All the Kevin Zucker Napoleon-Series (and their followers) 2 - DAYS-Series
Andreas E. Gebhardt
Germany
Birkenwerder
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I wanted to get a good idea of all the diferent series of Kevin Zucker's Napoleonic wargames, because they differ in scale, unit strength and time duration.

Moreover his games show such an impact on the hobby that more games from different designers had been produced and added to the different series.

So I will create several GeekLists - just one for the specific "Series" - then adding games of same scale from Kevin and other designers.

Next larger system to continue with is #-2 DAYS SYSTEM:
DAYS (DAYS-Series):
- scale: 1,600m (1 mile)/ hex;
- strength: 800-1,000 men/SP;
- turn-duration: 6 hours/turn;

Here are the others:
#-1 TLNB-Series at http://www.boardgamegeek.com/geeklist/21994
#-3 CNS(1x)-Series at http://www.boardgamegeek.com/geeklist/21998
#-4 CNS(2x)-Series at http://www.boardgamegeek.com/geeklist/22049
#-5 CNS(5x)-Series at http://www.boardgamegeek.com/geeklist/22050

Discussion/support folder on Consim for this series:
http://talk.consimworld.com/WebX?13@1.cTVae9ZbBpC.14@.ee6cd4...
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1. Board Game: The 6 Days of Glory [Average Rating:6.70 Overall Rank:6482]
Andreas E. Gebhardt
Germany
Birkenwerder
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In 1997 Kevin Zucker designed this new series. Developed by Paul Dangel, the game comes with a standard 22" x 34" map by Rick Barber showing mud and snowy ground at 1,700 yards per hex, 280 counters, mostly division size units. One 24-pages rulebook with 6-pages of historical commentary by the designer and 1-page of Terrain Effects Chart included (hence the rules actually occupy only 17 pages).

The Six Days of Glory is an operational Napoleonic game. 3 short scenarios are included, covering the campaigns in three separate battles at three cities along the road to Paris:
Champaubert (9-10 Feb);
Montmirail (11-12 Feb) and
Vauchamps (13-14 Feb),
each playable in less than 1,5 hours. A campaign scenario linking all three (9-14 Feb) battles from the beginning to the end can be completed in less than 3 hours.

The French moves first in all scenarios. The game has a standard command check - move - combat sequence with an additional night turn on each turn during which armies can force march to out maneuver the enemy. Features include Chain-of-Command and Leadership Initiative, Artillery Bombardment, Supply and demoralization, Repulse at odds greater than 5-to-1, Movement across Pontoon Trains and Bridges (Allied only), and an interesting weather effect of forced mud on wheeled unit during the afternoon (PM) turn. Team play is also possible where Allied command is divided between Prussian and Russian and thus communication between the two is not allowed unless written messages are exchanged.

GAME SYSTEM: DAYS System = 1,600m/hex, 800-1,000 men/SP, 6 hours/turn.

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2. Board Game: The Last Days of the Grande Armee [Average Rating:6.59 Overall Rank:8607]
Andreas E. Gebhardt
Germany
Birkenwerder
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Just one year later in 1998 Kevin Zucker came up with his second game of the DAYS-series.

- Campaign plus Ligny-Quatre Bras and Waterloo scenarios
- Based on the Six Days of Glory game system
- Introductory game
- One 22 x 34" map
- 280 two-sided units
- Gamers' Choice Awards Best Historical Simulation Game Nominee 2000

GAME SYSTEM: DAYS System = 1,600m/hex, 800-1,000 men/SP, 6 hours/turn.

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3. Board Game: 1806: Rossbach Avenged [Average Rating:6.92 Overall Rank:7502]
Andreas E. Gebhardt
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1998 saw another DAYS-series game by Kevin Zucker, depicting the French approach towards Prussia.

Time: 1600 hrs. October 13, 1806
Napoleon and Lannes are standing, surveying the situation from the Windknolle. Beyond the slope, they can begin to see the firelights of the Prussians in the valley. The Saxon General Tauenzien now occupies the Dornberg after earlier relinquishing the Landgrafenberg and, more critically, the bridge over the Saale at Napoleon's back. After studying the glow of Prussian campfires Napoleon correctly surmised the entire Prussian Army was nearby. He mistakenly assumed, however, they were preparing to fight him here. This almost proved fatal for Marshal Davout, approaching from the east. For on the morrow, while Napoleon and the majority of the French fight here, Davout's III Corps alone will engage the bulk of the Prussian Army at Auerstadt.

1806: Rossbach Avenged includes:
Rules: Six Days of Glory System
Players: Two (or two teams)
Scenarios: Nine, from meeting engagements to full campaign (the Campaign Scenario can begin on any day.)
Maps: Two 22" x 34" full color maps designed by Joe Youst
Counters: 280 two sided units by Rodger MacGowan
Quick Set-up: one 11 x17 OB Display for each player allows you to set-up (or replay) the entire campaign day-by-day.

GAME SYSTEM: DAYS System = 1,600m/hex, 800-1,000 men/SP, 6 hours/turn.

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4. Board Game: The Seven Days of 1809 [Average Rating:7.59 Overall Rank:5662]
Andreas E. Gebhardt
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In 2004 OSG published the Kevin Zucker designed game, depicting the battles of Abensberg, Eckmuehl, and Ratisbon.
The battles are part of the 1809-campaign along the Danube river ending up in the battles of Aspern-Essling and Wagram. Now the DAYS-series came out with new/ revised game rules.


GAME SYSTEM: DAYS System = 1,600m/hex, 800-1,000 men/SP, 6 hours/turn.

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