Piecepack Explorations
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I've long been a fan of the "game system" concept facilitating flexible reuse of material game components in a shared design environment. Playing cards, dominoes, and chess set (see Arimaa for an ideal example of chess-set-as-game-system) are classics in this regard. The two pre-eminent systems of recent invention are Components: Looney Pyramid Games (a.k.a. Icehouse pieces) and Components: Piecepack. I've been playing Looney Pyramids games for quite a few years, and I've designed a few games for the system. I became aware of Piecepack mostly from the existence of hybrid games that require materials from both systems, but I didn't actually acquire a Piecepack set until very recently, when I picked up a recent commercial edition:

Board Game: Piecepack


I have to admit, Looney Pyramids have a little edge on Piecepack, in that they have some community design themes. These are: the planet Mars (games with 'mids are often styled as "Martian") and associated sfnal ideas, ice (just from the "Icehouse" of the first Pyramidal game), and a fantasy Egypt (from the monumental Pyramids). The first theme, further leveraged through the game Homeworlds and its derivatives, was the basis for coining the title "Starship Captain" to refer to someone who had played ten or more different Pyramid games. This honorific encourages players to explore and experiment with the system. I myself have long since been a Starship Admiral (several times over), having tried out more than 80 different games, not counting ones of my own design. (Here's the list.)

There is no equivalent system of incentive in the Piecepack universe, from what I can see. And indeed, there is less of a "universe," in that community design themes are absent, leaving Piecepack even more abstract than Pyramids. Still, I'm exploring this system, so I've started this Geeklist expressly to document my "advancement" into Piecepack space. I'll be adding items as I play new games, and suggestions of particular games to play are especially welcome as comments to the list.

A similar list from another user is here: Discovering the Piecepack a game at a time
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1. Board Game: Cardinal's Guards [Average Rating:6.43 Unranked]
Board Game: Cardinal's Guards
Carthoris Pyramidos
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So, it made sense to start with a solitaire game or two. Cardinal's Guards looked beefy enough to occupy me for a sitting, it uses the whole Piecepack kit, and it has an innocuous adventure theme. It's a puzzly sort of game, where the randomized tiles create a palace, and you run your pawns ("musketeers") around its rooms, tangling with "guards" (coins), and racking up sequential locations in the four colors (tracked on the dice).

I rather like it. My play times are a little longer than the 20 minutes given in the BGG entry--I tend more towards 30. But I also score well: Since my first play, where I only scored 30 points, I have consistently scored in the 40s out of a possible 52, once getting as high as 49.
 
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2. Board Game: Galaxy Express [Average Rating:6.20 Unranked]
Board Game: Galaxy Express
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This solitaire game has a science fiction theme, and the idea is that your lone pawn is a spaceship making a series of deliveries to various worlds laid out on a 6x8 grid with wrapping edges. Coins serve as fuel, allowing you to change your speed (thrusting or braking). You have to come to a full stop on a world in order to make a scoring delivery and/or to refuel. It is possible to run out of fuel and become lost in space (i.e. die).

You end up with a final score that measures your success and efficiency, with admirable scores in the 100 range. I got an 83 for a first play, which is apparently passable. On my second play, I managed to score 91, but the game was far more tense at the end. I found this one a little less elegant than Cardinal's Guards, but still worth some replay. It took some careful attention to do as well as I did.
 
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3. Board Game: One Man: Thrag! [Average Rating:5.91 Unranked]
Board Game: One Man: Thrag!
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Here is a solitaire dungeon crawler played with Piecepack. It's quick--20 minutes is indeed plenty of time. It's pretty fun.

A great comparandum for this game is Dungeon Solitaire: Tomb of the Four Kings. They are a pretty good match in terms of time and effort. Each suffers a little theme impairment for using generic components (Piecepack and standard playing cards) but that shouldn't be a deal-breaker for imaginations cultivated through pencil-and-paper RPGs. Based on just three plays of One Man: Thrag! and thirty of Dungeon Solitaire: Tomb of the Four Kings, I'd say that One Man: Thrag! is almost certainly the easier game to win. Both games allow some more detailed scoring, but in One Man: Thrag! you'll be looking at how smoothly you pulled it off, and in Dungeon Solitaire: Tomb of the Four Kings your score will tell you how quickly you lost (or what was your consolation prize). Also: In the card game you actually get treasures, whereas in the Piecepack one you only beat up monsters and get "home for breakfast."

As I did for Dungeon Solitaire, I've added some details to this highly abstracted solitaire fantasy game. The three wizards have identities, and particular monsters that they summon.
sauronredtrain The Wizard of Suns is Shamshamish, and he conjures an imp (1), a salamander (2), an efreet (3), a phoenix (4), and a fire-breathing dragon (5).
sauronbluetrain The Wizard of Arms is Xaddai, and his minions are undead: a zombie (1), a skeleton (2), a specter (3), a vampire (4), and a lich king (5).
sauronyellowtrain The Wizard of Crowns is Gadoo-Ladoo, and he sends whole troops of goblins (1), orcs (2), ogres (3), trolls (4), and giants (5).

I also made some improvements to the play tableau. I turned the board 45 degrees, so that it's a clock face, with the pawn starting at the top. I also stack the defeated beasts in the center of the clock, because it amuses me to imagine Thrag! accumulating a pile of his slain foes.
 
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4. Board Game: Tula [Average Rating:5.38 Unranked]
Board Game: Tula
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Very simple, very fast solitaire game. Only uses the tiles (but all of the tiles) from the pack. It's like playing UNO by yourself. Does that sound fun? I guess Accordion is pretty comparable.

After seven plays (win rate 29%), I'm not sure I'll bother again.
 
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5. Board Game: Power Lines [Average Rating:5.93 Unranked]
Board Game: Power Lines
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A quick little pure strategy game for two. It doesn't feel immensely "piecepacky" because it only uses the tiles (and only 16 of those).

I've seen it compared to Knizia's Kingdoms (with their arithmetic assessments of a completed grid), but I think it reminds me even more of the Pyramid game IceSickle, which I like. Both games keep perfect combinatorial balance by playing two rounds with the first player alternating, and summing the scores. It's not clear to me in Power Lines whether the first or second player has the advantage, though.
 
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6. Board Game: Carrom [Average Rating:7.01 Overall Rank:1465]
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This game (with the rules per Eric Martin's book in The Infinite Board Game) isn't "proper" Carrom, but it was our first dexterity play with Piecepack. It went very well: my daughter had a real blast. The striker coin with its suit side down exhibited a little more friction on the table than the others. Perhaps it should be flipped next time. We could still use the null crown coin and have it distinguished from the others.
 
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Board Game: Piecepack
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Piecepack Nine Ball

This one doesn't have a BGG entry, despite being in Eric Martin's book for the Infinite Board Game. It was our second flicking game with Piecepack, and we found it worth playing again at a later date.
 
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8. Board Game: Shove piecepack [Average Rating:6.00 Unranked]
Board Game: Shove piecepack
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This dexterity game totally enchanted my daughter, for some reason. She insisted that we play it repeatedly! We put a book behind the far row of tiles, so that we wouldn't have to reposition them constantly.
 
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9. Board Game: Froggy Bottom [Average Rating:5.71 Unranked]
Board Game: Froggy Bottom
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A simple little game with very little margin for error. It will usually be possible for a player to finish in seven or eight turns, which gives a significant advantage to the first player. I think the rules need a little tweak: either first player doesn't get to move a lily pad on the first turn, or first player ONLY gets to move a lily pad on the first turn.
 
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10. Board Game: Alien City [Average Rating:7.14 Overall Rank:7267]
Board Game: Alien City
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My daughter was reluctant to play this one. She then complained while playing that she didn't understand anything about it. And she absolutely clobbered me by a margin of 36 points. She claimed two yellow towers, and they were nine spaces apart, with none other closer, which paid off very handsomely.

I've read people complaining that the Workman Infinite Board Game set is not suitable for Alien City for some reason. It seemed to work just fine for us.
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11. Board Game: Easy Slider [Average Rating:6.17 Unranked]
Board Game: Easy Slider
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I played this one as a solitaire chaser to Cardinal's Guards, keeping the tile setup for the start of Easy Slider, and just randomizing the goals for ranks and files. It seemed really hard at first, but to my surprise, I succeeded.
 
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12. Board Game: Hanging Gardens [Average Rating:6.33 Unranked]
Board Game: Hanging Gardens
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This game is much like Alien City: players take turns using the piecepack elements to construct an architectural representation, and then score it at the end, based on their claimed ownership or perspective--represented in this case by a pawn which is the player's "gazebo." It's a little shorter than Alien City, and accommodates up to four players, instead of being limited to two. It is every bit as visually interesting; although there are no towers, Hanging Gardens allows tiles to be stacked, creating "terraces" at various levels.
 
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13. Board Game: Skyscrapers [Average Rating:6.14 Unranked]
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I played this solitaire game twice on my first sitting. I went from a score of 27 to one of 113!
My second play, start and finish:

Board Game: Skyscrapers
Board Game: Skyscrapers


I disapprove of the city planning philosophy embodied in the scoring system (antagonistic to mixed-use development), but it doesn't keep the game from being fun.
 
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14. Board Game: Coin Collectors [Average Rating:6.00 Unranked]
Board Game: Coin Collectors
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Here's another piecepack solitaire with the 5x5-hole-in-the-middle setup. In this case, the object is to pull the coins off the tiles, using the pawns as limited by throws of the dice. Because of the dice, this one certainly is not reliably solvable. But skill is a factor; there are a number of tricks to the thing.

I had three plays on my first sitting, scoring 9, 9, and 24 (the maximum) respectively. Later in the evening, I came back to try it again (this time with a camera), and I scored 9 again! Here's the end state:

Board Game: Coin Collectors
 
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15. Board Game: Steppin' Stones [Average Rating:4.50 Unranked]
Board Game: Steppin' Stones
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On my first play I lost, getting only two of the four pawns home. Phase I of this game seems pointlessly random, and Phase II ridiculously easy. The pawns I couldn't recover were stuck in Phase I, for failure to roll sufficient aces on the dice.

Board Game: Steppin' Stones
Board Game: Steppin' Stones

Board Game: Steppin' Stones
Board Game: Steppin' Stones


Maybe I misunderstood the rules; they didn't have the sort of precision I would have liked. In Phase I, it seemed like you were supposed to be able to discriminate between different suits of coins while they were number-side up, which meant I was flipping them a lot to check suits. In Phase II, while pawns were clearly required to end a move on a same-suited coin, it wasn't at all clear what sort of spaces they were permitted to pass through.

Even with the rules sorted out I can't picture this game achieving genuine fun.
 
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16. Board Game: Fujisan [Average Rating:6.64 Unranked]
Board Game: Piecepack
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My first play of this solitaire seemed awfully easy, so I tried again. Another win. I checked the rules, and I don't think I cheated at all. It's a cute little game, but not enough challenge. Maybe the Country Road variant is what it needs?

Board Game: Fujisan
Board Game: Fujisan
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17. Board Game: The Magic Bag [Average Rating:5.75 Unranked]
Board Game: The Magic Bag
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TO PLAY; solitaire
 
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18. Board Game: Martian Miners [Average Rating:6.15 Unranked]
Board Game: Martian Miners
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TO PLAY; uses Looney Pyramids and extra dice.
 
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19. Board Game: Shaman Island [Average Rating:5.67 Unranked]
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TO PLAY
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