Games Played WABA Thornlie Sat 24th September
Shay Rickman
Australia
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WA
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Record your plays here and tell us how they went!
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1. Board Game: Guilds of London [Average Rating:6.97 Overall Rank:1257]
Shay Rickman
Australia
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WA
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Sat down with Mal and Pete to give this one another whirl. It was much easier to teach the second time around.

After some very impressive end of game mayoral bonuses I managed to take out 1st place follow by Mal and then Pete.

The game seemed quite a bit longer at 3 players compared to the 4 player game the other day. It was still great fun but 4 might be my preferred player count. I'll just have to play a few more dozen games to help me decide
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2. Board Game: Scythe [Average Rating:8.28 Overall Rank:8] [Average Rating:8.28 Unranked]
Shay Rickman
Australia
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Mal and I taught Pete Scythe.

Pete was dominant attacking the board and quickly knocking down goal after goal. The game tightened right up in the final two rounds with us each closing out 5 stars and Pete taking the 6th.

Thanks to that central territory Mal clinched victory (84) followed by Pete (79) and me on 71.
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3. Board Game: Secret Hitler [Average Rating:7.59 Overall Rank:175]
Kent Hurley
Australia
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Started off with 5 games of this one again. The fascists won every time
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4. Board Game: Last Night on Earth: The Zombie Game [Average Rating:6.97 Overall Rank:613] [Average Rating:6.97 Unranked]
Kent Hurley
Australia
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Joined Luke, Andrew and Viktor for this one. Andrew and I played as the Zombies in the Defend the Manor scenario. It ended up being fairly one sided, with the zombies easily butchering the townsfolk with some luck from good card draws.
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5. Board Game: Istanbul [Average Rating:7.60 Overall Rank:98]
Kent Hurley
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We were joined by a 5th afterwards and sat down to this one + expansion.

Towards the end Andrew and Viktor both declared that they could win in two turns with myself adding that I could do it in three. I then figured out a way to do it in just two as well, while the other's plans went to dust due to interference, allowing me to win!
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6. Board Game: Catan [Average Rating:7.19 Overall Rank:331] [Average Rating:7.19 Unranked]
Kent Hurley
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Pete, myself and a third sat down for this one.

Despite suffering the robber blocking a lot of my production, I managed to score some good trades and won with 2 developments, the Military bonus and the remaining points coming from buildings.
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7. Board Game: Friday the 13th [Average Rating:6.45 Overall Rank:1612]
Kent Hurley
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Joined a group of this and managed to get only pink and white donuts, and the most of them both at that, negating their penalties, but lost on moldy donuts to Kym who sneakily avoided taking anything at all shake
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8. Board Game: Flash Point: Fire Rescue [Average Rating:7.23 Overall Rank:287]
Kent Hurley
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Finished the night with two games of this. Played the basic version first and rescued all but two victims despite accidentally dealing twice the damage to our walls whenever we were hit with an explosion.

For the second game we used advanced rules on the same board and were somewhat more successful, losing only one victim.
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9. Board Game: The Great Zimbabwe [Average Rating:7.78 Overall Rank:315]
Steve Walker
Australia
Perth
WA
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Ben, Stu, Tim, Benjamin and I played The Great Zimbabwe. It took a fair while to play, with things being fairly slow to start with while we established monuments and craftsmen on the map, but ramped up quickly towards the end as we vied for the limited resources which can be used to produce goods. The auction for turn order and increasing VP requirements were a highlight whereas the mental arithmetic required to recalculate optimal moves was a bit of drag for me, towards the end of the game. Ben, who was visiting from NSW, ended the game and won.
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10. Board Game: Scythe [Average Rating:8.28 Overall Rank:8] [Average Rating:8.28 Unranked]
Steve Walker
Australia
Perth
WA
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The same group played Tim's deluxificious copy of Scythe. All had played before, except Stu, who ended up winning using the warlike Saxony Empire.
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11. Board Game: Glory to Rome [Average Rating:7.49 Overall Rank:164]
Ian O'Toole
Australia
Queens Park
WA
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I arrived a bit late, but managed to gather Pete, Mark and Stephen to play the best game ever designed TM. Stephen was new, so after a quick explanation we were off.

Pete came very close to ending the game early, and winning, with a Catacombs, but he was one card short. I managed to finish a Garden and take a load of clients, allowing me to finish buildings very quickly and also granting me extra merchant actions.

The game finished with the deck running out, and I took the victory.
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12. Board Game: Pandemic: Reign of Cthulhu [Average Rating:7.45 Overall Rank:325]
Ian O'Toole
Australia
Queens Park
WA
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After dinner Leah, Sandy, Jenny and myself played this remix of Pandemic.

The main differences between this version and vanilla Pandemic are:

• Cultists replace disease cubes, but have no colour (they are all pulled from the same pile).

• Gates replace diseases, and you have to close all four to win. They are tied to locations so you have to be there to close them (there are no research stations).

• Player cards aren't location specific, but colour specific, corresponding to the four towns on the board (Arkham, Innsmouth, Dunwich and Kingsport).

• Travelling by bus (taking a flight) works a little differently, and can only be accessed from certain locations with bus stops. You can also travel directly between any of the open gates, at a cost.

• There is a line of Old One cards at the top of the board, randomly distributed except for the last which is always Cthulhu, and ends the game if flipped over. Every time an Evil Stirs (Epidemic) card turns up, the next Old One card is revealed. They all have bad effects, some immediate and some ongoing. They also increase the rate at which you have to draw cards at the end of your turn (infection rate).

• There are no outbreaks. Whenever you have to place a fourth cultist on a location you instead reveal the next Old One card.

• There are three Shoggoth figures that roam around the board (activated by icons on the infection cards). They always move towards the nearest gate and come off the board if already on a gate. When they do, they reveal the next Old One card. A Shoggoth takes three actions to destroy, and you gain a Relic (event) card from the deck.

• Each investigator has four sanity tokens. You have to roll the sanity die, and possibly lose some of your tokens, if: You travel through a gate; you enter a space with a Shoggoth (or vice versa); you draw the Evil Stirs card; you play a Relic card. Once you lose all of your tokens you investigator is insane, and their card is flipped over to show a new ability and one less action. Closing a gate can help you regain your sanity. The players lose if they are all insane at the same time.

• The board is VERY tight compared to regular Pandemic, and there are far fewer cultists than there are disease cubes (you still lose if you have to place one but can't, same goes for the three Shoggoth figures)

I've played this three times now and really like it. It's different enough to exist on its own I think, although I do have an affinity for the theme. Having said that, there are some missteps thematically that bug me a bit, but I won't go into that here as it's all super Lovecraft nerd stuff.

Although we never really felt under pressure during our play, it did end up coming down to the wire in the end, as the player deck was just about to run out. We won through a fortuitous combination of investigator powers and Relic cards.

I played again the following night and, while we felt pretty confident towards the middle of the game with three gates closed, the game took a turn and DESTROYED us. So this version is equally as volatile as regular Pandemic.

Opinions in our group were mixed. Although everyone enjoyed the play, not everyone thought it was different enough, or that the theme was as enjoyable, but it's a winner for me.
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13. Board Game: Qwixx [Average Rating:6.89 Overall Rank:704]
Ian O'Toole
Australia
Queens Park
WA
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Following a request for something easy and light, we broke out Tim K's copy of this simple roll-and-write (?) game.

This game is really easy to teach and always goes over well, although I do prefer Qwinto, its slightly more involved relation.

I can't remember who won, but I'm pretty certain it wasn't me.
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14. Board Game: Black Spy [Average Rating:6.30 Overall Rank:3740]
Ian O'Toole
Australia
Queens Park
WA
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The same group followed up with my favourite Trick Taking game.

This is a little counter-intuitive compared to a lot of other Trick Taking games. In general, you don't want to take any black cards, which are worth points (lowest score wins), unless you shoot the moon and take ALL of the black cards, in which case everyone scores points but you.

The main difference between this game and many others is that, typically, you don't want to be leading tricks. It's very easy for other players to throw horrible cards into the trick for you to win.

It's very simple, good fun, quite mean and punishing, and I love it. We stopped after maybe four hands, and Sandy was leading with a very low score.
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15. Board Game: Lords of Xidit [Average Rating:7.17 Overall Rank:580]
Ian O'Toole
Australia
Queens Park
WA
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To end the night Leah, Tim K, Peter and myself played this pre-programming game with a very unique scoring system.

There are three criteria that everyone is assessed on at the end of the game. In an order that is randomly determined at the start of the game, they are Money (more is better), Towers (you have limited spaces to place towers on the board, so need to get them out quickly) and Bard Songs (area majority). When the game ends, each criteria is assessed in order, with the player in last place for each being eliminated immediately from the game, regardless of how they did in the rest of the three criteria. So, essentially, you need to be not last in the first, not last in the second and first in the third to win.

To achieve all that you need to pre-program moves for your piece to travel around the board, recruit from city tiles and use those recruits to destroy monsters, which offer rewards (varying amounts of Money, Towers and Bard Songs).

Despite having made a number of very bad miscalculations that saw me travelling in the wrong direction, interacting with things that weren't there, and generally just wasting time, I managed to squeak through to the final round of scoring where Tim beat me by about four points.

This game is a bit fiddly, has a confusing rule book, doesn't work with less than four without a dummy player, but I still enjoy it. In fact, it's the only pre-programming game I own, as it's not a mechanism I'm very fond of.
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16. Board Game: Lords of Waterdeep [Average Rating:7.77 Overall Rank:54]
Kym Westwood
Australia
Rivervale
Western Australia
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A bunch of us started with this one, thanks to Keith & Cameron for going through it. Keith the clear winner.
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17. Board Game: Jigquiz [Average Rating:6.10 Unranked]
Kym Westwood
Australia
Rivervale
Western Australia
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Louise, Sue & I took on this one next, twice. Two decks- one a question to answer, the second a letter your answer must start with...lesson learned my brain doesn't like being put on the spot... Sue won both games
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18. Board Game: Saboteur [Average Rating:6.60 Overall Rank:941] [Average Rating:6.60 Unranked]
Kym Westwood
Australia
Rivervale
Western Australia
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Two games of this with Louise & Sue.
First round of game one saw me have a successful campaign as Saboteur stopping the goldminers from reaching their goal and my lead could not be caught. Sabotage is fun! devil
Game two, Sue drew saboteur in each round but couldn't stop myself & Louise from grabbing the gold, on gold countback I gained another win
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19. Board Game: Love Letter: Batman [Average Rating:7.30 Overall Rank:484]
Kym Westwood
Australia
Rivervale
Western Australia
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Louise, Sue and I took on another version of Love letter which sees players trying to stop the inmates of Arkham Asylum escaping.

Game play is the same as the original, exception being you want to be the first to 7 Bat Signal Tokens, you are able to earn more than one token a round by knocking fellow players out of the round using Batman (the Guard) when you guess their card correctly.

Extremely close, Sue the winner in her first game.

Because you're dying to know...The Joker is the Princess and Robin is the Handmaiden
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20. Board Game: Ticket to Ride [Average Rating:7.45 Overall Rank:146] [Average Rating:7.45 Unranked]
Kym Westwood
Australia
Rivervale
Western Australia
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Next up for us was Ticket to Ride. Louise has clearly been playing the app way too much ;-) Winner by a mile.
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21. Board Game: Bohnanza [Average Rating:7.04 Overall Rank:405]
Kym Westwood
Australia
Rivervale
Western Australia
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Our first go at a three player game of Bohnanza, so got to have coffee beans in the mix and a third bean field for all players from the beginning round. Louise was the most successful bean trader on this occasion.
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22. Board Game: COGZ [Average Rating:7.06 Overall Rank:4749]
Kym Westwood
Australia
Rivervale
Western Australia
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Sharon and Nick invited us to join them for COGZ. Nick the clear winner.

After this Sue left and we were joined by Kent for the last two games of our night Bakers Dozen & Flash Point, which he has already added to the list, Thanks!

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23. Board Game: Würfelwurst [Average Rating:6.13 Overall Rank:7295]
Ernest Chua
Australia
Western Australia
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Warren brought his copy of a game that I didn't mind getting to the table again. A very light (and pretty silly) dice rolling game, I played with Warren and Peter and remember that I didn't win.
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24. Board Game: Ace Detective [Average Rating:6.06 Overall Rank:8027]
Ernest Chua
Australia
Western Australia
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Shane, Warren, Peter, Mark and I sat down to learn this game. It is better viewed it as a crime noir story-telling mechanism with a game overlayed, rather than as a pure game in its own right. I think it would play best with people who like story-telling games and are willing to get into the spirit of it. Peter 'won', but the story created is the true winner and outcome of the game.

I might try write up the story that we(/mainly I) created as a session report, but no promises.
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25. Board Game: Ra [Average Rating:7.47 Overall Rank:149]
Ernest Chua
Australia
Western Australia
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Warren refreshed my memory and taught Shane, Peter, and Andrew? My memory of this game is not of coming last, but actually going backwards in score!
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