New to you a year ago Nov 17 => Has it stood the test of time?
Martin G
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Grimwold's new-to-you geeklists are the highlight of my month on the geek. They motivate me to review the new games I've played (and recycle my entries as comments), and they allow me to read the thoughts of some of the most insightful BGGers on new and classic games.

But the new-to-me list is inevitably full of first impressions. I'm interested in hearing how those games that seemed so great at the time stood up to multiple plays. Did you actually play them that much after the first month? Did a game you dismissed at the time turn out to be better in retrospect?

Add an entry with the same game you chose for the New To You Nov 16 geeklist. Link to your entry in that geeklist, then write down your thoughts on the game you chose a year on. If your impression of some of the other games you wrote up that month have changed, let us know about that too.

The hot game that month was A Feast for Odin. Has it stood the test of time?

I'll be starting these lists mid-month (except when I forget!), so we don't have to keep up with this list and Grimwold's (and several other monthly ones) all at the same time. You can subscribe to the announcement thread for reminders.
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1. Board Game: Fresh Fish [Average Rating:6.66 Overall Rank:1878]
Martin G
United Kingdom
Bristol
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Item for Geeklist "New to you November 2016 => Best new boardgame"

At the time I picked the intriguing Fresh Fish and I'm still looking forward to my second play!

I went off Paperback a bit after playing on the app emphasised how little interaction it has.

HMS Dolores didn't get played again and I've just traded it. I've avoided Isle of Skye: From Chieftain to King too.

But unquestionably the game that has stood the test of time is one I was underwhelmed by at the time. Fuji Flush has been played nearly 50 times and is a regular opener and closer for my group. It just took us to realise that it's not supposed to be a strategic game at all, but one that's all about cheerfully screwing each other over. In that light, even the zero-choice endgame becomes part of the fun.
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2. Board Game: Mask of Anubis [Average Rating:7.30 Overall Rank:3343]
Tom P
United Kingdom
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Fabulous fun, played many times and went and got the sequel, but that remains shamefully unplayed.

Item for Geeklist "New to you November 2016 => Best new boardgame"

Arma and Shakespeare remain happily unplayed.

A Feast for Odin has been ignored since and I probably would pass if offered.

I've not played Pepper, Last Friday or X nimmt! since either, but do want to.

Rights has basically been superceded by Startups, which is better. Fabled Fruit has been played a few more times, but always with different groups. I'm keen to play through the deck with the same (or at least mostly the same) players, especially now I have the expansion. Hoping to sort that out at LoBsterCon next weekend.
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3. Board Game: Mi Tierra: New Era [Average Rating:6.97 Overall Rank:3386]
Kirk Groeneweg
United States
Clear Lake
Iowa
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Link to the Entry for Nov '16

Wow, I can't believe this... both games I listed last year (Mi Tierra: New Era and King of Tokyo) have not gotten played in '17. I really can't believe it.
I would play any of these at any time, so why haven't I?
I look at Mi Tierra on my shelf quite often. It's in a spot I see it all the time. I have a pretty regular group on Thursday nights, but for some reason I've not tried to teach it to them. It's a great game, so what's my problem. I am going to commit to playing a couple times with my wife to get reacquainted with it and then I'm going to teach it to my game group in December.
King of Tokyo got played this past weekend, but not by me. I was busy in another game and didn't play it at the time. I had a great time when I played it a year ago and really can't come up with a reason not to have played it again. I need to get this out with my game group when I have a good turn out.
So, have they stood the test of time... they should have but as you can see I didn't play them since last year. I still love them both and have no excuse for not playing them again. Stupid Cult of the New that I joined, I need to void my membership.
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4. Board Game: Isle of Skye: From Chieftain to King [Average Rating:7.51 Overall Rank:146]
Fernando Robert Yu
Philippines
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Item for Geeklist "New to you November 2016 => Best new boardgame"

Isle of Skye: From Chieftain to King

This got 3 more plays since last year and this is due to it being just a step above gateway level and thus very accessible. It is a great blend of simple auction and tile laying mechanics although I have noticed that a couple of scoring conditions seem a bit overpowered.

Original rating: 7.5/10
Current rating: 7.5/10

Viticulture Essential Edition

I am surprised and dumbfounded that this has not gotten more plays despite me enjoying it very much. This is because I feel that is best for 4-5 players and my group has had difficulty to have consistently have that number of players over the last year. I now have Tuscany Essential Edition and am very keen to try that out so I must address the travesty of this not hitting the table since last year!

Original rating: 8.5/10
Current rating: 8.5/10
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5. Board Game: Feudality [Average Rating:6.52 Overall Rank:2494]
Carthoris Pyramidos
United States
Centennial
Colorado
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Item for Geeklist "New to you November 2016 => Best new boardgame"

Feudality - 21 further plays -  8 
First Published 2011


Now a staple at our house for a fun game that plays in an hour. I recently had occasion to describe it as "like The Castles of Burgundy plus Machi Koro plus funny!" I've also posted it as Item for Geeklist "Games only you have played: September 2017" to my surprise. I expect it's destined for my h-index list eventually.



Merchant of Venus - no further plays -  8 
First Published 1988


Much as I enjoyed my initial play of this game, I haven't had another opportunity to play, and I didn't feel like it was a necessary addition to my collection.

Survive: Space Attack! - 1 play -  7 
First Published 2015


Last year I wrote: I'd say, if you like the space theme, this version does constitute an improvement on the original. They're similar enough, though, that I'm perfectly satisfied with my (fully expanded) Atlantean set at home. And this judgment held true. Interestingly, I'm in the other position relative to Terra Mystica and The Gaia Project. I like the fantasy original, but don't own it, and I'm strongly inclined to acquire the tuned-up sf re-theme.

Tides of Madness - 8 further plays -  7 
First Published 2016


Tipped off to the relic token in Tides of Time, I repurposed a deprecated Elder Sign token for the same purpose in this game, and increased its play ease. Still good, and it could rack up a lot of plays, quick as it is. But it's not currently a go-to game.

Heroes Wanted - No further plays -  7 
First Published 2014


Not missing it, really. I'm not really drawn to the long underwear theme in gaming. And if I were, I'd rather it were a little more fast-moving than this one.

Smash Up - No further plays -  6 
First Published 2012


Some nice card art wasn't enough to bring me back to this game.
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6. Board Game: Medici [Average Rating:7.15 Overall Rank:429]
Zack Stackurski
United States
Mankato
Minnesota
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You know it was a good month when you've managed to replay most of the games on the list and your opinion improved on each! The games I played again were:



My first plays of Medici were pleasing, but we had played a rule about filling ships incorrectly that made stalling a little too good and I wasn't sure of its long term value. Playing it correctly has turned it into a go to quick auction game locally! The once around auctions and Coloretto like card flips keep everyone invested in every decision in the game and it scales beautifully from 3-6 players. With 7 more plays in the past year and a group that's always happy to play again Medici has more than passed the test of time for me!



4 Gods took my top spot last year as I am a sucker for real time games and area control and 4 Gods does a good job at both. It however has proved to be a very hit or miss game with my group over the year so I've only played it half as often as the great Medici. I'm still happy to bring it out any time with people that are interested, but I've had enough people check out of the game that I'm wary of trying to teach it to people on the fence. So... 4 Gods has passed my test of time but it harder to get to the table than I would like.



I found Colony completely forgettable the first time I played it. I like tableau building well enough but don't find dice drafting all that engaging. However two subsequent plays with apparently more interesting sets of cards got me more invested in building a cool tableau and racing for that winning endgame score. Still not something I would add to my collection but I'm now happy to play on my friend's copy any time.
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7. Board Game: Pathfinder Adventure Card Game: Skull & Shackles – Base Set [Average Rating:7.46 Overall Rank:611]
David Fox
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Last year's list here.


Top then and now - Pathfinder ACG - Skull & Shackles

Playing through PACG:SnS was great fun. I ended up losing one game outright (although I probably fudged a couple to avoid setting up a scenario again). Loved the character progression which just about transcends the maths. Some of those later Villains really kick butt!

Games that got better - Orleans (Invasion Variant), That's Life

I liked Orleans - the co-operative nature helped) - but there's not much point getting it as it is readily available in the group and not a game I'd play elsewhere. I'm tempted by Altiplano in which case.

That's Life was fun; happy to play again, though it fits in that overflowing end-of-night-light-game-to-close bucket.

Games that stayed the same - Ulm, Manhattan Project: Chain Reaction


Ulm is a classic-style Euro that I pop in the bag from time-to-time still, although I don't play it often enough to have a good recollection of the rules each time. Manhattan Project: Chain Reaction is a fun multi-use card-comboing game that plays quickly and usually is fairly close.

Games that got worse - Forbidden Desert, Tides of Time, TIME Stories: Under the Mask


Forbidden Desert didn't differentiate itself from the other Leacock-alikes to stand out for me. Tides of Time never received a good enough reception to warrant repeated plays: sold on. TIME Stories looked to be continuing its downward trend with Under the Mask and, true enough, Expedition Endurance was very poor: it's a shame that when the TS people come up with a good 'new mechanic' they don't bother implementing it in future episodes. Scheduling issues have put a halt on TS progress for now.
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8. Board Game: Samurai [Average Rating:7.44 Overall Rank:157]
john newman
United States
Lafayette
Louisiana
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Rating: 8
Plays in November: 4
Total Plays: 7

A tense, tile laying game. Much of the game's outcome can be determined by each players initial selection of five tiles at the beginning of the game. Chose wisely. Three players is definitely the sweet spot for this game. I am not sure, but I sense there may be a first player advantage in the two-player game. In a four player game, there is a chance of (accidental) king making, especially if one of the players is not same skill level as the other players. At three players, this game really shines. This game is both one of my favorite tile-laying games and one of my favorite Knizia games.
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9. Board Game: Deep Sea Adventure [Average Rating:7.14 Overall Rank:554]
Frederic Heath-Renn
United Kingdom
London
London
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Item for Geeklist "New to you November 2016 => Best new boardgame"

Last November was a bit desultory; most of the games I haven't played since and they didn't greatly impress me at the time, either.

Pepper (1 play then; 1 play since) got another play, which I enjoyed more than the first, I think because the rules were out of the way and I could concentrate more on the dicking and stuffing (mmm, stuffed peppers). It's still clearly not a top-ranking trick-taker (more bell pepper than bhut jolokia, let's say) but I wouldn't say no; suggesting a game would be a decent way to curry favour with me.

The only other game I replayed was Deep Sea Adventure (1 play then; 1 play since), which is also the only one I own; a little surprised that I've played this so little and Rights so much more. Perhaps it's because the latter is less well-known and so a more interesting suggestion, perhaps because the latter is a card game rather than a dice game and so falls within my prejudices better. Either way, no skin off DSA's nose, it's a fine, quick push-your-luck game.
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10. Board Game: Mice and Mystics [Average Rating:7.45 Overall Rank:173] [Average Rating:7.45 Unranked]
Bill Kunes
United States
Cincinnati
Ohio
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GAMES



Mice and Mystics
Initial rating:
Current Rating: 8.1
Plays: 15

In November I wrote:
It has take nearly two years, but I finally got this game to the table and played. It was a slow first play absorbing the rules and getting all the logistics straight, but we had fun. In fact my wife may have enjoyed it more than she had expected. We still have a few things to learn, or to remember that we have other options and choices available to us. We have a bunch more plays to get in next month to complete our 10x10 Challenge.
It took a while to get it to the table but it was definitely a surprise hit for us last year. I thought I'd like it but the fact that my wife liked it is what counts! She worked through her repulsive feelings towards squirrely things (e.g. mice, rats) and gave it a try for my sakes and loves the story/campaign element of it all.

We included it in our 2017 10x10 as well to continue the campaign. We are 5 plays into it this year and it sits on our table as I type so we can play some more.


Medici
Initial rating:
Current Rating: N/A
Plays: 1

In November I wrote:
Simple mechanisms and rules with an elegant design made for an enjoyable exposure to this classic. It far exceeded my expectations and would be willing to play this again should the opportunity arise. I think we were all just grasping the basics in our first play. I could see this getting competitive with more experience without losing its charm.
This was not my game so I have not had an opportunity to play it again. However, I would gladly welcome it as I recall it being surprisingly elegant. I remember enjoying the game play dynamic and how much everyone enjoyed it.


Tesla vs. Edison: War of Currents
Initial rating:
Current Rating: N/A
Plays: 1

In November I wrote:
A buddy acquired this a while ago and we finally got it to the table. We've come to understand we got a few things wrong which only means it is that much better. I anticipate this will be a game that comes out at Game Night from time to time. My friend recently received the expansion which only raises the anticipation in my eyes.
I recall this game being interesting but a bit heavy to learn and wrap our heads around. I have not played it since that initial play but a number of our gaming group have gotten to the table for a few plays. I feel there is some emotional inertia get up for relearning this one and playing it again. I'm open, but not asking for it at this point in time.


Thief's Market
Initial rating:
Current Rating: N/A
Plays: 1

In November I wrote:
I went in not expecting much, but was mildly impressed with how much game play and agony and fun we had dividing up the loot. I'm not sure we can fully appreciate from one play the card buying and leveraging aspect of the game, but so far so good.
This is not a game I could play over and over in a short period of time without feeling like I played it out. But as an occasional play, I could see myself enjoying this one for some whimsical fun. In the end, I don't own this so I have had no further opportunities to play.



meeple Keep playing...
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11. Board Game: A Feast for Odin [Average Rating:8.23 Overall Rank:33]
Marcel Sagel
Netherlands
Groningen
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Item for Geeklist "New to you November 2016 => Best new boardgame"

A Feast for Odin has definitely stood the test of time, mostly as a solo game. I'd like to play more multiplayer games too, but then it takes so long...

Codenames: Pictures and The Game: Extreme are doing what I expect of them, so while they're not super-exciting, they will remain in the collection for a long time and be played occasionally.

Cottage Garden, Crisis and Timbuktu were not seen again and I'm ok with that.
And finally, Imhotep is now playable on yucata.de and my online plays have confirmed my impression of one physical play: decent game, but a bit bland.
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12. Board Game: Biblios Dice [Average Rating:6.92 Overall Rank:2596]
Keith Rudolph
Canada
Langdon
Alberta
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November 2016's List

Biblios Dice

While we don't play this one a bunch, it's still an enjoyable little dice game. It really doesn't have much connection to Biblios apart from them both completely lacking any sort of thematic integration but I think I prefer this over its namesake counterpart. It'll certainly see the occasional play at least.

Sushi Go!

This one hasn't hit the table since last year as the 2-player game is just so bad. I've played it once or twice at work with 4 or 5 and found that while it is indeed better with more, it's still not a very good game. The only thing that's really saving this from being purged from our collection is that the tin takes up so little space that it's hardly noticeable.
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13. Board Game: Scythe [Average Rating:8.29 Overall Rank:8]
Jerry Schippa
United States
Sun Prairie
Wisconsin
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Scythe

25 total plays, however about 20 of them solo.

While I still really enjoy this game and want to play it more, it just doesn't hit the table. Too heavy for light gamers, too light for heavy gamers, too confrontational for passive gamers, and not enough confrontation for the more wargamer crowd. It operates in an unusual no man's land of games.

Having said that, I still like the flow of the game, the planning, the stress of the looming threat of battles taking away from your goals. I'd just really like to play this with more people.

The solo game is fine, although I think I prefer the solo game in Viticulture Essential Edition better and overall when I play solo games nowadays I reach for one of the following: Tramways, Glass Road, or Bios: Genesis.

Ratings dropped from 9 to 8. Still a very good game, but some of the luster has worn off.

World's Fair 1893 and Shadows over Camelot

0 plays since for either of these two games and I really don't have an urge to play them again anyways.

Ratings remain at 7.5 for worlds fair and 6.5 for Shadows over Camelot.
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14. Board Game: First Class [Average Rating:7.65 Overall Rank:357]
Jake Blomquist
United States
Columbus
Ohio
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Last year's list was full of both train games and also games that I thought were just ok. I played them all at a board game club that I've been to maybe twice in the last year, so not much chance to play these if I wanted to.

First Class was fun and I'm sure I'd enjoy it if I played it again, though Russian Railroads took a big drop after like two or three plays, so who knows if this would do the same. Though my instinct is that it wouldn't.

Steam was pretty fun, but I just couldn't help but feel that it needed something more. Maybe I need to try Age of Steam, but I still haven't.

Russian Railroads: American Railroads (what a name) took a bit of a hit in my ratings when base Russian Railroads did, because I realized I had basically no interest in ever playing it again. Not that I'll refuse it, but I feel like I've seen everything there is to see. And this expansion really only adds about one game's worth of new stuff as far as I can tell.
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15. Board Game: A Feast for Odin [Average Rating:8.23 Overall Rank:33]
James Moline
United States
Tampa
FL
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A Feast for Odin
Quote:
I was a little nervous about how open the game is in terms of options, just because I frequently find myself floundering in a sea of choices. And I did that a bit in our first game, for sure. Even while I was doing that, though, I could see certain strategies that I will try in future games. The worker placement does have some blocking (which is good), but not a lot. I'm hoping it will play faster now that we know the game a bit, because it is a bit long. My wife and I both really enjoyed it.


I still feel pretty much the same about A Feast for Odin. It's a really good game, and I look forward to playing it more with my wife. I did play it once with another couple, and they did not enjoy it as much.

Rating Then: 8
Rating Now: 8
Plays: 3

Great Western Trail
Quote:
This is a deck and rondel building game, which is a pretty cool twist. We love both deck building and rondel games, but the idea of building the rondel as you go is something new to us, that I was sure we would enjoy. And we did. No surprise there. The game takes a while, but I'm hoping that we'll get the play time down now that we know how to play.


Play time has definitely gotten better with more plays, and I'm hoping it will continue to improve. The game itself is very fun still.

Rating Then: 7.5
Rating Now: 7.5
Plays: 3

Covert
Quote:
I finally got to play it this month, and I did enjoy it, but maybe not quite as much as I expected to. I really liked the theme and the dice placements. The tension of wanting to get that card before someone else grabs it makes for some pretty fun (and frustrating) moments. Fulfilling missions to score points was pretty reminiscent of Yedo and Lords of Waterdeep (two games I really like), but just like in those games, it wasn't terribly thematic here. For the most part, I really enjoyed the game and I would definitely play it again. The only parts I was disappointed in were the board movement, which was a bit less interesting than I would have liked, and the code breaking, which was maybe a little too luck based for my tastes.


The friend who owned Covert sold it, and I can't say I was all that sad. It's a fine game, but wasn't something that was going to make it to the table over other options.

Rating Then: 7
Rating Now: 6
Plays: 1

The Butterfly Garden
Quote:
I've only played it once, a 4 player game, but I enjoyed it quite a bit. It's pretty easy to teach and quick to play, but there's some interesting decisions in there, too. You're sort of filling orders for butterflies, and you get some foresight into what's coming down the pipe, so you can plan ahead, but you're also weighing the card you want to play now against the cards you might want to draft next (the lower the card you play, the earlier you get to draft your card). Then there are special abilities on some of the cards that can make a big difference. My understanding is that the game scales really well at pretty much all player counts. Definitely worth checking out if you get a chance.


I actually want to pick up this game, as I have been thinking about it ever since that one play. I remember it being really interesting, and I'd really like to play it more.

Rating Then: 7
Rating Now: 7
Plays: 1

Project: ELITE
Quote:
Project ELITE wasn't a game that I knew a lot about. I had heard of it before, but hadn't paid much attention because I could tell pretty quickly that it wasn't a game my wife would want to play. I got a chance to play it this month, though, and I had a good time with it. The minis are kind of awful, which is a shame. They're a bit like candles that got a little too warm. The gameplay, though, is pretty fun and intense. I like that there's a break in the intensity (unlike games like FUSE and Escape). I've only played one of the scenarios, but you can tell that the others, while seemingly very similar, will change the way you play quite a bit. I still think my wife would have no interest in this, so I won't be buying it, but I would happily play it again.


I feel pretty much the same about this game. It's in a crowded field of real time dice rollers, and I don't know that I would normally pick it over Escape or Fuse. I do hope it gets a new life in a new edition, though, and I would still happily play it again.

Rating Then: 7
Rating Now: 7
Plays: 1

Paris Connection
Quote:
I picked up Paris Connection in an Amazon sale a couple of weeks ago, and played a 3 player game of it this month. I like the simplicity of the rules, and it's obvious that the game can get kind of mean, which is usually fun. It was also obvious, though, that it needs more than 3 players to really shine. I look forward to trying it out with more.


Yeah, this one is currently on the possibly-sell pile. I haven't made up my mind about it for sure, but despite a positive first impression, I haven't really felt any desire to play it again.

Rating Then: 7
Rating Now: 6
Plays: 1

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16. Board Game: Trajan [Average Rating:7.80 Overall Rank:62]
Ron
Netherlands
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Last year around this time, we were working our way through the Essen acquisitions. My top pick was Trajan.
A year later, we only played it one more time. Not because it's not a great game, though, it definitely is! But because my collection has gotten rather big and we have a tendency to play recently bought games more than stuff we already had.
For instance, I also said we would 'definitely be playing The Arrival more', but didn't end up actually playing it again.

So I guess the lesson of this month's look back to last year is that I should slow the buying down a bit (which I'm already doing )
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17. Board Game: Through the Ages: A New Story of Civilization [Average Rating:8.68 Overall Rank:3]
Sharon Khan
United Kingdom
Shefford
Bedfordshire
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Through the Ages: A New Story of Civilization

Only one new game this time last year, and as it was just a remake of a game I enjoyed anyway, not really quite new to me. I have played it just once more in the last year, as I decided I didn't need to upgrade my copy to the new version. It has improved the game in the tweaks it's included, although I still have concerns about the balance in the short game with them - I haven't played the short version with it to test this out though - but not enough to justify buying another copy of a game I already own, especially as nowadays we've largely moved onto other games and only play this a few times a year.
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18. Board Game: Terraforming Mars [Average Rating:8.38 Overall Rank:6]
Dave Roy
Canada
Vancouver
BC
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I only played 3 new games a year ago this month, which is really low for me.

Terraforming Mars


I said last year that I wasn't as enamored with it as a lot of people were at the time.

Wow, has that changed.

I really do love this game, and I want to keep playing it, trying out new corporations to see if my strategies can mesh with it.

Just last week, I played with a corporation that my friend said he'd never seen anybody choose, and I came in 2nd, only 8 points behind him.

Very satisfying.

Olympus


Haven't played this again, though I'd like to.

I still have it up for trade, though. Just in case.

Monster My Neighbour


I think I've played this again? Not sure and too lazy to check.

Opinion really hasn't changed. Kind of a fun filler. Still great for a large player count and little time.

Could use more cards.
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19. Board Game: Honshu [Average Rating:7.11 Overall Rank:766]
...sure...
Netherlands
Rijen
Noord Brabant
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Quote:
Only 1 play - with 2 even - and lovely. Cool little puzzle game. Delphi is good, but not great.

The Oracle of Delphi
Honshu

Honshu only 5 plays so far. Good, though.
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20. Board Game: Acquire [Average Rating:7.36 Overall Rank:189]
Robert
Canada
Ottawa
ON
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New to [Me] November 2016 => Best New Boardgame



Acquire
Länder toppen!
Ave Caesar
Lost Cities: Expedition 6 – The Lost Expedition
Tichu
Neue Heimat
BaRRacuda
San Marco

With the exception of Tichu, I have played all of these games within the past year, but with many of them, I've only played once or twice. There are a couple of reasons for the limited number of plays:

1. We play with a couple who split up this past year, and that's been hard for them. It also has meant that we have lost our fourth player for partnership trick takers.

2. I also play with a group of friends, two of whom, despite my pleadings, have decided to attend grad school. The nerve of some people!

Seeing how few times I've played these great games has made me think that maybe we need a game-of-the-month system. Anybody else do this?

The one game from this Nov 2016 list that I've played more than any other is Länder toppen!; this has been great fun with family, kids and evil gamer friends alike. It's outstanding!


(Photos by Joanna Olsen, W. Eric Martin, Eddy Bee, Josh McDowell, Chris Norwood, Steph Hodge, Jacek Nowak)
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21. Board Game: Through the Ages: A New Story of Civilization [Average Rating:8.68 Overall Rank:3]
Dave Peters
United States
Belmont
California
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Powers:Coleridge:Milton: Faith...must be, if anything, a clear-eyed recognition of the patterns and tendencies, to be found in every piece of the world's fabric, which are the lineaments of God.
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Last November, I was fortunate enough to play 13 new games and 3 new expansions.


TtA: A New Story -- (1 last November; 4 plays since) _9_ (no change.)
(images by karel_danek & dougadamsau)

I've enjoyed the new version. And since son #2 (my primary 2p opponent) prefers the old version, we've played that (more) in the last year, too.

But while I think the game is great, I'm less convinced (today) that it should have been included last year on a list of "new" games. It subjectively feels far more like a modest revision of a game I already enjoyed, than something "new."


Jump Drive -- (1 last November; 10 plays since) _7⅔_ (no change.)
(images by W Eric Martin & dotKeller)

We've had fun with this one. It's fast, and relatively simple, and allows some interesting decisions along the way. It's not cosmically significant; but I didn't need that from it.


Blokus Duo -- (1 last November; none since) _7⅔_ (no change in rating; up 1 place in position)
(images by Curious Games & Jormi_Boced)

We'd historically played the "two colours each" 2p Blokus variant when wanting a two player game. And while this was quite entertaining, I'm just as happy with the other variant (and, perhaps more significantly, own the other variant): so I've not retried Duo. I'd not complain were the opportunity to present itself.


Fuji Flush -- (1 last November; 23 plays since) _7⅓_ (up 1 tick in rating; up 7 places in position)
(both images by Henning)

It was ok on the first play. But it's proved to be quite charming with more play, and particularly at the larger player counts. I gave my copy to my nephews back in July, and should likely re-acquire it.


Pax Renaissance -- (2 last November; 1 play since) _7⅓_ (no change)
(both images by phileklund)

I've both enjoyed this, and found that the rules don't stay reliably in my head. So coming back to it after a month or three away means that I fight to remember the details of how the interactions work.

And, sadly, that makes it less appealing (for me; and despite the fact that I really like the conceit of the game in principle) than a game for which I can retain the rules easily.


Xenon Profiteer -- (1 last November; 1 play since) _7⅓_ (no change)
(images by TheCrippledWerewolf & dotKeller)

I've found this quite enjoyable. Because there are so many copies of each card, the expectations of deck distribution are quite different than a more traditional deckbuilder. For me, that means it feels quite casual: a comfort game, rather than a stressful one. This is one I'm delighted to replay whenever it occurs.


Knockabout -- (1 last November; 1 play since) _7⅓_ (no change)
(both images by slam74)

I enjoyed this more than son #2 did: he found the randomness turned him off; and while I often hold that opinion (that is, rolling dice doesn't amuse me of itself) I'm not as convinced that there aren't cool decisions amid the randomness.


Shibumi -- (3 last November; none since) _7⅓_ (down 1 tick in rating; down 5 places in position)
(image by nestorgames)

I'm annoyed by this entry. It's not the games I played. Sure; much of the time I understand that BGG's DB doesn't use the taxonomy I'd prefer. But this is just rubbing it in.

BGG conflates game-objects (things I own) and game-ideas (things I play.) This entry is really the former: and the three games I'd tried represented two instances of Sploof and one of Splastwo.

Nontheless, the game-ideas were fine; even if I haven't managed to herd son #2 back to retrying them.


Tofu Kingdom -- (1 last November; none since) _7_ (no change)
(images by Kuraki Mura & lorna)

A weird and physically amusing little social-deduction game. That likely wanted more players (and would have been more entertaining had we had more players) than the first play had. I'd be happy to give it another shot.


Gloop -- (1 last November; 2 plays since) _7_ (no change)
(both images by nestorgames)

This is quite odd. I'm less convinced by the game (which is OK; but not spectacular); but the puzzle is fascinating. It's decidedly fun to play with. But less of a game than I might prefer.


San Juan (second edition) -- (1 last November; none since) _7_ (no change in rating; up 1 place in position)
(images by Funagain Games & ecspiegel)

I'm not convined this belonged in the earlier list any more than TtA: A New Story does. My old copy of San Juan has the expansion cards in it; so plays just like this one does. And I like the older art better: the change-resitant grumpy old person in me thinks it's clearer. The game is still fine: and delusional person that I am, I prefer RftG.


Guilds of London -- (1 last November; none since) _7_ (down 1 tick in rating; down 4 places in position)
(images by W Eric Martin & Oblivion)

It was fine on the first play, and yet the more I though of it, the less I was interested in reprising the endeavour. So I traded it away (and without regret.)

I expect somone I liked could (with sufficient enthusiasm on their part) convince me to give it another shot. And it could easily be much better than I'd found; but it still wasn't edging out anything else for play time.


Happy Turkey Day! -- (1 last November; none since) _6⅔_ (no change.)
(image by chulankao)

It's a blind-bidding game. Which generally isn't something I desire. In this case, it's not terrible: one resolves around-the-table, so there's never any particularly inequitable resolution. In the end, it seems a fine light fluffy thing; I'd be totally content to try again.


Evolution: Gigantism Promo -- (1 last November; 3 plays since) _8_ (up 1 tick in rating; up 1 place in position)
(image by domcrap)

It's been occasionally chosen as part of the deck for subsequent Evolution plays: so it can't be all bad. But the rating reflects enthusiasm for the base game, rather than any particular Expansion Excellence. (I've occasionally thought that expansions should have their own ratings in terms of deltas from the base game. This one would be +0.)


Russian Railroads: American Railroads -- (1 last November; 2 plays since) _7⅔_ (no change in rating; down 1 place in position)
(images by W Eric Martin & Dorfl2)

Another +0 expansion. I liked the stock market; son #2 was less enthusiastic. I think it's a fine addition to the game, even if it won't be played every time out.


Pax Renaissance Expansion -- (2 last November; 1 play since) _7⅓_ (no change.)
(both images by phileklund)

And yet another +0. This is worse, in some ways: I've never played the base game without it, and can't guess as to the Real Delta!


Thanks again to my youngsters, the BAP attenders, the Lunch@Work folk, and the Wednesday Night gang for some great game experiences.
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22. Board Game: One Night Revolution [Average Rating:6.26 Overall Rank:2483]
Aron D
United States
Erie
Pennsylvania
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So I said last year that I wasn't sure how much additional plays my new games would get, as I wouldn't be pushing them. However, the people I played them with really enjoyed them. So somewhat surprisingly they both got a lot of additional plays over the last year.

Last Year's List

One Night Revolution

11 subsequent plays. Current Rating: 7.0/10 [No Change]

So my friends have definitely asked for this one again. It makes a good end of night game that plays quick and always leads to a few laughs. I don't think it is necessarily better than other hidden role games but it is the one my friends seem to like.

Pokémon Trading Card Game

15 subsequent plays. Current Rating: 6.0/10 [+1.0]

My kids still love Pokemon and they now love playing the game. We haven't gotten into the deck building much (mostly use preconstructed decks modified with a few cards). However, taking that next step has me really excited. I am still somewhat lukewarm on the gameplay but I can see potential there that could be unlocked with a bigger card collection.
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23. Board Game: Magic Realm [Average Rating:7.16 Overall Rank:881]
Brian Bankler
United States
San Antonio
Texas
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OK, I haven't played this in six months, but I did play over a dozen times (usually co-op with myself and my son each taking two characters).

Good fun.
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24. Board Game: Terraforming Mars [Average Rating:8.38 Overall Rank:6]
Jeff Wolfe
United States
Columbus
Ohio
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Zendo fan, Columbus Blue Jackets fan, Dominion Fan.
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Item for Geeklist "New to you November 2016 => Best new boardgame"

I played Terraforming Mars one more time, a few weeks after the first. I'm cool with that. Even the group that played it every week for months has moved on. For a while it seemed like everyone was playing it all the time, but now it's just another game.

The only other new game from a year ago that I've played again is Dead Man's Draw. It came out twice more for two plays each. It's the kind of game I'll probably play if you pull it out, but I'm unlikely to suggest it.
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25. Board Game: Food Chain Magnate [Average Rating:8.25 Overall Rank:28]
C&H Schmidt
Germany
Heidelberg
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Food Chain Magnate
1 play since, 2 total
This was a three-player game friend's copy. So tense, tight, clever, good! I played the game again in February of this year, with the same friend, and then went out and got my own copy, which me and my partner kept in shrink until we had someone give it to us as a wedding present this September.
We're now super keen to get it played again, but with me living abroad it's not all that easy. Hopefully still this year.
Stood the test of time? thumbsup

Sushi Go Party!
8 plays since, 9 total
I actually still don't own this game, but I have gifted it or its little sibling (original Sushi Go) to two different people since.
I still think I'll get my own copy some time.
Stood the test of time? thumbsup

Loony Quest
1 play since, 4 total
Hilarious, but also not my copy. I really enjoyed this -- just such a silly game to play with anyone.
If I ever feel like I need something silly for up to 4 players (or is it 5?) I'll get this. Since I don't have access to it now, I can't play it more. I'm sure replayability is somewhat limited -- replaying the same levels will eventually get boring --, but the limit is certainly higher than 4.
Stood the test of time? thumbsup

I actually played four other new-to-me games that month, none of which I own a copy of. With them I feel like I can't really say if they stood the test of time, since I haven't had the chance to replay them at all.
So a month where I played lots of other people's games, and liked most of them!
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