The Martin Wallace Ludography
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In 1993 Martin Wallace launched Warfrog Games with the release of Lords of Creation. The following list of games is a complete compilation of the many excellent games that followed.

[Note: Currently, most of the provided game descriptions were copied from BoardGameGeek. I may write my own description if I find this to be inadequate or if anyone would like to provide an alternative description I would happy to credit them for the effort. If you have any suggestions about improvements for or additions to this list, if you know of any articles, interviews, or sites that would be useful additions, or if you see any corrections that need to be made to the list, please send me a geekmail and I will try to quickly respond.]


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1. Board Game Publisher: Warfrog Games
Board Game Publisher: Warfrog Games
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Interviews:

Matt Thrower: Q&A With Martin Wallace

Interview by Kris Hall

Kris Hall: The 2nd Martin Wallace Interview

Kris Hall: The Martin Wallace 2010 Preview Interview

Pulp Gamer Inside Track Episode 41

Fair Play Games Interview by Mike Petty

Interview by Tom Vasel

Protospiel Dream Panel Interview

Interview by SpielPortugal

Game Design Central: 10 Questions Series Interview

Articles:

Early Games Journal Article on Martin Wallace
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2. Board Game Publisher: Warfrog Games
Board Game Publisher: Warfrog Games
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Links:

Treefrog Games

Martin's Wikipedia Entry

BGG Designer Page

Warfrog Games

Warfrog Games Treefrog Line

Prairie Railroads Series

Early Railways Series
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3. Board Game: Lords of Creation [Average Rating:6.11 Overall Rank:9000]
Board Game: Lords of Creation
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Published By: Warfrog Games/Vendetta Games
Release Date: 1993/1998
Suggested Number of Players: 2-5
Playing Time: 120 Minutes
Availability: OOP

Vendetta's Website

In this interesting offering from Warfrog, players become Gods seeking to dominate a world with their followers. The first part of the game involves constructing the game board, after which players take turns using cards to determine how many new people should appear and what type of terrain they will inhabit. All tribes start off as barbarians, but soon the calming effect of civilization settles the marauding bands; although civilized tribes score more, they can no longer attack. What they can do, though, is civilize other players' followers. Sure it gives opponents more points, but at least those followers won't come after you!
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4. Board Game: Sixteen Thirty Something [Average Rating:6.14 Overall Rank:11238]
Board Game: Sixteen Thirty Something
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Published By: Warfrog Games
Release Date: 1995
Suggested Number of Players: 3-6
Playing Time: 180 Minutes
Availability: OOP

Sixteen Thirty Something is played on a map of Europe from the Eponymous period. Players represent aristocratic and middle class financier dynasties controlling factions within European countries. Players play influence cards from their hands in attempts to gain dominance of countries, allow them to manipulate that countries fate. Each player's 'secret' victory conditions determine which countries status will provide the victory points needed to win. Players need to be careful not to give other players an accidental hand up by improving the status of a country they have secret interest in.
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5. Board Game: Stockers! [Average Rating:5.40 Overall Rank:17644]
Board Game: Stockers!
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Published By: Warfrog Games
Release Date: 1995
Suggested Number of Players: 3-6
Playing Time: 90 Minutes
Availability: OOP

Official Website

The gameplay for Stockers is almost identical to the GMT game Formula Motor Racing (though Stockers came out 5 years before FMR): namely, there is a line of different race cars and they change position based on which cards the players play. The only real difference is that throughout the race in Stockers players bet on which cars they think will win, vs. trying to make a particular team win like in FMR. Thus players try to make their bets pay off by playing their cards appropriately.
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6. Board Game: Goblin King [Average Rating:6.63 Unranked]
Board Game: Goblin King
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Published By: Warfrog Games
Release Date: 1996
Suggested Number of Players: 4-5
Playing Time: 180 Minutes
Availability: OOP
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7. Board Game: Medieval Empires [Average Rating:6.92 Unranked]
Board Game: Medieval Empires
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Published By: Warfrog Games
Release Date: 1996
Suggested Number of Players: 3-4
Playing Time: 180 Minutes
Availability: OOP
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8. Board Game: Ferrocarriles Pampas [Average Rating:5.85 Unranked]
Board Game: Ferrocarriles Pampas
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Published By: Winsome Games
Release Date: 1997
Suggested Number of Players: 3-5
Playing Time: 120 Minutes
Availability: OOP but available as a free PnP Game

The first game in the Prairie Railroads Series.

British investors and newly settled Argentine immigrants develop the vast fertile pampas of Argentina with broad gauge railroad networks from 1870-1890. In this game, players invest in companies and try to increase the value of their holdings through cagey track construction choices. Track construction in this game is accomplished via "Consortium bidding" a unique system that forces players to cooperate to grow their companies.
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9. Board Game: ...und tschüss! [Average Rating:6.41 Overall Rank:5771]
Board Game: ...und tschüss!
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Published By: Goldsieber
Release Date: 1997
Suggested Number of Players: 4-6
Playing Time: 30 Minutes
Availability: Goldsieber edition is OOP, but a Japanese edition of the game does exist and is current In Print.

Re-Implemented as Schlacht am Buffet

Part of the Goldsieber à la Carte line of games.

...und Tschüss! means "So Long!" and is a superb, simple card game where players compete for successive scoring cards on the table by laying cards with the lowest total. The trick is, there is one scoring card fewer than the number of players, so someone always goes empty handed. A bit like musical chairs.

The deck has blue cards numbered 1 to 15 and red cards numbered -5 and -10. According to the number of players, you're dealt a hand and then the scoring cards are laid out. So with 6 players, you get 9 cards and compete for 5 on the table. The scoring cards are sorted from lowest to highest and everybody chooses a card from their hand and shows it. The lowest value card wins the lowest scoring card (which could easily be a negative!). That player is out and the remaining players choose another card. Whoever has the lowest total takes the next lowest scoring card and is out, and so on , until there are 2 players left competing for the final scoring card. Again, you add a card to your total, and whoever now has the HIGHEST total wins the last scoring card. Which means that if you can't go for the prize, you try to duck out earlier. Get it wrong and you've no chance of getting points. Play twice through the deck and the highest points scored wins.
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10. Board Game: Age of Arguments [Average Rating:5.57 Unranked]
Board Game: Age of Arguments
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Published By: Warfrog Games
Release Date: 1998
Suggested Number of Players: 4
Playing Time: 120 Minutes
Availability: OOP

The Age of Arguments is set at the end of the 17th and beginning of the 18th centuries. It is a simulation of the struggle between the major European states for power in Europe and the emerging empires. The turn order auction is a nice tweak that really tests your bluffing abilities. The components are very cheap but that doesn't detract from the fun to be had with this game.
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11. Board Game: Cloudbusters [Average Rating:6.20 Unranked]
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Published By: Warfrog Games
Release Date: 1998
Suggested Number of Players: 3-4
Playing Time: 60 Minutes
Availability: OOP
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12. Board Game: Lancashire Railways [Average Rating:6.94 Overall Rank:7551]
Board Game: Lancashire Railways
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Published By: Winsome Games
Release Date: 1998
Suggested Number of Players: 3-6
Playing Time: 120 Minutes
Availability: Recently reprinted by Winsome games in the Early Railways Collection. Currently OOP.

The first game in the Early Railways Series.

Lancashire Railways is a train game about the birth of the first commercial railroads in Central England in 1829. The Silicon Valley of its day, Manchester was the hub of advanced engineering and manufacturing. Liverpool was the largest port and Manchester needed access for its exports of Cloth and Machinery. Lancashire Railways is set in this era of unrestrained growth and development. Players start railways, build right-of-way and finance these expensive projects with loans from investors and the Bank of England.
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13. Board Game: Mordred [Average Rating:6.18 Overall Rank:5270]
Board Game: Mordred
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Published By: Warfrog Games
Release Date: 1999/2007
Suggested Number of Players: 3-4
Playing Time: 45 Minutes
Availability: OOP

Official Website
English Rules

A game in which players take the role of one of King Arthur's knights in an attempt to prevent Mordred from taking over Wales.

Players roll dice, balancing risk against reward. Reward is in the form of build points, which can be used to build towns, castles, and wage combat against Mordred. Risk is that of aiding Mordred in his expansion across the countryside.

The game ends with an assessment of the victor: If King Arthur has more towns/castles in play than Mordred, then the player who placed the most towns is the winner. If Mordred has more towns/castles in play, then the player who aided Mordred the least is victorious.
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14. Board Game: Veld Spoorweg [Average Rating:6.12 Unranked]
Board Game: Veld Spoorweg
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Published By: Winsome Games
Release Date: 1999
Suggested Number of Players: 3-5
Playing Time: 120 Minutes
Availability: OOP

Part of the Prairie Railroads Series.

British, Dutch and German investors capitalize on the opening of the Orange Free State and Transvaal Republic of Southern Africa from 1885 to 1915.

In this game, players invest in companies and try to increase the value of their holdings through cagey track construction choices. Track construction in this game is accomplished via "Consortium bidding" a unique system that forces players to cooperate to grow their companies.
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15. Board Game: Empires of the Ancient World [Average Rating:6.62 Overall Rank:4192]
Board Game: Empires of the Ancient World
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Published By: Warfrog Games
Release Date: 2000
Suggested Number of Players: 3-5
Playing Time: 180 Minutes
Availability: OOP

Official Website

Going back to the age of Alexander the Great and Julius Caesar, you control the destiny of your empire--building armies, annexing neutral provinces, trading across the Mediterranean, and fighting battles. The heart of the game is its innovative card combat system. The full-color cards allow the use of pikes, swords, war bands, elephants, heavy cavalry, foot skirmishers, light horse, siege towers, artillery, and galleys. Special cards allow you to develop better military leaders, diplomats, traders, and engineers. However, winning the game is not just about having the largest empire. The player with the largest army will also lose the most victory points, so he had better use his forces well. If warfare is not to your taste then you can trade your way to victory, by having the largest trading empire.
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16. Board Game: New England Railways [Average Rating:6.68 Overall Rank:7302]
Board Game: New England Railways
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Published By: Winsome Games
Release Date: 2000
Suggested Number of Players: 3-6
Playing Time: 120 Minutes
Availability: Recently reprinted by Winsome games in the Early Railways Collection. Currently OOP.

The second game in the Early Railways Series.

The game's core mechanics include bidding for the right to build track and then shipping goods over that track to gain income.

Mechanically, this game is identical to Lancashire Railways, though the map is naturally unique to this game.
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17. Board Game: Way Out West [Average Rating:6.14 Overall Rank:5081]
Board Game: Way Out West
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Published By: Warfrog Games
Release Date: 2000
Suggested Number of Players: 3-5
Playing Time: 90 Minutes
Availability: OOP

Official Website

In this western themed game, players are looking to drive cattle across the west, establishing towns. If you don't like the way something is going, you can fight other players for control with your cowboys. You can rob the bank, rustle cattle, and shoot those pesky farmers!
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18. Board Game: Der weiße Lotus [Average Rating:6.20 Overall Rank:7953]
Board Game: Der weiße Lotus
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Published By: TM Spiele
Release Date: 2000
Suggested Number of Players: 3-6
Playing Time: 80 Minutes
Availability: OOP

Conflict in China during the middle ages. Each player attempts to establish as much control over the various provinces throughout China via military and political wrangling. Players have to manage their resources as they pick where they want to push the most in their fights over certain territories. Throughout the game there are revolts against the reigning emperor and players must pick which side they will join. Picking the wrong side too many times will cost you the game.
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19. Board Game: Liberté [Average Rating:7.12 Overall Rank:1083]
Board Game: Liberté
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Published By: Warfrog Games/Valley Games
Release Date: 2001
Suggested Number of Players: 3-6
Playing Time: 120 Minutes
Availability: Currently available from Valley Games.

Official Website

Liberté is #6 in the Valley Games Classic Line.

Liberté covers the French Revolution from 1789 and the meeting of the Estates General to the Directory and Bonapart’s coup d’état in 1799. The game is played in four turns. In each turn there will be a variable number of rounds, followed by an election to see which faction becomes the government. There are three factions, the Radicals (red), the Moderates (blue), and the Royalists (white).
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20. Board Game: Volldampf [Average Rating:6.85 Overall Rank:3336]
Board Game: Volldampf
Bradley Keen
United States
Pennsylvania
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Published By: Winsome Games/TM Spiele
Release Date: 2001
Suggested Number of Players: 2-6
Playing Time: 90 Minutes
Availability: OOP

In early 20th century Germany players are competing to build efficient rail networks to carry goods. But this costs a lot of money, so borrowing is heavy. Players have to be careful to borrow only as much as they need to bid for turn order, lay track, and move goods. At the end of each turn dividends (interest) on the bonds come due. Those who can't pay lose some of their hard-earn cash.
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21. Board Game: Age of Steam [Average Rating:7.79 Overall Rank:125]
Board Game: Age of Steam
Bradley Keen
United States
Pennsylvania
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Published By: Warfrog Games/Winsome Games/Eagle Games
Release Date: 2002
Suggested Number of Players: 3-6
Playing Time: 120 Minutes
Availability: 3rd Edition is In Print from FRED

Official Website

Winner of the 2002 Meeples Choice Award and the 2003 International Gamers Award.


Age of Steam relives the era when pioneering US railroads built the tracks that transformed America's economy. The cut-throat action is centered on the industrial powerhouses of the growing nation: Pittsburgh, Cincinnati, Chicago and beyond.

Challenges that await you:

* Can you finance both the most extensive track network and the most powerful locomotives?
* Which routes will give the best returns on their costs?
* Can you beat the opposition to the most lucrative shipments?
* Will you make enough money to pay your aggressive creditors?

Competition is brutal, with the game usually going to the player who plans most carefully.

Each self-contained phase in the game keeps players constantly involved in making vital decisions and interacting with other players. Age of Steam also allows towns to be developed into cities, ensuring that no two games are exactly the same.
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22. Board Game: Tyros [Average Rating:6.45 Overall Rank:3502]
Board Game: Tyros
Bradley Keen
United States
Pennsylvania
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Published By: Kosmos/999 Games
Release Date: 2002
Suggested Number of Players: 3-4
Playing Time: 90 Minutes
Availability: OOP

The board shows the ancient Mediterranean area from Lebanon to the straits of Gibraltar. The map is divided into rectangles. Each player receives a number of ships and cities. By negotiation and skillful trade of "commercial cards" the players earn the necessaries for travel and expansion of their empires. Cities earn points based on size and location. Strategically-placed ships are worth points as well.
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23. Board Game: Age of Steam Expansion #1: England & Ireland [Average Rating:8.06 Unranked] [Average Rating:8.06 Unranked]
Board Game: Age of Steam Expansion #1: England & Ireland
Bradley Keen
United States
Pennsylvania
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Published By: Warfrog Games/Winsome Games
Release Date: 2003
Suggested Number of Players: 3-6
Playing Time: 180 Minutes
Availability: OOP

Official Website

Age of Steam expansion set with a double sided mapboard with England/Wales on one side and Ireland on the reverse.

The English/Wales map is designed for 5/6 players.

The Irish Map is designed for 3/4 players and has new rules to cover the special development of the Irish railway system.
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24. Board Game: Der Herr der Ringe: Die Rückkehr des Königs [Average Rating:5.65 Overall Rank:17455]
Board Game: Der Herr der Ringe: Die Rückkehr des Königs
Bradley Keen
United States
Pennsylvania
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Published By: Kosmos
Release Date: 2003
Suggested Number of Players: 3-4
Playing Time: 60 Minutes
Availability: OOP

Lord of the Ring - The return of the King (the game to the movie) is the 3rd installment for the series from Kosmos. The players have the common goal of defeating Sauron. A play round consists of the two phases "army buildup" and "movements and fighting". In the army phase the players receive new army and hero cards as well as useful action cards. Then, each player in turn moves their units to adjacent spaces. If enemy units are on the space they do battle. If you win, you gain points and can continue the battle. If you lose, the next player continues the fight. Play ends if the player armies can breach the Black Gate which gives the most points. Alternatively, the players win if Frodo and SAM reach the last field of the mount doom. But if Gollum gets there before SAM and Frodo, all players lose.
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25. Board Game: Princes of the Renaissance [Average Rating:7.35 Overall Rank:959]
Board Game: Princes of the Renaissance
Bradley Keen
United States
Pennsylvania
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Published By: Warfrog Games
Release Date: 2003
Suggested Number of Players: 3-6
Playing Time: 180 Minutes
Availability: OOP

Official Website
English Rules

The game is set in Renaissance Italy. Each player takes on the role of one of the minor Condottiere princes, such as the Gonzagas or d'Estes. Then there are the big five major cities: Venice, Milan, Florence, Rome, and Naples. These are not controlled by individual players, but players will gain 'interests' in them as the game progresses. Each city has six tiles, most of which represent a famous character such as Lucrezia Borgia or Lorenzo Medici. Each tile has its own special properties that are linked to the character on the tile. Thus Cesare Borgia will help you to become more treacherous, while a Venetian merchant will increase your income. These tiles are also worth victory points, depending on the status of the city at the end of the game.

A city's status will change as a result of war. When two cities fight, they will each need a Condottiere to fight for them. Players bid, using influence points, to decide who will represent each city. The outcome of the war will depend on a little luck and the size of each player's army. Each player also gets paid for fighting, no matter what the outcome of the war is. Thus players can turn influence into gold, which in turn can be used to buy more City tiles.

No game on the Italian Renaissance would be complete without an element of treachery. Players can be openly treacherous by buying Treachery tiles, which will allow them to do nasty things like steal influence, bribe troops, or knock players out of an auction. However, the game allows players to be devious in other ways, that still remain legal. Making sure that a war goes the way you want it to is an important part of the game, and it is not always the player with the best army who ends up fighting. Want a city to lose, well become Condottiere for them and make sure you have a really bad army, or use Treachery tiles to bribe your own troops not to fight. At some point some player will become the Pope, which means he can form a Holy League (i.e. join one side in a battle). Want to make sure the Pope is on the 'right' side, well why not bribe him? What players negotiate over is up to them. The game does not force negotiation and works perfectly well without it, but it remains an avenue for players to explore.
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