A Look at Turn Order, Part Two: Train Games
- Part One of my prestigious Turn Order series, I looked at three economic development games. Here, I'll discuss three train games, again with three very different design goals. This installment is a bit different from the last, its focus more diffuse. My economic development list served both as a defense of the systems chosen and an argument for the 'type' of games they were at heart. This list has more focus on the latter, using turn order as a prism to set them apart, and as an excuse to talk about a few games I think have a lot of richness to explore.
- [+] Dice rolls