Gathering of Friends 2008 Math Trade
- Joe Huber(huber)
This math trade is for those attending the Gathering of Friends in 2008. Only those who will be in attendance and able to participate in the exchange on Wednesday, April 9th should participate. Anyone not present for the exchange will be responsible for _all_ shipping charges (i.e., both directions).Recommend
If you have no idea what a Math Trade is: In a nutshell, it's a way to trade a whole lot of games amongst a whole lot of people without requiring that they trade directly with each other. A computer algorithm ensures fairness and removes risk: you're only going to get what you say you want.
Please do not delete any items from the geeklist!
If you no longer wish to trade an item, simply add a comment saying that you will be submitting a blank want list. Deleting items makes it extremely difficult for those generating their want lists as they go, and for the moderation of the math trade. Thanks!
The basic idea is that lots of people make games available for trade, and then state which games they're be willing to trade each of their games for. (Each game has an individual want list, so math trades are sometimes referred to as "No Risk" math trades, as you'll only ever trade a game for an item on its want list; if you don't see anything you're willing to trade for, you may simply submit a blank want list.) At the end of this header is a link to a more detailed explanation, for anyone interested.
Deadline to add games: 9:00 PM Central (BGG) Time on Friday, March 14th.
Summary Posted: Saturday, March 15th.
Want Lists Due: Tuesday, March 18th.
Want Lists Posted To Check For Errors: Wednesday, March 19th.
Results Posted: No later than Thursday, March 20th.
Trade Happens: At the Gathering of Friends on Wednesday, April 9th (Alan will schedule a time slot for this; details will be forthcoming).
Restrictions and Policy:
This Math Trade is open only to people attending the Gathering of Friends XIX.
Maximimum number of items listed: As many as you're willing to haul to Columbus.
Wantlist restrictions: None (we'll be using TradeMaximizer, which doesn't require them).
Priority: I will use scaled priorities. From a user point of view, this simply means that games should be listed in the order of your interest; however, the prioritization is simply a tie-breaker.
What's TradeMaximizer: See http://www.boardgamegeek.com/wiki/page/TradeMaximizer. Or, in less detail - it's software for running math trades that finds an optimal solution in minimal time.
I will be using the following options:
The use of ALLOW-DUMMIES allows for duplicate protection. Say, for example, that I was happy to trade for Pitt's copy of Die Siedler von Siedler, or Craig's copy of Die Siedler von Siedler, or Alan's copy of Elfenland, but didn't want more than one of these three games. I would then include the following:
(huber) %SVS-ELF : 009-DSvS1 062-DSvS2 017-ELFEN
(huber) 020-VEGAS : %SVS-ELF 037-PERRY
(huber) 021-NEXUS : %SVS-ELF
(huber) identifies items as mine, and is required for each item (dummy or real) I list.
%SVS-ELF is the name of my choice to be used for duplicate protection
The colons are required syntax between items and their wants, or between a dummy item and the things it encompasses
009-DSvS1 is the code for Pitt's copy. (All codes will be posted in the summary.)
062-DSvS2 is Craig's copy.
017-ELFEN is Alan's Elfenland
037-PERRY is another game I'm willing to trade 020-VEGAS for, but no 021-NEXUS
020-VEGAS is one game I'm offering for trade
021-NEXUS is another game I'm offering for trade
In this way, I would not receive more than one of the three games.
Duplicate protection is entirely optional; I could instead list:
(huber) 020-VEGAS : 009-DSvS1 062-DSvS2 017-ELFEN 037-PERRY
(huber) 021-NEXUS : 017-ELFEN 009-DSvS1 062-DSvS2
However, there would no longer be any guarentee that I wouldn't receive multiple items.
For an explanation of SCALED-PRIORITIES, see http://www.boardgamegeek.com/article/1710704#1710704. It's worth noting that scaled priorities tend to somewhat favor longer want lists. (I believe this is a good thing because longer want lists generate more trades.)
For any questions around formatting a want list, particularly if you're new to math trades, please mail me - I'll be more than happy to help.
Restrictions on items: Only _games_ are allowed as main items. Any game listed on BGG is fine; any game not listed on BGG would be even more interesting. If you have any question - perhaps around a dexterity game (generally fine) or videogame (generally not), please ask. Non-games _are_ allowed as sweeteners. However, cash or equivalents are not allowed under any circumstances.
Please describe the condition of your items, and note the language.
How to add games to the math trade: Click on "Add Item" at the bottom of the header, choose "Game", and either add the number for the game on BGG or click on the magnifying glass then type the name of the game, selecting it from the list if there are multiple matches.
The discussion thread is here: http://www.boardgamegeek.com/thread/287060
A geeklist for requests is here: http://www.boardgamegeek.com/geeklist/28768
For more details or math trades, check out Lindsey's Guide to Math Trades: http://www.boardgamegeek.com/thread/93555; it's somewhat dated, but covers the general concept quite well.
- [+] Dice rolls