Solo (solitaire) trick-taking card games
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Trick-taking games are normally played with three or more players. There are a few, like German Whist and Bridgette and Fox in the Forest that are for two players. But it is really hard to find trick-taking games for one player.

This list includes games that are original games designed for one player (like Gongor Whist), and games that are attempts to find a way for a single player to approximate an existing multiplayer game (like Bridge for One).

Some, like You People Suck and The Emissary, use ordinary playing cards. Others use specialized cards.

If you know of any not listed here, please add them.

Note: this list was getting long enough that I decided to alphabetize it.
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1. Board Game: Bridge for One [Average Rating:5.09 Unranked]
Board Game: Bridge for One
This game allows a single player to approximate a simplified version of Contract Bridge. It uses cards that look like ordinary playing cards on one side, but the backs show which suits they are. The player makes the only bid, and also leads to the first trick. There's an AI that decides which cards the imaginary players play.

I love this game, even though it's pretty simple. It's like sitting around the table with your three imaginary friends.

Since you're the only bidder, there's not much incentive to bid high, so it's easy to win. The designer suggests trying to win the rubber in two hands, which would make a more challenging goal.
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2. Board Game: Celtic Whist [Average Rating:6.00 Unranked]
Board Game: Stonehenge: An Anthology Board Game
Andy Nilson
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Another one from Richard Hutnik. Caveat: It's built upon another game, which is required.
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3. Board Game: Charles Goren's Advanced Bridge for One [Average Rating:4.33 Unranked]
Board Game: Charles Goren's Advanced Bridge for One
This is identical to Bridge for One except that it includes an "advanced" version in addition to the basic version. There's a second deck of cards that has a dot on the backs of the high cards (A-K-Q-J-10-9), in addition to the suit, to make the AI more realistic. The advanced rules are only slightly different from the basic rules.
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4. Board Game: Cobras [Average Rating:6.93 Overall Rank:4865]
Board Game: Cobras
Albert Hernandez
United States
Greenville
SC
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This one is based on a historical anecdote. Cobras are overrunning the village so a bounty is placed on them. You have started breeding cobras to make more money. It works great but if you are too successful then you risk getting bit by your own success.

Solo play is done using two dummy players.
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5. Board Game: The Crew: The Quest for Planet Nine [Average Rating:8.03 Overall Rank:54]
Board Game: The Crew: The Quest for Planet Nine
Andy Nilson
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There are a couple of fan-made solo variants in the forums.
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6. Board Game: Gongor Whist [Average Rating:6.22 Overall Rank:14245]
Board Game: Gongor Whist
Gongor Whist was designed to be played with the Decktet, and makes use of the Decktet's interesting feature that some of the cards have more than one suit. This makes following suit in a trick pretty wild and woolly. There's also a rule where you can "twiddle trump" several times during the game, changing the trump suit to help meet your goal. The dummy always leads

Like Spades or Oh Hell, you're not trying to take the most tricks, but rather to match your bid exactly.

I find this game utterly charming, partly because of the text in the Decktet book that makes it sound like a folk game that has really been played for generations in the wacky Decktet universe.
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7. Board Game: Gorus Maximus [Average Rating:6.60 Overall Rank:3405]
Board Game: Gorus Maximus
Andy Nilson
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This game has a solo variant included in its official rules.
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8. Board Game: Macaron [Average Rating:8.16 Unranked]
Board Game: Macaron
Ch K
Israel
Jerusalem
Jerusalem District
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This upcoming game claims to play 1-5
EDIT: coming to Tabletopia
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9. Board Game: Oneonta Whist [Average Rating:5.90 Unranked]
Board Game: Oneonta Whist
I believe this was partly the inspiration for Gongor Whist. Oneonta Whist is played with an ordinary deck of playing cards, using only the Ace, King, Queen, Jack, and Ten of each suit, and the two Jokers. Like Spades, you're trying to match your bid exactly. The dummy always leads.
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10. Board Game: Outside the Scope of BGG [Average Rating:6.67 Overall Rank:3495]
Board Game: Outside the Scope of BGG
You People Suck (aka Bridge Solitaire)

https://www.denexa.com/blog/bridge-solitaire/

This game takes its name from the reaction of the designer when his friends wouldn't play Contract Bridge with him. It uses ordinary playing cards, including the two jokers and in one version also the manufacturer's card that comes in many decks, used as a third joker.

Unlike any other solo trick-taking game I've found, in this game the AI bids for the number of tricks as in Contract Bridge, and the player may either pass or raise the bid. The jokers are used to decide if the bid is doubled.

But unlike Bridge, there are only two players (the AI and the player). When the AI must follow suit or play trump, the cards from the deck are turned over until a playable one is found. The feel of the Dummy hand is given by having the player deal 7 cards face down, and 13 cards face up as their hand. The player then discards seven cards from the hand and takes the 7 face down cards into the hand.
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11. Board Game: Outside the Scope of BGG [Average Rating:6.67 Overall Rank:3495]
Board Game: Outside the Scope of BGG
Eucre Solitaire

https://www.pagat.com/invented/euchre_solitaire.html

From what the designer said about "You People Suck" (aka Bridge Solitaire) this was his inspiration for his game. This is also played with a regular deck of playing cards, using the A-K-Q-J-10-9 in each suit and the two jokers.
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12. Board Game: Outside the Scope of BGG [Average Rating:6.67 Overall Rank:3495]
Board Game: Outside the Scope of BGG
Andy Nilson
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Suits

https://www.pagat.com/invented/suits1.html
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Board Game: Diamonds
Because Diamonds rewards not only the person who takes the trick but also the person who can't follow suit, it occurred to me that it could be played solo by letting the automa just play the top card of its hand. The player has to follow suit but the automa doesn't.

I based this on the two-player "perfect diamonds" variant with a 32-card deck. I'll confess I used an ordinary deck of cards, removing the 2-6 to make a 32-card deck. Each hand is 16 cards.

I only tried one game, but I lost 41 to 42, so it seems pretty balanced. At any rate it was fun, if rather random.
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Board Game: Two Player Wizard
Two-player Wizard is already a modification of Wizard, which is normally played with three or more players. The two-player version uses a Dummy hand where the top three cards are turned up and the active player plays from that hand as well as their own.

It occurred to me that by making the "opponent's" hand an AI hand, this could be played solo with hardly any modification, just letting the AI always lead.

I tried this approach with another three-player game, Tarock, and found that it worked pretty well also.
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15. Board Game: Trollin': The Trick-Taking Cardgame [Average Rating:7.00 Unranked]
Board Game: Trollin': The Trick-Taking Cardgame
This game is for 1-6 players, by the same designer who made Oneonta Whist. It looks like it was inspired by Hearts.

Update: I gave this a try and didn't find it as interesting as Oneonta Whist. Both games use the same deck and the same mechanic of dealing out 18 cards and leaving the other four unkown, and always letting the dummy lead.

In this game you're supposed to take as many tricks as possible without taking more hearts than your opponent. It seemed relatively easy to do, and I'm not very good at trick-taking games.

One point of confusion I had with both games was whether the jokers, which are the highest trumps, count as their own suit or as part of the trump suit for the purpose of following suit.
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16. Board Game: Wizard [Average Rating:6.92 Overall Rank:750]
Board Game: Wizard
Andy Nilson
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A post in this thread mentions a way to play Wizard solo using two dummies.
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From gallery of JB78NJ
ECK is being designed for the 2020 solitaire game design contest. It uses a colorful and geometric deck of special cards. The AI opponent plays with slightly different rules than the human player, which makes the trick-taking interesting. I haven't tried it yet but reading through the rules I'm intrigued.

Update: I tried this out and it has some interesting mechanics I haven't seen elsewhere. While the human player must follow suit (color in this game) if possible, and may play any card if not possible, the AI opponent has different rules. It may follow suit OR number (shape) OR trump, but must not play any other card. You go through the deck discarding until you find a playable card (as in You People Suck).

If two cards in a trick have the same number (shape), they are set aside and another trick is played. The winner of that trick takes them both.

The trump cards (three white circle cards and three black circle cards) are interesting too. Black trumps any other shape, and white loses to any other shape. However, white wins against black, which makes an interesting rock-paper-scissors situation.

My favorite thing about this game is the scoring. You're trying to collect "trick cards" that record that you've won a certain number of tricks. The number of tricks must be 0,2,4,6,8,10,12 or 13. You must collect four of these cards. Each time you fail to collect one, you turn a counter card to keep track; you get three tries and then you lose. This makes for some delightfully aggravating situations: "I've collected four tricks. Ooops, now I have five. I already have the 6, so the only way I could get another card now is to get eight tricks."

The only thing I find distracting about this game is the beautiful cards themselves. They're lovely, but my brain doesn't want to look at six colors and six shapes and remember that the colors are the main thing for the player but the AI can also match shapes.
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From gallery of inaytaobako
The Emissary uses ordinary playing cards. It's unusual among trick-taking games in that it has a theme (which is not unusual for more old-fashioned solitaire games.) Playing tricks is likened to visiting different kingdoms and having conversations with the rulers on subjects of their interests. Winning a trick means that your conversation was successful and you have gained reputation. Like Spades or Oh Hell, you are trying to win the exact number of tricks you bid, and like Gongor Whist, you must bid a different number each time.

I really enjoyed this when I tried it out.
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19. Board Game: ザ・トリテ (The Torite) [Average Rating:7.00 Unranked]
From gallery of BoardGameGeek
James Nathan
United States
Cincinnati
Ohio
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A cooperative Japanese trick-taking game from 2016 that includes solo rules. It was only ever web-published, but an upcoming published version was announced earlier today.
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20. Board Game: マストフォローソリティア (Follow-the-Suit Solitaire) [Average Rating:7.07 Unranked]
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Andy Nilson
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A race to run out of cards before the deck empties. Plays extremely well.
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21. Board Game: 悪霊退治 (Akuryō Taiji) [Average Rating:0.00 Unranked]
Board Game: 悪霊退治 (Akuryō Taiji)
Here's another one with a theme. I haven't tried it.
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