GCL Amoeba 412 - Musical favorites
Jeroen Doumen
Netherlands
Eindhoven
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GameChat League - Amoeba Division 412
ABOUT | AMOEBA DIVISION | SUBSCRIBE

Welcome to this week's discussion list!

If you stumbled into this geeklist by accident take a look at the pointers provided at the top. Constructive on-topic comments from visitors are welcome and we're happy about new regular contributors, but please refrain from adding items if you are not a member of this GCL.

The hosting rotation:

Jérôme (Tsaar)mb
Scott (qzhdad)
Chris (Venser)
Carlos (Sprocket314)
Joshua (Joshuaaaaaa)
Mikko (msaari)
Doug (phrim)
Adam (redgamster)
Eric (Eric Brosius)
Garry (garry_rice)
Larry (larryjrice)
Jimmy (Butterfly0038)
Jeroen (jmdsplotter)

Let's chat about our musical favorites.
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1. Board Game: Master of Music [Average Rating:5.38 Unranked]
Jeroen Doumen
Netherlands
Eindhoven
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Who is your favorite artist (or composer)? And what's your favorite song/work?
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2. Board Game: JINGO [Average Rating:4.67 Unranked]
Jeroen Doumen
Netherlands
Eindhoven
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Do you play an instrument?
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3. Board Game: Chill Out! [Average Rating:5.33 Unranked]
Jeroen Doumen
Netherlands
Eindhoven
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Do you like background music at boardgame nights? What type of music do you prefer?
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4. Board Game: Maestro [Average Rating:5.81 Overall Rank:9805]
Jeroen Doumen
Netherlands
Eindhoven
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What's your favorite game about music?
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5. Board Game: 1830: Railways & Robber Barons [Average Rating:7.86 Overall Rank:175] [Average Rating:7.86 Unranked]
Jérôme
Netherlands
Eindhoven
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8  1830: Railways & Robber Barons NEW!

Just one game last week but what a game that was. Being an 18N00B it’s very exciting to slowly get into he world of shares, trains, tracks and bankruptcies.
At another forum I’ve asked if there was anyone willing to sell the Dutch version of 1830, and a guy from Belgium responded that he had seen one for sale at Facebook. Then he offered to pick it up and even bring it to Eindhoven. It appeared that he wasn’t just some guy but the founder of 18xx-Belgium, organizing conventions in the past and future.

Luk came together with his friend David, also associated with 18xx-Belgium, and to get a full table Jeroen and Jacco joined. Jacco and me were first timers but everyone was gentle to us and we got of advice, do’s and dont’s.
After five hours Jeroen won with a slight advantage over David, Jacco and me followed and Luk surprisingly ended last. In his defense, he spent a lot of attention to Jacco and me and I’m sure he’ll have his revenge, because I’m up for more 1830!

The day ended with a big pot of home made snert (Dutch pea soup with a lot of sausage and pork meat), eaten with a slice of rye bread and a sip of Belgian beer (Luk’s treat).

Tagged my new geek buddies:
Luk
Belgium
Mechelen
n/a
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David op De Beeck
Belgium
Mechelen
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And here’s one result of Marie Kondoing through the house: all of my games in one cabinet (two games are at Natascha’s house and the tiny stuff is in a drawer).
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6. Board Game: Between Two Castles of Mad King Ludwig [Average Rating:7.52 Overall Rank:801]
Garry Rice
United States
Perkasie
Pennsylvania
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7.0  Twice As Clever x8 (18 all-time)

Continue to play this on the app...haven’t been able to score higher than 280 so far...

8.0  Between Two Castles of Mad King Ludwig (3 all-time)

Tried the two player game with Caleb and we both enjoyed it although we got one major rule wrong...guess we’ll have to play it again

6.0  Unlock! Mystery Adventures NEW!

Borrowed from the library and played with Caleb...now these are the types of games to borrow from a library!
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7. Board Game: Here I Stand: 2-Player Diplomacy Deck [Average Rating:7.40 Unranked] [Average Rating:7.40 Unranked]
Jeroen Doumen
Netherlands
Eindhoven
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4x _8.00_ Race for the Galaxy
1x _8.75_ 1830: Railways & Robber Barons
1x _7.50_ The Lord of the Rings: The Card Game
1x _7.00_ Here I Stand
1x _6.00_ Airship City
1x _5.25_ Bean Trader
1x _5.00_ Kings Progress
1x _5.00_ Ostia
1x _5.00_ Maya
1x _5.00_ Strike Force One
1x _5.00_ Port Royal
1x _5.00_ Der Fliegende Holländer
1x _5.00_ Tracks to Telluride
1x _4.00_ Snake Lake

A busy week gamewise. Happy to play 1830 again - it's been way too long. And maybe I'll now also get opportunities to get my variant box played .

Another highlight was a 2p game of Here I Stand. The diplomacy deck variant worked well - it's an enjoyable game this way too! We were both quite rusty, but the Papacy was ahead quite a bit by the end of turn 4 (when we quite due to time). The reformation was just too slow.

We also had a go at Tracks to Telluride as I had tracked down a copy of the expansion. Actually restarted once, since the interpretation of the characters is hard. Not as long as advertised, but it's a big random luckfest. Still happy to have played it - but I'll pull out Silverton next time for a similar urge I think.

Airship City was quite enjoyable. It's a nice puzzle on your turn to get decent actions done; and as the players move the board around you're never quite sure what you're going to find next time. Good fun, especially with the piggyback actions .

And we pulled out Race for the Galaxy more often again as a filler game. Or maybe more of a palate cleanser after some of the others, though there were not as many bad ones this time. I like playing with the BGG bits .
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8. Board Game: 1825 Unit 2 [Average Rating:7.49 Overall Rank:3630] [Average Rating:7.49 Unranked]
Mikko Saari
Finland
Tampere
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 9.0   Suburbia (28 all-time)

I decided to pass the Collector's Edition, but it had the pleasant side effect of getting Suburbia back on the table. I've played it some as a two-player game with my son, but I haven't played it with more than two in many years.

I'm not sure if it really needs more players, but I guess the three-player game is slightly more interesting than the two-player game. I did fairly well, but lost due to a tied goal.

 8.0   1825 Unit 2 (2 all-time)

I had an afternoon to spend with my son, so I finally got him to play 1825. We played the Unit 2, since it's a fine two-player game, and I've played it less than the Unit 3. We managed a game in slightly over two hours, and he beat me – though the difference was something around 3%, so a fairly marginal victory.

I've decided it's time: this year I'm playing the full three-unit game. I'm not waiting any longer, I'm going to get a game going, and see what happens. Looks like finding enough players is not a problem. We'll dedicate an afternoon for it – start at noon when the board game cafe opens and call it quits in the evening, whether we finish it or not. Then we'll learn something, and can repeat if there's promise in it.

 8.0   Lovecraft Letter x6 NEW!

I got Lovecraft Letter from the local library. After giving it a go at the board game cafe, I did some Finnish cheat sheets for it and played it with the kids.

I think this is pretty cool. The game adds a nice, new layer on top of the old Love Letter engine. There's more luck, but it's risky luck, so to some extent you can choose how much you want to risk.

 8.0   Nusfjord (12 all-time)

This is such a top-notch filler with my son. He's learned so well, too. This time I won, but barely, 38-35, and the last time I lost.

 8.0   The Quacks of Quedlinburg x2 (17 all-time)

Played this with the game group, and it was another success. This just works so well with everybody.

BGG store is coming up with plastic bits to replace the cardboard chits, and I'm rather tempted.

 8.0   Unlock! A Noside Story NEW!

Fun puzzle, you just have to switch your thinking to old adventure game logic mode, and everything will make sense (I rather liked the way you make butter in this one).

 7.0   Coda x4 (33 all-time)

Kids like it.

 7.0   Unlock! Tombstone Express NEW!

This tries different things, and I applaud that, but in the end, this is probably me least favourite Unlock! scenario so far (yeah, we didn't figure this out shake).

 6.0   Afrikan tähti x2 (52 all-time)
 5.0   The Mysteries of Peking x3 (38 all-time)

Old classics with the kids.
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9. Board Game: Churchill [Average Rating:7.71 Overall Rank:512]
Chris Smith
Canada
Toronto
Ontario
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Somebody may beat me, but they are going to have to bleed to do it.
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His marvels of artifice pale in comparison to the developing machinery of his mind.
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 10   The Great Zimbabwe (32 all-time)
Just reread the logs over at boardgamecore. It was a 4p game I won with Tsui-Goab. Grabbed the god on the sixth turn and went to town.

 9   Antiquity (9 all-time)
So far I've been winning most games by outlasting the graves and pollution accumulation. No game has ended from a cathedral victory condition.

 9   Twilight Struggle (95 all-time)
Found an online player over Steam. The first turn Philippines coup was unusual and other random things made this a fast game. I won on scoring in the fifth turn. Still can't figure out why you'd waste initiative going after the Philippines. I've never seen that in my previous 94 games. Five more to go to hit the century mark.

 8   Churchill x2 (5 all-time)
Friday night went over to a couple's house I've been trying to play with for a long while. We like the same games, except they typically go to bed just as I'm leaving the house. Played the tournament scenario to shorten the game and I played Stalin. After finishing the game, where Stalin was exactly 20VPs ahead of he US, and 1VP ahead of UK, I declared myself the winner, and hammered my fist into the table.

Got home and we (I mean me) missed on very important rule; offensive marker don't stay on board between rounds.

Wanting to play again, I got Pam and Jon to play last night. Using the correct rules, Pam won as the US. Germany and Japan were kicking ass as we couldn't advance a front to save our lives.

 8   Food Chain Magnate (16 all-time)
Jon and I played a two player game. Jon conceded when I had $300 to his $0, and there was nothing he could do.

 7   Blokus Duo x5 (55 all-time)
 7   Hive x2 (5 all-time)
Trying to teach my daughter some of the abstracts I own. Hive is a little harder for her to grasp because of how all the various bugs move, but Blokus is a hit. She plays better than my wife.

 7   Ra (40 all-time)
Jon is trying to buy every Wallace and Knizia game on the market. I'd rather just play a small handful of classics and never deviate. Still hate my copy of Ra, it's the FFG version, and will happily trade if I can find an older copy.

 6   Race for the Galaxy x3 (55 all-time)
I hate when you start with the +2 military planet, have another +1 military in your hand, and never see another planet for the rest of the game. It's teasing you right at the start only to lead you on.

 5   Catan: Junior (4 all-time)

Acquisitions:
18EU
1822: The Railways of Great Britain
1889: History of Shikoku Railways

Departures:
Imperial
Hannibal: Rome vs. Carthage
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10. Board Game: Race for the Galaxy [Average Rating:7.76 Overall Rank:47]
Larry Rice
United States
Irvine
California
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 10   Race for the Galaxy x17 (941 all-time)

Engaged in a flurry of games on the app against the usual opponents. I'm much worse in multiplayer games than I am in two player games.

 8   Underwater Cities (3 all-time)

Introduced this to two people who enjoyed the game.

 7   Macao (11 all-time)

This one is still fun, but it did fade for me a bit in this play; not sure why.

 7   Magic Maze (12 all-time)

Introduced this to my student staff who had a great time. We won the first scenario by less than a second.

 7   TOKYO METRO NEW!

This one didn't shine for me at 2 players but I'd like to try it at higher player counts where I think it would shine.

 7   メトロックス (MetroX) (5 all-time)

I finally won. The tiny maps can be hard to track and follow.

 6   7 Wonders (66 all-time)

With all expansions but Babel with 6 players on a rectangular table - let's just say that there wasn't much empty space by the end of the game! I did poorly.

 6   Arkham Horror: The Card Game (6 all-time)

We won our third scenario handily.

 6   Evolution: Climate NEW!

We played the food cards perfectly to never have climate actually come into play. It was actually a bit of a letdown.

 6   The Quacks of Quedlinburg (3 all-time)

Won this one going away as I drew well.
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11. Board Game: Combat Commander: Europe [Average Rating:7.91 Overall Rank:119]
Eric Brosius
United States
Needham Heights
Massachusetts
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My favorite 18xx game for six players is two games of 1846 with three players each.
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 8   Fabled Fruit x3 (23 all-time) -- On Friday, Michael and Edie hosted the Retiree 18xx group at their home. Edie doesn't play 18xx games, so we started off with some other games. I'm quite fond of this game, but I've wondered whether I'd have a chance to play it as much as I'd like, and in particular, whether I'd ever be able to play all the way through the 60 different action cards. Fortunately, Michael and Edie (and John, who was our fourth) are interested in playing it, and we played three games, picking up with the setup from the last time that the three of them played it (I had planned to attend last month, but was unexpectedly in the hospitle.)

 7   Finito! x2 (81 all-time) -- We decided that three plays was enough for the day and looked for another lighter game. I taught Finito! to John and Edie, who if they had ever played it, didn't remember it. This is a very nice game that does exactly what you want a game like that to do, and does it well.

 8   1822CA (6 all-time) -- Edie played 5 of the 6 games we played with the group, but she excused herself for the 6th. This was a big longer. Michael had wanted to try one of the regional scenarios, so we played the Eastern Regional Scenario, which only uses the eastern part of Canada (and also eliminates some of the west-specific companies. We played with the cheaper prices for L-trains and their upgrades, and we used the variant that ends the game when the bank breaks.

Every play of 1822CA has been an adventure. This game I decided to jump in and start buying minors (in recent games I held back.) It's a little easier to pull a strategy together in the regional scenarios, because (for example) a random eastern minor is more likely to be able to work with a random eastern major than a random Canadian minor is to be able to work with a random Canadian major. I started right off by bidding in SR 1 for the #14 and #16 minors, both of which are between Toronto and Detroit, even though neither the GWR nor the GT were available early. I bought the #12 and #13 soon thereafter, figuring that the ability of these companies to support each other with track lays and their geographical proximity was bound to be good. This bidding meant that I wasn't able to get the permanent 5-train major, or the first permanent 2-train, or the Investment Plan, but you can't have everything!

In last week's list I described John's failure to break the 4-trains with one of his six (!) minors. I wasn't going to make that mistake. With my four minors, I bought a 2-train over in Phase 3, at a time when my companies had three 2-trains and a 3-train, and when I only had one major that could do an acquisition right away. But this also killed a lot of Michael and John's companies' trains. I had to contribute to the purchase of two 4-trains out of pocket (this wasn't as spectacular as John contributing to the purchase of four 4-trains,) and somehow it all worked for me.

John made an error that I have made, buying a bunch of valuable privates that could only be used by majors, and then not buying any concessions. My advice is "don't let this happen to you!"

 N/A   Irish Rails x2 (33 all-time) -- We've been playtesting this design energetically, as you can see from the fact that I've played it 33 times, and it's a prototype. It's my favorite crayon rails game other than my three favorites (Empire Builder, Eurorails, and India Rails.) Bob wanted to test some tweaks to the game, so Claire and I played two games with his proposed tweaks and sent him feedback.

 N/A   Triangle Man NEW! -- Regular readers of the Amoeba GeekLists will be aware that I try to limit my plays of new games. Dan Blum brought a trick-taking prototype with a clever idea and wanted us to try it. This is one reason I definitely want to play new games -- to help designers playtest them. The rules worked fine, but there wasn't the "hook" that makes people want to play again. But it was the first play, so Dan will no doubt think about the first play and come up with modifications.

 8   New Frontiers (5 all-time) -- This game isn't the easiest to find, so I've been carrying it around with me so people can play it. I don't quite have to put a trailer on my car to haul it, but it is a big box! I played with Brett, Dan, and Joe Huber. No one but me had played the published version (which differs noticeably from the playtest version Dan and Joe tried,) though we're all quite familiar with both Puerto Rico and Race for the Galaxy. I came in way, way behind the leaders. Joe especially didn't enjoy it, but I'm not sure I can sum up his objections. He reads the Amoeba lists, so perhaps he'll provide a comment.

 4   Bruges (2 all-time) -- Brett left from our table, but the other two tables were still playing Pandemic Legacy: Season 2 and A Feast for Odin (I think with an expansion.) Joe Huber, who tries to play every game he owns frequently, asked whether Dan and I were willing to play Bruges. I disliked my first play in 2013 quite a bit, partly because Dan got the "You Win" card (I think it was called the Engraver.) But I had only played it that one time, so I agreed. (I try to facilitate Joe's crazy pursuit of his objectives when I can.) But this play was not marred by that card, and yet I liked it even less than before. My goodness did I not like this play. I'm not denying that there's skill in this game, but the disappointment you feel when you can't get that key yellow card is significant. I think I'll have to make 2 plays my lifetime limit for Bruges. At least I'll have an item for February's Out of the Dust list.

 7   Combat Commander: Europe NEW! -- Four people walked like zombies over to the Tichu table, and everyone else but Joe Rushanan and I left. It was about 9pm. Joe asked whether I wanted to play a 2-player game. Now I'd observed that Combat Commander: Europe is one of his favorite games, and I suspected I would enjoy it. So I asked him to teach me, even though I knew we'd finish late.

Combat Commander: Europe is kind of a mash-up between Advanced Squad Leader and Up Front. I haven't played Advanced Squad Leader (though I have played Squad Leader.) I don't enjoy tactical games in which you as the player have complete control over what every one of your units is doing. I see why many other people enjoy it, but I'm pretty sure I wouldn't.

I have also played Up Front, a game in which your units won't always do what you want -- you need the right card to make a unit do anything. But Up Front is a very hard game to learn and teach. There's no map; there's instead a notion of a virtual map. The game works well, but it seems almost hopeless to be able to play it unless you have someone to play with who really knows it.

Well, Combat Commander: Europe really does an excellent job combining the ideas from those two games to make a new thing that I had fun playing. We played the first scenario, and together with the teach, it took us about 2 1/2 hours. Joe won, but it was close until the very end.

I'm rating Combat Commander: Europe as a  7  because, though I enjoyed it and would be happy to play again with Joe or Len or whomever, I don't currently envision myself buying it or teaching it to someone who doesn't know it, and usually that's a requirement for me to rate a game an  8 . But it's a high  7 .
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12. Board Game: Finca (2018 Edition) [Average Rating:7.91 Unranked] [Average Rating:7.91 Unranked]
Adam Deverell
Australia
Melbourne
Victoria
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My son's birthday (10) on Sunday and mine Monday (46), but still got some gaming in.

Here's Aidan with my personal birthday highlight - his new Soviet PPSh-41 SMG. He really wanted one on our Russian trip, but there was no way that was coming back with us to Australia, even in unpainted wood.



 8   Catan
I won! Three of us on 9 VP and I squeezed in the longest road the turn before my wife could win. First win in literally years. I celebrated by pretending to be Randy Macho Man Savage, parading around the room to the music of Pomp & Circumstance. I was called an arse, but can't remember by whom. Worth it.

 7   Finca
This drove my wife mad. We broke her KS copy out and taught my kids. It was my son's birthday the next day so excitement was at a feverpitch. My daughter sang throughout, mainly Queen and Legally Blonde musical numbers. They both yelled "Donkey!" in Shrek's voice when someone grabbed a donkey. My daughter wiped the table with her baggy dressing gown sleeve. I won. That broke my wife (who came last with 28 points in a game she ALWAYS wins), telling us: "You are all a bunch of feckin' ejjits and a bunch of spastics". I think she was talking to my kids. It was a very loud game and a bit mad, to be fair.

My daughter won the second game just behind my wife. I think this game suits women. Not sure why. Theme? Set collection? The planning ahead of moving the fruit? Seems to be mainly women playing it when I see it played. I dunno. My son is dispirited as he got pumped.

 7   Werewords Deluxe Edition
Four or five games. The Seer kept getting hit as we had a difficult time guessing words until "police car" came up.

 9   Lords of Waterdeep
Love this game. Terrible downtime due to slow players, but it is my go to low complexity worker placement. And it had meeples! I won by two points with a 20 point quest in the very last action round of the last turn. Could have been stopped with a mandatory quest too by my wife, but as it was my birthday weekend, she held on. Thanks for the Tintin book and figures, and the Kindle sweetie!

 7   Cheeky Monkey
Five player, with the winning margin huge. My daughter scored zero.

 8   Pax Emancipation
Finished our co-op/competitive game. Score 71-49-49. China was the battleground and the Philanthropists dominated it. Really enjoyed it and looking forward to playing again. I can imagine AP being a big problem with this game as you examine all the freedom icons and links, but on Vassal not so much an issue. And the new module version is ace.
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13. Board Game: Key Flow [Average Rating:7.52 Overall Rank:1852]
Doug Faust
United States
Malverne
New York
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On Saturday, I went down to NJ to participate in a gaming event at Tom DeMarco’s.

_8_ Innovation - I arrived in the morning, and apparently everyone else had gone out for breakfast, so Tom was the only person who was actually there. So we played Innovation, a game I hadn’t played in years. I was able to get some early scoring thanks to Agriculture and Oars, allowing me to get the first couple of achievements. However, Tom got out Mapmaking and Anatomy and proceeded to decimate my score pile. I got down Experimentation, which let me start drawing some better cards. Also, I drew Invention--I had plans to use his to get the Wonder achievement, but I had to discard it before it happened. I used Coal to build my score pile again, and I also built up my piles and got them splayed and was able to claim the Wonder achievement the hard way. It was pretty much a race from there on out, and I ended up winning 6-4.


_8_ Viticulture Essential Edition - This was with me, Tom, Anne, and Todd; everyone had played before. I’ve had success getting a jump start via early cards before, so I decided to start with the Papa that gave me the cottage for extra cards. I also prioritized more cards over early turn order, but unfortunately I didn’t really come up with anything that worked for me in the early game, so I ended up having to pay for everything the hard way (except a cheap windmill). I didn’t put off workers though, and got all my workers in the minimum time. So I ended up growing pretty organically, and I was able to complete my contracts as I drew them. Toward the end of the game, Anne, Todd, and I were all tied at 12 with Tom a few points behind. Todd and I had trouble doing anything that turn, and of course Anne takes the opportunity to score 14 points at once and end the game, winning obviously. Tom ended up in second because of some nice star scoring.


_6_ Catan: Cities & Knights - This was with me, Anne, Dave, and Marsha; everyone had played before, but it had been a while for some of us. I went first and put my initial settlement on the 6 rock/9 sheep/3 sheep spot, which was really the only good rock spot on the board. My second placement (a city) was on a 6/5/11 triple-wheat spot, which I was happy to take at that point. Naturally I was going the city/knight route, though I did lose my initial city to a poorly-timed barbarian invasion. I ended up playing very consistently throughout the entire game--it felt like I was always just behind the leader, despite the leader shifting several times. Dave took an early lead via the longest road, but after Anne took that away, Marsha solidified a lead by taking two of the “golden arches” (I got the third one). I was hovering around 11-12 points near the end of the game, but unfortunately Marsha had taken the knight lead (I ran out of places to put knights and couldn’t make mighties) so she just won when the barbarians arrived for the last time.


_8_ Key Flow (new!) - This was with me, Tom, Don, Jim V., June, and Keith; only Tom had played before. Upon hearing the rules, I thought the limiting factor was going to be getting to perform upgrade actions, so I was fairly cautious about what buildings I took early on. However, I soon was able to draft a card that gave me two upgrades with the base action, and then I just started upgrading everything. It wasn’t long before I maxed out my board and hard to start flipping the upgrade tiles. From there, I was mostly just on the lookout for ways to score more points (the upgraded resource buildings I had were actually quite good). I ended up winning by a significant amount.


_8_ Altiplano: The Traveler (new!) - This was with me, Don, June, and Maryl; everyone had played the base game, but only Don had played the expansion. I started with the tile that let me turn food into alpacas, but I entirely ignored it--I even traded the alpaca chit in for an asset from the traveler. Don had taken the stuff necessary for the cacao strategy that I often use, so I decided just to go heavy stone/wood and shot up the path. I made sure to get the cottages for stone and wood early, too. Meanwhile, early on I got the asset that gave me a coin each time I moved to the traveler. Later on, I got two more assets--one that let me turn a coin into a point with the traveler, and another that let me turn a chit into a point. Through these, I had over 20 point chits at the end of the game. My economy was pretty good as well, and I was able to make use of the other two tiles I bought--a coin for a wood or stone, and 3 coins for a cloth or glass (I always bought cloth for economy reasons). I started going to the warehouse early (so my food never became diluted), and by the end I was able to fill all but one row. In the end, I managed to top 200 points and won pretty easily.



THOUGHTS ON NEW-TO-ME GAMES

Key Flow combines a 7 Wonders-style draft with the resource production and moving system (and theme) from Keyflower. Each turn, players will draft a card that can either be a building that can be activated, another tile that cannot be activated (usually either providing free resources or a source of points), or depicted meeples that can be used to activate buildings. Buildings can be activated up to three times per round using these meeple cards, and players may activate either their own buildings or one belonging to their left or right neighbors. At the end of a round, all meeple cards used on a player’s buildings will be put in that player’s score pile, and depending on which scoring cards they have, can be worth points at the end of the game. Buildings can generally be upgraded for better actions and more points, but the appropriate resources have to be moved to that building, and an upgrade action needs to be taken. I really enjoyed the flow of this game (no doubt one of the reasons for the game’s name), as it played very smoothly even at large player counts, yet still gave the eurogame experience of investing in your town via production and upgrading. This is probably my favorite Key series game to date.

Altiplano: The Traveler is an expansion that adds a traveler token, which moves clockwise around the board and provides additional actions that can be taken at its location. One of the major actions available is the purchase of assets, which provide special abilities. However, these assets can only be bought by removing one of your chits from circulation, which can then be bought by other players. The game also provides once-per-round event tiles, which provide a new rule for that round. I thought this was a good expansion for experienced players, and providing new ways to get resources was generally helpful.
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