Animecon 2019 Board Game Night - Rotterdam
Marc Asselman
Netherlands
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Rolling dice, flopping some cards, collecting tokens or just move your meeple. Walk right in and enjoy the night with a fun board game session. A wide variety of games, some of the latest from Japan, awaits you to be played. Just come have a look and make some new friends.

Here are (some of the) games that we will bring to Animecon 2019. Please note that this games list, as well as the stated availability, are our best effort indication of what will be available; availability is not guaranteed.

Please join us in Hall 3 West from 23:00 on Fri-Sat and/or Sat-Sun.

Shortened link to this page: https://tinyurl.com/animecon2019bgn
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1. Board Game: Arcadia Quest [Average Rating:7.79 Overall Rank:119] [Average Rating:7.79 Unranked]
Anton Broekzitter
Netherlands
Alblasserdam
Zuid-Holland
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2. Board Game: Attack on Titan: Deck-Building Game [Average Rating:7.00 Overall Rank:2853] [Average Rating:7.00 Unranked]
Marc Asselman
Netherlands
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Available
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Complexity


Duration
60-90 min.

Number of players
1-5

Description
The last human city is under attack by giant, fearsome Titans and it's up to your team to stop them!

Based on the action from the world-renown Attack on Titan anime and manga series, in the cooperative Attack on Titan: Deck-Building Game you and your fellow players will battle relentless Titans for humanity's very survival. Collect the weapons and tactics you need, then test your mettle on the wall before it's too late.

Play as Eren, Mikasa, Armin and many others as you struggle to keep the Titans at bay. New to this Cerberus Engine game is movement. The location of your Hero in the game area matters. Protect the walls or watch them crumble, but do not lose hope, no matter the odds and no matter who among you falls to the onslaught. It may soon be up to you to land the killing blow that will turn the tide of battle...

 
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3. Board Game: Attack on Titan: The Last Stand [Average Rating:6.83 Overall Rank:3459]
Marc Asselman
Netherlands
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Complexity


Duration
30 min.

Number of players
2-5 (best with 5)

Description
It's all come down to this. Titans have broken through Wall Maria and are heading for the supply depot in Trost. If the depot falls, all the resources needed to continue fighting off these monstrous aberrations will be destroyed and all hope for the last remnants of mankind will be lost. It's up to you and your team to fend off and fell the Titans before they can succeed! Are you ready for the last stand?

Play as your favorite Attack on Titan Character... or as the Titan!

During each round of the game, the Titan player chooses two Attack cards to play: One face up and one face down. The other players then roll their dice and try to avoid these Attacks, but knowing only what one of them is. The other will be a surprise, so players will have to use their wits to figure out what they need to avoid it. Protect your very lives and the castle walls to save the day!


 
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4. Board Game: Betrayal at House on the Hill [Average Rating:7.08 Overall Rank:470]
Marc Asselman
Netherlands
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Complexity


Duration
60 min.

Number of players
3-6 (best with 5-6)

Description
Betrayal at House on the Hill quickly builds suspense and excitement as players explore a haunted mansion of their own design, encountering spirits and frightening omens that foretell their fate. With an estimated one hour playing time, Betrayal at House on the Hill is ideal for parties, family gatherings or casual fun with friends.

Betrayal at House on the Hill is a tile game that allows players to build their own haunted house room by room, tile by tile, creating a new thrilling game board every time. The game is designed for three to six people, each of whom plays one of six possible characters.

Secretly, one of the characters betrays the rest of the party, and the innocent members of the party must defeat the traitor in their midst before it’s too late! Betrayal at House on the Hill will appeal to any game player who enjoys a fun, suspenseful, and strategic game.

 
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5. Board Game: Captain Sonar [Average Rating:7.62 Overall Rank:122]
Marc Asselman
Netherlands
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Complexity


Duration
45-60 min.

Number of players
6-8 (best with 8)

Description
At the bottom of the ocean, no one will hear you scream!

In Captain Sonar, you and your teammates control a state-of-the-art submarine and are trying to locate an enemy submarine in order to blow it out of the water before they can do the same to you. Every role is important, and the confrontation is merciless. Be organized and communicate because a captain is nothing without his crew: the Chief Mate, the Radio Operator, and the Engineer.

All the members of a team sit on one side of the table, and they each take a particular role on the submarine, with the division of labor for these roles being dependent on the number of players in the game: One player might be the captain, who is responsible for moving the submarine and announcing some details of this movement; another player is manning the sonar in order to listen to the opposing captain's orders and try to decipher where that sub might be in the water; a third player might be working in the munitions room to prepare torpedoes, mines and other devices that will allow for combat.

 
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6. Board Game: Codenames [Average Rating:7.69 Overall Rank:63] [Average Rating:7.69 Unranked]
Marc Asselman
Netherlands
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Complexity


Duration
15 min.

Number of players
2-8 (best with 6,8)

Description
Two rival spymasters know the secret identities of 25 agents. Their teammates know the agents only by their CODENAMES.

In Codenames, two teams compete to see who can make contact with all of their agents first. Spymasters give one-word clues that can point to multiple words on the board. Their teammates try to guess words of the right color while avoiding those that belong to the opposing team. And everyone wants to avoid the assassin.

Codenames: Win or lose, it's fun to figure out the clues.

 
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7. Board Game: Cthulhu Gloom [Average Rating:6.42 Overall Rank:2388] [Average Rating:6.42 Unranked]
Marc Asselman
Netherlands
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Complexity


Duration
60 min.

Number of players
2-5 (best with 4)

Description
From Dunwich to Innsmouth, from the halls of Miskatonic University to the Charles Dexter Ward at Arkham Asylum, trouble is in the air. The stars are almost right, and terrors from beyond space and time are beginning to break through. When Cthulhu rises, we're all doomed – but whose downfall will be the most entertaining?

Cthulhu Gloom takes the game play of Atlas' Gloom and puts a Lovecraftian spin on it. Each player controls a group of protagonists, and your goal is to make them as miserable and insane as possible – preferably with them dying quickly while your opponents' heroes remain sane and (at a minimum) alive. In the publisher's description: "While your characters Gibber With Ghouls and Learn Loathsome Lore to earn negative points, you'll encourage your opponents to be Analyzed by Alienists and to Just Forget About the Fungus to pile on positive points. When one group finally falls prey to the interdimensional doom that awaits us all, the player whose characters have suffered the most wins."

 
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8. Board Game: Deep Sea Adventure [Average Rating:7.07 Overall Rank:557]
Marc Asselman
Netherlands
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Complexity


Duration
30 min.

Number of players
2-6 (best with 4)

Description
A group of poor explorers hoping to get rich quickly heads out to recover treasures from some undersea ruins. They're all rivals, but their budgets force them all to share a single rented submarine. In the rented submarine, they all have to share a single tank of air, as well. If they don't get back to the sub before they run out of air, they'll drop all their treasure. Now it's time to see who can bring home the greatest riches.

Game Objective
The game takes place over 3 rounds, and the player to gain the most points over the 3 rounds is the winner. In order to gain points, you must bring the most ruins chips back to the submarine. You can only return to the submarine once per round, and you cannot progress more after returning. You cannot return to the submarine without bringing any ruins chips.

Turn Progression
On their turns, players conduct steps 1-4 listed below. Players take turns, going clockwise around the board, and the round ends when all players have returned to the submarine, or if the air runs out at the beginning of someone's turn.

1) Declare if you will turn back or not.
2) Reduce air.
3) Roll the dice and advance your game piece.
4) Search. (When you have stopped moving, select one of A-C below)
A) Do nothing.
B) Pick up ruins chip.
C) Place a ruins chip.

 
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9. Board Game: Demon Worker [Average Rating:7.07 Overall Rank:3627]
Marc Asselman
Netherlands
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Complexity


Duration
45 min.

Number of players
3-4

Description
Who will become the next demon king? In Demon Worker, you send demons with special abilities to the human world, weapons factory, and other locations to collect resources efficiently, with both humans and weapons being examples of those resources.

With these resources, you can summon new demons and create impulse points — and whoever ends up with the most impulse points will claim the demon throne.

 
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10. Board Game: Dungeon Guilds [Average Rating:6.55 Overall Rank:5705]
Anton Broekzitter
Netherlands
Alblasserdam
Zuid-Holland
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11. Board Game: A Fake Artist Goes to New York [Average Rating:7.14 Overall Rank:763]
Marc Asselman
Netherlands
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Complexity


Duration
20 min.

Number of players
5-10 (best with 6-7)

Description
エセ芸術家ニューヨークへ行く – which is pronounced as "Ese Geijutsuka New York e Iku" and can be translated as Fake Artist Goes to New York – is a party game for 5-10 players. Players take turns being the Question Master, whose role is to set a category, write a word within that category on dry erase cards, and hand those out to other players as artists. At the same time, one player will have only an "X" written on his card. He is the fake artist!

Players will then go around the table twice, drawing one contiguous stroke each on a paper to draw the word established by the Question Master, then guess who the fake artist is. If the fake artist is not caught, both the fake artist and the Question Master earn points; if the fake artist is caught and cannot guess what the word is, the artists earn points.

 
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12. Board Game: Formula Dé [Average Rating:6.99 Overall Rank:648]
Marc Asselman
Netherlands
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Complexity


Duration
120 min.

Number of players
2-10 (best with 5)

Description
Formula Dé is a fast-paced racing game in which the cars' top speeds are limited by having to end a certain number of turns in each curve of the racetrack. This can be tricky, because although players can regulate their speeds by choosing which gear to be in and each gear allows a certain range of movement, the exact amount is determined randomly. Great fun for a big group.

 
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13. Board Game: Forsaken Forest [Average Rating:6.89 Overall Rank:12986]
Marc Asselman
Netherlands
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Complexity


Duration
20-60 min.

Number of players
4-12

Description
A group of travelers has awoken an Ancient Evil.

Little do they know, some of those who travel among them have already been corrupted. Forsaken Forest is a social deduction card game set within a mysterious forest inexplicably warped by dark magic. In order to win, you must navigate to your team's veiled destination before the opposing team navigates to theirs, or eliminate everyone who stands in your way. Along the way, you need to manage your resources wisely, gain the trust of your fellow travelers, and fend off the evils of the night.

Players start the game as either a villager or as one of the Forsaken. The villagers are a simple folk who just want to return to their village with the cure for the plague that is decimating their people; the Forsaken desire nothing more than to lead the group to the Void, a soul prison where the forest holds the essence of all the innocents who have dared to tread within it. Your secret role determines your objective in the game, that is, which of the eight face-down destinations within the forest that you seek to navigate to, and who you need to eliminate. The first team to either reach their destination or eliminate all of the opposing team's players wins.

Just remember: Not all who wander are lost...

 
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14. Board Game: Hanabi [Average Rating:7.13 Overall Rank:321]
Marc Asselman
Netherlands
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Complexity


Duration
25 min.

Number of players
2-5 (best with 4)

Description
Hanabi—named for the Japanese word for "fireworks"—is a cooperative game in which players try to create the perfect fireworks show by placing the cards on the table in the right order. (In Japanese, hanabi is written as 花火; these are the ideograms flower and fire, respectively.)

The card deck consists of five different colors of cards, numbered 1–5 in each color. For each color, the players try to place a row in the correct order from 1–5. Sounds easy, right? Well, not quite, as in this game you hold your cards so that they're visible only to other players. To assist other players in playing a card, you must give them hints regarding the numbers or the colors of their cards. Players must act as a team to avoid errors and to finish the fireworks display before they run out of cards.

An extra suit of cards, rainbow colored, is also provided for advanced or variant play.

Hanabi was originally published as part of Hanabi & Ikebana.

 
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15. Board Game: Hanafuda [Average Rating:6.74 Overall Rank:2862]
Marc Asselman
Netherlands
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Complexity


Duration
60 min.

Number of players
2-7 (best with 2)

Description
Hanafuda cards originated in beginning of 18th-century Japan.
Legend says stewards of Edo Shogunate created it from Portuguese playing cards.

A deck consists of forty-eight cards divided into twelve suits of four cards each. Each suit represents one of the twelve months of the year or individual plants (almost all flowers).

The cards are small (about 1 x 2 inches), made from stiff cardboard, and are beautifully illustrated.

Many different games can be played with a Hanafuda deck.

The standard game was Hachi-Hachi (Eighty-eight), which resembles the Western game Casino, but is more complicated and subtle. The standard game now is Koi-Koi.

 
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16. Board Game: Infected [Average Rating:5.91 Overall Rank:9426]
Marc Asselman
Netherlands
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Complexity


Duration
5-15 min.

Number of players
5-6+ (best with 7+)

Description
The great Black Death has come to you in the Middle Ages, ravaging everyone you know. A Plague Doctor visits you. Can you trust him, and will you be next?

Infected is a strategic, secret role social game where one of the party is a Plague Doctor, spreading the Bubonic Plague. The villagers need to find and rid themselves of the evil doctor before they succumb to the greatest plague in history.

Players will try to vaccinate other players in their quest to gather information and protect each other, while finding the Plague Doctor.

If you are the Plague Doctor, you’ll try to spread the disease as quickly as possible so that you are the lone victor.
Here’s the catch: no one knows who anyone else is.

Infected is a fast moving game using strategy, deduction, logic, skill, and people reading.

 
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17. Board Game: Kanagawa [Average Rating:7.15 Overall Rank:568]
Marc Asselman
Netherlands
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Complexity


Duration
45 min.

Number of players
2-4 (best with 4)

Description
1840: In Kanagawa, the great bay of Tokyo, the Master Hokusai decided to open a painting school to share his art with his disciples. You are one of these disciples, and more than anything, you want to prove yourself worthy of the “crazy, old artist”. Follow his teachings to expand your studio and paint your preferred subjects (Trees, Animals, Characters, Buildings), all while paying attention to the changing of the seasons in order to make the most harmonious print… the one that will become the work of your lifetime!

 
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18. Board Game: King of Tokyo [Average Rating:7.22 Overall Rank:265]
Marc Asselman
Netherlands
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Complexity


Duration
30 min.

Number of players
2-6 (best with 4-5)

Description
In King of Tokyo, you play mutant monsters, gigantic robots, and strange aliens—all of whom are destroying Tokyo and whacking each other in order to become the one and only King of Tokyo.

At the start of each turn, you roll six dice, which show the following six symbols: 1, 2, or 3 Victory Points, Energy, Heal, and Attack. Over three successive throws, choose whether to keep or discard each die in order to win victory points, gain energy, restore health, or attack other players into understanding that Tokyo is YOUR territory.

The fiercest player will occupy Tokyo, and earn extra victory points, but that player can't heal and must face all the other monsters alone!

Top this off with special cards purchased with energy that have a permanent or temporary effect, such as the growing of a second head which grants you an additional die, body armor, nova death ray, and more.... and it's one of the most explosive games of the year!

In order to win the game, one must either destroy Tokyo by accumulating 20 victory points, or be the only surviving monster once the fighting has ended.

 
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19. Board Game: Legendary: Big Trouble in Little China [Average Rating:7.10 Overall Rank:2576] [Average Rating:7.10 Unranked]
Marc Asselman
Netherlands
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Available
Friday night event
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Complexity


Duration
45-60 min.

Number of players
2-4 (best with 3)

Description
Become Legendary with the mystical arts seen in the cult hit film Big Trouble in Little China!

In the deck-building game Legendary: Big Trouble in Little China, players work their way through the co-op game trying to defeat Lo Pan and the three storms! Play as Jack Burton, Gracie Law, Wang Chi, and even the Pork Chop Express as you play schemes straight from the film.

 
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20. Board Game: Machi Koro [Average Rating:6.65 Overall Rank:876]
Marc Asselman
Netherlands
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Friday night event
Saturday night event

Complexity


Duration
30 min.

Number of players
2-4 (best with 4)

Description
Welcome to the city of Machi Koro. You've just been elected Mayor. Congrats! Unfortunately the citizens have some pretty big demands: jobs, a theme park, a couple of cheese factories and maybe even a radio tower. A tough proposition since the city currently consists of a wheat field, a bakery and a single die.

Armed only with your trusty die and a dream, you must grow Machi Koro into the largest city in the region. You will need to collect income from developments, build public works, and steal from your neighbors' coffers. Just make sure they aren't doing the same to you!

Machi Koro is a fast-paced game for 2-4 players. Each player wants to develop the city on their own terms in order to complete all of the landmarks under construction faster than their rivals. On their turn, each player rolls one or two dice. If the sum of the dice rolled matches the number of a building that a player owns, they get the effect of that building; in some cases opponents will also benefit from your die (just as you can benefit from theirs). Then, with money in hand a player can build a landmark or a new building, ideally adding to the wealth of their city on future turns. The first player to construct all of their landmarks wins!

 
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21. Board Game: PaiMiahhh [Average Rating:6.52 Overall Rank:11456]
Marc Asselman
Netherlands
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Available
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Complexity


Duration
25-40 min.

Number of players
4

Description
PaiMiahhh is a trick-taking game with a funky twist! Not only do you get points when you win a trick, but also when you are off suit, and you might score bigger! With cards numbered 0-8 in each of the five suits, mixed with some special cards used in different games, PaiMiahhh is a light strategy card game that modernizes a traditional favorite with a unique mechanism.

'Klaverjassen' with a twist.

 
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22. Board Game: Samurai Spirit [Average Rating:6.71 Overall Rank:1141]
Marc Asselman
Netherlands
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Available
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Complexity


Duration
30 min.

Number of players
1-7 (best with 7)

Description
You and your fellow samurai companions are the only standing obstacle between one frightened village and a full horde of blood-thirsty villains. The fight seems unfair as the seven of you might not seem to measure up to the dozens of enemies who want to slice you to pieces — but this comparison doesn't take into account your strong combat skills and an efficient team spirit that binds your samurai squad enough to face the threat. Above all else, when everything seems desperate and lost, your enemies will discover that inside each of you lies a true beast, a warrior spirit ready to unleash its full power!

Samurai Spirit is a co-operative game in which each player is a fierce samurai defending a village surrounded by a horde of bandits. The game plays out over three turns during which each player takes turns drawing bandit cards, then choosing whether they want to fight the bandit, defend the village, or let the bandit pass in order to help the other samurai.

The challenge of the game consists of balancing your choices: Should you fight each enemy to quickly reach your beast capacities, while also coming closer to the death and risking further loss by not defending the village sufficiently? Should you mainly defend or help the other samurai, taking the risk of remaining human too long and therefore weaker, when you know that weakness will be a major problem when facing the lieutenant and the villain bosses? Each enemy presents a tough choice to you, your team, and ultimately the whole village! Each turn ends with farms and fences being destroyed, and since those aren't unlimited, you must do what's necessary to end the game with at least one undamaged farm and enough farmers to tend it. Do you have what it takes to stand against evil and become a true hero?

Fight with courage, smartly assist your teammates, defend the poor villagers, turn into a savage beast, and wreak havoc on the enemy lines — all of this is up to you! Ultimately it would be your honor to chose to die in a ultimate sacrifice in order to save the village. All of this is what makes the true samurai spirit!

 
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23. Board Game: Secret Hitler [Average Rating:7.59 Overall Rank:175]
Marc Asselman
Netherlands
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Available
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Complexity


Duration
45 min.

Number of players
5-10 (best with 8, 10)

Description
Secret Hitler is a dramatic game of political intrigue and betrayal set in 1930s Germany. Each player is randomly and secretly assigned to be a liberal or a fascist, and one player is Secret Hitler. The fascists coordinate to sow distrust and install their cold-blooded leader; the liberals must find and stop the Secret Hitler before it's too late. The liberal team always has a majority.

At the beginning of the game, players close their eyes, and the fascists reveal themselves to one another. Secret Hitler keeps his eyes closed, but puts his thumb up so the fascists can see who he is. The fascists learn who Hitler is, but Hitler doesn't know who his fellow fascists are, and the liberals don't know who anyone is.

Each round, players elect a President and a Chancellor who will work together to enact a law from a random deck. If the government passes a fascist law, players must try to figure out if they were betrayed or simply unlucky. Secret Hitler also features government powers that come into play as fascism advances. The fascists will use those powers to create chaos unless liberals can pull the nation back from the brink of war.

The objective of the liberal team is to pass five liberal policies or assassinate Secret Hitler. The objective of the fascist team is to pass six fascist policies or elect Secret Hitler chancellor after three fascist policies have passed.

 
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24. Board Game: Shinobi WAT-AAH! [Average Rating:6.42 Overall Rank:4303]
Marc Asselman
Netherlands
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Available
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Complexity


Duration
20-90 min.

Number of players
2-4

Description
The Empire of the Moon faces many threats. The Rift has reopened, providing passage for the creatures that have lurked in Shadow for millennia. But the danger also comes from within as the Emperor, son of the Moon, is getting old, and his formerly loyal lords are now trying to seize power. In order to do this, they make their appeal to the warriors known as ninjas, adepts of the way of Shinobi. The clans are finally prepared for war!

As a lord with a thirst for power, in Shinobi WAT-AAH! you plan to place your honorable posterior on the imperial throne. In order to do this, you will appeal to the large clans of ninjas, who will enable you to impose your military strength upon your enemies. To put it simply, your goal is to put a big WAT-AAH! in your enemies' faces!

Shinobi WAT-AAH! includes two game modes:
- Grasshopper Mode lets you get started right away in the art of Shinobi with short games.
- Grand Master Mode trains you over the course of three rounds, leading up to a most surprising final confrontation!

 
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25. Board Game: Spyfall 2 [Average Rating:7.11 Overall Rank:1173] [Average Rating:7.11 Unranked]
Marc Asselman
Netherlands
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Available
Friday night event
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Complexity


Duration
13 min.

Number of players
3-15 (best with 6-7)

Description
Spyfall is a party game unlike any other, one in which you get to be a spy and try to understand what's going on around you. It's really simple!

Spyfall is played over several rounds, and at the start of each round all players receive cards showing the same location — except that one player receives a card that says "Spy" instead of the location. Players then start asking each other questions — "Why are you dressed so strangely?" or "When was the last time we got a payday?" or anything else you can come up with — trying to guess who among them is the spy. The spy doesn't know where he is, so he has to listen carefully. When it's his time to answer, he'd better create a good story!

 
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