersburg. The objective here was to buy buildings and nobles worth victory points, while making enough income to buy upgrades and workers as well.

The players were me, Keith, Kim and Julie. We all got ourselves a handful of workers, to start ourselves off, and mostly made our money back with our lumberjacks, gold miners, and fur traders. Then we got our buildings. I went for the risky move of building an academy with most of my money, getting the best push forward in VP for the whole game as I could. But it didn't pay off as well as I'd hoped, as I was unable to purchase nobles or upgrades, and got the short end of the stick on workers for a bit that by the last couple of rounds, I could see Keith's little pile of nobles was going to overtake my 30 point lead no matter what I did.

In the end, I still was happy with my choice at the beginning for education, but we all know a leader is only as strong as the people who follows him, and I had to accept my defeat graciously.
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12. Board Game: COGZ [Average Rating:7.06 Overall Rank:4748]
Jaycee Skyhawkk
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My third game of the night was a nostalgic game I'd playtested a few years ago from my good friend Wes, called COGZ. This is a color matching puzzle game, that bends your mind, while still being exceedingly simple in playability.

We'd lost a player, but we were still ready to play this beauty. I wasn't to impressed with the house rules Keith had added, but I still played to my best. Unfortunately, my best wasn't going to happen, as my blues only had 10 points, and they were all locked away on the board. Still, a fun game was had by all, even when we all had to stop and figure out our next move for a few minutes each turn near the end.
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13. Board Game: Ra [Average Rating:7.47 Overall Rank:149]
Jaycee Skyhawkk
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Before I finished the night with Imhotep, Alistair and I decided on a small game together, and were about to play Mr. Jack when we managed to catch a third player, so we all decided on Ra instead.

I don't mind Reiner Knizia games. I'm not a huge fan of them, but they have their moments. Tigris and Euphrates being one, but the one I prefer the most is Ra.

We had a little trouble with a couple rules, due to the wording of some of them, possibly a mistranslated word here and there, or the lateness of the evening, but we were still able to house rule those fairly well, so the game was able to move on.

It was an epic game, but in the end I managed to come out on top with 50 something points, a feat which surprised even myself.

All in all, a good night was had by me, with a couple wins here and there, and a couple losses as well, but a full night of board games that left me exhausted, but happy.
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14. Board Game: Pandemic [Average Rating:7.63 Overall Rank:75]
Ernest Chua
Australia
Western Australia
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WABA held a Pandemic Survival tournament/event (see https://boardgamegeek.com/thread/1583958/pandemic-survival-t...). WABA held a similar event at the July Mt Claremont meet (see https://boardgamegeek.com/geeklist/211300/games-played-waba-...).

There were two teams that took part. Each team had their own board and started with the same hands. Each board had their player deck and had different specialists. However, each board received events at the same time and there was one common epidemic deck, ensuring cities were infected at the same time.

This time, there were 5 epidemics in the player deck. This combined with the lower player count made for an objectively tougher game (as there were less overall events that could/would benefit all teams). However, as the objective was still either the first to find 4 cures or be the last to survive, teams had the same comparative difficulty.

Both teams had outbreaks, but the board with Warren on it had 4 (or 5?) outbreaks in one particularly nasty turn. Ultimately, the board with Warren succumbed to outbreaks. Congratulations to the winning (surviving) team of Natasha Hurley-Walker, Gemma Anderson and Tim Yates!

They wanted to keep going, and managed to find the 4 cures and win the game two turns away from loosing due to no player cards.

Warren took notes and will, in time, post further details.



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15. Board Game: The Guns of Gettysburg [Average Rating:7.84 Overall Rank:1601]
Stephen Roberts
Australia
Perth
WA
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Ian and Steve spent the day engrossed in this game. Did anyone else turn up?

Session Report is here
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16. Board Game: Ticket to Ride: Nordic Countries [Average Rating:7.64 Overall Rank:130] [Average Rating:7.64 Unranked]
Kym Westwood
Australia
Rivervale
Western Australia
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The first cab off the rank...or train out of the station in this case... was the Nordic Countries version of Ticket to Ride. A 3 player game with Elaine (thanks for teaching), Christina and Louise teaming up with me (Henceforth known as the Dynamic Duo ). A nice change of pace to the original with ferries and tunnels mixing things up a bit. Tight finish between Elaine and the Dynamic Duo...tiebreaker...most completed tickets gave Elaine the win.
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17. Board Game: duck! duck! Go! [Average Rating:6.02 Overall Rank:4448]
Kym Westwood
Australia
Rivervale
Western Australia
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Thanks to Elaine for teaching this to the same group (Louise, Christina & myself). Could this game be any funnier!?! No! Rubber ducks bonking/boinking each other to get to buoys...innuendos aplenty at this table
I had a dream run...every card I drew put me in the direction I wanted to go...so I got lucky with every buoy and didn't boink or get bonked by any other ducks...too funny (well i'm laughing if no one else is shake)...a good mix of humour and strategy.
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18. Board Game: Bohnanza [Average Rating:7.04 Overall Rank:406]
Kym Westwood
Australia
Rivervale
Western Australia
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The same group (Elaine, Christina, Louise & myself) next took on Bohnanza. Beans were planted, harvested and traded in a very convivial manner resulting in Christina taking the win in her first game.
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19. Board Game: Splendor [Average Rating:7.47 Overall Rank:132]
Kym Westwood
Australia
Rivervale
Western Australia
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Gem trading next for the same group (Elaine, Christina, Louise & myself). Two different strategies led to a close finish between myself and Elaine. I adopted a strategy of buying gem cards with high prestige points while Elaine aimed to collect most of the Noble tiles...and won herself the game with 18 prestige points.
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20. Board Game: Capitalism, USA [Average Rating:5.50 Unranked]
Kym Westwood
Australia
Rivervale
Western Australia
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Richard (Thanks!) taught Keith, Louise & myself this card game subtitled the Game of Greed...so of course the aim of the game was to get the most money.
Enjoyed this dig at capitalism (Coca cola font a nice touch) and the "take that" aspect of the game...making your opponent give up $50,000 to you is fun! Although the game ended very quickly. Richard was the most greedy corporate capitalist of us all and won the game.
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21. Board Game: Carcassonne: Star Wars [Average Rating:6.79 Overall Rank:1541]
Kym Westwood
Australia
Rivervale
Western Australia
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Richard taught this to Keith, Louise & myself. A Star wars version of Carcassonne complete with Star wars sound effects (Thanks Richard).

Having never played any Carcassonne games before I had no expectations. Enjoyed this easy to learn tile placement game, there was even some dice rolling involved for battles over planets which I am lead to understand does not happen in the original game. Plus I got to be Darth Vader...cue The Imperial March ... I think Richard won this...let's say he did...
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22. Board Game: Vegas Showdown [Average Rating:7.19 Overall Rank:467]
Kym Westwood
Australia
Rivervale
Western Australia
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Thanks to Richard & Warren for teaching this to Louise and Myself. So a bit tired at this point and wasn't paying attention to the criteria for winning casino development and put in a dismal effort. Totally had slot machines where they are not meant to go...my bad...Would like to give this another go and pay more attention next time...think everyone else did alright and maybe Richard won this? (So vague on this game...shake)
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23. Board Game: Adventure Time Love Letter [Average Rating:7.23 Overall Rank:1207]
Kym Westwood
Australia
Rivervale
Western Australia
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Same group (Warren, Richard, Louise & myself) played the Adventure Time version of love letter.
A fun variation, a twist with the hero card to make things interesting (For those who are interested-If a player plays a Hero card, and makes another player or themselves discard the other Hero card, they win the round)...and of course Richard won.
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24. Board Game: Sushi Go Party! [Average Rating:7.51 Overall Rank:162]
Ernest Chua
Australia
Western Australia
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Richard taught the new players and updated those who already knew how to play Sushi Go! about the changes to this game. Over three hands using the suggested set, there were tussles for the various foods on offer. At the end, it was Richard and Toby who equally won on 49 points, followed by Warren on 48, Chris on 46, Shane on 40, Pete 37 and me 27.

I don't mind the changes that this version brings, and would welcome the chance to play with some of the other cards. At the moment, I can't say whether I prefer this over the original game.
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25. Board Game: Santiago [Average Rating:7.12 Overall Rank:604]
Ernest Chua
Australia
Western Australia
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This crop farming game is deceptively nasty, playing best with 5 I think. Warren taught Chris and Pete, and we all got down to bidding, bribing, and placing. Warren ended up the best farmer on 97, followed by Chris 91, me 65, and Pete 60.
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