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Seth Jaffee
United States
Tucson
Arizona
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I'm not a big fan of buying games - I already own a TON of games, many of which just sit on the shelf year after year - even ones I really enjoy. So why would I order more games to join them on the shelf, and compete for my finite gaming time?

You tell me.

I'll list some of the games I'm considering, and you tell me not just IF you think they're worth the purchase, but exactly WHY you think so. If I buy a game that's just mediocre compared to what i already own, then it won't get played and I'll be annoyed...

You can also add a game to this list as a suggestion, but if you do please make sure you're not suggesting a game I already own, and please give reasons you think it's a good suggestion based on what you think me or my group will like (based on what's in the other comments).

Thanks for the help!
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1. Board Game: Container [Average Rating:7.12 Overall Rank:554]
Seth Jaffee
United States
Tucson
Arizona
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I have played Container a handful of times and I keep going back and forth on it. I like it, then I think it's a chaos-fest which is super fragile and prone to random-seeming large bids which throw the game to a player. Then I like it again as I start to see how my actions can really affect the market prices for things. Then bids get big and/or funky and it seems like a silly exercise again.

My grandma gave me money specifically to get this game for my birthday, but I can't decide if I really want it or not. To complicate things, my friend (who swore up and down that he would rather create his own copy rather than buy one owing to the poor color matching and quality of production) just picked up a copy, so it's more available to play than it used to be.

I don't think I own anything quite like this, so maybe it would not be bad to add Container to my collection.
 
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2. Board Game: Stone Age [Average Rating:7.63 Overall Rank:73]
Seth Jaffee
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Tucson
Arizona
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After playing Stone Age once at a convention it really felt pretty flat. I enjoyed about 75% of it, but there were things that bothered me such as the 1-7 of Any resource buildings, and the fact that all cards can be bought with Wood, and wood is the 'most efficient' resource to get, which implies a boring fight over wood. Later in BGG discussion threads I started to come around to thinking the game is better than I was giving it credit for, and I thought maybe I'd like to play it some more after all. However, something else that came up in the discussion threads was the "starvation strategy" wherein you purposely do not feed your people because mathematically you are better off not. While I realize as a mechanic that is fine, and as a strategy therefore it can be good (it sounds like it's not dominant but can be good). But if a game is to purport a theme, then it should be true to the theme. Calling it "starvation" and presenting it as a deterrent to having too many guys or not enough food, it SHOULD come off like a giant penalty - not a strategic option. If intended to be a strategic option (which it appears to have been based on the threads) then it should NOT have been themed as "your people are starving to death."

I very much like The Pillars of the Earth and Caylus, but I absolutely hate Leonardo da Vinci. Do I NEED another worker placement game in my collection? is Stone Age different enough from The Pillars of the Earth and Caylus that I'll play all three? Is it different in a good way or a bad way?

One thing that DIDN'T bother me (but which people would probably expect to bother me) was the randomness inherent in resource collection - which is based on die rolls.
 
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3. Board Game: Aquaretto [Average Rating:7.02 Overall Rank:804] [Average Rating:7.02 Unranked]
Seth Jaffee
United States
Tucson
Arizona
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I noticed Aquaretto in the store yesterday, I didn't know it was out yet! I liked Zooloretto alright, but only with the Petting Zoo expansion - otherwise there wasn't enough money in the game to have the interesting money actions shine through - and without that you're really just playing Coloretto.

I have not played nor seen Aquaretto - is it just the same as Zooloretto? Have they added any features or done any development? If they've made any improvements than I might like this one very much. If it's just more of the same then I'm not too interested. I do own Zooloretto already, is there a reason to play Aquaretto instead?
 
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4. Board Game: Brass: Lancashire [Average Rating:8.01 Overall Rank:30]
Sheamus Parkes
United States
Carmel
Indiana
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I see you don't run away from the big economic games. I think you should at least consider Brass. It would be better if you could try before you buy due to the fun price fixing however.

I like how well Brass does at simulating an economy of supply and demand. If "Container" models the nickle and diming well, then "Brass" models the whole industrial revolution in an innovative way.

Let's say it takes the parts I like about RRT/AoS (Tight Money Economy, Network Building, Variable Game Play) and removes the parts I don't like (Illogical Circular Routes, Start Player Auctions, Lots of Bits).


I like how smooth the bits move. You just have stacks of tiles that are your technologies. If you want to invest in development, then you just take time removing the top tiles to peal down to the more advanced ones. Once you build a tile, you just want to get it "used" so it will flip and give you income and VP.

I like how there isn't a set victory path. You get a good source of points just for the links you build on the board. Additionally, there's not a close tie between income and victory points. Just because you have a large income doesn't give you the game win.


But yes, it's not perfect. The rules are rather fiddly. I even took a shot at restructuring them in the files section since the original format didn't work well for me. Explaining it to new players will give them a glossed over look.


Anyway, I think you could enjoy Brass based on your other ratings and observations.
 
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5. Board Game: Age of Empires III: The Age of Discovery [Average Rating:7.58 Overall Rank:121]
Sheamus Parkes
United States
Carmel
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Well, I personally never really wanted to try this one. I rather dislike Worker Placement. However, I'm curious why you passed it by. It seems to be a somewhat thematic worker placement game with strong economics and multiple strategies to try.

Any particular reason you avoided it?
 
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6. Board Game: Galactic Emperor [Average Rating:6.63 Overall Rank:1539]
Seth Jaffee
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Tucson
Arizona
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I don't know much about Galactic Emperor but it is on my watch list. Thoughthammer says something about July 2008.

I get the impression this game is like a shorter, compact Twilight Imperium (Third Edition), which would be nice. I like the idea of Twilight Imperium (Third Edition), but it just takes too long and is way too much work for the amount of fun I have.

I'm hoping it's not too similar to my game: Terra Prime, which I'deally will be published... eventually. But Terra Prime is more of a euro-style pickup/deliver game than an empire building game like I think Galactic Emperor is.
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7. Board Game: Pandemic [Average Rating:7.66 Overall Rank:65]
Seth Jaffee
United States
Tucson
Arizona
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I bought Pandemic once already (and at retail!) and gave it to a friend for letting me stay at his place when I went to a convention. I have a couple friends who bought Pandemic as well, so it's accessible, but really it's cheap, easy to teach, fun to play, and promotes teamwork. Maybe I should pick that up for myself.

When I first played Pandemic I thought it suffered from the same flaw as all other cooperative games - that it's solitaire. And I don't mean Multiplayer Solitaire, I mean solitaire. But after playing it a few times I've come to think that Pandemic is probably the best coop game out there. It encourages teamwork and is always very close (when played with the appropriate difficulty level).
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8. Board Game: Antiquity [Average Rating:7.84 Overall Rank:229]
Lou Seelbach
United States
Huntington
West Virginia
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Buy it so someone else in Tucson has it devil

I'm only suggesting this tongue in cheek, but the last game that captured my interest so much after playing it was 1830.
 
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9. Board Game: Through the Ages: A Story of Civilization [Average Rating:8.06 Overall Rank:19]
Lou Seelbach
United States
Huntington
West Virginia
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I looked at your games played list and I didn't see this one logged. If you haven't played this yet you really need to. I suggest try before you buy because of the price point, and definitely wait for the reprint.

Tons of decisions here and you are actually building an economy. What you do in the first age of the game matters greatly, as does what you do in the second and third age. Everything flows well throughout the game and long term planning is a must. You also have to adapt to what your opponents are doing due to the war mechanic, so it is not a multi player solitaire game.

The only inelegant mechanic is the blind bidding during war, but it is a minor quibble.

Seriously Seth, this is your sort of game.
 
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10. Board Game: Merchants of Amsterdam [Average Rating:6.73 Overall Rank:1405]
Seth Jaffee
United States
Tucson
Arizona
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I played this at KublaCon last week and... Wow! I loved it. I like area control, and this had 12 areas to vie for control over. I'd love to play it some more.
 
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