Tabletop miniatures games by rank
Andreas Johansson
Sweden
Linköping
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For the purposes of this list, a tabletop miniatures game is one that is (intended to be) played with miniature models, not counters or abstract "meeples", and that regulates distances by measurement, without any form of grid (hex etc) or area or point movement.

Please add games to make this list as complete as possible. However, no expansions please, nor multiple editions of the same game.

(Games that are playable with or without a grid are OK, but please add a note about this when submitting a game to the list or I may delete it as a grid-only game added mistakenly.)
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101. Board Game: Chronopia [Average Rating:6.91 Overall Rank:6372]
Andreas Johansson
Sweden
Linköping
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Target Games's fantasy effort. As someone remarked, it seems every company needs one SF and one fantasy game.
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102. Board Game: Strange Aeons [Average Rating:8.01 Overall Rank:6374]
Craig Blackmore
Canada
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Skirmish game with Lovecraftian theme of agents vs. cultists/monsters/daemons. First edition also had supplements for Lost World themed games.

2015 saw a second edition released, which I have not picked up yet.
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103. Board Game: Mutants and Death Ray Guns [Average Rating:7.54 Overall Rank:6388]
Andreas Johansson
Sweden
Linköping
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SF adaption of Song of Blades and Heroes.
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104. Board Game: Star Fleet Battle Manual [Average Rating:7.05 Overall Rank:6460] [Average Rating:7.05 Unranked]
James Lowry
United States
Sunnyvale
California
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This is actually the third iteration of the game. Star Trek Battle Manual was completely unlicensed and shut down by Paramount, and Alien Space Battle Manual was the same thing with all the Star Trek content removed, and then this version returned to Star Trek through a license from Franz Joseph Designs.

The original just featured the heavy cruiser, D7 and and Romulan ship from the series, all depicted on cards with unusual angle measurements using 400, instead of the usual 360, degrees in a circle. The Star Fleet version used the other Federation designs from the Technical Manual.

It featured primitive energy allocation, with one warp factor being one foot of movement, and the Romulan plasma torpedo is a three-part area template that damages anything in its way (one part put down per turn).
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105. Board Game: Cold War Commander [Average Rating:7.31 Overall Rank:6451]
Andreas Johansson
Sweden
Linköping
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Post-WWII version of Blitzkrieg Commander.
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106. Board Game: Lasalle [Average Rating:7.32 Overall Rank:6529]
Andreas Johansson
Sweden
Linköping
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Divisional-level Napoleonics by Sam Mustafa (of Grande Armée fame).
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107. Board Game: Maurice: War in an Age of Gentlemen and Philosophers – 1690-1790 [Average Rating:8.18 Overall Rank:6682]
Andreas Johansson
Sweden
Linköping
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Age of Enlightenment game by Sam Mustafa (seems like he's made few of those, doesn't it?). Battle game integrated with a campaign system, apparently (sparse entry).
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108. Board Game: In Her Majesty's Name [Average Rating:7.75 Overall Rank:6694]
Craig Blackmore
Canada
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A Victorian steampunk skirmish game.

I've not played, but a friend blogged about trying it out here...http://miniature-mayhem.blogspot.ca/2014/08/in-her-majestys-...
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109. Board Game: Striker [Average Rating:6.50 Overall Rank:6636]
William Hostman
United States
Alsea
OR
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Archduke Norris Aella Aledon
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Command and control driven 15mm fire-team-per base SciFi minis with tie ins to the Traveller RPG.
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110. Board Game: Dropfleet Commander [Average Rating:7.48 Overall Rank:6409]
Lance
Australia
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A near orbit space game (not quite space, not quite ground). Not a lot of details on the game page yet but this rule section has me intrigued

Quote:
Weapons range is neither absolute nor fixed. It can change based on the power of your ship's scanners, the enemy ship's signature and the enemy's actions (firing several weapons greatly increases a ships signature for example). Stealth is frequently crucial!


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111. Board Game: Sharp Practice [Average Rating:8.05 Overall Rank:6835]
Wulf Corbett
Scotland
Shotts
Lanarkshire
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Skirmish scale miniatures rules for the Napoleonic wars, designed for 50-100 or so miniatures. Extensive rules on character traits give it a nice roleplaying feel, whilst the extensive notes on Napoleonic formation drill and national characteristics remind you it's still a historical simulation!
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112. Board Game: Dux Bellorum [Average Rating:7.92 Overall Rank:6703]
Andreas Johansson
Sweden
Linköping
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A successor to Glutter of Ravens, by the same designer. The BGG entry currently notes as an expansion to Glutter, which will hopefully soon be fixed. (ETA: And so it came to pass.)
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113. Board Game: Flying Lead [Average Rating:7.47 Overall Rank:6832]
Andreas Johansson
Sweden
Linköping
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Modern day/near future adaption of the Song of Blades and Heroes system. More complex than others in the series, I'm told.
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114. Board Game: Blood & Plunder [Average Rating:9.24 Overall Rank:6798]
Andreas Johansson
Sweden
Linköping
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17th century pirates skirmish game with a dedicated 28mm minis line. Apparently combines shipboard and onshore combat.
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115. Board Game: Song of Drums and Shakos [Average Rating:7.75 Overall Rank:6756]
Andreas Johansson
Sweden
Linköping
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Napoleonics adaption of Song of Blades and Heroes.
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116. Board Game: Warlord [Average Rating:7.10 Overall Rank:6863]
Andreas Johansson
Sweden
Linköping
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Skirmish game from Reaper. Fantasy.
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117. Board Game: Gutshot [Average Rating:7.77 Overall Rank:6946]
calvin chow
United States
seattle
Washington
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RPGish wild west gaming...
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118. Board Game: Battlefield Evolution [Average Rating:6.77 Overall Rank:7066]
Andreas Johansson
Sweden
Linköping
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Near-future warfare.

Battlefield Evolution: Modern Combat is a revised edition of this.
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119. Board Game: Wild West Exodus [Average Rating:7.71 Overall Rank:7114] [Average Rating:7.71 Unranked]
Chris Flux
United Kingdom
Cropwell Bishop
Nottinghamshire
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An interesting and successful kickstarter from Outlaw Miniatures.

Steam-punk wild-west anyone?
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120. Board Game: BrikWars [Average Rating:8.09 Overall Rank:6989]
Edmund Proctor
United Kingdom
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Raid your kid toy box.
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Lance
Australia
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Your chance to play as the human Resistance or SkyNet robots. It's getting some positive reviews at the moment. I'm yet to play it though I never really liked the roll dX versus fixed target number mechanic as used in Force on Force and others. Looks like the movement stick idea is borrowed from Song of Blades and Heroes though it is a nice feature it can double up to tell if your fire lane is clear. As with most good shooting skirmish games these days there is a measure of suppression allowing you to overwhelm much stronger targets.
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122. Board Game: Spearhead [Average Rating:6.72 Overall Rank:7212]
Andreas Johansson
Sweden
Linköping
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WWII microarmour.
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123. Board Game: Warfare in the Age of Reason [Average Rating:7.49 Overall Rank:7254]
Andreas Johansson
Sweden
Linköping
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For 18th century warfare.
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124. Board Game: Rezolution: A Dark Tomorrow [Average Rating:7.32 Overall Rank:7268]
 
David Winter
United Kingdom
Hawarden
Deeside
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This is a great sci-fi skirmish game,
Factions (5 so far with promise of more) all feel and play completely differently, both CC and ranged armies are possible to play without one type dominating, alternate activation and opposed rolls eliminate downtime as well as adding interesting tactical descisions, playable from 5 figures a side up to about 50
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125. Board Game: A Call to Arms: Star Fleet [Average Rating:7.03 Overall Rank:7104]
Jay Adan
United States
Erving
Massachusetts
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A fast-play starship combat game set in the Star Fleet universe (as in Star Fleet Battles). It's a tried and true rules set with a growing set of resin miniatures.
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