What game would you have designed when you were 13? My students' designs, volume 14!
And we're done! Thanks everyone for your thumbs, comments, and questions. I appreciate all your support for my young game designers who WILL be the designers of the future, I promise! Thank you thank you thank you!
I am excited and proud to present 23 student game prototypes for you, the BGG community, to celebrate with me. Please thumb, comment, and critique any games as you desire; I will have my students respond and they LOVE it.
Special thanks to all commenters but especiallyCaroline BergUnited States
Washington...124 to run fleeing from the mountain. ...125 to use a rope to climb the steep cliff. ...126 to quickly cast "summon stairs." ...127 to dodge under the falling rocks.
Designing games is really, really hard. As a gamer, teacher, and game designer, I know personally how hard it is to take an initial idea and work it until it's working, until it's worth something. And I do this voluntarily.
My students, all 7th graders in my gifted class, do this because I ask them to do so. I want them to be creators of cool ideas, not just consumers of others' cool ideas. So, by teaching them to design games, hopefully they are learning how to be the designers of anything they want in the future. We talk about design mindsets (thank you Stanford d.school) like bias towards action, prototyping to a solution, empathy for the user. They practice designing skills by evaluating the strengths and weaknesses of ideas, generating creative solutions, persevering through the hard work of prototyping, writing rules, and hardest of all, confronting ideas that didn't work out to make them better. Hopefully, by the end, they've developed a love of games and the confidence to take on difficult challenges in the future.
If you want to know more about our process and want to see how I do this, I share all my resources at www.kathleenmercury.com for free. It was hard to start doing this on my own, and I want others to be able to get started as quickly as possible. I love collaborating and presenting at conferences, and I'm hilarious to boot.
If you want to see all my previous Geeklists of student game prototypes, check out my Meta Geeklist (and subscribe so you can see future lists as well)!
Fun Fact: I've shared (including these 23 designs) a total of 384 student game prototypes over 14 semesters. How cool is that?
- [+] Dice rolls